44286dc870..daab00149e
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2018-09-13 oetuaho@nvidia.com Test and fix robust resource init for multisampled textures
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85d8ee8c1f..44286dc870
git log 85d8ee8c1fbf..44286dc870e3 --date=short --no-merges --format='%ad %ae %s'
2018-09-13 jmadill@chromium.org Allow an extra slot in PackedEnumMap.
2018-09-13 jmadill@chromium.org Vulkan: Implement cube map render targets.
2018-09-12 fjhenigman@chromium.org Disable some deqp depth stencil on Android vulkan.
2018-09-12 oetuaho@nvidia.com Support multisample array textures on D3D11
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8370e6bcb3..85d8ee8c1f
git log 8370e6bcb369..85d8ee8c1fbf --date=short --no-merges --format='%ad %ae %s'
2018-09-12 ynovikov@chromium.org Revert "DEPS: Remove the need for angle_root."
2018-09-12 fjhenigman@chromium.org Vulkan: add S8_UINT texture fallbacks.
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2da04538b4..8370e6bcb3
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2018-09-11 jmadill@chromium.org Rename constant to kCubeFaceCount.
2018-09-11 fjhenigman@chromium.org Vulkan: allow a list of fallback formats.
2018-09-11 ianelliott@google.com Fix compilation error and memory leak
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0d0fb43f34..2da04538b4
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2018-09-11 oetuaho@nvidia.com Add sampler2DMSArray support to HLSL output
2018-09-11 chrome-bot@chromium.org DEPS: Remove the need for angle_root.
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63aa0e5b70..0d0fb43f34
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2018-09-11 jmadill@chromium.org Pass unpack buffer as explicit parameter to texSubImage.
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480edb8c1d..63aa0e5b70
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2018-09-10 wfh@chromium.org Fix 64-bit -> 32-bit implicit conversions in libangle.
2018-09-10 jmadill@chromium.org Vulkan: Fix FragCoord scaling when a viewport is applied.
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a735ee2f6d..480edb8c1d
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2018-09-10 oetuaho@nvidia.com Clean up TextureStorage11_2DMultisample
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1cee042197..a735ee2f6d
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2018-09-10 jiajia.qin@intel.com ES31: Support shader storage block in D3D11 compiler - Part1
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3b96805349..1cee042197
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2018-09-09 fjhenigman@chromium.org Suppress ...shaders.builtin_variable.fragcoord_w.
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d84b6737fa..3b96805349
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2018-09-07 fjhenigman@chromium.org Clean up state in EGLDebugTest.
2018-09-07 jmadill@chromium.org Vulkan: Make ContextVk driver uniforms a dirty bit.
2018-09-07 jmadill@chromium.org Vulkan: Correct gl_FragCoord with default FBO.
2018-09-07 fjhenigman@chromium.org Fix ClearTest.RGB8WithMaskFramebuffer.
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https://swiftshader.googlesource.com/SwiftShader.git/+log/3655209d86f4..cf47cfdd7c44
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801719235b..d84b6737fa
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2018-09-07 jmadill@chromium.org Cache ValidateDrawStates.
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dff32a0da1..801719235b
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2018-09-06 courtneygo@google.com Add rules file for ANGLE apk
2018-09-06 ianelliott@google.com Add A4A opt-in/out logic
2018-09-06 jmadill@chromium.org Fix JSON cpp DEPS.
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155bfd11e9..dff32a0da1
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2018-09-06 oetuaho@nvidia.com Support multisample arrays in shader programs
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750e508722..155bfd11e9
git log 750e508722a9..155bfd11e9f0 --date=short --no-merges --format='%ad %ae %s'
2018-09-05 jiajia.qin@intel.com Fix that same resource is bound on SRV and UAV simultaneously
2018-09-05 jmadill@chromium.org Update update_canary_angle script.
2018-09-05 jmadill@chromium.org Update jsoncpp DEPS.
2018-09-05 jmadill@chromium.org Small style guide amendments.
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cc04663019..750e508722
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2018-09-05 jmadill@chromium.org Update style guide.
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3d61ac27ae..cc04663019
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2018-09-05 tobine@google.com Use chromium mirror for jsoncpp
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913ff54db0..3d61ac27ae
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2018-09-04 jmadill@chromium.org Vulkan: More micro-optimizations.
2018-09-04 syoussefi@google.com Add support for EGL_ANDROID_blob_cache
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3e29cf3182..913ff54db0
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2018-09-04 xinghua.cao@intel.com ES31: support compute shader uniform buffer on D3D backend
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fda46aa50e..3e29cf3182
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2018-09-03 jmadill@chromium.org Vulkan: Fix redefining TexStorage after TexImage.
2018-09-03 jmadill@chromium.org Vulkan: Enable StateChangeTest.DisablingBufferedVertexAttribute.
2018-09-03 jmadill@chromium.org Vulkan: More micro-optimizations to setupDraw.
2018-09-03 jmadill@chromium.org Vulkan: Enable UniformTest.Sampler.
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9808d38c03..fda46aa50e
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2018-09-03 jmadill@chromium.org Vulkan: Enable GLSLTest.ScopedStructsOrderBug.
2018-09-03 jmadill@chromium.org Vulkan: Enable BindUniformLocationTest.Compositor.
2018-09-03 jmadill@chromium.org Vulkan: Enable TextureLimitsTest.
2018-09-03 jmadill@chromium.org Vulkan: Enable a dEQP point raster test.
2018-09-03 jmadill@chromium.org Vulkan: Optimize ContextVk::setupDraw.
2018-09-03 jmadill@chromium.org Vulkan: Fix line width caps.
2018-09-03 jmadill@chromium.org Vulkan: Fix sync of initially disabled attributes.
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TBR=jvanverth@google.com
Change-Id: I1c4909e3469460a0a4837afba93dbabba879ebbf
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ef3b9b4634..9808d38c03
git log ef3b9b463476..9808d38c032a --date=short --no-merges --format='%ad %ae %s'
2018-09-03 jiajia.qin@intel.com Fix that image texture works incorrectly when loading from program
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Change-Id: I465c57987f9e329232fdba29f097d8cedeaebcae
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37386b0205..ef3b9b4634
git log 37386b0205f4..ef3b9b463476 --date=short --no-merges --format='%ad %ae %s'
2018-09-02 jmadill@chromium.org Vulkan: Add ContextVk dirty bits.
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88fc6da3e2..37386b0205
git log 88fc6da3e28c..37386b0205f4 --date=short --no-merges --format='%ad %ae %s'
2018-09-02 jmadill@chromium.org Vulkan: Cache object pointers in ContextVk.
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Change-Id: If4730ab7ccc6b1ae0d46f8937846bea6f77ae27c
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253038d8d1..88fc6da3e2
git log 253038d8d13b..88fc6da3e28c --date=short --no-merges --format='%ad %ae %s'
2018-08-31 jmadill@chromium.org Vulkan: Mega-refactor to VertexArrayVk.
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TBR=stephana@google.com
Change-Id: I94fda1c0cb2a7ea13c7ba884aa14a70a5a369f64
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fd1621076a..253038d8d1
git log fd1621076a74..253038d8d13b --date=short --no-merges --format='%ad %ae %s'
2018-08-31 jmadill@chromium.org Vulkan: Refactor VertexArrayVk::streamIndexData.
2018-08-31 ynovikov@chromium.org Fix EGLImage pixel format validation
2018-08-31 ianelliott@google.com Add stubs for A4A opt-in library.
2018-08-31 yunchao.he@intel.com Add specification for ANGLE_texture_multisample.
2018-08-31 tobine@google.com Roll VK deps forward as of 8/31/2018
2018-08-31 geofflang@chromium.org Vulkan: Allow gaps in vertex attributes by packing them.
2018-08-31 geofflang@chromium.org Lock around all EGL and GL calls with a global mutex.
2018-08-31 jmadill@chromium.org Vulkan: Optimize ContextVk::updateDefaultAttributes.
2018-08-31 jmadill@chromium.org Vulkan: Refactor VertexArrayVk::streamVertexData.
2018-08-31 jmadill@chromium.org Vulkan: Fix depth range scaling.
2018-08-31 geofflang@chromium.org Skip DrawElementsIndexOutOfRangeWithStaticDraw on NVIDIA D3D11 FL9.3.
2018-08-31 oetuaho@nvidia.com Remove separate ANGLE_texture_multisample_array
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TBR=stephana@google.com
Change-Id: Icd3e5aad3265d00a730bdb27bfce538b3227bc36
Reviewed-on: https://skia-review.googlesource.com/151061
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1bf963b629..fd1621076a
git log 1bf963b62929..fd1621076a74 --date=short --no-merges --format='%ad %ae %s'
2018-08-31 oetuaho@nvidia.com Support multisample arrays as framebuffer attachments
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gclient setdep -r third_party/externals/angle2@fd1621076a74
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TBR=stephana@google.com
Change-Id: Iec35eb80a4ee372865b7211519ec8e529c5a7010
Reviewed-on: https://skia-review.googlesource.com/150801
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44b2c0b1d3..1bf963b629
git log 44b2c0b1d349..1bf963b62929 --date=short --no-merges --format='%ad %ae %s'
2018-08-30 tobine@google.com Clean up PlatformMethods attribute enum
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TBR=stephana@google.com
Change-Id: I2fb504adb6930d701fafbc36c62bc9e22077f706
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This commit rebased the source paths in the .gni
file from ANGLE's src/ directory to its project root.
The update to third_party/angle2/BUILD.gn does the same.
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Change-Id: Id814f67bed2dfab11f878544989054e38987a939
Reviewed-on: https://skia-review.googlesource.com/150485
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ddc41208c1..e1037e9be3
git log ddc41208c15f..e1037e9be377 --date=short --no-merges --format='%ad %ae %s'
2018-08-30 fjhenigman@chromium.org Avoid rebase_path() in tests/BUILD.gn.
2018-08-30 tobine@google.com Add jsoncpp as third_party dep
2018-08-30 oetuaho@nvidia.com Implement TexStorage3DMultisample on the GL backend
2018-08-30 oetuaho@nvidia.com Clean up TextureD3D_2DMultisample
2018-08-30 oetuaho@nvidia.com Use OES_texture_storage_multisample_2d_array
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TBR=stephana@google.com
Change-Id: I0abc79f6efbd000adc16a9fab354d83769e384cd
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ANGLE switched their .gypi files to .gni files this commit,
so we need to make a small tweak to update our ANGLE build.
This removes the last use of gypi_to_gn.py, and in turn gn_helpers.py.
CQ_INCLUDE_TRYBOTS=skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE;skia.primary:Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE
Change-Id: I76c8a667e7c5c27dc4cd18ba0d932bfc2de38cf9
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Reviewed-by: Stephan Altmueller <stephana@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
47f6dd0d4a..1e1b731a98
git log 47f6dd0d4a21..1e1b731a9895 --date=short --no-merges --format='%ad %ae %s'
2018-08-28 jmadill@chromium.org Vulkan: Clean up point coord translation.
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TBR=stephana@google.com
Change-Id: Ib8c1ac078ab9ce07a975f7b4610f4a281f3edadb
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33dab025ad..47f6dd0d4a
git log 33dab025ada1..47f6dd0d4a21 --date=short --no-merges --format='%ad %ae %s'
2018-08-28 jiajia.qin@intel.com Implement robust initialization for image texture
2018-08-28 jmadill@chromium.org Suppress TransformFeedbackNegativeAPI test on Mac AMD.
2018-08-28 xinghua.cao@intel.com ES31: support compute shader sampling on D3D backend
2018-08-28 jmadill@chromium.org Add Windows MSVC x64 builders to CQ.
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Change-Id: I6be7e9148274153cc2803a9aa6a51c0dded70182
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89664843c6..33dab025ad
git log 89664843c656..33dab025ada1 --date=short --no-merges --format='%ad %ae %s'
2018-08-27 jmadill@chromium.org Add test for transform feedback state change validation.
2018-08-27 jmadill@chromium.org Inline more buffer binding calls.
2018-08-27 bryan.bernhart@intel.com Add webgl checks in GetActiveUniformsiv.
2018-08-27 syoussefi@google.com Fix dEQP_GLES3.functional.negative_api.shader.program_binary
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8707af516c..89664843c6
git log 8707af516c46..89664843c656 --date=short --no-merges --format='%ad %ae %s'
2018-08-27 oetuaho@nvidia.com Add glTexStorage3DMultisampleANGLE entry point
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337bd69840..8707af516c
git log 337bd6984078..8707af516c46 --date=short --no-merges --format='%ad %ae %s'
2018-08-24 syoussefi@google.com Add a test case for enabled-but-inactive vertex attributes
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8ca6080591..337bd69840
git log 8ca60805916f..337bd6984078 --date=short --no-merges --format='%ad %ae %s'
2018-08-24 syoussefi@google.com Disable vertex attributes if not active in program
2018-08-24 syoussefi@google.com Re-enable dEQP_GLES3.functional.negative_api.texture.bindtexture
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221fa26170..8ca6080591
git log 221fa26170ae..8ca60805916f --date=short --no-merges --format='%ad %ae %s'
2018-08-24 oetuaho@nvidia.com Add 2D MS array sampler support to compiler
2018-08-24 oetuaho@nvidia.com Draft ANGLE_texture_multisample_array spec
2018-08-24 jie.a.chen@intel.com Extend LinkProgramPerfTest to support compile only
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c409744176..221fa26170
git log c40974417610..221fa26170ae --date=short --no-merges --format='%ad %ae %s'
2018-08-23 syoussefi@google.com Re-enable BlitFramebuffer tests
2018-08-23 fjhenigman@chromium.org Roll chromium DEPS.
2018-08-23 jmadill@chromium.org Optimize ValidateDrawStates.
2018-08-23 jmadill@chromium.org Add validation state change test for draw framebuffer.
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9259fd0d4f..c409744176
git log 9259fd0d4f4c..c40974417610 --date=short --no-merges --format='%ad %ae %s'
2018-08-23 syoussefi@google.com Fix x64 visual studio build errors
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44ae899ae9..9259fd0d4f
git log 44ae899ae9ce..9259fd0d4f4c --date=short --no-merges --format='%ad %ae %s'
2018-08-22 oetuaho@nvidia.com Clean and enable NoLeakingFragments multiview test
2018-08-22 oetuaho@nvidia.com Add helpers for multiview framebuffer init
2018-08-22 jmadill@chromium.org Add state change test for uniform buffer validation.
2018-08-22 oetuaho@nvidia.com Ignore D3D11 debug layer messages in multiview tests
2018-08-22 chrome-bot@chromium.org Remove cq_name from cq.cfg at tandrii@chromium's request.
2018-08-22 chrome-bot@chromium.org Temporarily suppress multiview test failure due to debug layers
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70aeda4942..44ae899ae9
git log 70aeda4942f5..44ae899ae9ce --date=short --no-merges --format='%ad %ae %s'
2018-08-22 oetuaho@nvidia.com Fix resource init/teardown in multiview tests
2018-08-22 jie.a.chen@intel.com Make some Program methods inlined
2018-08-22 jmadill@chromium.org Use Observer pattern for Buffers in front-end.
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d710fee386..70aeda4942
git log d710fee3861a..70aeda4942f5 --date=short --no-merges --format='%ad %ae %s'
2018-08-21 jmadill@chromium.org Add gl::Program::syncState and dirty bits.
2018-08-21 jmadill@chromium.org Optimize element array binding.
2018-08-21 tobine@google.com Revert "Expect pass on pointcoord test on Pixel 2"
2018-08-21 jmadill@chromium.org Add more test param documentation to perf tests.
2018-08-21 jmadill@chromium.org Optimize BindingsBenchmark::drawBenchmark.
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7a4f6b8c7d..d710fee386
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2018-08-21 tobine@google.com Expect pass on pointcoord test on Pixel 2
2018-08-21 oetuaho@nvidia.com Inherit MultiViewProgramGenerationTest from MultiviewTest
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d20e80b840..7a4f6b8c7d
git log d20e80b840e4..7a4f6b8c7d5e --date=short --no-merges --format='%ad %ae %s'
2018-08-21 oetuaho@nvidia.com Fix resource init/teardown in FramebufferMultiviewTest
2018-08-21 oetuaho@nvidia.com Rename and reorganize MultiviewRenderTestBase
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f26b27e295..d20e80b840
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2018-08-20 tobine@google.com More EGL validation refactor
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5055fba569..f26b27e295
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2018-08-20 oetuaho@nvidia.com Add some shared utilities for multiview tests
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43a2762db1..5055fba569
git log 43a2762db19a..5055fba5692f --date=short --no-merges --format='%ad %ae %s'
2018-08-17 jie.a.chen@intel.com Optimize Program::resolveLink
2018-08-17 jie.a.chen@intel.com Fix type cast errors in GLES1State
2018-08-17 fjhenigman@chromium.org Vulkan: support depth offset.
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3394a73db9..43a2762db1
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2018-08-17 tobine@google.com Refactoring EGL validation
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f0e3c19a0c..3394a73db9
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2018-08-16 tobine@google.com Refactor of EGL SwapBuffers validation
2018-08-16 lfy@google.com GLES1: Fixes for Gets() test
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3fd614d06e..f0e3c19a0c
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2018-08-16 oetuaho@nvidia.com Add error messages for BlitFramebuffer related errors
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c1551dc2a7..3fd614d06e
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2018-08-16 jie.a.chen@intel.com Refactor Context dependency for resolveCompile
2018-08-16 jie.a.chen@intel.com ParallelCompile: Make resource tracking thread-safe
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Change-Id: I47ba9ecf8bafcccc0c4f03c9b7e94bad0c8d1d6f
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21e5e85a49..c1551dc2a7
git log 21e5e85a4976..c1551dc2a7dc --date=short --no-merges --format='%ad %ae %s'
2018-08-15 till.rathmann@gmx.de D3D11 fix: Mipmapping was used although disabled via Sampler
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2363356f52..21e5e85a49
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2018-08-15 fjhenigman@chromium.org builtools: Roll GN.
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35bc74d6d1..2363356f52
git log 35bc74d6d139..2363356f52f6 --date=short --no-merges --format='%ad %ae %s'
2018-08-14 geofflang@chromium.org Make sure index ranges outside of the GLint range are handled correctly.
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https://swiftshader.googlesource.com/SwiftShader.git/+log/378c434627aa..80ab360d2622
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2018-08-14 capn@google.com Fix braces warning treated as error.
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2018-08-13 capn@google.com Fix attribute layout location linking.
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a43d7306d8..35bc74d6d1
git log a43d7306d87a..35bc74d6d139 --date=short --no-merges --format='%ad %ae %s'
2018-08-13 jiawei.shao@intel.com ES31: Support atomic functions on D3D11 - Part II
2018-08-13 jie.a.chen@intel.com Suppress cast warnings for active textures mask
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7ae70d8fb3..a43d7306d8
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2018-08-13 oetuaho@nvidia.com Clean up varying linkage in D3D
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ea926a362b..7ae70d8fb3
git log ea926a362b77..7ae70d8fb360 --date=short --no-merges --format='%ad %ae %s'
2018-08-11 jie.a.chen@intel.com ParallelCompile: Parallelize D3D linking
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04c084dd3c..ea926a362b
git log 04c084dd3cf4..ea926a362b77 --date=short --no-merges --format='%ad %ae %s'
2018-08-10 jmadill@chromium.org Add angle_perftests README file.
2018-08-10 jmadill@chromium.org D3D: Use angle::Result error pattern.
2018-08-10 jmadill@chromium.org Fix AMD detection in angle_end2end_tests.
2018-08-10 theoking@google.com Vulkan: Introduce Command Buffer Perf Test
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https://swiftshader.googlesource.com/SwiftShader.git/+log/dd662d210afc..c47cd435bf6f
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2018-08-10 sugoi@google.com Non libX11 build fix
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2018-08-10 sugoi@google.com SwiftShader on Fuchsia x64
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9b6a3f9260..04c084dd3c
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2018-08-10 jmadill@chromium.org Extend MultiviewDrawValidationTest.
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Change-Id: I6ea9f108d65f29768553a670be7af31bbd14d0ac
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4684842015..9b6a3f9260
git log 468484201532..9b6a3f926032 --date=short --no-merges --format='%ad %ae %s'
2018-08-09 jmadill@chromium.org D3D: Speculative fix for VertexBuffer crash.
2018-08-09 jmadill@chromium.org Make Context handle dirty texture events.
2018-08-09 jmadill@chromium.org Remove some Vulkan perftest configs.
2018-08-09 jmadill@chromium.org Use active textures mask in GL and Vulkan.
2018-08-09 jmadill@chromium.org Program: Add cache samplers and type masks.
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c43cdad258..4684842015
git log c43cdad25851..468484201532 --date=short --no-merges --format='%ad %ae %s'
2018-08-09 jmadill@chromium.org Vulkan: Fix perftests null driver.
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c86c8b0cec..c43cdad258
git log c86c8b0cecf0..c43cdad25851 --date=short --no-merges --format='%ad %ae %s'
2018-08-08 jmadill@chromium.org StateCache: Make external API easier to understand.
2018-08-08 jmadill@chromium.org Validate transform feedback conflicts on zero draw.
2018-08-08 jmadill@chromium.org Refactor ValidateDrawBase.
2018-08-08 jmadill@chromium.org Add a perf test for draw calls with texture changes.
2018-08-08 jmadill@chromium.org Fix vertex array element limit condition.
2018-08-08 jmadill@chromium.org Don't use ErrorOrResult in VertexBuffer.h.
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c93eeaab15..c86c8b0cec
git log c93eeaab1526..c86c8b0cecf0 --date=short --no-merges --format='%ad %ae %s'
2018-08-08 jmadill@chromium.org D3D9: Use angle::Result error pattern.
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b983a4b28b..c93eeaab15
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2018-08-07 tikuta@chromium.org Make angle's commit.h depend on git head
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1bd4bfb0c2..b983a4b28b
git log 1bd4bfb0c2d8..b983a4b28b83 --date=short --no-merges --format='%ad %ae %s'
2018-08-07 jmadill@chromium.org Pass Context to Framebuffer::invalidateCompletenessCache.
2018-08-07 jmadill@chromium.org Remove excess gl:: prefixing in validationES.cpp.
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https://swiftshader.googlesource.com/SwiftShader.git/+log/48908cb95504..d7622ffdd25e
git log 48908cb95504..d7622ffdd25e --date=short --no-merges --format='%ad %ae %s'
2018-08-07 capn@google.com Fix platform display retrieval.
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2018-08-07 capn@google.com Add EGL 1.5 entry points.
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6ba9754f4a..1bd4bfb0c2
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2018-08-07 jmadill@chromium.org Add draw call perf tests that use the driver.
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a6d34af672..6ba9754f4a
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2018-08-06 geofflang@chromium.org Refactor index range calculation in DrawCallParams.
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2018-08-06 capn@google.com Fix Direct3D 8 build.
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2018-08-03 geofflang@chromium.org StateManagerGL: Use arrays to store texture and sampler bindings.
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TBR=scroggo@google.com
Change-Id: If5fc3d39c5e9e310caeb5f44a8074ffcf3473696
Reviewed-on: https://skia-review.googlesource.com/145381
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81f891d043..b8430dd749
git log 81f891d043cb..b8430dd749b0 --date=short --no-merges --format='%ad %ae %s'
2018-08-03 geofflang@chromium.org Use FixedVector for storing textures referenced by a framebuffer.
2018-08-03 jmadill@chromium.org Cache VertexArray::hasMappedBuffer.
Created with:
gclient setdep -r third_party/externals/angle2@b8430dd749b0
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TBR=scroggo@google.com
Change-Id: I39964c90a402e5ce0eb56969b338b13ed335661a
Reviewed-on: https://skia-review.googlesource.com/145380
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After the last update to ImGui, windows delayed visibility for one
frame, to get properly sized. We would detect that no windows were
"active" (really, visible) and not re-paint, so we never got the second
frame when the window finally showed up.
Omar put a fix to the stats in ImGui for this, so that Active windows
are tracked separately from Visible. This pulls that change in, and
updates the test to correctly redraw when the GUI requires it.
Change-Id: Iaa61f11fcc226917e3e2b31039055a7fa1961e45
Reviewed-on: https://skia-review.googlesource.com/145361
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
cb4ae44608..81f891d043
git log cb4ae446080b..81f891d043cb --date=short --no-merges --format='%ad %ae %s'
2018-08-03 oetuaho@nvidia.com Make sure ProgramGL stays usable after failed glProgramBinary
Created with:
gclient setdep -r third_party/externals/angle2@81f891d043cb
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TBR=scroggo@google.com
Change-Id: I3281ebbd155ca59f4e65044da236e585d04c3797
Reviewed-on: https://skia-review.googlesource.com/145122
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cc73f24114..cb4ae44608
git log cc73f241145d..cb4ae446080b --date=short --no-merges --format='%ad %ae %s'
2018-08-02 thomaslmiller91@gmail.com Make Angle compile for Arm64 Windows
Created with:
gclient setdep -r third_party/externals/angle2@cb4ae446080b
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TBR=scroggo@google.com
Change-Id: I8f42c14d6134d471bd5f0f583b31f33be9866252
Reviewed-on: https://skia-review.googlesource.com/145121
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