dc7bffd06b..be0e2c0c74
$ git log dc7bffd06..be0e2c0c7 --date=short --no-merges --format='%ad %ae %s'
2017-11-20 oetuaho Fix type conversion warnings
Created with:
roll-dep skia/third_party/externals/angle2
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TBR=herb@google.com
Change-Id: I09294a0f759ab21567534074c4c3205a091c8aa6
Reviewed-on: https://skia-review.googlesource.com/73660
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
90ed1e4971..dc7bffd06b
$ git log 90ed1e497..dc7bffd06 --date=short --no-merges --format='%ad %ae %s'
2017-11-18 jmadill Make TType store a const char * for mangled name.
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roll-dep skia/third_party/externals/angle2
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TBR=brianosman@google.com
Change-Id: If0977eeb2ebbfb9127983024dbf736c43b563542
Reviewed-on: https://skia-review.googlesource.com/73500
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
This reverts commit 39631f3df1.
Reason for revert: break google3 rool
Original change's description:
> Add Atlas Text interface for rendering SDF glyphs.
>
> This new API is built upon SDF text atlas code from the GPU backend. Unlike using the GPU
> backend to draw text, this set of interfaces allows the client to render the SDF glyphs. The
> client issues text draws to potentially multiple targets and then the client flushes. The
> client then gets commands from Skia with data to put into a texture atlas and vertices to
> draw that reference the texture. The client is responsible for creating the texture, uploading
> the SDF data to the texture, and drawing the vertices provided by Skia.
>
> Change-Id: Ie9447e19b85f0ce1c2b942e5216c787a74f335d3
> Reviewed-on: https://skia-review.googlesource.com/59360
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=jvanverth@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: I4aad0c99e645b476fd8ba25731f2a10e8802bb25
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/73420
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
c622833c5a..90ed1e4971
$ git log c622833c5..90ed1e497 --date=short --no-merges --format='%ad %ae %s'
2017-11-17 jmadill Reland "Clean up the TType class."
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roll-dep skia/third_party/externals/angle2
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TBR=brianosman@google.com
Change-Id: I1ba0012de99297517299a2e929ac77e954bba7ed
Reviewed-on: https://skia-review.googlesource.com/73405
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
758bc6a90b..c622833c5a
$ git log 758bc6a90..c622833c5 --date=short --no-merges --format='%ad %ae %s'
2017-11-16 jiawei.shao Re-enable SimpleStateChangeTest.RedefineBufferInUse on Win/Intel
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TBR=brianosman@google.com
Change-Id: I61ca2341275289b2b91cd7dc5697c57973b59370
Reviewed-on: https://skia-review.googlesource.com/73403
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
3f286cd1b6..758bc6a90b
$ git log 3f286cd1b..758bc6a90 --date=short --no-merges --format='%ad %ae %s'
2017-11-18 zmo Revert "Clean up the TType class."
Created with:
roll-dep skia/third_party/externals/angle2
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TBR=brianosman@google.com
Change-Id: I08c62e05fb35a72c0e6f0c7a8ccff191b67b0d4a
Reviewed-on: https://skia-review.googlesource.com/73400
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
3d70ca9cc1..3f286cd1b6
$ git log 3d70ca9cc..3f286cd1b --date=short --no-merges --format='%ad %ae %s'
2017-11-17 jmadill Clean up the TType class.
Created with:
roll-dep skia/third_party/externals/angle2
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TBR=brianosman@google.com
Change-Id: I74c52d4d4659551edeb480b18cab1a0ef70fe1f1
Reviewed-on: https://skia-review.googlesource.com/73381
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
These were using an obsolete shader caps bit to manaully declare their
own FP output variable. That led to two outputs (after SkSL added
sk_FragColor), which led to errors about multiple outputs being declared
(without specifying location). SkSL handles all of this, so just use
sk_FragColor directly.
Bug: skia:
Change-Id: Id38657b6bf8c63c8f80d6ae3354a1507734a209f
Reviewed-on: https://skia-review.googlesource.com/73344
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This new API is built upon SDF text atlas code from the GPU backend. Unlike using the GPU
backend to draw text, this set of interfaces allows the client to render the SDF glyphs. The
client issues text draws to potentially multiple targets and then the client flushes. The
client then gets commands from Skia with data to put into a texture atlas and vertices to
draw that reference the texture. The client is responsible for creating the texture, uploading
the SDF data to the texture, and drawing the vertices provided by Skia.
Change-Id: Ie9447e19b85f0ce1c2b942e5216c787a74f335d3
Reviewed-on: https://skia-review.googlesource.com/59360
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:
Change-Id: I4944badbb530e17b9ff7cca389f943e0b5982e01
Reviewed-on: https://skia-review.googlesource.com/72983
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Simplify the SkGaussFilter API to facilitate using
ranged-for loops.
Change-Id: Id853bd6bfe342ae95b7c6248c459fbf865f75d1e
Reviewed-on: https://skia-review.googlesource.com/73262
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Will remove after transition to new image.
Change-Id: I4254643aa1279b6e2046d2cdef9ff1d481f85531
Reviewed-on: https://skia-review.googlesource.com/73260
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
2c7f34c833..3d70ca9cc1
$ git log 2c7f34c83..3d70ca9cc --date=short --no-merges --format='%ad %ae %s'
2017-11-10 oetuaho Remove unreferenced variables from the AST
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roll-dep skia/third_party/externals/angle2
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TBR=brianosman@google.com
Change-Id: I978415e9f603fd623d07e7b61695e76ac42ec175
Reviewed-on: https://skia-review.googlesource.com/73240
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
This fixes the ripple bug reported by LG:
https://b.corp.google.com/issues/68964656
In that bug, the button is so tall that our image shader returns
a null fragment processor because the height exceeds GL_MAX_TEXTURE_SIZE.
If we return null paint, the ripple is completely gone. This CL returns
a default paint so we can still see the ripple, and that matches HWUI's
behaviour.
A GM will be added later after some other urgent Android ripple bug fixes.
Bug: skia:
Change-Id: I9bcafc078916a6a15fbd84d2019f39ac88d2b2f8
Reviewed-on: https://skia-review.googlesource.com/73200
Commit-Queue: Yuqian Li <liyuqian@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This reverts commit 1e09e461d2.
Change-Id: I95d5544a7baaa078536790493ce4119816a77e94
Reviewed-on: https://skia-review.googlesource.com/72903
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
1eda27a654..2c7f34c833
$ git log 1eda27a65..2c7f34c83 --date=short --no-merges --format='%ad %ae %s'
2017-10-09 oetuaho Initialize uninitialized GLSL arrays in a for loop
2017-11-15 oetuaho Fix VectorizeVectorScalarArithmetic statement insertion
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roll-dep skia/third_party/externals/angle2
BUG=735497,784078
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TBR=brianosman@google.com
Change-Id: Ie834dd9e0cb15bb5684ccd2a24c6fdc65e3c1d57
Reviewed-on: https://skia-review.googlesource.com/73063
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
The old code made the wrong assumptions about premultiplication.
There are three relevant steps here for decoding a webp frame:
1 tell libwebp to decode
2 colorXform the result (sometimes)
3 blend with the prior frame (sometimes)
Rearrange the code to premultiply at the blend step, in a linear space.
If the client wants unpremul, the blend step will unpremul after.
If there is no blending, the colorXform (if any) will premultiply.
If only step 1 is necessary, let libwebp premultiply.
This fixes an animated image that has an opaque frame 0 followed by a
frame with alpha that blends with it.
Add the test image that failed (https://mathiasbynens.be/demo/animated-webp)
The prior fix is in 42bae8faa4. It did
not properly handle the colorXform when there was no blending step.
Change-Id: I2b9d265ba162eaf7e55a106c8f79341826cee0d3
Reviewed-on: https://skia-review.googlesource.com/72281
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
8957b6c071..1eda27a654
$ git log 8957b6c07..1eda27a65 --date=short --no-merges --format='%ad %ae %s'
2017-11-16 jmadill Buffer11: Allow CopySubData from uninitialized.
2017-11-16 ynovikov Skip ShaderStorageBufferTest31.AtomicMemoryFunctions on Linux AMD GL
2017-11-16 brandon1.jones Add Regression Test for D3D11 Alpha Passthrough
2017-11-15 oetuaho Only initialize globals if initialization flag is set
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BUG=735497
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CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=brianosman@google.com
Change-Id: I6379cf342ddcdfcd7cf0390c46da36ff4115ac4b
Reviewed-on: https://skia-review.googlesource.com/73123
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
This reverts commit a53d999007.
Reason for revert: Bug in SkNx_sse fixed.
Original change's description:
> Revert "Direct evaluation of gaussian"
>
> This reverts commit 5e18cdea0a.
>
> Reason for revert: ASAN
> Original change's description:
> > Direct evaluation of gaussian
> >
> > The SVG(CSS) standard allows the 3 pass algorithm for sigma >= 2. But
> > sigma < 2, the code must evaluate to the convolution. The old code used
> > an interpolation scheme between windowed filters. This code directly
> > evaluates the gaussian kernel for sigma < 2.
> >
> > This code produces cleaner results, is 25% faster, and does not use a
> > temporary memory buffer.
> >
> > Change-Id: Ibd0caa73cadd06b637f55ba7bd4fefcfe7ac73db
> > Reviewed-on: https://skia-review.googlesource.com/62540
> > Commit-Queue: Herb Derby <herb@google.com>
> > Reviewed-by: Mike Klein <mtklein@google.com>
>
> TBR=mtklein@google.com,herb@google.com
>
> Change-Id: I936077dfa659d71bc361339d98340c55545a1eb8
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/72481
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=mtklein@google.com,herb@google.com,brianosman@google.com
Change-Id: I4c30e3481308a8148d40223519e286885ec6f880
Reviewed-on: https://skia-review.googlesource.com/72900
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
This reverts commit 5627d65146.
Reason for revert: Google3
Original change's description:
> Add method to sk_gpu_test::TestContext to automatically restore the previous context.
>
> The motivation for this is to allow a GM to create a GL context, do some some work in it, and then return to the context that was set when it was invoked.
>
> Change-Id: Ie8496072a10f8f3ff36a08889e593a6ca961b61a
> Reviewed-on: https://skia-review.googlesource.com/70720
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: Ifb79638c9d4500ca3be9a5be39a5ad78b20247c1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/72981
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I0e94ef1620b54405a23470507e2b2c4bb54731c9
Reviewed-on: https://skia-review.googlesource.com/72860
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
0a05df48f5..8957b6c071
$ git log 0a05df48f..8957b6c07 --date=short --no-merges --format='%ad %ae %s'
2017-11-14 jmadill Add perf test for ushort DrawElements.
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
If the roll is causing failures, please contact the current sheriff, who should
be CC'd on the roll, and stop the roller if necessary.
CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=brianosman@google.com
Change-Id: Ic9c9f69a0994f4e81a4a1fa11e141ebd4df62837
Reviewed-on: https://skia-review.googlesource.com/72506
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
a3106c585a..0a05df48f5
$ git log a3106c585..0a05df48f --date=short --no-merges --format='%ad %ae %s'
2017-11-02 jgilbert Add TextureUploadFormatTest for texture unpack/upload behavior checks.
Created with:
roll-dep skia/third_party/externals/angle2
The AutoRoll server is located here: https://angle-skia-roll.skia.org
Documentation for the AutoRoller is here:
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CQ_INCLUDE_TRYBOTS=skia.primary:Perf-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Perf-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Perf-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE,Test-Win10-MSVC-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE,Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE,Test-Win10-Clang-ShuttleC-GPU-GTX960-x86_64-Debug-All-ANGLE,Build-Debian9-GCC-x86_64-Release-ANGLE
TBR=brianosman@google.com
Change-Id: I5a5ec1ee6d022b23ad524b959d333c2eee1c1672
Reviewed-on: https://skia-review.googlesource.com/72720
Reviewed-by: angle-deps-roller . <angle-deps-roller@chromium.org>
Commit-Queue: angle-deps-roller . <angle-deps-roller@chromium.org>
This is a reland of e421800227
Original change's description:
> Fix precision caps and rrect/ellipse effect precisions
>
> Replaces all the complex precision caps with a single flag that says
> whether "float" == fp32. Updates the ellipse and rrect effects to
> use float coords, and use the scale workaround when float != fp32.
>
> Bug: skia:7190
> Change-Id: Ieccff9f38acd05e5cec78fe90d01a5da901a9307
> Reviewed-on: https://skia-review.googlesource.com/70961
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com
Bug: skia:7190
Change-Id: I7ced37a64164b83d86f6a957c35e10ce9085aba0
Reviewed-on: https://skia-review.googlesource.com/72760
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This reverts commit 5e18cdea0a.
Reason for revert: ASAN
Original change's description:
> Direct evaluation of gaussian
>
> The SVG(CSS) standard allows the 3 pass algorithm for sigma >= 2. But
> sigma < 2, the code must evaluate to the convolution. The old code used
> an interpolation scheme between windowed filters. This code directly
> evaluates the gaussian kernel for sigma < 2.
>
> This code produces cleaner results, is 25% faster, and does not use a
> temporary memory buffer.
>
> Change-Id: Ibd0caa73cadd06b637f55ba7bd4fefcfe7ac73db
> Reviewed-on: https://skia-review.googlesource.com/62540
> Commit-Queue: Herb Derby <herb@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,herb@google.com
Change-Id: I936077dfa659d71bc361339d98340c55545a1eb8
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/72481
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
One (Win7) GDI bot is enough.
Change-Id: I03312c21e7b6da2a50225fd5dbc50bc69a6bd4c2
Reviewed-on: https://skia-review.googlesource.com/72640
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
The SVG(CSS) standard allows the 3 pass algorithm for sigma >= 2. But
sigma < 2, the code must evaluate to the convolution. The old code used
an interpolation scheme between windowed filters. This code directly
evaluates the gaussian kernel for sigma < 2.
This code produces cleaner results, is 25% faster, and does not use a
temporary memory buffer.
Change-Id: Ibd0caa73cadd06b637f55ba7bd4fefcfe7ac73db
Reviewed-on: https://skia-review.googlesource.com/62540
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Stringify was stripping the comments from the strings, whereas raw
strings preserve them, which led to an increase in executable
size. The only effect of this change is to strip the comments back
out.
Bug: 784880
Change-Id: Icf2f9cf522cb890179f2e481a3504e8171732705
Reviewed-on: https://skia-review.googlesource.com/72524
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Bug: skia:5733
Change-Id: I6c661408198f6a536e1e55ba01d976948446b8eb
Reviewed-on: https://skia-review.googlesource.com/70280
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
We previously artificially restricted to using sample sizes. But there
is no reason to do so. Android's new API allows arbitrary scaling, so
support it.
Change-Id: I15f48f9b27b11f8cabb55e3f79ae6ee5ffd39069
Reviewed-on: https://skia-review.googlesource.com/69600
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
The motivation for this is to allow a GM to create a GL context, do some some work in it, and then return to the context that was set when it was invoked.
Change-Id: Ie8496072a10f8f3ff36a08889e593a6ca961b61a
Reviewed-on: https://skia-review.googlesource.com/70720
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit e421800227.
Reason for revert: Also may be responsible for layout test failures? Playing it safe.
Original change's description:
> Fix precision caps and rrect/ellipse effect precisions
>
> Replaces all the complex precision caps with a single flag that says
> whether "float" == fp32. Updates the ellipse and rrect effects to
> use float coords, and use the scale workaround when float != fp32.
>
> Bug: skia:7190
> Change-Id: Ieccff9f38acd05e5cec78fe90d01a5da901a9307
> Reviewed-on: https://skia-review.googlesource.com/70961
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,csmartdalton@google.com,ethannicholas@google.com
Change-Id: Idca2f0390e7a0eb85010255183f2f27332b8d26d
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7190
Reviewed-on: https://skia-review.googlesource.com/72540
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>