Commit Graph

5 Commits

Author SHA1 Message Date
reed@google.com
1d5aaa8ef6 fix memory leaks
git-svn-id: http://skia.googlecode.com/svn/trunk@1448 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-05-31 15:35:54 +00:00
reed@google.com
0faac1e857 remove some dead code in pipes
inherit from SampleView for more samples
add L key to toggle using SkGPipe



git-svn-id: http://skia.googlecode.com/svn/trunk@1296 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-05-11 05:58:58 +00:00
reed@google.com
9b2135a923 git-svn-id: http://skia.googlecode.com/svn/trunk@685 2bbb7eff-a529-9590-31e7-b0007b416f81 2011-01-11 19:45:38 +00:00
reed@android.com
f2b98d67dc merge with changes for GPU backend
git-svn-id: http://skia.googlecode.com/svn/trunk@637 2bbb7eff-a529-9590-31e7-b0007b416f81
2010-12-20 18:26:13 +00:00
reed@android.com
c4cae85752 add BlitRow procs for 32->32, to allow for neon and other optimizations.
call these new procs in (nearly) all the places we had inlined loops before.
In once instance (blitter_argb32::blitAntiH) we get different results by a
  tiny bit. The new code is more accurate, and exactly inline with all of the
  other like-minded blits, so I think the change is good going forward.



git-svn-id: http://skia.googlecode.com/svn/trunk@366 2bbb7eff-a529-9590-31e7-b0007b416f81
2009-09-23 15:06:10 +00:00