Implements tessellation support at the Ganesh level, and adds back
door methods for supplying raw GLSL strings directly to the OpenGL
driver. Adds a new gm to verify tessellation is works in GL.
Change-Id: Idfc285b955cbe5e8e6bf0475be8b518b0cc6ed2c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261196
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Change-Id: I3120ca817f5fe3dc5969b6b875473f38c2fb8ea2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261667
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This makes the effect *be* the factory, so we can get rid of
SkRuntimeShaderFactory (and later, SkColorFilterFactory).
Change-Id: I2cd95f1380a0ec1e65fe5a18b1226c042598a8bd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261439
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Make it look human written instead of machine generated.
Use perspective texturing builtin sample() when coords are three component
rather than dividing to make them 2d.
Change-Id: I9694857beaf35733077d0472d1eae43b5da933d0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261677
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: Ia189fa2bec80093ddd6e2db35054db31c56106d8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261676
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I1e49ab46975bb8e5eff08bc5afe7ffed1c078309
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261550
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: I116c14f69066b20eab145e3210af65ea446cfc25
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261551
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Close over all the fields for updating the color and translation. Remove unneeded
accessors. Simplify the calculation of the translation.
Change-Id: I144b61af446b48a32786da8618aea4714e4dd62a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261545
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Change-Id: Ie4aad36164352dcb4ae364b3cfbabfc5f1493447
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261538
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: Ic43bebee6a0036eff5b718cc505d85bf839cb8a3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260898
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
01dd6f6ca4..ebed855925
git log 01dd6f6ca430..ebed85592533 --date=short --first-parent --format='%ad %ae %s'
2019-12-27 angle-autoroll@skia-public.iam.gserviceaccount.com Roll third_party/SwiftShader 6e3a387c0159..59465799210b (1 commits)
Created with:
gclient setdep -r third_party/externals/angle2@ebed85592533
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC fmalita@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
Cq-Include-Trybots: skia/skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Bug: None
Tbr: fmalita@google.com
Change-Id: I0757a58fa0fd4a2b8ce09aa2d359ffdb969dcd30
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261617
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
52dae168b4..01dd6f6ca4
git log 52dae168b48b..01dd6f6ca430 --date=short --first-parent --format='%ad %ae %s'
2019-12-25 angle-autoroll@skia-public.iam.gserviceaccount.com Roll third_party/vulkan-tools/src 37af49fa7b55..55333361f9a1 (1 commits)
2019-12-25 syoussefi@chromium.org Vulkan: EXT_gpu_shader5: textureGatherOffsets
2019-12-25 syoussefi@chromium.org Vulkan: EXT_gpu_shader5: Fix textureGatherOffsets builtin
Created with:
gclient setdep -r third_party/externals/angle2@01dd6f6ca430
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC fmalita@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
Cq-Include-Trybots: skia/skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Bug: None
Tbr: fmalita@google.com
Change-Id: I80c5245d7fd790fece2a28fdabd104fef12f93be
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261505
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Change-Id: Ieb695288f2643a2959b76777d02af67ac49c245d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261544
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The atlas calculations and the color adjustment are do not interact, and
this has to happen no matter how many times the atlas is adjusted.
Change-Id: I571ca4bf18b133bea390787e5f58aef6334bdedb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261543
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
In addition, hoist the calculation to run once at the very beginning because
this translation is always done to each vertex regardless of the atlas changes.
Change-Id: I8001d02140c05fd8b2cd530f75ee2f58073374e2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261539
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This leaves the Win SDK at 10.0.17763.0 (I got errors when trying to
move to something newer).
It moves from VS 2017 to VS 2019 (14.16.27023), which fixes an internal
compiler error in recent ANGLE. We're also generally overdue for
switching to 2019, which has been released and stable for quite a while.
Docs-Preview: https://skia.org/?cl=261542
Change-Id: Iba15d52f558e92407866315681c2e99711c6d26a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261542
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I1bd8a319cff923448c0e2e9e11b1416d0cb89fee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261541
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Updating the bots to MSVC 2019 requires a newer ICU (to fix an issue
with usage of std::atomic), and updating ICU requires updating HB.
Change-Id: I889add046b957d7699cb8c3cafb9dd91b3e588d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261540
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Brian Osman <brianosman@google.com>
c41f2e5662..52dae168b4
git log c41f2e56623a..52dae168b48b --date=short --first-parent --format='%ad %ae %s'
2019-12-25 gary.sweet@broadcom.com Vulkan : Fix maxVertexOutputComponents
2019-12-24 syoussefi@chromium.org Use TSpan for TType's array sizes
2019-12-24 tobine@google.com Vulkan:Transform/feedback instanced draw support
2019-12-24 tobine@google.com Vulkan:Update Vulkan Vertex Attribute Offsets
2019-12-24 syoussefi@chromium.org Disable flaky test on Metal
Created with:
gclient setdep -r third_party/externals/angle2@52dae168b48b
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC fmalita@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
Cq-Include-Trybots: skia/skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Bug: None
Tbr: fmalita@google.com
Change-Id: Ia058083687eb070e5593b1657b9df1e8c0ca3e6e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261496
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Change-Id: If0c11ea94f6035442a6f4fcbc3a9bd16ab1e2e70
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261443
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
07d3bcf1c4..c41f2e5662
git log 07d3bcf1c443..c41f2e56623a --date=short --first-parent --format='%ad %ae %s'
2019-12-23 khushalsagar@chromium.org Disable UniformBufferTests on Windows 7 / D3D11 / NVIDIA.
2019-12-23 syoussefi@chromium.org Vulkan: Fix swiftshader device selection
2019-12-23 syoussefi@chromium.org Translator: Memory qualifiers on SSBO fields
2019-12-23 syoussefi@chromium.org Refactor TType's constructors
2019-12-23 angle-autoroll@skia-public.iam.gserviceaccount.com Roll third_party/glslang/src ebf634bcaa3e..bd97b6f9f213 (1 commits)
2019-12-23 angle-autoroll@skia-public.iam.gserviceaccount.com Roll third_party/vulkan-validation-layers/src 6b71f08cc83e..e4a2b7f22782 (4 commits)
2019-12-23 angle-autoroll@skia-public.iam.gserviceaccount.com Roll third_party/SwiftShader 6d29348ddb7e..6e3a387c0159 (4 commits)
Created with:
gclient setdep -r third_party/externals/angle2@c41f2e56623a
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC fmalita@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
Cq-Include-Trybots: skia/skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Bug: None
Tbr: fmalita@google.com
Change-Id: I03a512afd678a67298818d931dab56fbe2892ecf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261479
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Change-Id: I76f57a11c66c708462e4c91cc5cf8967d60b78c5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261442
Commit-Queue: Herb Derby <herb@google.com>
Auto-Submit: Herb Derby <herb@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: I58e5c192ae81b4464b74e02655a43008da9e36f4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261441
Commit-Queue: Herb Derby <herb@google.com>
Auto-Submit: Herb Derby <herb@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Change-Id: Idcd4f2f45791cdfef81d2894f68fe4119fd42296
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261440
Commit-Queue: Herb Derby <herb@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Herb Derby <herb@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
fe2ed33a56..07d3bcf1c4
git log fe2ed33a56dd..07d3bcf1c443 --date=short --first-parent --format='%ad %ae %s'
2019-12-21 gary.sweet@broadcom.com Correct calculation of GL_MAX_VARYING_COMPONENTS
2019-12-21 xinghua.cao@intel.com D3D11: Translate uniform blocks to StructuredBuffer when necessary
2019-12-21 cnorthrop@google.com Add DEP to pull internal capture files
2019-12-20 cnorthrop@google.com Use checkout_angle_internal for non-public files
2019-12-20 ianelliott@google.com Vulkan: Disallow multisampling with a sample count of 1
2019-12-20 jonahr@google.com Skip all Metal dEQP tests
2019-12-20 courtneygo@google.com Do not send attribute data for built-ins
2019-12-20 angle-autoroll@skia-public.iam.gserviceaccount.com Roll third_party/SwiftShader 4fd7fccd6db5..6d29348ddb7e (3 commits)
2019-12-20 angle-autoroll@skia-public.iam.gserviceaccount.com Roll third_party/vulkan-tools/src 246503e9c085..37af49fa7b55 (1 commits)
2019-12-20 angle-autoroll@skia-public.iam.gserviceaccount.com Roll third_party/vulkan-validation-layers/src e8e8f32d1b7a..6b71f08cc83e (4 commits)
Created with:
gclient setdep -r third_party/externals/angle2@07d3bcf1c443
If this roll has caused a breakage, revert this CL and stop the roller
using the controls here:
https://autoroll.skia.org/r/angle-skia-autoroll
Please CC fmalita@google.com on the revert to ensure that a human
is aware of the problem.
To report a problem with the AutoRoller itself, please file a bug:
https://bugs.chromium.org/p/skia/issues/entry?template=Autoroller+Bug
Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+/master/autoroll/README.md
Cq-Include-Trybots: skia/skia.primary:Build-Debian9-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Bug: None
Tbr: fmalita@google.com
Change-Id: I5dac91eba473169ed09600e7c73226882acf201e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261417
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
This reverts commit af203a677a.
Reason for revert: breaking the flutter roll?
Original change's description:
> make clipIsWideOpen virtual, so device's don't have to rely on regions
>
> Change-Id: I362e641f3cf6ae31fac8ffc5980148f43874f6dd
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261285
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Commit-Queue: Mike Reed <reed@google.com>
TBR=bsalomon@google.com,fmalita@chromium.org,reed@google.com,michaelludwig@google.com
Change-Id: I13f4dd4419a3b30961c61834faf6198ff7dc3619
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261378
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This is an automated CL created by the recipe roller. This CL rolls recipe
changes from upstream projects (e.g. depot_tools) into downstream projects
(e.g. tools/build).
More info is at https://goo.gl/zkKdpD. Use https://goo.gl/noib3a to file a bug.
recipe_engine:
https://crrev.com/d2fba763e27b1b169856f5eff7135584426967c4 Stop running a ton of tests on upload (maruel@chromium.org)
TBR=borenet@google.com
Recipe-Tryjob-Bypass-Reason: Autoroller
Bugdroid-Send-Email: False
Change-Id: I457197deef228aa344f9008f8da00add41b12d84
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261333
Reviewed-by: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
Commit-Queue: Recipe Roller <recipe-mega-autoroller@chops-service-accounts.iam.gserviceaccount.com>
Causes shader compilation to fail in Programs test on Tecno Spark 3 Pro.
Hopefully this doesn't affect performance as this GPU has framebuffer
fetch support.
Also reduce the effect depth limit in ProgramsTest.
Change-Id: I1fa5b8a670b3a074808cdba09c2ac97492067d33
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261192
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This is working in the GL and Vulkan back ends. MacOS only supports the RGBA8 variants.
For mobile devices, probably only nVidia GPUs will support this.
Bug: skia:9680
Change-Id: I9d886b72232a031603e93e46059a97a8aa288b3c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261093
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: I47ac0b069334cb9702473b1bb923f585712f38ce
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261087
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Replaces several of the arguments with a single GrMesh object. The
call signatures were a bit unruly, and would have become more so with
extra required arguments for tessellation.
Change-Id: I4834b03d9c107dd233a91019c0a3189030e52bef
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260977
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Will follow-up with a change that doesn't use SkRegions!
Note:
The previous code flow gathered a region for all devices (in the canvas method).
However, it only tried to draw into the top device. The new code just focuses on
the top device, which ought to give the same results.
Change-Id: Ic5ed47e7908d646700c09b10faa538415522c645
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261283
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Change-Id: If05370b0970af5daf976d60e1fc97f2fab3c213e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261082
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>