Commit Graph

6401 Commits

Author SHA1 Message Date
Greg Daniel
2211c2c4bd Store whether or not a VkImage is from a swapchain and return it in drawable info.
This is done for webview which needs to know whether it is drawing
directly into the main window surface or in a layer.

Change-Id: I0a3f6f81bcf65907f9d51651035bae912c3a34ac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/468616
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2021-11-16 21:14:59 +00:00
Brian Salomon
384ba65b8d Remove GPU V2
Replaced by Graphite.

Change-Id: Iac0ba212b078904a591677c9ce839a90562d0240
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/470305
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-11-11 17:11:19 +00:00
Brian Salomon
8d6068493b Explicitly state that some draws ignore mask filter and path effect.
Bug: skia:12625
Change-Id: I8ad737855f25df83c85d619d69b006ccbd83658d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/469897
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-11-10 16:29:56 +00:00
Kevin Lubick
1f8c31b101 [infra] Add initial Bazel rules and files
These rules can be used to build our GMs on WASM+WebGL and
libskia.a with just the CPU backend (and most other features
turned off).

This can be done with the following commands:
  - bazel build //modules/canvaskit:gm-bindings-wasm --gpu_backend=gl_backend --with_gl_standard=webgl_standard
  - bazel build :skia-core --config clang

This pivots slightly from http://review.skia.org/463517
by using config_settings [1] instead of platforms for
the optional features that we control. This pivot was
suggested in [2]

We have BUILD.bazel files in many of the subdirectories
that specify filegroups for the appropriate files. In
an effort to make //BUILD.bazel more readable, it is
the responsibility of these subfolders to deal with
conditionally including certain .h or .cpp files.
This is done using select statements and config_settings
or platform constraints as necessary.

For example, src/gpu/BUILD.bazel will different private
filegroups for each of the supported gpu backends [3]
and a more-visible filegroup called "srcs" that has
the right selection of the private files to be used
for compilation.

An effort has been made to avoid using glob() in our
BUILD.bazel files. These file lists were made by using
`ls -1` and some regex to add in quotes. We might want
to make a helper script to assist with that, if necessary.

To specify which options we have, the settings in
//bazel/common_config_settings/BUILD.bazel have been
redesigned. They make use of a macro `string_flag_with_values`
that removes the boilerplate. Patchset 36 shows what the
file looks like w/o the macro.

The top level BUILD.bazel file will still need to use
some logic to handle defines, because local_defines is
a list of strings, not a list of labels [4].

Suggested Review Order:
  - WORKSPACE.bazel to see the new dependencies on the
    emsdk toolchain and bazel_skylib
  - bazel/common_config_settings/* to see the few settings
    defined (we have more to define, see BUILD.gn and
    //gn/skia.gni for ideas)
  - BUILD.bazel to see the "skia-core" cc_library rule.
    See also "gms" and "tests"
  - modules/canvaskit/BUILD.bazel to see the use of
    the emscripten "wasm_cc_binary" rule, which depends
    on the "skia-core", "gms", and "tests" rule. Note that
    it only builds some of the gms as a proof of concept.
  - The other BUILD.bazel files. Some of these are not
    platform or feature dependent (e.g. pathops). Others
    are (e.g. gpu).
  - All other files.

[1] https://docs.bazel.build/versions/4.2.1/skylark/config.html#user-defined-build-settings
[2] https://github.com/emscripten-core/emsdk/pull/920
[3] In this CL, that's just the webgl one.
[4] https://docs.bazel.build/versions/main/be/c-cpp.html#cc_library.local_defines

Change-Id: Ieecf9c106d5e3a6ae97d13d66be06b4b3c207089
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458637
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Owners-Override: Kevin Lubick <kjlubick@google.com>
2021-11-09 12:32:25 +00:00
Heather Miller
a4dc43cdec Update Skia milestone to 98
Change-Id: I937e0594b8fa3a1cc5ac2e2b80d1f0f406772817
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/468338
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Heather Miller <hcm@google.com>
2021-11-05 18:38:03 +00:00
Kevin Lubick
17616469dd Reland "Remove GPU-related calls from SkSurface.h when !SK_SUPPORT_GPU"
This is a reland of 74105c5d09

Original change's description:
> Remove GPU-related calls from SkSurface.h when !SK_SUPPORT_GPU
>
> Change-Id: Idca02c40bd8f540919702f09ba2a809acc377e67
> Bug: skia:12584
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464295
> Reviewed-by: Brian Osman <brianosman@google.com>

Bug: skia:12584
Change-Id: Id679bd61eddb341598e149a7a87e3ba9f0dc8943
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464976
Reviewed-by: Brian Osman <brianosman@google.com>
2021-11-05 12:51:07 +00:00
Brian Osman
37459e71a5 Move WithWorkingFormat to SkColorFilterPriv
It's a performance foot-gun today (disables raster pipeline), and will
hopefully be unnecessary in the future.

Change-Id: I241484286388e4bd2a429a6d22e3b96ecf975cec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/467456
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
2021-11-03 20:30:50 +00:00
Dominik Röttsches
8be6332748 Serialize foreground color caching requirement specialisation
Add a getter to SkTypeface to provide information on whether it
needs access to the foreground color (in COLR fonts) so that the
strike cache can determine caching requirements.

Since remote SkTypefaces do not have access to table information,
implement this as a serializable flag, with font-blob backed
implementations being able to return this based on whether they
have a COLR table or not, starting with FreeType.

Preparation for supporting foreground color in FreeType COLR
rasterisation.

Bug: skia:12576
Change-Id: I7e71b0ec12e17f652ab7b43adffc43bc780ce2e7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/466936
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2021-11-03 19:56:47 +00:00
Kevin Lubick
9535da4e3a Move more GPU-specific code behind SK_SUPPORT_GPU flag
Change-Id: I7b6d7412d431532ae553627d63a93b53cbd4f2b4
Bug: skia:12584
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/466773
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2021-11-03 14:12:52 +00:00
Kevin Lubick
afa657d6ab Move GR_MAKE_BITFIELD_OPS and GrAlignTo to non-GPU files
This is a more cautious attempt of https://skia-review.googlesource.com/c/skia/+/464876

GrAlignTo renamed to SkAlignTo and moved to SkTypes.h
(with the rest of our align helpers).

GR_MAKE_BITFIELD_OPS and GR_DECL_BITFIELD_OPS_FRIENDS
renamed to SK_* and moved to private/SkMacros.h

This avoids our public includes using a src header file
and messing with SkUtils.h, which apparently was used
by Android. That should be cleaned up in a separate effort.

Change-Id: I86d5e1fb6a7834034534266a6c340bc7757f9abb
Bug: skia:12584
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/466176
Reviewed-by: Brian Osman <brianosman@google.com>
2021-11-01 17:26:59 +00:00
Greg Daniel
b3ecd560a2 Revert "Move GR_MAKE_BITFIELD_OPS and GrAlignTo to non-GPU files"
This reverts commit 65a726bb49.

Reason for revert: You cannot include a src file in an include file. This ends up using c++17 features in our includes. Breaks rolls.

Original change's description:
> Move GR_MAKE_BITFIELD_OPS and GrAlignTo to non-GPU files
>
> These have been renamed SK_MAKE_BITFIELD_OPS and SkAlignTo
> because nothing seemed particularly GPU/Ganesh specific to them.
>
> I moved the latter to SkTypes.h because we have other align
> code there and former to src/SkUtils.h because I didn't know
> where else it should go.
>
> The primary motivation was removing the GrTypesPriv.h
> include from src/core/SkBlockAllocator.h. I had attempted
> some amount of #if SK_SUPPORT_GPU, but that's not as clean
> here because both our CPU and GPU backends use the
> SkBlockAllocator (as far as I could tell).
>
> This also moves sk_memset* from SkUtils.h to SkOpts.h, because
> SkOpts.h requires bringing in RasterPipeline, which seemed
> like overkill.
>
> Change-Id: I5163ef5064ad3840a15b7e873930d60e2620bf9d
> Bug: skia:12584
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464876
> Reviewed-by: Brian Osman <brianosman@google.com>

Bug: skia:12584
Change-Id: I1b772bbbc6f150d737bb53fa4e5f45d1581929fa
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/465376
Auto-Submit: Greg Daniel <egdaniel@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
2021-10-29 12:50:09 +00:00
Kevin Lubick
65a726bb49 Move GR_MAKE_BITFIELD_OPS and GrAlignTo to non-GPU files
These have been renamed SK_MAKE_BITFIELD_OPS and SkAlignTo
because nothing seemed particularly GPU/Ganesh specific to them.

I moved the latter to SkTypes.h because we have other align
code there and former to src/SkUtils.h because I didn't know
where else it should go.

The primary motivation was removing the GrTypesPriv.h
include from src/core/SkBlockAllocator.h. I had attempted
some amount of #if SK_SUPPORT_GPU, but that's not as clean
here because both our CPU and GPU backends use the
SkBlockAllocator (as far as I could tell).

This also moves sk_memset* from SkUtils.h to SkOpts.h, because
SkOpts.h requires bringing in RasterPipeline, which seemed
like overkill.

Change-Id: I5163ef5064ad3840a15b7e873930d60e2620bf9d
Bug: skia:12584
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464876
Reviewed-by: Brian Osman <brianosman@google.com>
2021-10-28 18:18:47 +00:00
Leon Scroggins
af5049b0d7 Revert "Remove GPU-related calls from SkSurface.h when !SK_SUPPORT_GPU"
This reverts commit 74105c5d09.

Reason for revert: Breaking Android's GPU-less build (used on desktops for AndroidStudio)

Original change's description:
> Remove GPU-related calls from SkSurface.h when !SK_SUPPORT_GPU
>
> Change-Id: Idca02c40bd8f540919702f09ba2a809acc377e67
> Bug: skia:12584
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464295
> Reviewed-by: Brian Osman <brianosman@google.com>

Bug: skia:12584
Change-Id: I7742f67d3498f45ab862daae4c1d3518e89f7c2c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464921
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Auto-Submit: Leon Scroggins <scroggo@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Owners-Override: Kevin Lubick <kjlubick@google.com>
2021-10-28 17:19:03 +00:00
Ben Wagner
4b38d9c437 Reland "Avoid crash when surface CoW allocation fails"
On low memory machines a common cause of crashes is when a draw
operation requires a large layer (or many large layers) because an
implementation of SkSurface_Base::onCopyOnWrite does not actually have
the resources available to do the copy when required by a draw. Allow
this method to fail and percolate up the call chain so that the draw
simply does not happen instead of crashing.

It appears some users are creating their own subclasses of
SkSurface_Base for their tests. Add SK_SURFACE_COPY_ON_WRITE_CRASHES to
keep the old crashy behavior until they can be updated.

Bug: chromium:1116362
Revert: 5b19ebe0c5.
Revert-Change-Id: I2873589f996ded9c9fd6d27b19155ca18d5b5326
Revert-Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463956
Change-Id: Id06d1e6d3aacb409a3b00b9a862bd8ddd1aaa22f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464456
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2021-10-28 16:32:29 +00:00
Kevin Lubick
c5bcab8312 Move SkPromiseImageTexture's includes inside GPU guard
SkTypes.h makes sure SK_SUPPORT_GPU is defined.

I was tempted to move these files to include/gpu and
src/gpu, but that might be best handled in a follow-up
CL in case any clients depend on them.

Change-Id: Ia4d6717567fe6b1842bed2c7fc0439e85e1795b2
Bug: skia:12584
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464638
Reviewed-by: Brian Osman <brianosman@google.com>
2021-10-28 15:40:30 +00:00
Kevin Lubick
74105c5d09 Remove GPU-related calls from SkSurface.h when !SK_SUPPORT_GPU
Change-Id: Idca02c40bd8f540919702f09ba2a809acc377e67
Bug: skia:12584
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464295
Reviewed-by: Brian Osman <brianosman@google.com>
2021-10-28 14:11:41 +00:00
Kevin Lubick
146cfcc042 Remove GPU-related calls from SkImage.h when !SK_SUPPORT_GPU
Change-Id: Icf6f45069b078f7936cfa08224fd8796d8c283b4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464122
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-10-28 12:10:39 +00:00
Greg Daniel
5b19ebe0c5 Revert "Avoid crash when surface CoW allocation fails"
This reverts commit 2e228bb72c.

Reason for revert: breaks android roll

Original change's description:
> Avoid crash when surface CoW allocation fails
>
> On low memory machines a common cause of crashes is when a draw
> operation requires a large layer (or many large layers) because an
> implementation of SkSurface_Base::onCopyOnWrite does not actually have
> the resources available to do the copy when required by a draw. Allow
> this method to fail and percolate up the call chain so that the draw
> simply does not happen instead of crashing.
>
> Bug: chromium:1116362
> Change-Id: I2873589f996ded9c9fd6d27b19155ca18d5b5326
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463956
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Ben Wagner <bungeman@google.com>

Bug: chromium:1116362
Change-Id: I5ab590b6fc14bcb6712c00dda75d1e7cdc931447
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464077
Auto-Submit: Greg Daniel <egdaniel@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
2021-10-28 01:51:09 +00:00
Florin Malita
9fcc959b13 Constify SkImage
SkImage is supposed to be immutable, convert remaining methods to const.

Change-Id: Icf673204474f09992a57c10f29703ae7b33e3904
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/464256
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2021-10-28 01:07:57 +00:00
Ben Wagner
2e228bb72c Avoid crash when surface CoW allocation fails
On low memory machines a common cause of crashes is when a draw
operation requires a large layer (or many large layers) because an
implementation of SkSurface_Base::onCopyOnWrite does not actually have
the resources available to do the copy when required by a draw. Allow
this method to fail and percolate up the call chain so that the draw
simply does not happen instead of crashing.

Bug: chromium:1116362
Change-Id: I2873589f996ded9c9fd6d27b19155ca18d5b5326
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463956
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2021-10-27 20:38:44 +00:00
Kevin Lubick
97284f255b [infra] Add initial platforms and constraint values
This makes use of Bazel's pre-defined platforms
https://github.com/bazelbuild/platforms
and some of our own defined values (see
//bazel/common_config_settings/BUILD.bazel) to customize
the build rules.

I verified this by building bazel_test locally for
linux x64 as well as using the third_party deps for
a WASM build (using build files not seen in this CL).

Suggested Review Order:
 - https://docs.bazel.build/versions/main/platforms.html if not
   already familiar with Bazel Platforms
 - third_party/BUILD.bazel to see that 1) all globs have
   been removed and 2) select() targets various
   platform constants or groups of constants to control
   sources, headers, and local_defines.
 - common_config_settings/ to see the groups of constraints
   created, as well as new constraint_settings defined
   (skdebug_impl)
 - supported_combinations/ to see how we can define supported
   sets of the constraint values (aka Bazel platforms).
   I imagine expanding this more, so we might have platforms
   named "linux_x64_emptyfontmgr_vulkan" or such.
 - //BUILD.bazel and bazel_test.cpp to see use of SkDebugf.
 - Everything else.

Change-Id: I49e4abdbcf7b76f0674efdbb1f53dc8823d110ee
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463517
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Owners-Override: Kevin Lubick <kjlubick@google.com>
2021-10-26 18:27:13 +00:00
Greg Daniel
a21aacf7c7 [graphite] Allow graphite to compile without ganesh and add shared gn files.
With this you should be able to set skia_enable_gpu=false in your gn
args and still be able to compile and run graphite.

Bug: skia:12466
Change-Id: Ibffc8774a8c46afad3f717dabc54fa831338a807
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/463317
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2021-10-26 01:25:05 +00:00
Michael Ludwig
75310f0c3f Experimental support for lower-resolution backdrop filter eval
Bug: b/197774543
Change-Id: Ic441387a5a48a4bea7eb508cf53e7f88851ec5f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/453316
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2021-10-18 14:46:05 +00:00
Heather Miller
f2093bf1b0 Update Skia milestone to 97
Change-Id: I1567094335d2a24060fbb221f64a11d6e7419caf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457280
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
2021-10-08 12:57:49 +00:00
Kevin Lubick
7cece5e053 [fuzz] Require explicit SK_BUILD_FOR_*FUZZER
The existing define wasn't being used to compile :skia
(but it is for building the fuzzer code).

After this lands, oss-fuzz will be updated to set that
flag too. https://github.com/google/oss-fuzz/pull/6462

The change to SkTypes.h is to remove bit-rotted code that
prevents oss-fuzz from working.

Change-Id: I95b48d76dd3878d04ba3a5d021359ca200c20a0c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/449576
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2021-09-17 11:59:31 +00:00
Heather Miller
588dcc093d Update Skia milestone to 96
Change-Id: I635df8267340a9068b80a2e6c001958cfb2d10e4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/447578
Reviewed-by: Heather Miller <hcm@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Auto-Submit: Heather Miller <hcm@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
2021-09-10 11:51:00 +00:00
Ethan Nicholas
327241208a Switched DSL error handling from const char* to string_view
This allows us to get rid of a lot of .c_str()'s.

Change-Id: I09102f90d69620614dc5a7a2ebc64bd3e9b1c437
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/445816
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-09-07 18:48:04 +00:00
Brian Osman
f80ef38d0f Add skstd::string_view::substr
Change-Id: I06ba9dd9ed8af8555233ddfa10d3e0ec6babc2ea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/444759
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-09-01 20:56:51 +00:00
Brian Osman
7db3ab5787 Remove SK_HAS_SRGBA_COLOR_TYPE guard
Chromium has been updated, this is no longer needed

Change-Id: I0bcf65c79d454c50796e04e33c213de2295c0e6a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441877
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2021-09-01 13:46:13 +00:00
Michael Ludwig
8c75b2d30e Simplify conservative clip tracking for SkNoPixelsDevice
Deletes SkConservativeClip as a type, it was only used by
SkNoPixelsDevice at this point.

Simplifies the clip tracking to only rely on intersect/difference ops
(but also expands it to support updating overall bounds if the diff
op is a sufficiently large rectangle).

Adds SkRect::roundIn() -> SkIRect to match the exposed API for round()
and roundOut().

Bug: skia:10205
Change-Id: I1337a51a8a4e51f94fe2b5f9ab29a0b5058b8094
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/437737
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-08-24 18:23:43 +00:00
Brian Osman
9f1e06aef9 Reland "Add sRGB 8888 colortype"
This is a reland of 0f7c10ef56

Original change's description:
> Add sRGB 8888 colortype
>
> A color type that linearizes just after loading, and re-encodes to sRGB
> just before storing, mimicking the GPU formats that work the same way.
>
> Notes:
>   - No mipmap support
>   - No SkPngEncoder support (HashAndEncode's .pngs are ok, though?)
>   - Needs better testing
>
> This is a re-creation of reviews.skia.org/392990
>
> Change-Id: I4739c2280211e7176aae98ba0a8476a7fe5efa72
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438219
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>

Change-Id: I5b6bb28c4c1faa6c97fcad7552d12c331535714d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441402
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-08-24 12:56:32 +00:00
Brian Osman
405eb7b72f Revert "Add sRGB 8888 colortype"
This reverts commit 0f7c10ef56.

Reason for revert: Unhappy rollers

Original change's description:
> Add sRGB 8888 colortype
>
> A color type that linearizes just after loading, and re-encodes to sRGB
> just before storing, mimicking the GPU formats that work the same way.
>
> Notes:
>   - No mipmap support
>   - No SkPngEncoder support (HashAndEncode's .pngs are ok, though?)
>   - Needs better testing
>
> This is a re-creation of reviews.skia.org/392990
>
> Change-Id: I4739c2280211e7176aae98ba0a8476a7fe5efa72
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438219
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com,reed@google.com,skcq-be@skia-corp.google.com.iam.gserviceaccount.com

Change-Id: Ie199535b9b65ec7c7fef3c773452ea06bdbd2d9c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441376
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-08-23 17:38:05 +00:00
Ben Wagner
e127304700 Fix stringop-overflow in SkString
GCC 10.2.1 gives the following warning as error in a release build

../../src/core/SkString.cpp:227:22: error: writing 1 byte into a region of size 0 [-Werror=stringop-overflow=]
  227 |     rec->data()[len] = 0;

which is detecting that fBeginningOfData is a char and that this code
cannot be reached with len == 0. Work around this by changing
fBeginningOfData to be an array of one char containing the empty string
by default.

While making this change, also make fBeginningOfData and fRefCnt
private.

Change-Id: Ic254bac465fcd02707a06010e0d7501520f7271d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/441136
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2021-08-23 17:19:44 +00:00
Brian Osman
0f7c10ef56 Add sRGB 8888 colortype
A color type that linearizes just after loading, and re-encodes to sRGB
just before storing, mimicking the GPU formats that work the same way.

Notes:
  - No mipmap support
  - No SkPngEncoder support (HashAndEncode's .pngs are ok, though?)
  - Needs better testing

This is a re-creation of reviews.skia.org/392990

Change-Id: I4739c2280211e7176aae98ba0a8476a7fe5efa72
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/438219
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2021-08-23 15:14:41 +00:00
Mike Reed
95c9734bac Reland "In SkCanvas destructor, discard (rather than blit) unbalanced layers"
This is a reland of 879b2f2e6e

Now includes a test that demonstrates the bug found by Chrome's fuzzers,
and a different (safer) implementation.

Original change's description:
> In SkCanvas destructor, discard (rather than blit) unbalanced layers
>
> Bug: skia:12267
> Change-Id: I6808f62b2385a3466b1a93db905041a6529f58cb
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433360
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Florin Malita <fmalita@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Mike Reed <reed@google.com>

Bug: skia:12267
Change-Id: Ide7dc61b054761826faa5bca3eec6be2fc63c83a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/440977
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-08-20 19:35:57 +00:00
Eric Boren
280ced6bd1 Update Skia milestone to 95
Change-Id: I17a6adf5f14cfc160c13a2341453e9767ab39f0a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/439158
Reviewed-by: Eric Boren <borenet@google.com>
2021-08-13 13:51:26 +00:00
Brian Osman
68556bc798 Move canvas helper structs to header
This is necessary cleanup before changing the type of the matrix and
clip stack. That work has landed and reverted several times, so landing
this piece separately, first.

Change-Id: I147e4cc4260fa5e07a0712503f879da120f8466a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/435278
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-08-10 17:53:16 +00:00
Michael Ludwig
4979d2b18d Simplify device clip restriction impl
This removes all low-level handling of the device clip restriction. It's
no longer part of the SkDevice API, nor needed by any of the backend-
specific classes for handling their clip stack.s

The device restriction is intersected using a regular op when it's set
and it's remembered and manually applied to the device bounds when
resetClip() is called. This is all handled inside SkCanvas.

I also took the opportunity to add asserts and better state transitions
to its implementation, since it had been in an awkward middle ground
between depending on the save/restore stack and not being kept in
sync with it.

Bug: skia:12252
Change-Id: Ie7b13d262fd5e32e0e80aaf46ba009f3722208c0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/437689
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-08-10 15:22:38 +00:00
Michael Ludwig
a0438e6604 Remove SK_SUPPORT_DEPRECATED_CLIPOPS and expanding clip op defs
Bug: skia:10209
Change-Id: I72639b7e768742dcdec810a5a714ce21ff0f6e0a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436565
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
2021-08-06 19:15:13 +00:00
Mike Reed
09746be8de Set SkPath.fLastMoveToIndex field from SkPathBuilder
This is a "legacy" field in SkPath, and only needed for editing the
path (in funny cases, such as a relative verb or missing moveto).
When we finally make SkPath immutable, we won't need this field at all.

Note: this CL "fixes" the last 2 columns in path_append_extend gm.
They should appear the same as the previous 2 columns.

Change-Id: Ia5f2e8ec586b5f5189fc3ac2cd513fe89d31cd22
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/436958
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: William Hesse <whesse@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2021-08-06 14:12:11 +00:00
John Stiles
ae2171eba6 Fixup enum name in SkFlattenable.
`SkShaderBase` is an implementation-detail of SkShader and doesn't need
to be in this enum name.

Change-Id: Ieb40a09ae489d4a1e11dfd306d20a8b94ee05ef9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/435017
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
2021-07-30 18:19:11 +00:00
Brian Osman
8adb625505 Revert "SkCanvas: switch from SkDeque to std::deque"
This reverts commit cc9d20f308.

Reason for revert: Wrong API pre-C++17

Original change's description:
> SkCanvas: switch from SkDeque to std::deque
>
> Bug: skia:10987
> Change-Id: If252f644dc3b8827356f9c7044c8e01fd0fc5afe
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/434676
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

TBR=brianosman@google.com,reed@google.com,michaelludwig@google.com,skcq-be@skia-corp.google.com.iam.gserviceaccount.com

Change-Id: Ica125d5ad04332d68f54dd544373fa29eaf2b69c
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10987
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/434856
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-07-30 12:52:37 +00:00
Brian Osman
cc9d20f308 SkCanvas: switch from SkDeque to std::deque
Bug: skia:10987
Change-Id: If252f644dc3b8827356f9c7044c8e01fd0fc5afe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/434676
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-07-29 20:50:42 +00:00
Brian Osman
3a21d497bd Revert "Reland "SkCanvas: switch from SkDeque to simpler SkSTArray""
This reverts commit 4573ae19fe.

Reason for revert: Breaks Android roll.

Original change's description:
> Reland "SkCanvas: switch from SkDeque to simpler SkSTArray"
>
> This is a reland of 222c1c1631
>
> Original change's description:
> > SkCanvas: switch from SkDeque to simpler SkSTArray
> >
> > Faster, and much less klunky.
> >
> > Change-Id: I8531ea85bbfaff4ce1217d20803dd040a6edfff8
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433477
> > Commit-Queue: Brian Osman <brianosman@google.com>
> > Reviewed-by: Mike Reed <reed@google.com>
>
> Change-Id: I3efc47c7e6b7362f62188b3a6793d71edef83b67
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433979
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>

TBR=brianosman@google.com,reed@google.com,skcq-be@skia-corp.google.com.iam.gserviceaccount.com

Change-Id: Ibd0f9548bbab308cd70d6f77abb02c87e2e6aba3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/434041
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-07-28 14:57:39 +00:00
Brian Osman
4573ae19fe Reland "SkCanvas: switch from SkDeque to simpler SkSTArray"
This is a reland of 222c1c1631

Original change's description:
> SkCanvas: switch from SkDeque to simpler SkSTArray
>
> Faster, and much less klunky.
>
> Change-Id: I8531ea85bbfaff4ce1217d20803dd040a6edfff8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433477
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Reed <reed@google.com>

Change-Id: I3efc47c7e6b7362f62188b3a6793d71edef83b67
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433979
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-07-28 14:45:45 +00:00
Brian Osman
79b1478ffe Revert "SkCanvas: switch from SkDeque to simpler SkSTArray"
This reverts commit 222c1c1631.

Reason for revert: Assertion failures.

Original change's description:
> SkCanvas: switch from SkDeque to simpler SkSTArray
>
> Faster, and much less klunky.
>
> Change-Id: I8531ea85bbfaff4ce1217d20803dd040a6edfff8
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433477
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Reed <reed@google.com>

TBR=brianosman@google.com,reed@google.com,skcq-be@skia-corp.google.com.iam.gserviceaccount.com

Change-Id: I192a7f8b08c11b7be10c3248d9f89d8914fd4fa7
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433978
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-07-28 12:51:53 +00:00
Brian Osman
222c1c1631 SkCanvas: switch from SkDeque to simpler SkSTArray
Faster, and much less klunky.

Change-Id: I8531ea85bbfaff4ce1217d20803dd040a6edfff8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433477
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2021-07-28 12:18:13 +00:00
Mike Reed
a2a85e473c Generalize composing imagefilters and shaders to blenders
The preexisting enum versions now are just shallow factories for
the new blender versions, though internally we've kept the
specializations on impl.

Change-Id: I3449682bb443a4ff9f53cc7b0860343c56e377e4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/424436
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-07-26 21:07:51 +00:00
Robert Phillips
04f22eacaa Feed all top-level GPU accessors through skgpu::BaseDevice (take 2)
This pulls the GPU-specific accessors off of SkCanvas and SkDevice - moving them all to skgpu::BaseDevice and SkCanvasPriv.

This will allow us to more easily change the gpu class hierarchy (esp. changing GrSurfaceDrawContext to skgpu::v1:SurfaceDrawContext) w/o churning the public API.

TBR=brianosman@google.com
Bug: skia:11837
Change-Id: Ib69a3ea27c840fa7758bc3318395a27228c7ae9d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/431539
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2021-07-26 14:56:37 +00:00
Ben Wagner
c9f475784f Document SkMatrix default constructs to identity
SkMatrix has a constexpr default constructor which initializes to
identity. This allows it to be both efficient and always initialized.
However, the pre-C++11 documentation stating that SkMatrix starts off
uninitialized still exists. Update the documentation.

Change-Id: I4f81209ea82f0cef04ca9369ccfdf8e9f448ff71
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/432257
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
2021-07-24 16:04:39 +00:00