This almost gets gms to be iwyu clean. The last bit is around gm.cpp
and the tracing framework and its use of atomic. Will also need a way
of keeping things from regressing, which is difficult due to needing to
do this outside-in.
Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Current strategy: everything from the top
Things to look at first are the manual changes:
- added tools/rewrite_includes.py
- removed -Idirectives from BUILD.gn
- various compile.sh simplifications
- tweak tools/embed_resources.py
- update gn/find_headers.py to write paths from the top
- update gn/gn_to_bp.py SkUserConfig.h layout
so that #include "include/config/SkUserConfig.h" always
gets the header we want.
No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Adapting gray to 565 will add a noticeable purple/green tint.
I'd rather only the 565 images in Gold were tainted with that.
Change-Id: Ib09e92b2f78c6de086345124e9eefeb31bbb5fa8
Reviewed-on: https://skia-review.googlesource.com/147422
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
gm.h includes sk_tool_utils.h but does not use it.
The bulk of this CL makes each gm that uses sk_tool_utils include it.
sk_tool_utils.h also provided SkRandom and SkTDArray,
so a couple GMs add those headers too.
Change-Id: Ieb2a7c542f0ca89c3223f744fc11b0ff37af36c1
Reviewed-on: https://skia-review.googlesource.com/10014
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
I have verified locally that nothing draws differently.
Motivation:
* SK_SIMPLE_GM makes it easier to write a GM.
* Reducing 1100 lines of code makes maintenance easier.
* Simple GMs are easy to convert to Fiddles.
Review URL: https://codereview.chromium.org/1333553002
Reason for revert:
breaks many bots with refcnt error
Original issue's description:
> make gm background colors 565 compatible
>
> Change a batch of GM tests to convert their background color
> so that it is representable in 8888 and 565.
>
> Enable portable text in those same tests to minimize platform
> differences.
>
> In a couple of bitmap tests, use portable typefaces instead of
> choosing 'Times' which may or may not be available on the platform.
>
> R=borenet@google.com
>
> Committed: https://skia.googlesource.com/skia/+/be7f768a357aefb39c42d24b81b24d647bb6ab70TBR=borenet@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1184123002
Change a batch of GM tests to convert their background color
so that it is representable in 8888 and 565.
Enable portable text in those same tests to minimize platform
differences.
In a couple of bitmap tests, use portable typefaces instead of
choosing 'Times' which may or may not be available on the platform.
R=borenet@google.com
Review URL: https://codereview.chromium.org/1176243006
Reason for revert:
This CL introduces rendering conflicts with hairlines (i.e., the hairlines get overwritten). These conflicts are particularly visible on the following GMs (for the Ubuntu and Android gpu configs):
coloremoji & complexclip2_rrect_bw
Original issue's description:
> Fix GPU clipped-AA vs. non-AA drawRect discrepancy
>
> In the clip stack we were manually rounding out non-AA clip rects but leaving the hardening of non-AA drawRects up to the GPU. In some border cases the GPU can truncate rather than round out resulting in visual discrepancies.
>
> BUG=423834
>
> Committed: https://skia.googlesource.com/skia/+/933a03fecb65c83f81cf65d5cf9870c69aa379ffTBR=bsalomon@google.com,jvanverth@google.com
NOTREECHECKS=true
NOTRY=true
BUG=423834
Review URL: https://codereview.chromium.org/847033002
In the clip stack we were manually rounding out non-AA clip rects but leaving the hardening of non-AA drawRects up to the GPU. In some border cases the GPU can truncate rather than round out resulting in visual discrepancies.
BUG=423834
Review URL: https://codereview.chromium.org/839883003