Bug: skia:13357
Change-Id: I845872fd70771f273b339becc2064ec732884988
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/557390
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Bug: skia:11301
Change-Id: Ib644235ef35f9fb37a1373ada6a6896005dc4451
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/558537
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:13438
Change-Id: Iba09a04f648f4a11a18e3dd82a257036e311a167
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/555636
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:11301
Change-Id: Ie6a5ef920093b63983d8dbbdbaa94960fa7af83c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/558304
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This is a straight up mechanical rename and split.
Bug: skia:13438
Change-Id: I860b5d537924e1f872ce502477beefaae1fcb2f9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/557896
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This will work fine with existing call sites passing a const char*,
and unlocks the ability for passing string_views when we don't have
null-terminated text handy.
Change-Id: I4e69b1cbccceba19bc77d70a48c6fc9dff8ba87e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/557587
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
In practice, calls to main are not meaningful:
- If main is called in live code, it's recursive
- If main is called in dead code, it's eliminated
However, if optimization/dead-stripping is turned off, the dead-code
case emits bad code in our GLSL/Metal backends. Rather than add a
special case to the backends to work around an error in a meaningless
edge case, we now reject the function call entirely.
Prototyping main() is, as far as I can tell, harmless, so this
continues to be allowed.
Change-Id: I69916840c06810cd948bd74ff168ada1c4fc74f8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/557578
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Arman Uguray <armansito@google.com>
Commit-Queue: Arman Uguray <armansito@google.com>
SkGlyphDigest encompasses glyph attributes used early in the
text drawing stack. This is a newer class, so move functions and
constants to SkGlyphDigest that were historically misplaced.
Change-Id: Iec20c9a96fd7f4adf560f0c385dfd90abf13f009
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/557579
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Bug: skia:13438
Change-Id: Id1b7e6759144820f200040616deb3a120d809765
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/554405
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
The fuzzer has noticed that we didn't enforce this. Now we issue an
error if directives don't have a newline at the end.
Change-Id: I29064bec2a2be628d87b7286cd16ac0089713413
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/557380
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Putting the dictionary in the Recorder itself was not very useful; the
recorder is inaccessible throughout the call chain of pipeline setup.
The ResourceProvider, on the other hand, is accessible everywhere we
need it, hangs directly off the Recorder, and has the right lifetime
for our purposes.
Change-Id: I0f494e5890845d73343a71359900598d63b66764
Bug: skia:13405
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/556917
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Change-Id: I5968031db59dec77450336ff9879cccf448c2eaa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/556604
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Added code to remove code within switch statements due to break, return,
and continue statements. The logic is applied conservatively and only
among the statements of an individual switch-case statement without
affecting other cases.
Bug: skia:13484
Change-Id: Id5b936ca91e562a5180a31a039a85de9e093961d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/556376
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Arman Uguray <armansito@google.com>
Previously, the code for converting an SkSLType to a string only
existed in Ganesh, in GrGLSL.cpp/.h. This has now been moved to
SkSLTypeShared.cpp, and the Ganesh file was removed entirely.
Now that a cpp exists, I also moved some rarely-used utility function
bodies out of the header.
Change-Id: Id37ac54dabfe8b1264a2662a00c9780a1ecae2ba
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/556602
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
The fuzzer figured out that #version 300 would let you declare a
nonsquare matrix uniform. Quite a bit of downstream code isn't ready for
that, yet. For now, just tighten things up so the var declaration checks
match the types supported by SkRuntimeEffect::Uniform.
Bug: oss-fuzz:48829
Change-Id: I63daf3dfa7deb795901f19553805cf2351378620
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/556359
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Previously, we would treat double values outside [-FLT_MAX, FLT_MAX]
as finite. In practice, this introduces many hazards; any place in the
code which handled the double value as a float would silently convert
the value to infinity. This includes high-traffic calls like
Literal::MakeFloat.
Note that the if checks are structured in a slightly awkward way to
ensure that NaNs are treated as non-finite.
The original buggy behavior can be seen at http://review.skia.org/556078
Change-Id: Ic126afe57c3d6c7aa3edf9c8f7e339abc5f77739
Bug: oss-fuzz:48592
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/556080
Reviewed-by: Arman Uguray <armansito@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This reverts commit 9da66d2a57.
Reason for revert: Seeing if this is blocking the G3 roll
Original change's description:
> [ganesh][dawn] Use GrRingBuffer for uniform buffer allocation
>
> The Dawn backend used its own GrDawnRingBuffer type to manage uniform
> buffer slices which always made new wgpu::Buffer allocations on-demand.
> It now uses the GrRingBuffer type for this purpose.
>
> While the Dawn backend does not use mapped buffers for uniform data
> uploads and buffers are ref-counted and freed by Dawn automatically
> after use, using GrRingBuffer allows it to share the same
> GrResourceProvider infrastructure as the other backends.
>
> Change-Id: Id2697f306f9ce3d5c6c85745b135585b092b6fb0
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/553525
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Arman Uguray <armansito@google.com>
Change-Id: Id9960b0b2bdf9ecab5889ef2050425e422e86090
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/556079
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
The fuzzer managed to create a NaN using a carefully-crafted mix of
intrinsics and constant folding. (`cosh(421)` is a very large double,
which becomes +Inf when cast to float, which is then multiplied by 0;
zero times infinity is NaN.)
Our code which checked to see if a value is in range of an int did not
consider NaNs and their always-false behavior, so it incorrectly
decided that NaN was in range. This CL reverses the check so that a NaN
will not pass, but all other values will behave the same.
Followup CLs should probably also tighten up the folding/optimizer
behavior so that NaNs/Infs are not created at all.
Change-Id: Idd2b0447ebe115e00bdba63ca7ff655f6c902fc6
Bug: oss-fuzz:48592
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/555009
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The Dawn backend used its own GrDawnRingBuffer type to manage uniform
buffer slices which always made new wgpu::Buffer allocations on-demand.
It now uses the GrRingBuffer type for this purpose.
While the Dawn backend does not use mapped buffers for uniform data
uploads and buffers are ref-counted and freed by Dawn automatically
after use, using GrRingBuffer allows it to share the same
GrResourceProvider infrastructure as the other backends.
Change-Id: Id2697f306f9ce3d5c6c85745b135585b092b6fb0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/553525
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Arman Uguray <armansito@google.com>
This reverts commit 6c05f9064f.
Reason for revert: fixed in release
Original change's description:
> Revert "Create simple unit test for UniformManager types and layouts."
>
> This reverts commit c42782ad74.
>
> Reason for revert: breaks in release
>
> Original change's description:
> > Create simple unit test for UniformManager types and layouts.
> >
> > The first test is an extremely simple check (can we create a uniform of
> > every allowed type in every layout?) and already uncovered a bug, so
> > we're off to a good start.
> >
> > Change-Id: If9d6aa9c0845727c5422185094711734951c2e0a
> > Bug: skia:13478
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/554339
> > Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> > Auto-Submit: John Stiles <johnstiles@google.com>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > Commit-Queue: John Stiles <johnstiles@google.com>
>
> Bug: skia:13478
> Change-Id: I75c051c3daee63cad0ffd55e3823d9eb333980ee
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/554398
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bug: skia:13478
Change-Id: Ic8fafda7c2149cbb07e3469fe7165787e110114e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/554400
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This reverts commit c42782ad74.
Reason for revert: breaks in release
Original change's description:
> Create simple unit test for UniformManager types and layouts.
>
> The first test is an extremely simple check (can we create a uniform of
> every allowed type in every layout?) and already uncovered a bug, so
> we're off to a good start.
>
> Change-Id: If9d6aa9c0845727c5422185094711734951c2e0a
> Bug: skia:13478
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/554339
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
Bug: skia:13478
Change-Id: I75c051c3daee63cad0ffd55e3823d9eb333980ee
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/554398
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
The first test is an extremely simple check (can we create a uniform of
every allowed type in every layout?) and already uncovered a bug, so
we're off to a good start.
Change-Id: If9d6aa9c0845727c5422185094711734951c2e0a
Bug: skia:13478
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/554339
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Bug: skia:13357
Change-Id: Ib2566e9c38f667368b20f18ed2b1851615602cad
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/548480
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Sets up the matrix that transforms the SubRun data to device space,
and adds a method to get the correct Renderer for a SubRun.
Bug: skia:13118
Change-Id: I6d478af02a5e21635a7ed6c49f1c2a0649937f8b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/553524
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Adds SubRunData class to wrap all of the necessary data to be passed
to the text Renderers.
Bug: skia:13118
Change-Id: I0bc9988400817951abc0876dc56197b89ce0bcfd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/553586
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:13430
Change-Id: I6c577b459bc3a699e6c660d21d2b119643fe1f88
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/553877
Reviewed-by: Eric Boren <borenet@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This CL is mostly moving the queue/command buffer systems off of Gpu and
Context and moving them to the QueueManagerClass.
Bug: skia:13357
Change-Id: I0ee5096c84b1210082745fafd2d38791fd9be52e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/549557
Reviewed-by: James Godfrey-Kittle <jamesgk@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Added changes for public.bzl
This is a reland of commit 4a375fe213
Original change's description:
> Move SkSubRun to src/text
>
> Change-Id: I5c1040b8236dc792de20495a3fea3c0be6e31c20
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/549847
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Herb Derby <herb@google.com>
Change-Id: I86e342a416a3c97bf972c496b93b37e35cd09c19
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/550496
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Also rename existing transfer buffer alignment cap for surface transfers to distinguish from new one for buffer to buffer transfers.
Bug: skia:13278
Bug: skia:12720
Change-Id: Idc4116c72fc2852a01d40feec6584d2bde9eae82
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/550517
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
It has served use well, but its time to let it enjoy its life in
retirement.
Change-Id: I47213a7a74a890aa0b04e906fb236c7cc4aabb61
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/550621
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
* Skia GN can now build the Dawn backend without depending on Dawn
native, provided that webgpu_cpp.h/webgpu_cpp.cpp is provided by
emscripten.
* Split gpu.js into webgl.js and webgpu.js. None of the CanvasKit API
functions are wired up to WebGPU yet so it will use the CPU renderer.
* Added new macros and GN args to distinguish between WebGPU and WebGL
builds in CanvasKit, instead of relying on Skia GN args.
* Renamed CANVASKIT_NO_ALIAS_FONT macro to CK_NO_ALIAS_FONT to match
style.
Bug: skia:12512
Change-Id: Ifc4191da046bd7af73492cfba6e3ca530590d722
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/548603
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Arman Uguray <armansito@google.com>
And a little bit of unit tests and benchmarking...
Change-Id: I56252846c2c00f35e70472e5d8272717d6ec4b25
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/545897
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: skia:13118
Change-Id: I49ce429913b9ac06d30250401434e68ef4e5da18
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/550180
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Change-Id: I5c1040b8236dc792de20495a3fea3c0be6e31c20
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/549847
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This adds mostly-functional compute shader output to SkSL. This does not
add overall compute shader support to Skia; it still needs to be
integrated into the Skia pipeline before it is possible to actually use
compute shaders in practice.
Change-Id: Ic5c69863704f141d16bb191224a817e44f4a8565
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/539060
Reviewed-by: Arman Uguray <armansito@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Create a new Geometry class that encapsulates Shapes, but can later encapsulate Vertices & text subruns. DrawGeometry has been renamed to DrawParams for clarity and now stores a Geometry object instead of a Shape.
Bug: skia:13352
Change-Id: I42781b3eecff9845b893aa99fe78c08fd50fb995
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/547281
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Nicolette Prevost <nicolettep@google.com>
This reverts commit d78d52a86f.
That reason this CL was reverted in the first place is that it broke the Android roller - perfetto.h could not be located.
We now disable the use of perfetto for Android in the gn_to_bp.py script, so the roller should be good to go.
Reason for revert: Relanding
Original change's description:
> Revert "Add Perfetto library (gn & bazel) and bare-bones SkPerfTrace class"
>
> This reverts commit bfc9b94840.
>
> Reason for revert: new dependency causing Android build error
>
> Original change's description:
> > Add Perfetto library (gn & bazel) and bare-bones SkPerfTrace class
> >
> > First incremental step to incorporating Perfetto tracing into Skia, more CLs to follow
> >
> > NOTE: The presubmit check is failing. This appears to be due to the known issue where the presubmit check bugs out if the DEPS file is edited, which it was on this CL (modified to include Perfetto).
> >
> > Bug: skia:13303
> > Change-Id: I908be0392b520e8da14b34588b842bf6d955bd93
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/543081
> > Reviewed-by: Greg Daniel <egdaniel@google.com>
> > Commit-Queue: Nicolette Prevost <nicolettep@google.com>
>
> Bug: skia:13303
> Change-Id: Ia2b883bbab1f8fb4f3914b63104a39240cc60e86
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/544239
> Reviewed-by: Tyler Denniston <tdenniston@google.com>
> Auto-Submit: Tyler Denniston <tdenniston@google.com>
> Reviewed-by: Nicolette Prevost <nicolettep@google.com>
> Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
> Commit-Queue: Tyler Denniston <tdenniston@google.com>
Bug: skia:13303
Change-Id: Ibd369b9c8c0e69fc9615fc05cf588ee4440c8ed5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/544244
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Nicolette Prevost <nicolettep@google.com>
Use template guides for deducing the type needed by the CTOR.
This allows SkSpans to be deduced when things like vector,
array, A[], etc. are passed as parameters without using SkMakeSpan.
Change-Id: Ieedcbddc8d40281f819b0c798acd178a12a05891
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/549568
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Bug: skia:13118
Change-Id: I0d6e0a9f542680456d3de82a32376722c5b9cd1d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/549097
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:13118
Change-Id: I06d3f899b60ac2cf8d48a46da6097a15c5d40024
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/543923
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Runtime shaders are now distinguished by the hash of their shader text
and number of uniform bytes that they will use. Fortunately, we were
already computing the shader text hash so all we needed to do was
bring it into our data payload.
Change-Id: Ifc0bba6a7f18acd9affca5822e1a54fbff594d88
Bug: skia:13405
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/549100
Reviewed-by: Robert Phillips <robertphillips@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>