Also rename //modules/canvaskit/canvaskit to //modules/canvaskit/npm_build
to make it more clear the purpose of that folder (what we ship to
npm and stage our builds for local testing).
Bug: skia:11203
Change-Id: I4299ded97d14f4155c36798d60e88a660ce6fe6a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372392
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This had been previously deprecated.
Bug: skia:10717
Change-Id: Ic57ed835c13cfa7812099a3ef20ed7ff5aa62f7f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/371339
Reviewed-by: Nathaniel Nifong <nifong@google.com>
The Paragraph API is what should be used.
Bug: skia:10717
Change-Id: I135aff09bffae0718045b5c744f8e774e2ee1bce
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/371338
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Written to use the exact same names and semantics as particles.
Cq-Include-Trybots: luci.skia.skia.primary:Test-Debian10-EMCC-GCE-CPU-AVX2-wasm-Release-All-CanvasKit,Test-Debian10-EMCC-GCE-GPU-AVX2-wasm-Release-All-CanvasKit
Change-Id: I4031efbce06527a519f1ce8c261f79231554e1ef
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365701
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
It would otherwise be difficult/tedious/not-backwards-compatible
to return the RuntimeEffect AND the error message.
Change-Id: I9bdbafb653398ccbb72e6e762ec4b6af294f9110
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365483
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
This will make cleaning up the PosTan value easier.
Change-Id: I13aa12f94c560bf8539aa2edb1f9e13779635692
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362458
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Using value_array (and value_object), while convenient,
adds a measurable overhead. This removes the Point value_object
and replaces it as a return value with Float32Array
(similar to rects). For inputs of a single point, I just
split it into x and y. For inputs with two points, I used
a _scratchFourFloats (formerly _scratchRect) bit of memory.
Two subtle decisions here:
- Why not use scratch memory for a single point? The cost of
having one extra param is a small/negligible price to pay
for less complex code.
- Why not accept Malloc objects? Again, simplicity. Accommodating
Malloc would make the code harder to read and require more
checks. I don't know if anyone wants to have malloced points;
if they do, we can probably accommodate that.
Change-Id: I1b1c29f62e01c2f1c8c1218f58e3bad642214322
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362097
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Is not used by a major client and can be implemented using runtime
effects for users who want this noise.
Bug: skia:10536
Change-Id: Iaa06e6e1406b808c7f8dc0f76621fecf2becabf5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/352057
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
We also include the CHANGELOG in the release notes.
Change-Id: Icbdedf124c114c2f4be757f408a437fda71c40ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345288
Reviewed-by: Kevin Lubick <kjlubick@google.com>
I kept in an array of Color (Float32Array) because it's very convenient
and not worth the hassle of removing.
Change-Id: I34c430c2b5112b6d073b049a81994e946428f21c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/340797
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Drawing to a Premul Raster Surface and then copying out Unpremul pixels
was 15x slower. Drawing to an Unpremul Raster surface was a little
slower than the previous RasterDirect surface.
Out of an abundance of caution, I'm going back to the way things were.
We can revisit drawing to a Raster surface in the future.
This also adds better error handling to the SkottieFrames test which
thankfully caught this regression.
Bug: skia:10717
Change-Id: Ib8b9d490c92e013c3311adb1d08de5fa0fc0351c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334356
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This also refactors some internal names to be more consistent
with the normal naming convention.
Bug: skia:10717
Change-Id: I69a0d95aaca359e121b3ff84002d0b5f7cadb260
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334041
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Requested by Flutter. This adds about 80k of code size
due in large part to the brotli decoding logic.
This also updates the check_deps error to point at
a doc on how to create a new GOB mirror.
Brotli version is 1.0.9; the latest as of today.
Change-Id: I1580cb2189ff1205a9bffca3d887ff2b98a4042e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333218
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
This makes both APIs have the same arguments with the two
source coordinates first and all the destination params
(image info, optional buffer, optional rowBytes) after.
Bug: skia:10717
Change-Id: I483e4f33f24e226793db6113d5ba5b1955cd892e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332622
Reviewed-by: Mike Reed <reed@google.com>
This had previously been incompletely exposed. This does so
properly, by returning a JSArray of JSObjects with the metrics.
I am purposely not exposing fLineMetrics until that is explicitly
requested, as it looks complicated.
Bug: skia:10614
Change-Id: If3a2154e8ee39d8adcf416b4513b33a955c2482f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331359
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
This will let clients have faster access to the drawn data
and give them control about calling Canvas2D.putImageData.
Bug: skia:10565
Change-Id: Ia3da7867be3f671ab20fdb182ec758b77c0f63b8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/331316
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Nathaniel Nifong <nifong@google.com>
There should be no functional changes.
I also address some forgotten changes to canvaskit-wasm-tests.ts
from CLs last week.
Bug: skia:10717
Change-Id: If02f60813af0aa42acd637639e40f4d6d0b38bd7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/327157
Reviewed-by: Nathaniel Nifong <nifong@google.com>
These were uncovered during the recent documentation fiesta.
This also adds a test for the previously untested
CanvasKit.Path.MakeFromOp API.
Bug: skia:10717
Change-Id: Icd3d31ec0f8d61bd399e76abdbf7b5c6395c4d85
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/324626
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This removes a little bit of hackery in paragraph bindings
that was needed to work around rtti and virtual methods
and embind.
Bug: skia:10794
Change-Id: I5ed15e805105bed866b9d6ebc0de1f70823d35ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/324057
Auto-Submit: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Of note, I had to explicitly export _malloc and _free, since
we use those directly in the binding layer.
Code size change:
-20k on JS (-1k compressed)
-21k on WASM (-15k compressed)
Bug: skia:10419, skia:10794
Change-Id: Id7670b6fcbf1524ad3155a863db51eb49aa24811
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/323979
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This is a massive breaking change for all existing users of CanvasKit.
It will be (one of the only) changes in 0.19.0 to make the transition
easier.
Suggested reviewing order:
- index.d.ts (to see type changes). Notice SkPicture still has Sk
prefix, but no other types do (this felt "right" since Sk is
part of the name of the type, but I can be swayed on this).
- canvaskit-wasm-tests.ts
- tests/*.spec.js
- interface.js and helper.js
- html examples
- markdown files
Change-Id: I3b3d3815df2078f986893df3c70101d6248c117d
Docs-Preview: https://skia.org/?cl=322617
Bug: skia:10717
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/322617
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Nathaniel Nifong <nifong@google.com>
0.18.1 should add docs
0.19.0 should remove Sk prefix
Change-Id: I21ef6e0735186bffc215a5855d3d53f405bde0fb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/322318
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This adds docs or stubs for everything that is on the main CanvasKit
object.
Paragraph, Particles, and Skottie will be their own CLs.
Bug: skia:10717
Change-Id: I0f5027d73b2ac7d127f3a03a8f1aaa15f694ae38
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/321789
Reviewed-by: Nathaniel Nifong <nifong@google.com>
This is the object with the most APIs by far.
Some APIs are stubbed out temporarily and will be given more
detail in a follow-up CL.
Bug: skia:10717
Change-Id: Iff5d4269303e7102ad79de90f20640918f403ff4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/320770
Reviewed-by: Nathaniel Nifong <nifong@google.com>
I noticed it was broken and untested when writing docs.
Change-Id: I5254b7bd50fde8a361c72ccbd7380809d31ccc08
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/321464
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Note: I intend to make shaping.html live in demos.skia.org, but
that is hard to verify it works until the APIs land.
Change-Id: I3af1cf8ded316f616d05ee60198393ed9c9a284f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/319130
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Mike Reed <reed@google.com>
If we have removed any in error, we are happy to add them
back in upon request.
Bug: skia:10717
Change-Id: Ic7be83d6205866e12a9488be83034f15450eb098
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/316842
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Nathaniel Nifong <nifong@google.com>
This allows paint to be used (instead of the less-desirable
drawDrawable impl).
Bug: skia:10717
Change-Id: Id132e7b2bc189303e866f66d90f389bc29c02fb8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/316840
Reviewed-by: Nathaniel Nifong <nifong@google.com>
I added 3 tests, one using the drawRect API naively,
one using drawRect with a Malloc'd array, and one using
the drawRect4f.
rough local measurements:
- [baseline with tip of tree code]: 50ms
- naive drawRect: 40ms
- drawRect with malloc: 28ms
- drawRect4f: 27ms
I also tried the benchmarks locally with taking in paint
as a const reference. I did not see any changes, but that
could just be small sample size. I plan to land the code
as is for now, collect a bit of data in Perf and then try
landing the const reference stuff and see if we get
something measurable.
To aid this, I added in a helper list of tests to only run
some benchmarks easily.
Change-Id: I2d8c5296e93f05be45fc12059955fb9d9e339d83
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/315143
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This is a reland of bdc214a50e
The CPU version of SkottieWasm is timing out for reasons unknown,
but the GPU version is happy. I think we can get rid of the CPU
version of the job since it has been more or less superseded by
the SkottieFrames one (and the latter is more stable).
Original change's description:
> [canvaskit] Change SkRects to be arrays, not objects.
>
> This changes several APIs, so there are lots of breaking
> notes in the Changelog.
>
> This made the "draw 100 colored regions" benchmark about
> 20% faster (1ms -> .8ms).
>
> In theory, rendering should stay the same.
>
> Change-Id: Ib80b15e2d980ad5d568fff4460d2b529766c1b36
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/312491
> Reviewed-by: Nathaniel Nifong <nifong@google.com>
Change-Id: I674aba85ecfb30b72e94cbaf89b2d97bfae3b7a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/315142
Reviewed-by: Nathaniel Nifong <nifong@google.com>
This reverts commit 370de72763.
Reason for revert: Unrelated to breakage
Original change's description:
> Revert "[canvaskit] Replace RRect objects with TypedArrays."
>
> Revert submission 314622
>
> Reason for revert: breaking wasm bots
> Reverted Changes:
> Ia1ba13814:[canvaskit] Replace RRect objects with TypedArrays...
> Ib80b15e2d:[canvaskit] Change SkRects to be arrays, not objec...
> I790b2d6fc:[canvaskit] Add drawRect4f as example 'fast path' ...
>
> Change-Id: I3912ffeb446b497e4e03a6260e51cae1e664bd83
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314894
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
TBR=kjlubick@google.com,michaelludwig@google.com,nifong@google.com
# Not skipping CQ checks because this is a reland.
Change-Id: I9b1e38fd36f635146b3b518142bbc4626007700f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/315141
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Revert submission 314622
Reason for revert: breaking wasm bots
Reverted Changes:
Ia1ba13814:[canvaskit] Replace RRect objects with TypedArrays...
Ib80b15e2d:[canvaskit] Change SkRects to be arrays, not objec...
I790b2d6fc:[canvaskit] Add drawRect4f as example 'fast path' ...
Change-Id: I3912ffeb446b497e4e03a6260e51cae1e664bd83
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314894
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Revert submission 314622
Reason for revert: breaking wasm bots
Reverted Changes:
Ia1ba13814:[canvaskit] Replace RRect objects with TypedArrays...
Ib80b15e2d:[canvaskit] Change SkRects to be arrays, not objec...
I790b2d6fc:[canvaskit] Add drawRect4f as example 'fast path' ...
Change-Id: Ie6e4c57ba412ca9ff8e4446b06681b51029da2d6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314893
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Revert submission 314622
Reason for revert: breaking wasm bots
Reverted Changes:
Ia1ba13814:[canvaskit] Replace RRect objects with TypedArrays...
Ib80b15e2d:[canvaskit] Change SkRects to be arrays, not objec...
I790b2d6fc:[canvaskit] Add drawRect4f as example 'fast path' ...
Change-Id: I295791532a2d27bff41f706fa8ed37e0499c27d7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314892
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
I added 3 tests, one using the drawRect API naively,
one using drawRect with a Malloc'd array, and one using
the drawRect4f.
rough local measurements:
- [baseline with tip of tree code]: 50ms
- naive drawRect: 40ms
- drawRect with malloc: 28ms
- drawRect4f: 27ms
I also tried the benchmarks locally with taking in paint
as a const reference. I did not see any changes, but that
could just be small sample size. I plan to land the code
as is for now, collect a bit of data in Perf and then try
landing the const reference stuff and see if we get
something measurable.
To aid this, I added in a helper list of tests to only run
some benchmarks easily.
Change-Id: I790b2d6fc32c125a4d371768fffb19ab22633d4e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314622
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This changes several APIs, so there are lots of breaking
notes in the Changelog.
This made the "draw 100 colored regions" benchmark about
20% faster (1ms -> .8ms).
In theory, rendering should stay the same.
Change-Id: Ib80b15e2d980ad5d568fff4460d2b529766c1b36
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/312491
Reviewed-by: Nathaniel Nifong <nifong@google.com>
This is about 2.5x faster.
Will try to do the same for Rects in a followup CL.
Change-Id: Ia1ba1381435f4eee2fcf4f0cc2738e3306edd5f9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/312304
Reviewed-by: Nathaniel Nifong <nifong@google.com>
There is no more 'inout half4 color'. Effects return their output color.
If an effect wants the input color, it must use the (already existing)
approach of sampling a nullptr input shader.
The change is guarded for Chromium (so we can update their runtime color
filters in skia_renderer.cc).
For the GPU backend, FPs can now override usesExplicitReturn to indicate
that their emitCode will generate a return statement. If that's true,
then writeProcessorFunction doesn't inject the automatic return of the
output color, and emitFragProc will *always* wrap that FP in a helper
function, even as a top-level FP. GrSkSLFP opts in to this behavior, so
that the user-supplied return becomes the actual return in the FP's
emitCode.
Adapting the skvm code to this wasn't too bad: It looks fragile (what
happens if there are multiple returns?), but that's not really possible
today, without varying control flow.
Bug: skia:10613
Change-Id: I205b81fd87dd32bab30b6d6d5fc78853485da036
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/310756
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This saves about 15kb of wasm code size (4kb gzipped), 11kb
of JS code size (2kb gzipped) and about 10ms
when creating a new surface (~35ms -> 25ms in a local test).
This also gates the webgl code more strongly (off unless you
really request it), since the headers won't be available
except in an emscripten environment.
Change-Id: I303f6c342c72e7cfe29be241f55ae8f5631a3f75
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/311916
Reviewed-by: Brian Salomon <bsalomon@google.com>
There was a break that was solved by adding -lGL to our link
steps. I discovered a few extra flags to aid in debugging builds
and I've left those in (they aren't too noisy IMO).
This changes the base dockerfile to use the official emscripten one.
Code size delta for full build is +5 kb
For future reference, emsdk decides which "library JS" files to
pull in using a83ba99d60/tools/building.py (L1553)
Those JS files live in src (e.g. a83ba99d60/src/library_html5_webgl.js (L222))
and define functions that the C++ code can call.
I'd like to follow-up on what -lEGL is doing.
Also, since the new image no longer has depot_tools, we need
to make docker/skia-wasm-release/Dockerfile install it.
Change-Id: I5a38e61e5080e9c4cb1e0a7e031509bcb107ff86
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/311726
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Previously one could not color text with paints, even though TextStyle's foregroundColor and
backgroundColor fields are SkPaints. Canvaskit only exposed these as colors in order to allow
SimpleTextStyle to be a value object that would not have to be deleted by the user.
CanvasKit.Paint is a bound SkPaint. I wanted to allow a user to pass a paint to be used
in a text style without alterting SimpleTextStyle's status as a value-object.
So I've added a new bound method, pushPaintStyle which acts just like pushStyle but allows
a foreground and background paint to be supplied which are used to override the existing paints.
The user is responsible for deleting these paints.
Sorry for the kludgy design, if you have got a more elegant way, I'm open to suggestions.
Change-Id: Ib78464171346fe9f717f6d5b9d9428b1d0278498
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/307596
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Change-Id: Ie55e876638246a444c32b169ed3830cd7b0fbab3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304861
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
These changes were supposed to land yesterday, but I forgot.
Change-Id: I46aca428482f9812c1b025f9735ebe2c0ac02bf1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304602
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This also makes the effects deserialization available via compile flag.
Change-Id: Ib6692499a619205ac480a8823ce7de12c0a5a723
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/303596
Reviewed-by: Nathaniel Nifong <nifong@google.com>
https://skia-review.googlesource.com/c/skia/+/297896 draws
several paths with over 1000 points (one has ~250k) and
was pretty slow. We already had a way to provide a flat(ish)
array of all the verbs, points and weights mushed together
(although that should be cleaned up to prefer taking a 1d
array).
This adds an additional way to provide multiple verbs,
points, (and optionally weights, if conics are used) to CanvasKit.
This makes things dramatically faster because of batch copying
the values between JS and WASM (or using Malloc).
Additionally, the above CL revealed a need to be able to
use a subsection of a Malloc'd array efficiently. Thus,
I added subarray as a method of the Malloc object, which
can be used effectively as a pointer (i.e. no copying).
Change-Id: I2c1d26b25118fb9949e878b1b519d93efcfa5019
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297841
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
CanvasKit.MakeImageFromEncoded, when used with Browser APIs for loading/decoding images.
- `CanvasKit.MakeImageFromCanvasImageSource` takes either an HTMLImageElement,
SVGImageElement, HTMLVideoElement, HTMLCanvasElement, ImageBitmap, or OffscreenCanvas and returns
an SkImage. This function is an alternative to `CanvasKit.MakeImageFromEncoded` for creating
SkImages when loading and decoding images. In the future, codesize of CanvasKit may be able to be
reduced by removing image codecs in wasm, if browser APIs for decoding images are used along with
`CanvasKit.MakeImageFromCanvasImageSource` instead of `CanvasKit.MakeImageFromEncoded`.
- Three usage examples of `CanvasKit.MakeImageFromCanvasImageSource` in core.spec.ts. These
examples use browser APIs to decode images including 2d canvas, bitmaprenderer canvas,
HTMLImageElement and Blob.
- Added support for asynchronous callbacks in perfs and tests.
Here are notes on the image decoding approaches we tested and perfed in the process of finding ways
to use Browser APIs to decode images:
1. pipeline:
ArrayBuffer → ImageData → ctx.putImageData →
context.getImageData → Uint8Array → CanvasKit.MakeImage
❌ Problem: ImageData constructor expects decoded bytes already.
2. interface.js - CanvasKit.ExperimentalCanvas2DMakeImageFromEncoded (async function)
pipeline:
ArrayBuffer → Blob -> HTMLImageElement ->
draw on Canvas2d -> context.getImageData → Uint8Array →
CanvasKit.MakeImage
✅ Works
⏱ Performance: 3rd place (in my testing locally)
3. interface.js - CanvasKit.ExperimentalCanvas2DMakeImageFromEncoded2 (async function)
ArrayBuffer → Blob → ImageBitmap → draw on Canvas2d →
context.getImageData → Uint8Array → CanvasKit.MakeImage
✅ Works
⏱ Performance: 2nd place (in my testing locally)
4. interface.js - CanvasKit.ExperimentalCanvas2DMakeImageFromEncoded3 (async function)
ArrayBuffer → Blob → ImageBitmap →
draw on canvas 1 using bitmaprenderer context →
draw canvas 1 on canvas 2 using drawImage → context2d.getImageData →
Uint8Array → CanvasKit.MakeImage
✅ Works
⏱ Performance: 1st place (in my testing locally) - quite surprising, this in some ways seems to be a more roundabout way of CanvasKit.ExperimentalCanvas2DMakeImageFromEncoded2, but it seems bitmaprenderer context is fairly fast.
Bug: skia:10360
Change-Id: I6fe94b8196dfd1ad0d8929f04bb1697da537ca18
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295390
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This updates an existing test and adds a new one to make
sure we don't regress.
Change-Id: If94eb3fb205852750d6fb9483e20c07d88b4da10
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/295560
Reviewed-by: Nathaniel Nifong <nifong@google.com>
TODO:
1. Accept a Color builder or a TypeArray from CanvasKit.Malloc
2. Apply the same treatment to all other gradient functions, MakeSkVertices, and drawAtlas
Change-Id: I94fa67a3c00d7b1ecdc004af4ffd3193404c1a30
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294707
Commit-Queue: Nathaniel Nifong <nifong@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
The bug here is very subtle, as is the mitigation.
Quick background on WASM memory, there is an object
called wasmMemory (which might be hoisted into scope for
CanvasKit's pre-js functions), of type WebAssembly.Memory
which is a resizable ArrayBuffer. Emscripten provides the
JS code to initialize this and handle size increases.
Emscripten also provides TypedArray "views" into this buffer.
These are called CanvasKit.HEAPU8, CanvasKit.HEAPF32, etc.
When there is a call to CanvasKit._malloc, wasmMemory may
be resized. If that happens, the previous TypedArray views
become invalid. However, in the same call to _malloc,
emscripten will refresh the views [1]. So, dealing with
CanvasKit.HEAPU8 directly (quick aside, we never expect clients
to mess with these views, only us in our glue JS code
[e.g. interface.js]), should always be safe because if they
were to be invalidated in a call to _malloc, the views would
be refreshed before _malloc continues.
The problem that existed before was when we were passing
CanvasKit.HEAP* as a parameter to a function, in which the
function would call _malloc before using the typed array
parameter:
//... let us suppose wasmMemory is backed by ArrayBuffer D
copy1dArray(arr, HEAPU32);
// The HEAPU32 TypedArray (backed by ArrayBuffer D) is stored
// to a function parameter "dest"
function copy1dArray(arr, dest, ptr) {
// ...
if (!ptr) {
ptr = CanvasKit._malloc(arr.length * dest.BYTES_PER_ELEMENT);
// Suppose _malloc needs to resize wasmMemory and is
// now backed by ArrayBuffer E.
// Note: The field CanvasKit.HEAPU32 is correctly backed
// by ArrayBuffer E, but variable dest still points to a
// TypedArray backed by ArrayBuffer D.
}
// dest.set will fail with a "neutered ArrayBuffer" error
// because ArrayBuffer D is effectively gone (replaced by E).
dest.set(arr, ptr / dest.BYTES_PER_ELEMENT);
The fix here is to pass in the field name indicating the TypedArray
view we want to write our data into instead of using the
view itself as the parameter.
[1] e427159553/src/preamble.js (L344)
Change-Id: I46cfb98f8bdf928b61690a5ced034a5961356398
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/294516
Reviewed-by: Nathaniel Nifong <nifong@google.com>