Organization v3.5, if we are keeping track :)
This splits the "srcs" filegroup into "srcs" and "private_hdrs",
and renames "hdrs" to "public_hdrs".
To assist with the split, I created the macro split_srcs_and_hdrs.
Rather than keep two separate lists of header and source files,
I figured it would be easiest, at least for the common case,
to keep one list of files and then have a for loop split them
apart. I've tried to be consistent with having the list
of files be named with a _FILES suffix - maybe we can use this
as a marker to generate .gni files in the future?
Suggested review order:
- //bazel/macros.bzl. Note this needs a corresponding
G3 change (http://cl/452279799) as well. The exports_files_legacy
change is the better approach to something I manually
handled yesterday when fixing the G3 roll.
- //BUILD.bazel to see the new target skia_internal and
the previous skia_core renamed to skia_public.
- //src/core/BUILD.bazel to see a typical usage of
split_srcs_and_hdrs.
- //include/... to see the change to public_hdrs and
private_hdrs
- //src/... to see many more usages of split_srcs_and_hdrs
- //tools/... to see changes to skia_internal where
appropriate.
- Everything else. Note that //modules/... might also need
to be built with skia_internal instead of skia_public,
but we can fix that up later, if necessary.
Change-Id: Ie1cc969455d97b029b2d77faa222c4a9bad70671
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/545716
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
The primary goal of this organization structure is to keep
our top level BUILD.bazel file short, with as little logic
as feasible. The logic required to control which files to
include, which third_party deps are needed, what system libraries
should be linked again, etc, should be in the BUILD.bazel
file best should be as close to the affected files as feasible.
In essence, we use filegroup() rules to bubble up the files
needed to build Skia (all as one big cc_library call) and
cc_library rules to bubble up the other components needed to build.
For example, //src/ports/SkFontHost_FreeType.cpp needs FreeType,
but only if we are compiling Skia with that type of font
support. With the new organization structure in this CL,
//src/ports/BUILD.bazel should have the logic that determines
if the cpp file should be included in the build of Skia and
if it is, that the Skia build should depend on //third_party:freetype2
Another example is //src/gpu/ganesh/BUILD.bazel, which
chooses which of the dawn, gl, vulkan, etc backend sources,
and the associated dependencies to include in the build.
It does not specify what those are, but delegates to the
BUILD.bazel files in the subdirectories housing the
backend-specific code.
The structure guidelines for BUILD.bazel files are as follows:
- Have a filegroup() called "hdrs" (for public headers) or
"srcs" (for private headers and all .cpp files) that is
visible to the parent directory. This should list the
files from the containing directory to include in the
build.
See //include/core/BUILD.bazel and //src/effects/BUILD.bazel
as examples.
- filegroup() rules can list a child directory's "hdrs"
or "srcs" in their "srcs" attributes, but should not contain
select statements pertaining to child directory files.
See //include/gpu/BUILD.bazel and //src/gpu/ganesh/BUILD.bazel
as examples.
- May have a cc_library() called "deps". This can specify
dependencies, cc_opts, and linkopts, but not srcs or hdrs. [1]
See //src/codec/BUILD.bazel as an example. These should
be visible to the parent directory.
- "hdrs", "srcs", and "deps" for the primary Skia build
(currently called "skia_core") should bubble up through
//include/BUILD.bazel and //src/BUILD.bazel, one directory
at a time.
This CL demonstrates a very basic build of Skia with many features
turned off (CPU only, no fonts, no codecs). Follow-on CLs will
add to these rules as more targets are supported. See bazel/Makefile
for the builds that work with just this CL.
Suggested Review Order:
- //BUILD.bazel to see the very small skia_core rule which
delegates all the logic down stack. Note that it has a
dependency on //bazel:defines_from_flags which will set
all the defines listed there when compiling all the
.cpp and .h files in skia_core *and* anything that depends
on skia_core, but *not* //src:deps.
- //include/BUILD.bazel and other BUILD.bazel files in the
subdirectories of that folder. Note that the filegroups in
//include/private/... are called "srcs" to be similar to
how Bazel wants "private headers" to be in the "srcs" of
cc_library, cc_binary, etc. and only public headers are
to be in "hdrs" [2].
- //src/BUILD.bazel and other BUILD.bazel files in the
subdirectories of that folder. //src/gpu/ganesh/...
will be filled in for dawn, vulkan, and GL in the next CL.
- //PRESUBMIT.py, which adds a check that runs buildifier [3]
on modified BUILD.bazel files to make sure they stay
consistently formatted.
- //bazel/... to see the new option I added to make sksl
opt-in or opt-out, so one could build Skia with sksl,
but not with a gpu backend.
- Misc .h and .cpp files, whose includes were removed if
unnecessary or #ifdef'd out to make the minimal build
work without GPU or SkSL includes.
- //bazel/Makefile to see the builds that work with this CL.
[1] Setting srcs or hdrs is error-prone at best, because those
files will be compiled with a different set of defines than
the rest of skia_core, because they wouldn't depend on
//bazel:defines_from_flags.
[2] https://bazel.build/reference/be/c-cpp#cc_library.hdrs
[3] https://github.com/bazelbuild/buildtools/releases
Change-Id: I5e0e3ae01ad42d672506d5aad1239f2512188191
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/543977
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
gazelle ended up being more liability than asset for our C++ rules.
It required devs to manually run the command frequently (and was
easy to forget until the CQ failed). The fact that we still had to
edit the source files (e.g. the "srcs" cc_libraries) meant that
the mixture between generated and hand-written caused some
tension (see include/third_party/vulkan for a good example).
The combination of gazelle and our IWYU enforcement added several
bits of churn without any real benefit. The generated rules
also didn't help identify cases where we were not keeping tight
boundaries (e.g. non-gpu code and gpu code).
Identifying third_party deps automatically ended up being trickier
than anticipated (see the deleted //third_party/file_map_for_bazel.json)
Using the "maximum set of dependencies" worked ok, but ended up
increasing build time unnecessarily. For example, compiling
CanvasKit for WebGL always needed to compile Dawn because
SkSLCompiler.cpp sometimes needs to include tint/tint.h.
Follow-up CLs will rebuild the BUILD.bazel rules without gazelle.
Note to Reviewers:
- The only file worth manually reviewing here is bazel/Makefile.
Change-Id: I36d6fc3747487fabaf699690780c95f1f6765770
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/543976
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Remove the need for the Slug/Blob at SubRun creation. This needed
to combine the SkGlyphRunPainterInterface for Slug and Blob.
Change-Id: I8ba1db4590a5db26d1542d025e5414a2625ad88f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/543082
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Bug: skia:13118
Change-Id: Id4afcfeeb9a5b44a0e2cb24b70c76a81ec5daaea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/542300
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
G3 prefers license() first.
This was done mechanically with a big find/replace
Change-Id: I8c33c7bc10a6bec42e966cad81c259954e841811
Bug: skia:13211
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/535898
Reviewed-by: Ben Wagner <bungeman@google.com>
Ran the following commands:
find -name "BUILD.bazel" -exec sed -i -e '1iload("//bazel:macros.bzl", "cc_library", "exports_files_legacy")\nexports_files_legacy()' {} +
buildifier --lint=fix --mode=fix -r .
This had the effect of making sure we can export all of our
files in G3 (until we no longer have legacy targets) and
making all of our cc_libraries shim-able.
bazel/macros.bzl has the human-contributed changes, the rest
were mechanical.
Change-Id: I8e24e30e74b038cfd072cdbe4078bfd1d213dd46
Bug: skia:13211
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/535359
Reviewed-by: Ben Wagner <bungeman@google.com>
When drawing the Slug, aboutToDraw was never called resulting
in strange drawing matrices and broken image filters. Call
aboutToDraw in Slug drawing needs to use the initial paint from
the convert call. Store this in the Slug instead of the paint
resulting from aboutToDraw. Plumb the initialPaint and the
paint from aboutToDraw to where they need to go.
Bug: chromium:1302290
Change-Id: Id921aa37bf8ff2ecd21cdcdaad0012a7b90f5322
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/533759
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Chrome uses a picture to manage some of their drawing in the GPU
process. This CL serializes GrSlugs into an SkPicture, and to
draw from that picture. Pictures with GrSlugs can not be stored;
they must be created and played back directly. In addition, the
SkStrikes used by the slugs must be pinned in the SkStrikeCache.
Bug: chromium:1302036
Change-Id: I19fa9c06c08f64ad066326e90bc6425dd90b3342
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/514360
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Change-Id: I677ad3073725219897bec9f82d88ad3ba3fedb53
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/521002
Commit-Queue: Herb Derby <herb@google.com>
Auto-Submit: Herb Derby <herb@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
PS1 is the automatic regenerated changes.
PS2-3 adds an #ifdef guard to the addToKey method on shaders.
The SkShaderCodeDictionary class helps generate SkSL and is
only necessary when we are building with SkSL (gpu builds and
cpu builds with SkVM).
Suggested Review order:
- Use Gerrit to diff PS 1 and the last PS
- src/core/BUILD.bazel adds some sources to the "only
necessary if sksl is enabled" bucket
- All the .cpp and .h files to see the #ifdef is added
correctly.
Change-Id: I4d4ce61a4957ef1e0840204acff08ce7e616f9cb
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/512157
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Switch to using the public API similar to SkTextBlob for
serialize/Deserialize. Add deserializeSlug to SkStrikeClient.
Bug: chromium:1278340
Change-Id: I91b93487859c662e3bfdfba49ba4758f13529cd9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/511601
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This CL using GPU draws every TextBlob by converting it to a
Slug, flattening the Slug, unflattening the Slug to a dstSlug,
and then uses the dstSlug to draw the TextBlob.
Since only DirectMask sub runs are working I have disabled some
code to all empty sub runs. This will be restored in the final
version.
This adds a compile-time flag to control this behavior:
SK_EXPERIMENTAL_SIMULATE_DRAWGLYPHRUNLIST_WITH_SLUG_SERIALIZE
Bug: chromium:1278340
Change-Id: I7674593b0d6e1f871e1c526af76407a1977a8836
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/510419
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
I don't have serialization working yet, but I have enough of the
plumbing to sketch out an API. It seems simplistic, but notice it
requires access to the SkStrikeClient.
Change-Id: I29f046b62f20c635cee86f0666e8112ac3097f16
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/507837
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Herb Derby <herb@google.com>
An important part of serialization for slugs is maintaining the
translation of typefaceIDs from the renderer side to the GPU side.
Expose the translation code so that the slugs can use it.
Change-Id: I78ded1967759619a95fb13a1577cee3569927471
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/507836
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Create canonical flattening for SkDescriptor and unflattening
for SkAutoDescriptor.
Eventually Slug serialization and the remote glyphs cache will use
this method for SkDescriptor serialization.
Change-Id: Ia4b6be43058aeca19fbfdcf3c5cdd8d703935775
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/505681
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Introduce GrTextReferenceFrame and use it in TransformedMaskSubRun
and TransformedMaskSubRunSlug. This will allow these to SubRuns
to be combined in the future.
In addition, move fAlloc to first field in Slug to avoid use
after free problems.
Change-Id: Ib4f791389cf9b3c2a0f2e0fd802eccdea4841d1f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502301
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Herb Derby <herb@google.com>
* Added namespace for local functions, etc.
* Change variables to use Skia nameing
* add this->
* enhanced SkGlyph with setImage()
* move MapOps to where it is used
* move SkFuzzDeserializeSkDescriptor to be globally visible
Change-Id: Id15acde9d3c6a1b116cff3262ab6f6c62d171b16
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/496237
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Herb Derby <herb@google.com>
- Use latest emscripten toolchain (3.1.0)
- Autogenerate the atoms and manually fix some of the file lists.
- Add a known_good_builds target to bazel/Makefile to help
check the things we expect to work with Bazel.
Change-Id: Ia5f51e7b9eb5c108386820ad59180c8f862f5a70
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491438
Reviewed-by: Ben Wagner <bungeman@google.com>
Move the compile-time flag SK_EXPERIMENTAL_ADD_ATLAS_PADDING,
to a runtime flag in GrContextOptions.
Bug: chromium:1275890
Change-Id: I7e051cd4834ac44958b1431976535519e8bdaa3e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/482416
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Chromium has been using the remote glyph cache for a few years now.
It's time to give it a proper home.
This is an intermediate CL. The old .h file includes the new .h file.
After I change the include paths in Chromium, I will delete the old
file.
Change-Id: Iaf00c46aa0698326c0bdec9a0eed218bcc3e334e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/482700
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Change-Id: I848eca3a9ddfabadf82c86e4b3396aaa0e55757c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/478056
Commit-Queue: Herb Derby <herb@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Auto-Submit: Herb Derby <herb@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This uses the gazelle extension from
https://skia-review.googlesource.com/c/buildbot/+/473357
Review Tips:
- Ignore any changes to .h or .cpp files. Those have been
pulled out into their own CLs.
- Start with bazel/macros.bzl.
- Read the CL with the generation code, if you haven't already.
- Look at third_party/file_map_for_bazel.json.
- See experimental/bazel_test for an idea of how a cc_binary
would be made.
- Spot check one or two of the BUILD.bazel files.
This CL generates the "atomic" rules for src/, include/ and
modules/skshaper, as a starting point.
`bazel build --config clang //include/...` works
`bazel build --config clang //src/...` starts compiling,
(which verifies that the BUILD.bazel files are all valid),
but runs into errors because not all third_party deps have
been resolved, and there are some files missing from the
toolchain still (e.g. EGL headers).
Change-Id: Ib7e0fb0efdb9f08655f06cbc56e9bb4cf416294b
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/474240
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Introduce the GrSlug that encapsulates an SkTextBlob along with
the origin, and paint to create a GrSlug. You can draw the slug
using the canvas, and it will obey the canvas's clip and mapping.
See the full working prototype at:
https://skia-review.googlesource.com/c/skia/+/471157/17
Change-Id: I5731dce3dea316ad144baead154a68c8e4c5db9a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/474040
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>