Commit Graph

10 Commits

Author SHA1 Message Date
Brian Osman
552fcb9a1b Remove flexible runtime effects entirely
All internal usage has migrated to MakeFor..., this removes the old
program kind, and updates some tests.

Bug: skia:11813
Change-Id: I56733b071270e1ae3fab5d851e23acf6c02e3361
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/402536
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-04-29 16:02:27 +00:00
Brian Osman
8f1dff6a9e Remove layout(marker) from runtime effect SkSL
This is another strange, experimental feature that clutters the
implementation and isn't used by anyone (to my knowledge).

Change-Id: I538b7eca0cd28aab32f4739b23459731ade9105e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398226
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-04-19 18:48:45 +00:00
Brian Osman
cbb60bd0b0 Add runtime color filter and shader modes to the SkSL compiler
These enforce stricter rules about the signature of main, and each one
uses a separate pre-include module. That prevents color filters from
being able to reference sk_FragCoord (or coords passed to main) at all.
It also limits the versions of sample() that are exposed.

In the new world, an effect created for a specific stage of the Skia
pipeline can only be used to create instances of that stage (SkShader or
SkColorFilter). For now, SkRuntimeEffect::Make uses kRuntimeEffect,
which continues to be more lenient and allow creation of either shaders
or color filters from a single effect. After we migrate all clients, we
can deprecate and then delete that mode.

Bug: skia:11813
Change-Id: I0afd79a72beeec84da42c86146e8fcd8d0e4c09f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395716
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-04-15 13:30:59 +00:00
Brian Osman
5c62582874 Require that runtime effect child variables are 'uniform'
Bug: skia:11374
Change-Id: I63d605eabbe514a0469d00d8a671969874f3edd4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/393081
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-04-07 13:16:28 +00:00
Brian Osman
601abfacc7 Move 'shader' usage tests to an SkSL golden file
Also adds tests of non-uniform shader declarations. These are currently
allowed, but will be detected as an error in the next CL.

Bug: skia:11374
Change-Id: I3fee0a0c97ae590f7bc6952cb367f7e94436b891
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/393080
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-04-06 19:20:16 +00:00
Brian Osman
1f56479d6e Add test using 'fragmentProcessor' in runtime effects
Allowed today, will soon be an error.

Bug: skia:11813
Change-Id: I5c13de7657fa85f13fa6d80e1d890225d8a3e868
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/392439
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-04-05 14:02:16 +00:00
Brian Osman
7b361499c9 Align SkSL const rules more closely with GLSL
This adds Analysis::IsConstantExpression, to determine if an expression
is a constant-expression. It now expands to cover 'const' local and
global variables, because we also enforce that the initializer on those
variables is - in turn - a constant expression.

This fixes 10837 - previously you could initialize a const variable with
a non-constant expression, and we'd emit GLSL that contained that same
pattern, which would fail to compile at the driver level. That should
not be possible any longer.

Bug: skia:10679
Bug: skia:10837
Change-Id: I517820ef4da57fff45768c0b04c55aebc18d3272
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/375856
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2021-02-26 17:44:11 +00:00
Brian Osman
6e2dccb979 Runtime Effects: Disallow all operators on arrays or arrays-in-structs
None of these are legal in GLSL ES 1.0. Added a new test that previously
compiled without error. Started out with just assignment and equality,
then realized that sequence and ternary should be blocked, too.

Bug: skia:11323
Change-Id: I02691f819565afabeadbb12cab6c07acf40093f7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/370880
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
2021-02-17 18:05:04 +00:00
John Stiles
e609598fe6 Reject array-typed vardecls and array ctors in strict ES2 mode.
This is enforced by ANGLE in Strict ES2 mode; we need to enforce it as
well.

Change-Id: I6e2f547ad8e0ce817742cf84659764cf6bce38b9
Bug: skia:11270
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366339
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-02-04 19:36:50 +00:00
John Stiles
bfc9be0f77 Migrate SkSL test inputs to the resources/ directory.
This will allow us to load these inputs for unit testing in `dm`.

Change-Id: Id256ba7c30d3ec94b98048e47af44cf9efe580d5
Bug: skia:11009
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/357282
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2021-01-22 18:57:29 +00:00