Commit Graph

7 Commits

Author SHA1 Message Date
Florin Malita
16e8b6efe8 [canvaskit] Return damage rect from ManagedAnimation::seek()
This is useful to avoid redrawing unnecessarily when the animation
doesn't progress.

Bug: skia:9267
Change-Id: Id4184ae8308b8abd959fbfd1768e3e22d1efe0a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229006
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-07-22 18:29:05 +00:00
Florin Malita
00d4f535c9 [skottie] Expose SG inval controller on seek()
- shift the revalidation phase from Scene::render() to Scene::animate()
 - pass an optional inval controller to Scene::animate() and Animation::seek()
 - hoist the showInval logic out of SkSG, into clients

This allows clients to track dirty regions and detect cases where no updates are needed.

Bug: skia:9267
Change-Id: I3d35bf58b6eee9bfeb6e127ba58e2b96713b772d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/229001
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
2019-07-22 16:33:15 +00:00
Florin Malita
eb24735ec5 [skottie] Pass asset IDs to ResourceProvider::loadImageAsset
Also use explicit IDs as keys for the image asset cache.

Change-Id: I359ff026063318ace524d1205b4f0b3e7a6e1d5d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227783
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Isabel Ren <isabelren@google.com>
2019-07-17 01:08:05 +00:00
Mike Klein
c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00
Florin Malita
774aeba9d0 [skottie] Add support for pre-decoding images at load time
Some animations use humongous images which thrash Skia's resource caches
at raster time.

To avoid that, we can

1) force decoding upfront, when the animation is loaded

2) clamp the image size to something reasonable (2K^2)

Add a flag to support this operation mode, and enable for Skottie/WASM.

Change-Id: Id2f127a5200b812b87e588904393d82c80452aa1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/206179
Commit-Queue: Florin Malita <fmalita@chromium.org>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
2019-04-05 16:30:22 +00:00
Kevin Lubick
ee91c07a76 [canvaskit] adding drawAtlas to canvas API
Also re-works colors in the JS part to be unsigned,
so there's less chance for oopsies when passing them
to the C++ side.

Change-Id: I3f56d22e873e1407c402606444c50b76dd34ffd4
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/204543
Reviewed-by: Mike Reed <reed@google.com>
2019-04-04 13:03:35 +00:00
Kevin Lubick
3f67f411d8 [canvaskit] Move from experimental to modules
Bug: skia:
Change-Id: I2ffd54cf81c974f3a80103e1726a06067cc90d82
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/200044
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
2019-03-11 21:09:52 +00:00