Maybe one day we'll want to expose makeWebGLContext too, thus
it takes in the attrs as a configurable parameter.
Bug: skia:
Change-Id: Idb38f932b5ea6b364d823283b262e8508bff07c4
Reviewed-on: https://skia-review.googlesource.com/c/180776
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
I can probably write most, if not all, of a Canvas API in
JS using the SkCanvas and SkPaint objects. This lets us expose
the fancier API and optionally have a more familiar API.
This is controlled at compile time, i.e. bring in the extra
JS or not.
There is still plenty of the API that needs working, but
this is meant to outlay the plans of where this is going.
Bug: skia:
Change-Id: I2e36a33c24c2bacd52811dc85508dba170ab0dd7
Reviewed-on: https://skia-review.googlesource.com/c/163490
Reviewed-by: Mike Reed <reed@google.com>
Basically no hoops to jump through - the same binary
that works in the browser works in Node.
Tested locally with Node 8.9.3.
This aligns the GPU and CPU APIs (that is, makeSurface)
and breaks out the GPU/CPU js interface parts into
their own files. We only need one of them and we know
which at compile time.
Bug: skia:
Change-Id: I6d141387403a792d2374cf904872c6dbc999abfb
Reviewed-on: https://skia-review.googlesource.com/c/162746
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Joe Gregorio <jcgregorio@google.com>