- make it private in SkFont ('cause we hate this idea)
- remove from SkPaint as soon as we update callers
Bug: skia:8600
Change-Id: I8382b34b50b549d76ae4e849287994c4a8e1be87
Reviewed-on: https://skia-review.googlesource.com/c/175427
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Reed <reed@google.com>
d300548fcc..ec06305b82
git log d300548fcc28..ec06305b8216 --date=short --no-merges --format='%ad %ae %s'
2018-12-06 syoussefi@chromium.org Vulkan: Add dynamic vertex buffers to graph
2018-12-06 jmadill@chromium.org Clear uncleared textures as a dirty object.
2018-12-06 ianelliott@google.com Fix crash in A4A opt-in/out logic.
Created with:
gclient setdep -r third_party/externals/angle2@ec06305b8216
The AutoRoll server is located here: https://autoroll.skia.org/r/angle-skia-autoroll
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TBR=jcgregorio@google.com
Change-Id: Ie40d13e9805a8f6db5dad2aff9f7985f699eef91
Reviewed-on: https://skia-review.googlesource.com/c/175405
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Follow-ups assuming this sticks:
- remove client overrides, so we can remove the (empty) base class virtuals
- mark as obsolete the .skp enums for these entrypoints, and note date
- remove glyphrunlist helpers that now may not have any callers
- remove DrawCommands related to these entrypoints
Bug: skia:
Change-Id: I44b4e6ef3bee61911e77b9b2ab73f82c0817536a
Reviewed-on: https://skia-review.googlesource.com/c/175240
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
Bug: skia:7903
Change-Id: I77346b301777479694b051486d95d720d8fd179f
Reviewed-on: https://skia-review.googlesource.com/c/175360
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
To aid in the transition away from drawText, drawPosText, etc.
... see https://skia-review.googlesource.com/c/skia/+/175240
Definitely need to have a follow-on discussion about tradeoffs for the
various positioning backends.
Bug: skia:
Change-Id: I236e151f6604d868dc18f98503c371f41593ec6e
Reviewed-on: https://skia-review.googlesource.com/c/175248
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Bug: skia:
Change-Id: I9269288bbb861cd02efa7b5dfe2c9434ec39064e
Reviewed-on: https://skia-review.googlesource.com/c/174309
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
The NVidia bug which prompted this appears to have been fixed.
Bug: skia:
Change-Id: If6934bee97ae56ed11d9794b2a5351d004023276
Reviewed-on: https://skia-review.googlesource.com/c/175257
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Recent work to dynamically switch the CPU type of the color attribute
exposed this problem - we were ignoring the attribute types, and getting
cache hits on incorrect GrProgram objects with stale layout information.
This fixes GMs in configs that may use F16 colors (eg glenarrow).
Bug: skia:
Change-Id: Ic87c47601c26e53c2173713a6cf14d209af8e246
Reviewed-on: https://skia-review.googlesource.com/c/175243
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is similar to how Chrome does it - more or less unapplying
the matrix as it changes to keep everything in the same
coordinate space.
We still need to keep the matrix around for things and do the math
ourselves for things like gradients.
This simplifies a bunch of logic, which makes me happy.
Bug: skia:
Change-Id: I66ee379a501cc6701f51c0f0b51d4e0634a4a692
Reviewed-on: https://skia-review.googlesource.com/c/174843
Reviewed-by: Florin Malita <fmalita@chromium.org>
This is a reland of 1b04794234
Original change's description:
> Bypass interval tracking and assignment of read-only texures in GrResourceAllocator.
>
> Bug: skia:8509
>
> Change-Id: Idecf3a5335945c9ff21f27cd3f7887125214d02d
> Reviewed-on: https://skia-review.googlesource.com/c/174592
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:8509
Change-Id: I26eaf9606e2b9c238e40a230a8eda15e97400515
Reviewed-on: https://skia-review.googlesource.com/c/175251
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 10273c1d5f.
Reason for revert: bad gms
Original change's description:
> Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures.
>
> We used to unnormalize them in the shader via SkSL.
>
> This allows us to support GL_TEXTURE_RECTANGLE without having textureSize()
> available in GLSL.
>
> Change-Id: Ibe63a302228811933ef000251db4cad9aaf4f2ea
> Reviewed-on: https://skia-review.googlesource.com/c/174068
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: I9bf38e1040578becba28ac8cccd81e2af2844278
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/175252
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:7903
Change-Id: I69b65fc1cfcc2cc5045bb3b75395f9a256ade278
Reviewed-on: https://skia-review.googlesource.com/c/172979
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This tests F16 surfaces, and F16 vertex colors (because the sRGB paint
colors used in GMs are often outside the narrow gamut).
Bug: skia:
Change-Id: Ic11840df0c9919a6cca78ab3786ba7a11e879a07
Reviewed-on: https://skia-review.googlesource.com/c/175245
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 19207476fc.
Reason for revert: A different CL was the issue.
Original change's description:
> Revert "Fallback mipmap creation for YUVA images."
>
> This reverts commit 5ce38d3927.
>
> Reason for revert: Asserting in GrTextureProxy.
>
> Original change's description:
> > Fallback mipmap creation for YUVA images.
> >
> > When creating a YUVA image from SkPixmaps, we may be requested to
> > create mipmaps for the resulting textures. If the platform doesn't
> > support mipmapping, we should fall back to creating without mipmaps.
> >
> > Bug: skia:
> > Change-Id: I520f88e86aa6d7c64fc0de10fc3a007e182910c0
> > Reviewed-on: https://skia-review.googlesource.com/c/174842
> > Reviewed-by: Robert Phillips <robertphillips@google.com>
> > Commit-Queue: Jim Van Verth <jvanverth@google.com>
>
> TBR=egdaniel@google.com,jvanverth@google.com,robertphillips@google.com
>
> Change-Id: I158c9d2b99d7c95fd509b999db106d9f515daff8
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/c/174844
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
TBR=egdaniel@google.com,jvanverth@google.com,robertphillips@google.com
Change-Id: If428cdf38da4a71baa0e0c7b6020ac70297cb281
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/175250
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Move some documentation from SkPaint_Reference.bmh to
SkFont_Reference.bmh. Since the legacy routines are still
in SkPaint.h (and not yet marked as deprecated) duplicate
much of it for now.
This get bookmaker running without error, but the generated
documentation is not organized.
TBR=reed@google.com,bungeman@google.com
Docs-Preview: https://skia.org/?cl=175241
Bug: skia:
Change-Id: I31e7dff425e8c0bbac0179a1f3546fbc38fc4504
Reviewed-on: https://skia-review.googlesource.com/c/175241
Commit-Queue: Cary Clark <caryclark@skia.org>
Reviewed-by: Cary Clark <caryclark@skia.org>
8f1b7a66a5..d300548fcc
git log 8f1b7a66a5e3..d300548fcc28 --date=short --no-merges --format='%ad %ae %s'
2018-12-06 enga@chromium.org Add ANGLE_multi_draw entrypoints to proc table
Created with:
gclient setdep -r third_party/externals/angle2@d300548fcc28
The AutoRoll server is located here: https://autoroll.skia.org/r/angle-skia-autoroll
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TBR=jcgregorio@google.com
Change-Id: Iec914c1dcb5f8fe1f833c2f29836b9106bd9b929
Reviewed-on: https://skia-review.googlesource.com/c/175200
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
96bd8fdf36..8f1b7a66a5
git log 96bd8fdf36e5..8f1b7a66a5e3 --date=short --no-merges --format='%ad %ae %s'
2018-12-05 syoussefi@chromium.org Vulkan: Add DispatchUtilsVK
2018-12-05 timvp@google.com Enhance ANGLE for Android Developer Options
2018-12-05 syoussefi@chromium.org Vulkan: Fix ASTC_12x12_SRGB_BLOCK support
Created with:
gclient setdep -r third_party/externals/angle2@8f1b7a66a5e3
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TBR=jcgregorio@google.com
Change-Id: I6edc0aab62e063c303dab95597c94b5e401ca5e8
Reviewed-on: https://skia-review.googlesource.com/c/175080
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
... this makes building faster.
Running TextBlobMakeBench (on mac)
Before:
curr/maxrss loops min median mean max stddev samples config bench
16/16 MB 2 279µs 279µs 283µs 300µs 3% ██▁▁▁▁▁▁▁▁ nonrendering TextBlobMakeBench
After:
curr/maxrss loops min median mean max stddev samples config bench
16/16 MB 2 185µs 186µs 198µs 218µs 8% ▁▁▁▁▁▁████ nonrendering TextBlobMakeBench
Bug: skia:
Change-Id: I9fc14b019bbaeb130f354ff9d4966a5190bff8bd
Reviewed-on: https://skia-review.googlesource.com/c/174841
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Herb Derby <herb@google.com>
This reverts commit 5ce38d3927.
Reason for revert: Asserting in GrTextureProxy.
Original change's description:
> Fallback mipmap creation for YUVA images.
>
> When creating a YUVA image from SkPixmaps, we may be requested to
> create mipmaps for the resulting textures. If the platform doesn't
> support mipmapping, we should fall back to creating without mipmaps.
>
> Bug: skia:
> Change-Id: I520f88e86aa6d7c64fc0de10fc3a007e182910c0
> Reviewed-on: https://skia-review.googlesource.com/c/174842
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
TBR=egdaniel@google.com,jvanverth@google.com,robertphillips@google.com
Change-Id: I158c9d2b99d7c95fd509b999db106d9f515daff8
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/174844
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
When creating a YUVA image from SkPixmaps, we may be requested to
create mipmaps for the resulting textures. If the platform doesn't
support mipmapping, we should fall back to creating without mipmaps.
Bug: skia:
Change-Id: I520f88e86aa6d7c64fc0de10fc3a007e182910c0
Reviewed-on: https://skia-review.googlesource.com/c/174842
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Read only textures and proxies fail writePixels, as copy dsts, and mip
regeneration.
Bug: skia:8509
Change-Id: Iaa0b473cc9a9930fde3ef0e91373d5040650de35
Reviewed-on: https://skia-review.googlesource.com/c/174316
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
We used to unnormalize them in the shader via SkSL.
This allows us to support GL_TEXTURE_RECTANGLE without having textureSize()
available in GLSL.
Change-Id: Ibe63a302228811933ef000251db4cad9aaf4f2ea
Reviewed-on: https://skia-review.googlesource.com/c/174068
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
81a880aaeb..96bd8fdf36
git log 81a880aaeb57..96bd8fdf36e5 --date=short --no-merges --format='%ad %ae %s'
2018-12-05 syoussefi@chromium.org Vulkan: Fix format properties queries
Created with:
gclient setdep -r third_party/externals/angle2@96bd8fdf36e5
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TBR=jcgregorio@google.com
Change-Id: Ifa708623cac61f60a4a133f6a7014e3c1150f66f
Reviewed-on: https://skia-review.googlesource.com/c/174651
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Change-Id: I2dd8231b4159afa15604fe533f9e4cd00d20a420
Reviewed-on: https://skia-review.googlesource.com/c/174800
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Bug: skia:8579
Zero-initialize the pixel buffer that wuffs uses inside the frame rect.
If the encoded image is incomplete, we will swizzle this memory into the
destination, so this prevents swizzling uninitialized memory.
In addition, zero-initialize the client's memory if the above buffer
will not fill it, and if the frame is independent.
Move decodeFrameConfig into onStartIncrementalDecode. This makes it
clear that we haven't begun decoding the pixels so rowsDecoded is
irrelevant. Update the documentation for onStartIncrementalDecode to
make it clear that it can be called more than once (and when to do so).
If a frame is incomplete and depends on prior frames, do not blend it.
This will overwrite pixels from the prior frames without a way to undo.
Current clients only want to show incomplete images for the first frame
anyway.
Add some debugging information to Codec_partialAnim test, including
writing out pngs when failing the test.
TBR=djsollen@google.com for documentation change in SkCodec.h
Change-Id: I85c8ca4075301306f4738ddfc2f5992a5745108b
Reviewed-on: https://skia-review.googlesource.com/c/174310
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Nigel Tao <nigeltao@google.com>
Bug: b/118850208
Change-Id: I6c0b6d8cb8831baefbe1dc9eebe7fef337a467e6
Reviewed-on: https://skia-review.googlesource.com/c/174590
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>