Runs the testing on Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Debug-ASAN.
We only care about parsing SVGs CPU-side so there's no need to retest
it on every bot.
Bug: skia:6918
Change-Id: If2c5afbc41a600ece63d9a6a60f0dab5ca7b3676
Reviewed-on: https://skia-review.googlesource.com/43461
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Bug: skia:7011 skia:6544
Change-Id: Idacb5ff8090bea6ddbdef710bc0f4dbb8bd23549
Reviewed-on: https://skia-review.googlesource.com/43560
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:
Change-Id: I10ddc36f39800e3d86145054b994a6899573a63a
Reviewed-on: https://skia-review.googlesource.com/41501
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:
NOTRY=true
Change-Id: Ib604bad8eda6ba4382b850f7c5f318fb0f114401
Reviewed-on: https://skia-review.googlesource.com/20051
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Re-land of: https://skia-review.googlesource.com/36560
All information needed by the thread is captured by the prepare
callback object, the lambda captures a pointer to that, and does the
mask render. Once it's done, it signals the semaphore (also owned by the
callback). The callback defers the semaphore wait even longer (into the
ASAP upload), so the odds of waiting for the thread are REALLY low.
Also did a bunch of cleanup along the way, and put in some trace markers
so we can monitor how well this is working.
Traces of a GM that includes GPU and SW path rendering (path-reverse):
Original:
https://screenshot.googleplex.com/f5BG3901tQg.png
Threaded, with wait in the callback (notice pre flush callback blocking):
https://screenshot.googleplex.com/htOSZFE2s04.png
Current version, with wait deferred to ASAP upload function:
https://screenshot.googleplex.com/GHjD0U3C34q.png
Bug: skia:
Change-Id: Idb92f385590749f41328a9aec65b2a93f4775079
Reviewed-on: https://skia-review.googlesource.com/40775
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 76323bc061.
Reason for revert: Breaking NUC bots in threaded gm comparison:
https://chromium-swarm.appspot.com/task?id=382e589753187f10&refresh=10
Original change's description:
> Threaded generation of software paths
>
> All information needed by the thread is captured by the prepare
> callback object, the lambda captures a pointer to that, and does the
> mask render. Once it's done, it signals the semaphore (also owned by the
> callback). The callback defers the semaphore wait even longer (into the
> ASAP upload), so the odds of waiting for the thread are REALLY low.
>
> Also did a bunch of cleanup along the way, and put in some trace markers
> so we can monitor how well this is working.
>
> Traces of a GM that includes GPU and SW path rendering (path-reverse):
>
> Original:
> https://screenshot.googleplex.com/f5BG3901tQg.png
> Threaded, with wait in the callback (notice pre flush callback blocking):
> https://screenshot.googleplex.com/htOSZFE2s04.png
> Current version, with wait deferred to ASAP upload function:
> https://screenshot.googleplex.com/GHjD0U3C34q.png
>
> Bug: skia:
> Change-Id: I3d5a230bbd68eb35e1f0574b308485c691435790
> Reviewed-on: https://skia-review.googlesource.com/36560
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,mtklein@google.com,bsalomon@google.com,robertphillips@google.com,brianosman@google.com
Change-Id: Icac0918a3771859f671b69ae07ae0fedd3ebb3db
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/38560
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
All information needed by the thread is captured by the prepare
callback object, the lambda captures a pointer to that, and does the
mask render. Once it's done, it signals the semaphore (also owned by the
callback). The callback defers the semaphore wait even longer (into the
ASAP upload), so the odds of waiting for the thread are REALLY low.
Also did a bunch of cleanup along the way, and put in some trace markers
so we can monitor how well this is working.
Traces of a GM that includes GPU and SW path rendering (path-reverse):
Original:
https://screenshot.googleplex.com/f5BG3901tQg.png
Threaded, with wait in the callback (notice pre flush callback blocking):
https://screenshot.googleplex.com/htOSZFE2s04.png
Current version, with wait deferred to ASAP upload function:
https://screenshot.googleplex.com/GHjD0U3C34q.png
Bug: skia:
Change-Id: I3d5a230bbd68eb35e1f0574b308485c691435790
Reviewed-on: https://skia-review.googlesource.com/36560
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
These are already disabled on WIC, but they are supported by SkCodec.
Bug: skia:6984
Change-Id: Ib248749f357debcc173dfaa2bcd5adc8da52df22
Reviewed-on: https://skia-review.googlesource.com/36440
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Doing this separately from https://skia-review.googlesource.com/c/36040
to avoid confusion.
No-Try: true
Change-Id: I2d9e03c6da6096f9e14145d9654b9da7a8670036
Reviewed-on: https://skia-review.googlesource.com/35823
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
This also required extending the blacklist argument to support
negative matching and wildcards.
Bug: skia:6918
Change-Id: I915e305c75fe23fc3e11c2dd3e91570967da0aaa
Reviewed-on: https://skia-review.googlesource.com/31444
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Adjust the configs specified by recipes to avoid the new error.
Change-Id: I23e31355e2faaab919d92abdb37a6f70cd2da1ff
Reviewed-on: https://skia-review.googlesource.com/32862
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
MSAN started failing after https://skia-review.googlesource.com/c/32722.
This should fix it.
No-Try: true
Change-Id: I8956c8c211507923f078fe96921fedaadefae8a8
Reviewed-on: https://skia-review.googlesource.com/32942
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
Since recipes are now versioned with the code, this is unnecessary and
could mask recipe bugs.
Change-Id: Ic5aafbd3a7e9ccd3fd529c71b282cf6b037b78df
Reviewed-on: https://skia-review.googlesource.com/32722
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
Valgrind 3.13.0 only supports up to AVX2, so I used SK_CPU_LIMIT_SSE41
to avoid failing with "Unrecognised instruction." (The existing Valgrind
tasks run on a ShuttleA machine, whose CPU only supports AVX.)
Needed to enable verbose output on all Valgrind tasks to avoid Swarming
I/O timeout. Opportunistically removed verbose output for Linux Intel
bots that are no longer failing.
Bug: skia:6881
Change-Id: I2ffa6efe901c97bd2e0bbc9b26632aafbb3cf9a6
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/31143
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
They take a long time to upload, and we don't do anything with them.
BUG=skia:6821
Change-Id: I16c5fc423953fa3e9d0dcb184ecbbe23f3918357
Reviewed-on: https://skia-review.googlesource.com/26142
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Bug: skia:
Change-Id: Ief012869b740bbfb947a77c91c4478a851f2517e
Reviewed-on: https://skia-review.googlesource.com/25062
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Bug: skia:6856
Change-Id: Iaaad2c22988cf8058304b7396c7d24eacd2f3edb
Reviewed-on: https://skia-review.googlesource.com/24745
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Bug: skia:
Change-Id: Ib8e89e5e9a75d24b69c23873168fcc23f9eb5c45
Reviewed-on: https://skia-review.googlesource.com/24063
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Bug: skia:6612
Change-Id: I2920bb7b1aa3ebb021223ed6345f13f1f9c8bc24
Reviewed-on: https://skia-review.googlesource.com/21141
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Commit-Queue: Eric Boren <borenet@google.com>
No-Try: true
Change-Id: I2c1b598f03d8536aa3ef118630a0aed63fe54f9e
Reviewed-on: https://skia-review.googlesource.com/10526
Commit-Queue: Ben Wagner <benjaminwagner@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Bug: skia:
Change-Id: Ia64f48581e8003baec2eeaa4821354350b3333f4
Reviewed-on: https://skia-review.googlesource.com/20504
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
These were relying on a 15-minute status thread to keep them from timing
out. --verbose ought to do the same.
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Android-Clang-NexusPlayer-CPU-Moorefield-x86-Debug-Android
Change-Id: I1d1467a5e777df6ec5e79d2d9ea992e69bfaeeb7
Reviewed-on: https://skia-review.googlesource.com/20821
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
This reverts commit 51f6a0f89e.
Reason for revert: try to fix chrome roll
Original change's description:
> Remove deadcode for sRGB image shading.
>
> Change-Id: I9d98da67d97b64ab55cf44b9ae447882dccda1ca
> Reviewed-on: https://skia-review.googlesource.com/20695
> Reviewed-by: Mike Klein <mtklein@chromium.org>
> Commit-Queue: Herb Derby <herb@google.com>
TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com,reed@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: I90409a08409177d9dc3b094d736af0fdaf7d6cdd
Reviewed-on: https://skia-review.googlesource.com/20824
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This reverts commit 51f6a0f89e.
Reason for revert: crazy attempt to fix chrome roll
Original change's description:
> Remove deadcode for sRGB image shading.
>
> Change-Id: I9d98da67d97b64ab55cf44b9ae447882dccda1ca
> Reviewed-on: https://skia-review.googlesource.com/20695
> Reviewed-by: Mike Klein <mtklein@chromium.org>
> Commit-Queue: Herb Derby <herb@google.com>
TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com,reed@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Change-Id: Icab02936d6c18e50b8de353aa1cd4c225e15e0bf
Reviewed-on: https://skia-review.googlesource.com/20800
Reviewed-by: Mike Reed <reed@google.com>
Change-Id: I9d98da67d97b64ab55cf44b9ae447882dccda1ca
Reviewed-on: https://skia-review.googlesource.com/20695
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Herb Derby <herb@google.com>
Yet another attempt to get the iOS bots stable.
As GPU testers, the iOS bots are already mostly single threaded,
but farm a good chunk of work like image encoding out to threads.
This will take them all the way to really single threaded.
BUG=skia:6748
Change-Id: I222e3ca402eee9d191c8a413b29a65d19c13e88a
Reviewed-on: https://skia-review.googlesource.com/20687
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Bug: skia:6784
Change-Id: I7dc870e4cac4d513103f6d61f220f87cf9cc77ef
Reviewed-on: https://skia-review.googlesource.com/20508
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:6704
Change-Id: Id3cefa643316e5676d2038a75240e16d929d6d63
Reviewed-on: https://skia-review.googlesource.com/20146
Commit-Queue: Eric Boren <borenet@google.com>
Reviewed-by: Ravi Mistry <rmistry@google.com>
Bug: skia:
Change-Id: Ifd184c71bbc33f6c1415fad464da9542071de13f
Reviewed-on: https://skia-review.googlesource.com/20056
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
After lots of tinkering, this is the smallest test case I've
found to reproduce the bug. Frequently, bitmap b4 will be
cleared to blue, but not contain the oval drawn right before.
Bitmap b5 will contain the oval, so the diff of the two
bitmaps will detect the error.
There may be something else that can be removed, but I
haven't found it.
Interesting note:
In the original version, all surfaces were cleared to
black. When I started trying to change the clear colors to
figure out if we were getting an old surface, the bug went
away. In particular, the first clear color is irrelevant,
but the last three clears must all be the same color. If
any are different, the bug doesn't occur.
Bug: skia:6653
Change-Id: Iacafcc140b60594fab208e82987b0f37416975f3
Reviewed-on: https://skia-review.googlesource.com/19817
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:5777
Change-Id: I3cee2ffaf1b2858e660ca5d550d25f4a312395e6
Reviewed-on: https://skia-review.googlesource.com/18589
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Local testing says this has been fixed by some series of SKSL changes over
the past month or so
Bug: skia:6037
Change-Id: Iffc8b63e495016ac9565459ddaf44db4049a33c0
Reviewed-on: https://skia-review.googlesource.com/14530
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Ben Wagner <benjaminwagner@google.com>
Bug: skia:6668
Change-Id: I324602b1381f701ec780c02b26775c5e9e09cb84
Reviewed-on: https://skia-review.googlesource.com/17834
Commit-Queue: Eric Boren <borenet@google.com>
Reviewed-by: Ravi Mistry <rmistry@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>