Commit Graph

4155 Commits

Author SHA1 Message Date
Chris Dalton
5e8cdfdd8b Add 'numRasterSamples' and 'isMixedSampled' to GrProgramInfo
Replaces numSamples with numRasterSamples, and adds isMixedSampled.
The sample count that vulkan and metal actually want to know is how
many samples the rasterizer will compute, which may not match the
number of samples in the render target when we have mixed samples.
They will also need to know whether a program is mixed sampled in
order to set up coverage modulation.

Change-Id: I133c11f74b7dc6a7580818ef73d6deec1d201b64
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253550
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-11-12 17:14:19 +00:00
Brian Salomon
c75bc031ef Clamp RGB outputs of GrYUVtoRGBEffect.
The matrices we're using can produce very slightly out of range color
channels. This gives surprising results when in shader blending is used
for color burn and color dodge. After this change we clamp the RGB
values to 0..1 before applying premul.

Adds a GM modeled on a blink layout test that shows the problem using
SkImageMakeFromYUVAPixmaps.


Bug: skia:9619


Change-Id: I446d39763a7f5a2f7c5f61d94d163927d851baa3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253879
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-11-11 20:04:15 +00:00
Mike Klein
b9f208817c convert SkVMBlitter over to floats
As we've learned there's not much advantage to working directly in i32
ops over f32... it's the same size, kind of a wash speed-wise, and f32
supports all operations we want where i32 supports only a subset.  If we
really want to go fast, we need to focus on i16 operations, which are
both significantly faster and operate on twice as much data at a time.

(This is the same split as SkRasterPipeline, highp f32 and lowp i16.)

For now port everything to f32, with i16 to follow, perhaps much later.

There's a little here we could spin off to land first (uniformF, better
unpremul) but I think it might be easiest to land all at once.

Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Debug-All-SK_USE_SKVM_BLITTER
Change-Id: I6fa0fd2031a0de18456abf529cc5b0d8137ecbe0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/253704
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2019-11-08 19:29:06 +00:00
Robert Phillips
cea290f9d5 Add GrPrimitiveType to GrProgramInfo
This further consolidates the information required to compute the program key (esp. for Vulkan). This CL mainly comprises the plumbing portion - a follow up CL will actually use it.

Bug: skia:9455
Change-Id: Iaac716c289916981a1757a333bfa57b3051fd35b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252161
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-11-07 13:30:42 +00:00
Mike Klein
1cc6067757 friendly wrapper to allocate uniforms
This basically wraps up the old `uniforms` and `buf` params
into a new type that has push() and pushF() methods that return
a value you can pass directly to Builder::uniform32() and co.

I think this has uniforms about as streamlined as they can get.

Change-Id: I8f611f91b4a2d7cdb8f05ce0333669d2e3930be8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252937
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2019-11-05 21:02:34 +00:00
Mike Klein
5625412f02 unify program() and uniforms()
It's clearer and more efficient to emit uniforms
as we use them.  The pattern to look for is something like

    skvm::I32 val = p->uniform32(uniforms, buf->bytes());
    buf->push_back(fVal);

where fVal holds the actual uniform value, and val is its program
counterpart.

Switching to SkTDArray lets us use friendlier methods like bytes() and
append(N) in the effect code.

It's a lot easier to follow this way once you get used to it and much
less error-prone.  No need to split the can-we-do-it logic up from the
uniform emission, and so no chance to write logic twice that
acccidentally disagrees.

Effects now always emit uniforms when you call program(), which means we
occasionally do that twice, once when building the Key to look up cached
programs, and once again when building the program if the cache misses.
That's not that big of a deal... it reuses the same memory exactly, and
I've added some notes around the code and assertions that everything
matches up exactly.  It only happens on cache miss, so it's dwarfed by
the cost of building and JITing the program anwyay.

Change-Id: I55a9252b11b2c0cd5f7ab8ace6df5fef29342c10
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252837
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2019-11-05 18:41:30 +00:00
Mike Klein
746acf1ebc add color filter support
- move some helpers to central spot
  - add a color filter interface, the same as shader without (x,y)
  - implement matrix color filter (pretty naively)
    and color filter shader (pretty reasonably)
  - extend GM to demonstrate

The new blitters with color filters are failing to JIT because they're
running out of registers.  (They still work fine on the interpreter of
course.)  I'm going to take a look to see whether there's something I
can do either in the effect program() code or in the optimizer to
rearrange to get it to fit and JIT.

Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Debug-All-SK_USE_SKVM_BLITTER
Change-Id: Ibdc1a5e7b9e7a14778efba583b7821bcd4f3062a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252788
Reviewed-by: Mike Klein <mtklein@google.com>
2019-11-05 18:15:43 +00:00
Mike Klein
cfa4f60270 simpler uniforms() api
By making uniforms() just append to the uniform vector, there's no more
need for two passes, no need for the blitter to ever even know how many
uniforms the effects use, and the effects now never need to deal with a
nullptr uniform buffer.  Much simpler all around.

While we're refactoring, convert the uniform buffer de jure to
std::vector<uint32_t>, which is what we'd been treating the old
std::vector<uint8_t> as by convention, and switch the program() offset
parameter type to size_t as a reminder that it's measured in bytes.

Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Debug-All-SK_USE_SKVM_BLITTER
Change-Id: I81d2c92aae37a650104f384f815df78c8a186270
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252776
Reviewed-by: Mike Klein <mtklein@google.com>
2019-11-05 13:26:22 +00:00
Mike Klein
fb9146ffc7 merge key() and CanBuild() into CacheKey()
We can unify these similar functions to reduce the amount of work we do
and guarantee SkShaderBase::program() is never called with a null
skvm::Builder*.  We now only call program() to do real work: one call to
get a shader key, and if no program is found in the cache, one more call
to build the blitter program.  No null checks are needed any longer.

Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Debug-All-SK_USE_SKVM_BLITTER
Change-Id: I6e73d9d264690f04ddcc92e6f7b3c42654f8a41c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252759
Reviewed-by: Mike Klein <mtklein@google.com>
2019-11-05 12:35:01 +00:00
Mike Klein
e8356ad35d indent loop so it stands out
Change-Id: Iea0f804b1b2fed9e663e45c33fb54a91b10fd07b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252652
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2019-11-05 11:33:54 +00:00
Mike Klein
f3d4109a79 add (x,y) params to shader program()
This should work, though I need to do a little more work to get programs
that use x to JIT.  It shouldn't be bad, probably done tomorrow.

I've added a demo y-gradient to the SkVMBlitter GM.

We may not need an explicit CTM parameter, just effects that chain into
each other changing (x,y) as they go?  I guess that depends on whether
we want to specialize blitters on the matrix type any more than how we
get the shader coordinates.

Cq-Include-Trybots: skia.primary:Test-Debian9-Clang-GCE-CPU-AVX2-x86_64-Debug-All-SK_USE_SKVM_BLITTER
Change-Id: Iae28d169f611605ca6fbb8bcbcca6b67b103171c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252620
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2019-11-05 01:59:13 +00:00
Brian Osman
e36d030016 SkColorMatrix cleanup
Remove the RGB/YUV helpers (use SkYUVMath instead), along with the
unused get20/set20.

Change-Id: Id83467a1b7f33657869e0a933af75387a4e36a88
Bug: skia:9543
Change-Id: Id83467a1b7f33657869e0a933af75387a4e36a88
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252188
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2019-11-04 15:20:15 +00:00
Mike Klein
9d0c67ab1b paint color -> shader
This means we can share programs with color shaders
whether they come through as a paint color or shader.

The GM now only ever JITs one program.

Change-Id: If61f9e7b79aa6b8fd1de7c16ff52f78bfd7dc4ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252079
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2019-11-01 17:57:15 +00:00
Mike Klein
23e856f369 add GM for exercising interesting paths in SkVMBlitter
It's not drawing anything earthshattering, but it does act as an easy
way to exercise some interesting code paths in SkVMBlitter, here first
program caching based on shader program and not shader identity.

With today's shader caching patches, this makes 2 calls to
skvm::Builder::done(), JITing the program, while if you patched this in
at head you'd see 3.  I'd like it to get down to 1 by converting paint
colors to color shaders.

Change-Id: I042f4d44a792b46e5543794c853e4ef0d95b11ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252029
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2019-11-01 15:39:34 +00:00
Brian Osman
2b73e66ca5 Add BT2020 (non-constant-luminance) YUV color space
Change-Id: I8ef13b78a5f2f49ff9c59db285b3e0e7ee708c9b
Bug: chromium:960620
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/252160
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-11-01 14:34:13 +00:00
Brian Osman
ac8a16ca52 Update YUV GMs to use SkYUVMath matrices
There is now just one location that defines these transformations.

Change-Id: I06b2c81610cb5aec73daa39d130f9da610b668ef
Bug: skia:9543
Change-Id: I06b2c81610cb5aec73daa39d130f9da610b668ef
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251958
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2019-10-31 14:54:03 +00:00
Chris Dalton
8a64a44244 Rename sampleVariablesSupport() to sampleMaskSupport()
We have only implemented support for the sample mask. This CL renames
the cap to reflect that.

It also replaces sampleVariablesStencilSupport() with the more aptly
named canOnlyUseSampleMaskWithStencil(), to make it more clear that
this is a driver workaround.

Change-Id: Ibf54092c63181232fb3b94cad7ddb16e3a15e3d1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251580
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2019-10-30 16:20:47 +00:00
Mike Klein
278615afb4 add a paint-color string to gm/emboss
I'm not hitting SkVMBlitter with a 3D mask
without also implementing support for SkColorShader.

Adding this green "World" tests that path with
a paint color, and should let me test and land 3D
mask support before adding shader support.

Change-Id: I9020a14a8a77dd2946c094308e5ad04beea20068
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/251439
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2019-10-29 21:12:22 +00:00
Robert Phillips
d9ddd07554 Revert "Rename sampleVariablesSupport() to sampleMaskSupport()"
This reverts commit 766b4c9c21.

Reason for revert: GMs and bots

Original change's description:
> Rename sampleVariablesSupport() to sampleMaskSupport()
> 
> We have only implemented support for the sample mask. Renaming the cap
> to reflect that.
> 
> Change-Id: I10b5923c7464093187336016963a8ac51ebd54f5
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249932
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>

TBR=egdaniel@google.com,csmartdalton@google.com,ethannicholas@google.com

Change-Id: I712169e86ee479bffd71d6665710f731d6c0e042
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/250179
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-10-23 12:27:08 +00:00
Chris Dalton
766b4c9c21 Rename sampleVariablesSupport() to sampleMaskSupport()
We have only implemented support for the sample mask. Renaming the cap
to reflect that.

Change-Id: I10b5923c7464093187336016963a8ac51ebd54f5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249932
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
2019-10-22 21:08:55 +00:00
Brian Salomon
9f2b86c54d More SkISizification in GPU code.
Uses SkISize instead of separate width/height variables in many places.

No functional change.

Change-Id: If87b2c57e43d810f0820c4e3c9ef8e6b8ebd10ba
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249886
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-10-22 15:04:07 +00:00
Brian Salomon
4eda7108a2 Simplify sk_gpu_test::MakeTextureProxyFromData.
Make it take GrImageInfo.

Change-Id: I9ec16e9b935fbe3e829b4669f715c17873a1793a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249813
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-10-21 20:04:37 +00:00
Robert Phillips
6c2aa7af0b Revert "Reduce inputs to GrProgramDesc::Build method(s)"
This reverts commit 63a3873957.

Reason for revert: fail

Original change's description:
> Reduce inputs to GrProgramDesc::Build method(s)
> 
> This moves the computation of the GrStencilSettings into GrProgramDesc::Build for the Vulkan backend
> 
> This makes it clear that the stencilSettings are determined by the GrProgramInfo.
> 
> Note that this does change some behavior in that the number of stencil bits is now determined (and set up for) the number requested not the number actually available on the attached stencil buffer at flush time.
> 
> Bug: skia:9455
> Change-Id: Ia5fa4e30e34952c1a492b8d571094abf2291b2a4
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248696
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>

TBR=egdaniel@google.com,robertphillips@google.com

Change-Id: Ib0b337c19acea8000b5592f3dfeda181fd6ef157
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9455
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/249222
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-10-17 19:06:52 +00:00
Robert Phillips
63a3873957 Reduce inputs to GrProgramDesc::Build method(s)
This moves the computation of the GrStencilSettings into GrProgramDesc::Build for the Vulkan backend

This makes it clear that the stencilSettings are determined by the GrProgramInfo.

Note that this does change some behavior in that the number of stencil bits is now determined (and set up for) the number requested not the number actually available on the attached stencil buffer at flush time.

Bug: skia:9455
Change-Id: Ia5fa4e30e34952c1a492b8d571094abf2291b2a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248696
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-10-17 18:32:40 +00:00
Greg Daniel
c594e62698 Plumb GrColorType through all ops/processors that sample textures.
This change also allows for the remove of GrPixelConfigIsOpaque function.

Bug: skia:6718
Change-Id: I7e7b70f02d911eda67640d648fb6348091e0f55d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/248698
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2019-10-15 18:34:37 +00:00
Robert Phillips
2d8a95ee71 Add "meshCount" to GrProgramInfo
This improves the encapsulation of the GrProgramInfo class.

Bug: skia:9455
Change-Id: Ic241ba4a2c2edea3e774522065371e5ed8cc2da3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/247438
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
2019-10-10 17:18:15 +00:00
Robert Phillips
901aff018b Add GrProgramInfo to centralize management of program information
This is the first step in moving the marshaling of program information earlier in renderTask processing (i.e., to onPrePrepare).

Change-Id: I91e3baed9a128e845bd32f9dbbacd9b21d852a3d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244118
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-10-08 20:35:51 +00:00
Robert Phillips
405413fcec Clarify that the OpArgs' outputSwizzle comes from its GrRenderTargetProxy
Since we want to collect shader information early, this attempts to make clear that numSamples, origin and outputSwizzle can all be obtained from the target renderTargetProxy.


Change-Id: I42e0fd79e2163f17673ccdd344a31fbaadac5f53
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246298
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-10-04 18:03:32 +00:00
Brian Salomon
9241a6d394 Reland "Reland "SkSurface asynchronous read APIs allow client to extend pixel lifetime""
This is a reland of 6fc04f88a8

Original change's description:
> Reland "SkSurface asynchronous read APIs allow client to extend pixel lifetime"
> 
> This is a reland of ce240cc6fd
> 
> Original change's description:
> > SkSurface asynchronous read APIs allow client to extend pixel lifetime
> > 
> > Previously the pixel data passed to the client was only valid during
> > the client's callback. This meant if the client wanted to defer
> > processing of the data a copy was necessary.
> > 
> > Now we pass an object to the callback and the pixel lifetime is tied
> > to the lifetime of that object.
> > 
> > The object may be holding a GPU transfer buffer mapped. We don't assume
> > that the object will be released on the direct GrContext thread. So
> > when the object is destroyed it posts a message to a new type,
> > GrClientMappedBufferManager, hanging off the direct context. The direct
> > context will periodically check for messages and unmap and then unref
> > buffers so that they can be reused. Currently this is done in
> > GrContext::performDeferredCleanup() and GrDrawingManager::flush().
> > 
> > The old API is kept around for backwards compatibility but it is
> > reimplemented as a bridge on top of the new mechanism.
> > 
> > Also a utility function to SkImageInfo is added to directly make a new
> > info with a specified dimensions rather than passing the width and
> > height separately to makeWH().
> > 
> > Bug: chromium:973403
> > Bug: skia:8962
> > 
> > Change-Id: Id5cf04235376170142a48e90d3ecd13fd021a2a6
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245457
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
> 
> Bug: chromium:973403, skia:8962
> Change-Id: I5cecd36276c8b6dc942cf549c7095db2df88530c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245678
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

Bug: chromium:973403, skia:8962
Change-Id: Ie584c1c3ef8021c976f71b708e53871c693cc450
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/246057
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-10-03 19:14:22 +00:00
Ravi Mistry
cb55010652 Revert "Reland "SkSurface asynchronous read APIs allow client to extend pixel lifetime""
This reverts commit 6fc04f88a8.

Reason for revert: Chrome roll failure suspect because of:
* https://chromium-review.googlesource.com/c/chromium/src/+/1837131 (22 commits)
* https://chromium-review.googlesource.com/c/chromium/src/+/1837214 (24 commits)

Original change's description:
> Reland "SkSurface asynchronous read APIs allow client to extend pixel lifetime"
>
> This is a reland of ce240cc6fd
>
> Original change's description:
> > SkSurface asynchronous read APIs allow client to extend pixel lifetime
> >
> > Previously the pixel data passed to the client was only valid during
> > the client's callback. This meant if the client wanted to defer
> > processing of the data a copy was necessary.
> >
> > Now we pass an object to the callback and the pixel lifetime is tied
> > to the lifetime of that object.
> >
> > The object may be holding a GPU transfer buffer mapped. We don't assume
> > that the object will be released on the direct GrContext thread. So
> > when the object is destroyed it posts a message to a new type,
> > GrClientMappedBufferManager, hanging off the direct context. The direct
> > context will periodically check for messages and unmap and then unref
> > buffers so that they can be reused. Currently this is done in
> > GrContext::performDeferredCleanup() and GrDrawingManager::flush().
> >
> > The old API is kept around for backwards compatibility but it is
> > reimplemented as a bridge on top of the new mechanism.
> >
> > Also a utility function to SkImageInfo is added to directly make a new
> > info with a specified dimensions rather than passing the width and
> > height separately to makeWH().
> >
> > Bug: chromium:973403
> > Bug: skia:8962
> >
> > Change-Id: Id5cf04235376170142a48e90d3ecd13fd021a2a6
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245457
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
>
> Bug: chromium:973403, skia:8962
> Change-Id: I5cecd36276c8b6dc942cf549c7095db2df88530c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245678
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,brianosman@google.com

Change-Id: I9e01d1b82fb399b94292441d91da51176bb161d9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:973403, skia:8962
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245956
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
2019-10-03 09:19:24 +00:00
Brian Salomon
6fc04f88a8 Reland "SkSurface asynchronous read APIs allow client to extend pixel lifetime"
This is a reland of ce240cc6fd

Original change's description:
> SkSurface asynchronous read APIs allow client to extend pixel lifetime
> 
> Previously the pixel data passed to the client was only valid during
> the client's callback. This meant if the client wanted to defer
> processing of the data a copy was necessary.
> 
> Now we pass an object to the callback and the pixel lifetime is tied
> to the lifetime of that object.
> 
> The object may be holding a GPU transfer buffer mapped. We don't assume
> that the object will be released on the direct GrContext thread. So
> when the object is destroyed it posts a message to a new type,
> GrClientMappedBufferManager, hanging off the direct context. The direct
> context will periodically check for messages and unmap and then unref
> buffers so that they can be reused. Currently this is done in
> GrContext::performDeferredCleanup() and GrDrawingManager::flush().
> 
> The old API is kept around for backwards compatibility but it is
> reimplemented as a bridge on top of the new mechanism.
> 
> Also a utility function to SkImageInfo is added to directly make a new
> info with a specified dimensions rather than passing the width and
> height separately to makeWH().
> 
> Bug: chromium:973403
> Bug: skia:8962
> 
> Change-Id: Id5cf04235376170142a48e90d3ecd13fd021a2a6
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245457
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

Bug: chromium:973403, skia:8962
Change-Id: I5cecd36276c8b6dc942cf549c7095db2df88530c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245678
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-10-03 01:41:35 +00:00
Brian Salomon
9c219785a8 Revert "SkSurface asynchronous read APIs allow client to extend pixel lifetime"
This reverts commit ce240cc6fd.

Reason for revert: crashing in chrome unit test, abandoned context related?

Original change's description:
> SkSurface asynchronous read APIs allow client to extend pixel lifetime
> 
> Previously the pixel data passed to the client was only valid during
> the client's callback. This meant if the client wanted to defer
> processing of the data a copy was necessary.
> 
> Now we pass an object to the callback and the pixel lifetime is tied
> to the lifetime of that object.
> 
> The object may be holding a GPU transfer buffer mapped. We don't assume
> that the object will be released on the direct GrContext thread. So
> when the object is destroyed it posts a message to a new type,
> GrClientMappedBufferManager, hanging off the direct context. The direct
> context will periodically check for messages and unmap and then unref
> buffers so that they can be reused. Currently this is done in
> GrContext::performDeferredCleanup() and GrDrawingManager::flush().
> 
> The old API is kept around for backwards compatibility but it is
> reimplemented as a bridge on top of the new mechanism.
> 
> Also a utility function to SkImageInfo is added to directly make a new
> info with a specified dimensions rather than passing the width and
> height separately to makeWH().
> 
> Bug: chromium:973403
> Bug: skia:8962
> 
> Change-Id: Id5cf04235376170142a48e90d3ecd13fd021a2a6
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245457
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,brianosman@google.com

Change-Id: Ic14cf07a7629b167c9f34a651aa87a0326e74207
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:973403, skia:8962
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245721
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-10-02 22:51:15 +00:00
Brian Salomon
ce240cc6fd SkSurface asynchronous read APIs allow client to extend pixel lifetime
Previously the pixel data passed to the client was only valid during
the client's callback. This meant if the client wanted to defer
processing of the data a copy was necessary.

Now we pass an object to the callback and the pixel lifetime is tied
to the lifetime of that object.

The object may be holding a GPU transfer buffer mapped. We don't assume
that the object will be released on the direct GrContext thread. So
when the object is destroyed it posts a message to a new type,
GrClientMappedBufferManager, hanging off the direct context. The direct
context will periodically check for messages and unmap and then unref
buffers so that they can be reused. Currently this is done in
GrContext::performDeferredCleanup() and GrDrawingManager::flush().

The old API is kept around for backwards compatibility but it is
reimplemented as a bridge on top of the new mechanism.

Also a utility function to SkImageInfo is added to directly make a new
info with a specified dimensions rather than passing the width and
height separately to makeWH().

Bug: chromium:973403
Bug: skia:8962

Change-Id: Id5cf04235376170142a48e90d3ecd13fd021a2a6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245457
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-10-02 19:20:08 +00:00
Greg Daniel
5faf474fab More bounds fixes for StrokeRect and DefaultPath when using MSAA for non-aa.
Change-Id: Ia9c2a47675eac8f3ac1220c0e1089766aa141fc1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245364
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2019-10-01 19:49:15 +00:00
Brian Salomon
4bc0c1fc4b Rename GrColorSpaceInfo -> GrColorInfo
Add version SkImageInfo::Make() that takes SkISize instead of separate
width and height.

Change-Id: I42aa79d23b19e22f5405631728c245b04bce0559
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245172
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-09-30 21:53:24 +00:00
Robert Phillips
66944404ce Make SkPixmap-variant of createBackendTexture public
Change-Id: I51d916d2410428113e29d2fc374e5f1f7f4010b9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244676
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2019-09-30 18:06:14 +00:00
Greg Daniel
55e5be3fc3 Fix reported op bounds on a few ops.
Change-Id: I00bed7dc891d0153e1ea62e6c650ab54bf234800
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245164
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2019-09-30 17:13:58 +00:00
Brian Salomon
729fc0cb65 Revert "Construct GPU SkImages with SkColorType, don't infer from GrPixelConfig"
This reverts commit 384f6e35b1.

Reason for revert: bot breakage

Original change's description:
> Construct GPU SkImages with SkColorType, don't infer from GrPixelConfig
> 
> Bug: skia:6718
> 
> Change-Id: I8828939427481ea7780a66fc0fed8e9909baba9b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245156
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=egdaniel@google.com,bsalomon@google.com

Change-Id: Ib52b457bfc4b323ce06ee5359d9e9ab580aff6ea
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:6718
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245166
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-09-30 16:33:19 +00:00
Brian Salomon
384f6e35b1 Construct GPU SkImages with SkColorType, don't infer from GrPixelConfig
Bug: skia:6718

Change-Id: I8828939427481ea7780a66fc0fed8e9909baba9b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/245156
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2019-09-30 15:28:30 +00:00
Ethan Nicholas
31cff27607 Revert "Revert "remove 'in uniform' support from GrSkSLFP, make rules more clear""
This reverts commit 85705c1b3b.

Change-Id: If189dafce53491728296a4292c76af55b05835ac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244509
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2019-09-26 18:11:45 +00:00
Ethan Nicholas
85705c1b3b Revert "remove 'in uniform' support from GrSkSLFP, make rules more clear"
This reverts commit ac18a5ca60.

Reason for revert: breaking Chrome roll

Original change's description:
> remove 'in uniform' support from GrSkSLFP, make rules more clear
> 
> Bug: skia:
> Change-Id: Iaa4d33c1bfb295d87343411ba6aacc8fae68ef9c
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244300
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>

TBR=brianosman@google.com,ethannicholas@google.com

Change-Id: I6e53f5197c751d961abfa21861b940d4168de213
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244508
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2019-09-26 16:04:26 +00:00
Herb Derby
4e8f63a92a Blur both in x and y
Change-Id: Iea4ad298fe472182411a0246b8bae2972523c575
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244263
Auto-Submit: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
2019-09-26 15:17:51 +00:00
Ethan Nicholas
ac18a5ca60 remove 'in uniform' support from GrSkSLFP, make rules more clear
Bug: skia:
Change-Id: Iaa4d33c1bfb295d87343411ba6aacc8fae68ef9c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/244300
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2019-09-26 14:05:10 +00:00
Herb Derby
f07a363413 Limit sigma for software blurs
The value (window + 1)^3 * 255 < 2^32.
window = floor(sigma * 3 * sqrt(2 * kPi) / 4)
So, max sigma = 135.

Bug: skia:9454
Change-Id: I1df5137013da3e80d1e8af9ed6ac2b688ef95e7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243430
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-09-24 14:00:36 +00:00
Chris Dalton
c096654fa7 ccpr: Don't assign inverse fill types to fan tessellations
Bug: skia:9453
Change-Id: Iabbd1089975efff4e89687e990128c075bf0ab9d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/243432
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-09-24 02:44:17 +00:00
Brian Osman
2e29ab5b03 added support for user-defined functions to GrSKSLFP
Bug: skia:
Change-Id: I1483cdf7229b7234be41d21407e2b4abf99fff76
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/239925
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
2019-09-20 17:13:57 +00:00
Robert Phillips
ea1b30b57b New proposed syntax for SkColorTypes
Everything except for SkImageInfo.h is mechanical

Change-Id: I2d775c79467fb15f6022e80d21b4a9151272fe2a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242896
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-09-19 20:42:55 +00:00
Robert Phillips
f47717ad8c Alter wacky_yuv_formats GM to skip rows if the required backing GPU format(s) aren't supported
Change-Id: I066345d57f11e0937fc760ebdba6ad308a5f948b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242821
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
2019-09-19 18:06:38 +00:00
Robert Phillips
17a3a0bda9 Last tranche of new SkColorTypes
This CL adds:
    kAlpha_F16_SkColorType
    kRG_F16_SkColorType
    kRGBA_16161616_SkColorType,

which should be it for a while.

Bug: skia:9121
Change-Id: I81b9d46a202a76e9b7d7ca86495d72dbdae32576
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/241357
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2019-09-18 18:23:29 +00:00
Brian Salomon
db47b16d46 blurrect_compare GM: draw "masks" in white for RGBA fallback.
Change-Id: I569fd550dbdd3fcff5e879f68a919da92421513a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/242477
Auto-Submit: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-09-18 17:01:05 +00:00