The FilterQuality slide segfaults if resources cannot be loaded.
This is particularly noticeable with an Android build, as by
default resources are not available.
Review URL: https://codereview.chromium.org/1422763004
Add this flag to SampleApp, and it will run with the specified restricted sequence
--sequence /skia/trunk/resources/nov-talk-sequence.txt
BUG=skia:
TBR=
Review URL: https://codereview.chromium.org/1410243009
Reason for revert:
failing on msaa
Original issue's description:
> Revert[2] of "stop using drawSprite (at least w/ no filters) as it is going away"
>
> Fixed assert in test that was calling GrRecordReplaceDraw(). That function now uses
> drawBitmap, so updated the test to check for that (instead of drawSprite).
>
> This reverts commit 21b7663470.
>
> BUG=skia:
> TBR=
>
> Committed: https://skia.googlesource.com/skia/+/7b81994d95f10cda80ddb85af68a2651ff31782f
TBR=
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review URL: https://codereview.chromium.org/1420053009
Fixed assert in test that was calling GrRecordReplaceDraw(). That function now uses
drawBitmap, so updated the test to check for that (instead of drawSprite).
This reverts commit 21b7663470.
BUG=skia:
TBR=
Review URL: https://codereview.chromium.org/1410343011
This change updates a small subset of benchmarks to flush the GrContext
between draw loops (specifically SKP benchmarks, SampleApp, and the
warmup in visualbench). This helps improve timing accuracy by not
allowing the gpu to batch across draw boundaries in the affected
benchmarks.
BUG=skia:
Review URL: https://codereview.chromium.org/1427533002
Changes:
- Rebuild argc and argv so we can process command line arguments
- Remove unnecessary SimpleiOSApp files
- Add support for reading files from the app bundle
- Add gpu flag so we can start up directly into OpenGL
Review URL: https://codereview.chromium.org/1382943004
Unfortunately, immintrin.h (which is also included by SkTypes)
includes xmmintrin.h which includes mm_malloc.h which includes
stdlib.h for malloc even though, from the implementation, it is
difficult to see why.
Fortunately, arm_neon.h does not seem to be involved in such
shenanigans, so building for Android will keep things sane.
TBR=reed@google.com
Doesn't change Skia API, just moves an include.
Review URL: https://codereview.chromium.org/1313203003
This also:
makes the SkLightingShader handle normal maps where the rects aren't aligned between the diffuse and normal maps.
adds a light aggregating class (Lights) to SkLightingShader (along with a Builder nested class).
Split out of https://codereview.chromium.org/1261433009/ (Add SkCanvas::drawLitAtlas call)
Review URL: https://codereview.chromium.org/1291783003
Additionally this CL:
forces the light colors to be opaque
forces the light direction to be normalized
adds a raster implementation
adds a gm
Review URL: https://codereview.chromium.org/1245883003
Visual Studio 2015 has additional warnings around noexcept and
disabling exceptions, which can be worked around with the
(undocumented) _HAS_EXCEPTIONS macro.
Visual Studio 2013 and 2015 have roundf in math.h, so use it to
avoid extra work and casts.
We avoid using cmath, as it undefs isfinite on gcc, but Visual Studio
2015 no longer provides overloads of copysign from math.h (which is
actually correct). As a result, use copysignf (which is available in
math.h in 2013 and 2015) directly.
Review URL: https://codereview.chromium.org/1244173005
The gm output on different font platforms is so different
that comparing images in Gold has little value. Separate the
images by appending platform information to the gm name to
group somewhat similar images together.
Note that this does not attempt to make sure that all images
generated by Gold are nearly pixel identical; it only reduces
the number of nonsensical comparisons.
R=bungeman@google.com
Review URL: https://codereview.chromium.org/1245643002
(and a couple presubmit fixes)
This allows us to turn back on -Werror for LLVM coverage builds,
and more generally supports building with Clang 3.7.
No public API changes.
TBR=reed@google.com
BUG=skia:
Review URL: https://codereview.chromium.org/1232463006
Reason for revert:
Compilation failures:
../../../../../samplecode/SampleLighting.cpp:13:18: fatal error: SkGr.h: No such file or directory
Original issue's description:
> Add normal map sample
>
> This adds an example of an SkShader that does normal
> mapping. It has a single directional light and an
> ambient light.
>
> Committed: https://skia.googlesource.com/skia/+/8e0da72ba890de395c9946ec6639c9e1e7b16027TBR=reed@google.com,bsalomon@google.com,jvanverth@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/1230603002
This adds an example of an SkShader that does normal
mapping. It has a single directional light and an
ambient light.
Review URL: https://codereview.chromium.org/1212813009
This should be a drop-in replacement for most for-loops to make them run in parallel:
for (int i = 0; i < N; i++) { code... }
~~~>
sk_parallel_for(N, [&](int i) { code... });
This is just syntax sugar over SkTaskGroup to make this use case really easy to write.
There's no more overhead that we weren't already forced to add using an interface like batch(),
and no extra heap allocations.
I've replaced 3 uses of SkTaskGroup with sk_parallel_for:
1) My unit tests for SkOnce.
2) Cary's path fuzzer.
3) SkMultiPictureDraw.
Performance should be the same. Please compare left and right for readability. :)
BUG=skia:
No public API changes.
TBR=reed@google.com
Review URL: https://codereview.chromium.org/1184373003
Adds a new FBO type kStencil_MSFBOType that is selected whenever
NV_framebuffer_mixed_samples extension is available. In this new
FBO type a non-msaa color buffer is created with a multisampled
stencil buffer attachment.
Replaces numSamples() with separate numColorSamples and numStencilSamples
methods in RenderTarget.
In mixed samples mode non-MSAA codepaths are used to draw simple shapes,
while NVPR-rendered paths and text are rendered with a multisampled
stencil.
BUG=skia:3177
Review URL: https://codereview.chromium.org/1001503002
A stroked conic computes the outset quad's control point by
computing the intersection of the quad's endpoints. If the
the denominator used to compute the scale factor for the
control point is small, check to see if the numerator is also
small so that the division stays bounded.
Also clean up error returns and internal function calls to
simplify the code.
Additionally, remove comic max curvature (unimplemented) and call
extrema functions instead to handle cases where the conic is degenerate
or is a line.
R=reed@google.com, fmalita@chromium.org
BUG=skia:3843
Review URL: https://codereview.chromium.org/1144883003
(This is essentially a revert of https://codereview.chromium.org/503833002/.)
This was necessary back when SkPaint was flattened even for in-process use. Now that we only flatten SkPaint for cross-process use, there's no need to serialize UniqueIDs.
Note: SkDropShadowImageFilter is being constructed with a croprect and UniqueID (of 0) in Blink. I've made the uniqueID param default to 0 temporarily, until this rolls in and Blink can be changed. (Blink can't be changed first, since unlike the other filters, there's no constructor that takes a cropRect but not a uniqueID.)
BUG=skia:
Review URL: https://codereview.chromium.org/1019493002
Fix path bugs exposed by the path fuzzer.
Changes to existing gm and samplecode files defer their calls to construct
SkPath objects until the first draw instead of at test initialization.
Add an experimental call to SkPath to validate the internal SkPathRef.
Fix SkPath::addPoly to set the last moveto after adding a close verb.
Fix stroke to handle failures when computing the unit normal.
Add a unit test for the unit normal failure.
R=reed@google.com
Review URL: https://codereview.chromium.org/953383002
The approximation uses a similar error term as the fill scan converter to determine the number of quads to use.
This also updates SampleApp QuadStroker test with conics, ovals, and stroked text.
Review URL: https://codereview.chromium.org/932113002
Add RotateCircles3 back as better-named QuadStroker.
Switch pathfill test to call skia before draw instead of in
initializer to avoid triggering debugging breakpoints.
Review URL: https://codereview.chromium.org/912273003
This has the side effect of requiring SkNullGLContext to use the null GL interface.
It exposes SkNullGLContext and also removes null context support from SampleApp.
Review URL: https://codereview.chromium.org/916733002
Eventually, this will be moved to be a peer of SampleApp so it is compiled by the bots to avoid future bit rot.
Also ignore XCode auto-generated flag in CommandLineFlags, and remove the unused multiple-example part.
Review URL: https://codereview.chromium.org/890873003
This CL nudges all the GPU draws and clips slightly to match raster's round behavior for BW draws. We assume the effect will be negligible and do it for AA draws too.
BUG=423834
Review URL: https://codereview.chromium.org/877473005
SkStream is a stateful object, so it does not make sense for it to have
multiple owners. Make SkStream inherit directly from SkNoncopyable.
Update methods which previously called SkStream::ref() (e.g.
SkImageDecoder::buildTileIndex() and SkFrontBufferedStream::Create(),
which required the existing owners to call SkStream::unref()) to take
ownership of their SkStream parameters and delete when done (including
on failure).
Switch all SkAutoTUnref<SkStream>s to SkAutoTDelete<SkStream>s. In some
cases this means heap allocating streams that were previously stack
allocated.
Respect ownership rules of SkTypeface::CreateFromStream() and
SkImageDecoder::buildTileIndex().
Update the comments for exceptional methods which do not affect the
ownership of their SkStream parameters (e.g.
SkPicture::CreateFromStream() and SkTypeface::Deserialize()) to be
explicit about ownership.
Remove test_stream_life, which tested that buildTileIndex() behaved
correctly when SkStream was a ref counted object. The test does not
make sense now that it is not.
In SkPDFStream, remove the SkMemoryStream member. Instead of using it,
create a new SkMemoryStream to pass to fDataStream (which is now an
SkAutoTDelete).
Make other pdf rasterizers behave like SkPDFDocumentToBitmap.
SkPDFDocumentToBitmap delete the SkStream, so do the same in the
following pdf rasterizers:
SkPopplerRasterizePDF
SkNativeRasterizePDF
SkNoRasterizePDF
Requires a change to Android, which currently treats SkStreams as ref
counted objects.
Review URL: https://codereview.chromium.org/849103004
This fixes every case where virtual and SK_OVERRIDE were on the same line,
which should be the bulk of cases. We'll have to manually clean up the rest
over time unless I level up in regexes.
for f in (find . -type f); perl -p -i -e 's/virtual (.*)SK_OVERRIDE/\1SK_OVERRIDE/g' $f; end
BUG=skia:
Review URL: https://codereview.chromium.org/806653007
This was needed for pictures before v33, and we're now requiring v35+.
Will follow up with the same for skia/ext/pixel_ref_utils_unittest.cc
BUG=skia:
Review URL: https://codereview.chromium.org/769953002
Idea:
1. in its mutable recording state, keep a table of drawables on the side, and store an index in the record list.
2. In "immediate-mode" draw, just call the clients drawable directly (need access to our private list to turn the stored index into a proc)
3. when we "snap", we replace the list of drawables with a list of (sub) pictures, and then during playback of the snapped picture, we invoke a private drawable which just calls "drawPicture" on the index'd subpicture.
Review URL: https://codereview.chromium.org/727363003
This is basically how blink uses the filter. Currently, I can't use it for "ShadowOnly" mode with the filter at all, but instead of copying the code and risking to have the codepaths diverge, I'm simply going to add the option here.
BUG=skia:
Review URL: https://codereview.chromium.org/646213004
Add a new enum to differentiate between a complete decode and a
partial decode (with the third value being failure). Return this
value from SkImageDecoder::onDecode (in all subclasses, plus
SkImageDecoder_empty) and ::decode.
For convenience, if the enum is treated as a boolean, success and
partial success are both considered true.
Note that the static helper functions (DecodeFile etc) still return
true and false (for one thing, this allows us to continue to use
SkImageDecoder::DecodeMemory as an SkPicture::InstallPixelRefProc in
SkPicture::CreateFromStream).
Also correctly report failure in SkASTCImageDecoder::onDecode when
SkTextureCompressor::DecompressBufferFromFormat fails.
BUG=skia:3037
BUG:b/17419670
Review URL: https://codereview.chromium.org/647023006
Draw thick-stroked Beziers by computing the outset quadratic, measuring the error, and subdividing until the error is within a predetermined limit.
To try this CL out, change src/core/SkStroke.h:18 to
#define QUAD_STROKE_APPROXIMATION 1
or from the command line: CPPFLAGS="-D QUAD_STROKE_APPROXIMATION=1" ./gyp_skia
Here's what's in this CL:
bench/BezierBench.cpp : a microbench for examining where the time is going
gm/beziers.cpp : random Beziers with various thicknesses
gm/smallarc.cpp : a distillation of bug skia:2769
samplecode/SampleRotateCircles.cpp : controls added for error, limit, width
src/core/SkStroke.cpp : the new stroke implementation (disabled)
tests/StrokerTest.cpp : a stroke torture test that checks normal and extreme values
The new stroke algorithm has a tweakable parameter:
stroker.setError(1); (SkStrokeRec.cpp:112)
The stroke error is the allowable gap between the midpoint of the stroke quadratic and the center Bezier. As the projection from the quadratic approaches the endpoints, the error is decreased proportionally so that it is always inside the quadratic curve.
An overview of how this works:
- For a given T range of a Bezier, compute the perpendiculars and find the points outset and inset for some radius.
- Construct tangents for the quadratic stroke.
- If the tangent don't intersect between them (may happen with cubics), subdivide.
- If the quadratic stroke end points are close (again, may happen with cubics), draw a line between them.
- Compute the quadratic formed by the intersecting tangents.
- If the midpoint of the quadratic is close to the midpoint of the Bezier perpendicular, return the quadratic.
- If the end of the stroke at the Bezier midpoint doesn't intersect the quad's bounds, subdivide.
- Find where the Bezier midpoint ray intersects the quadratic.
- If the intersection is too close to the quad's endpoints, subdivide.
- If the error is large proportional to the intersection's distance to the quad's endpoints, subdivide.
BUG=skia:723,skia:2769
Review URL: https://codereview.chromium.org/558163005
Allow GM results to be compared across machines and platforms by
standardizing the fonts used by all tests.
This adds runtime flags to DM to use either the system font context (the
default), the fonts in the resources directory ( --resourceFonts ) or a set
of canonical paths generated from the fonts ( --portableFonts ).
This CL should leave the current DM results unchanged by default.
If the portable font data or resource font is missing when DM is run, it
falls back to using the system font context.
The create_test_font tool generates the paths and metrics read by DM
with the --portableFonts flag set, and generates the font substitution
tables read by DM with the --resourceFonts flag set.
If DM is run in SkDebug mode with the --reportUsedChars flag set, it
generates the corresponding data compiled into the create_test_font tool.
All GM tests set their typeface information by calling either
sk_tool_utils::set_portable_typeface or
sk_tool_utils::portable_typeface .
(The former takes the paint, the latter returns a SkTypeface.) These calls
can be removed in the future when the Font Manager can be superceded.
BUG=skia:2687
R=mtklein@google.com
Review URL: https://codereview.chromium.org/407183003
Share command flags between dm and unit tests.
Also, allow dm's core to be included by itself and iOSShell.
Command line flags that are the same (or nearly the same) in DM
and in skia_tests have been moved to common_flags. Authors,
please check to see that the shared common flag is correct for
the tool.
For iOS, the 'tool_main' entry point has a wrapper to allow multiple
tools to be statically linked in the iOSShell.
Since SkCommandLineFlags::Parse can only be called once, these calls
are disabled in the IOS build.
Since the iOS app directory is dynamically assigned a name, use '@' to
select it. (This is the same convention chosen by the Mobile Harness
iOS file system utilities.)
Move the heart of dm.gyp into dm.gypi so that it can be included by
itself and iOSShell.gyp.
Add tools/flags/SkCommonFlags.* to define and declare common
command line flags.
Add support for dm to iOSShell.
BUG=skia:
R=scroggo@google.com, mtklein@google.com, jvanverth@google.com, bsalomon@google.com
Author: caryclark@google.com
Review URL: https://codereview.chromium.org/389653004