Commit Graph

17 Commits

Author SHA1 Message Date
mtklein
11064dfeb4 Fix lazy coding in ViaSingletonPictures.
I was using SkRect::MakeLargest() as bounds, which is sort of nutso,
as that clearly is way out of bounds for how big a picture can feasibly
be, i.e. something closer to SkIRect::MakeLargest().

This was causing spurious quick rejects in drawPatch().  I didn't really
look much deeper to figure out why.  It's easy enough to just feed it the
proper bounds of the entire content.

This means patch_primitive draws correctly in sp-8888 mode.
I also noticed the GM was too small... it clipped off most of its content.
So I've made it larger.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1865143002

Review URL: https://codereview.chromium.org/1865143002
2016-04-06 15:01:57 -07:00
reed
cfb6bdf767 switch xfermodes over to sk_sp
waiting on https://codereview.chromium.org/1835163002/

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1832223002

Review URL: https://codereview.chromium.org/1832223002
2016-03-29 11:32:50 -07:00
halcanary
9d524f22bf Style bikeshed - remove extraneous whitespace
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1842753002

Review URL: https://codereview.chromium.org/1842753002
2016-03-29 09:03:53 -07:00
reed
1a9b964084 Reland of "more shader-->sp conversions (patchset #5 id:80001 of https://codereview.chromium.org/1789633002/ )"
This reverts commit 9283d20afc.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1793303002

Review URL: https://codereview.chromium.org/1793303002
2016-03-13 14:13:58 -07:00
reed
9283d20afc Revert of more shader-->sp conversions (patchset #5 id:80001 of https://codereview.chromium.org/1789633002/ )
Reason for revert:
seems to have changed pictureshadertile

Original issue's description:
> more shader-->sp conversions
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1789633002
>
> Committed: https://skia.googlesource.com/skia/+/ce563cdd48ec7ce4e0420dd88760df9be9dba50c

TBR=fmalita@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review URL: https://codereview.chromium.org/1790353002
2016-03-13 13:01:57 -07:00
reed
ce563cdd48 more shader-->sp conversions
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1789633002

Review URL: https://codereview.chromium.org/1789633002
2016-03-13 12:32:36 -07:00
halcanary
2a24338c77 GM: replace boilerplate with macros
I have verified locally that nothing draws differently.

Motivation:
*   SK_SIMPLE_GM makes it easier to write a GM.
*   Reducing 1100 lines of code makes maintenance easier.
*   Simple GMs are easy to convert to Fiddles.

Review URL: https://codereview.chromium.org/1333553002
2015-09-09 08:16:41 -07:00
halcanary
96fcdcc219 Style Change: NULL->nullptr
DOCS_PREVIEW= https://skia.org/?cl=1316233002

Review URL: https://codereview.chromium.org/1316233002
2015-08-27 07:41:16 -07:00
halcanary
385fe4d4b6 Style Change: SkNEW->new; SkDELETE->delete
DOCS_PREVIEW= https://skia.org/?cl=1316123003

Review URL: https://codereview.chromium.org/1316123003
2015-08-26 13:07:49 -07:00
mtklein
36352bf5e3 C++11 override should now be supported by all of {bots,Chrome,Android,Mozilla}
NOPRESUBMIT=true

BUG=skia:
DOCS_PREVIEW= https://skia.org/?cl=1037793002

Review URL: https://codereview.chromium.org/1037793002
2015-03-25 18:17:32 -07:00
mtklein
1c4029296f remove unused GM flags
Depends on https://codereview.chromium.org/873753002/

Thumbs up to CLion for refactoring this for me.

BUG=skia:

Review URL: https://codereview.chromium.org/867963004
2015-01-23 11:07:08 -08:00
mtklein
72c9faab45 Fix up all the easy virtual ... SK_OVERRIDE cases.
This fixes every case where virtual and SK_OVERRIDE were on the same line,
which should be the bulk of cases.  We'll have to manually clean up the rest
over time unless I level up in regexes.

for f in (find . -type f); perl -p -i -e 's/virtual (.*)SK_OVERRIDE/\1SK_OVERRIDE/g' $f; end

BUG=skia:

Review URL: https://codereview.chromium.org/806653007
2015-01-09 10:06:40 -08:00
dandov
cc03adb909 Proposal for the mesh gradient interface. Implemented as a grid of
patches and uses 4 private arrays to store the values of the control points and
colors. When it needs a patch at a certain position of the grid it just
builds it using the corresponding values of the array and the
grid coordinates provided. Details on implementation are documented in the corresponding classes' comments.

Also added a gm for mesh gradients.

BUG=skia:
R=egdaniel@google.com, reed@google.com

Author: dandov@google.com

Review URL: https://codereview.chromium.org/451723003
2014-08-12 17:14:57 -07:00
dandov
b3c9d1c33c SkCanvas::drawPatch param SkPoint[12]
drawPatch now receives as parameter const SkPoint cubics[12]

Adjusted derived classes and serialization.

Ajusted GM's and benches that take into account combinations of optional
parameters, the scale of the patch and 4 different types of patches.

Planning on adding the extra functionality of SkPatch in another CL.

BUG=skia:
R=egdaniel@google.com, reed@google.com

Author: dandov@google.com

Review URL: https://codereview.chromium.org/463493002
2014-08-12 08:34:29 -07:00
dandov
963137b75c Stopped skipping tests in dm of SkPatch by implementing the
corresponding drawPath calls on classes that derive from SkCanvas.

BUG=skia:
R=egdaniel@google.com, bsalomon@google.com, mtklein@google.com, robertphillips@google.com

Author: dandov@google.com

Review URL: https://codereview.chromium.org/429343004
2014-08-07 07:49:53 -07:00
dandov
ecfff21bde SkCanvas interface for drawing a patch.
Added function SkCanvas::drawPatch to the API. This function
receives the patch to draw and the paint.

Added function SkBaseDevice::drawPatch to the API. This function also receives the patch to draw and the paint.

Currently SkGpuDevice and SkBitmapDevice generate the mesh taking into
account the scale factor and call the corresponding device's drawVertices.

BUG=skia:
R=jvanverth@google.com, egdaniel@google.com, bsalomon@google.com

Author: dandov@google.com

Review URL: https://codereview.chromium.org/424663006
2014-08-04 10:02:00 -07:00
dandov
50d715476b Added classes SkPatch and SkPatchMesh which help encapsulate and generalize this new primitive. The functionality and responsability of each class is better explained in the comments of the files.
Each patch defines a method genMesh that produces the geometry to draw. To do this they receive a SkPatchMesh object which they need to initialize in order to set up how the data is going to be formatted. Later they call function like setColor or pointAt to set the values at a specific index, the SkMeshPatch object handles the indices based on the format and makes it transparent to the client.

Added a slide to sample app to show how to set up this classes and how they interact.

BUG=skia:
R=jvanverth@google.com, egdaniel@google.com, bsalomon@google.com

Author: dandov@google.com

Review URL: https://codereview.chromium.org/405163003
2014-07-25 10:44:54 -07:00