Another small step in removing SkCanvas::flush
Change-Id: I6f17edcd1996e1009dad7cc96a97be3b0c4664f4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334417
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Will be used Chrome to convert subsampled info to k444.
Bug: skia:10632
Change-Id: Ife9bdf3a28aeb6db1de063539a8b1664bdcbdb5e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334958
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
This prevents OOMing when given a pathological input, but is large
enough that almost all inputs should continue to compile as-is.
Change-Id: If5c46711b886ee08495bfd09af537e9dc7ea5649
Bug: skia:10945, oss-fuzz:27442
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334838
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This is needed to help ease the migration from SkImageFilters::Paint,
until image shaders always force you to embed sampling options.
Change-Id: Id8dc8c3196a7935073677a5fbb8d35c3bd22f9ba
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333757
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Both of these have variants with mixed scalar/vector parameters. Ensure
that all parameters are vectorized, or we fail SPIR-V validation.
Bug: skia:10913
Change-Id: I1a5be7fc02695e4c7047b5b9c3c08d12b2071e21
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334896
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This fixes a fuzzer crash in Metal.
Private types aren't meant to be used directly; we can't generate a
valid MemoryLayout for them. We will now detect them during IR
generation and report an error. (Note that unreferenced structs
currently don't have any IR representation at all, so structs have to be
used somewhere in the code to trigger the error.)
Bug: oss-fuzz:27288
Change-Id: I432f0a69fbb54cd33ff5b90a9f3d4757a9370117
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334830
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Without an early return, the inliner tries to inline a function inside
of itself, eating up gigabytes of memory before hitting its inline
threshold.
This normally wouldn't be possible because functions are meant to be
fully assembled before they're added to the list of ProgramElements, so
the inliner shouldn't find a function as a candidate to be inlined into
itself at all. However, the fuzzer found that an existing function
could be extended by re-declaring it; in this case, it is findable as
a ProgramElement and becomes inlinable.
Change-Id: I4c02a7b52e4b75151b75c94cb70dfadb8e4c9e6b
Bug: oss-fuzz:27442
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334556
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Command lines with delimiters are a simpler approach; they don't require
a scratch file to be created and parsed. (I didn't consider this
approach until after implementing worklists.)
This also fixes a minor issue with result codes when processing multiple
files at once; in particular, unit tests can ignore compile errors, but
regular fragment processor compilation should treat compile errors as
fatal and stop the build.
Change-Id: I3f153e7670d757c6b021bf60a260a2cd3f2090aa
Bug: skia:10919
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334428
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
To help stage clients away from SkFilterQuality
Change-Id: Icf9d192880caa16a82f9774cc99c97e096f8e678
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334162
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Also inline some helper functions into newer factory method
that are no longer shared.
Bug: skia:10632
Change-Id: I466c59f668d882802087acad1ec1f229505a3377
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334596
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit fc4fdc5b25.
Reason for revert: Google3 and ASAN failures
Change-Id: I890cd76109c0375391637f879550837d01e650f9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334840
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
This reverts commit 4fdf9f9ce5.
Reason for revert: Google3 and ASAN failures caused by the prior
change, which this depends on.
Original change's description:
> SkAnimatedImage: Use fSampleSize
>
> Bug: b/163595585
>
> This will allow using less memory when decoding an animated GIF by
> sampling at decode time. This is tested by the animated_image GMs.
>
> Change-Id: I748b2180827623e4ca1fc0fd4d6dd02733b3b5f2
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333226
> Commit-Queue: Leon Scroggins <scroggo@google.com>
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
TBR=djsollen@google.com,scroggo@google.com
Change-Id: I0d30ada4eba2302ce0c5f85b1174d0618ae0f589
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: b/163595585
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334839
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Rather than adding unique Modifiers to a vector and then returning
vector indices as opaque Handle objects, we can instead add them to an
unordered_set and return back the address of the object inside the set.
This removes a lot of complexity and saves an indirection.
STL unordered_sets guarantee pointer stability, so this is safe:
https://en.cppreference.com/w/cpp/container/unordered_set/insert
"If rehashing occurs due to the insertion, all iterators are
invalidated. Otherwise iterators are not affected. References are not
invalidated."
Change-Id: I580cad12b3711d490baab417affb8895f7fa18e7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334598
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: b/163595585
This will allow using less memory when decoding an animated GIF by
sampling at decode time. This is tested by the animated_image GMs.
Change-Id: I748b2180827623e4ca1fc0fd4d6dd02733b3b5f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333226
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Bug: b/160984428
Bug: b/163595585
Add support to SkAndroidCodec for decoding all frames with an
fSampleSize, so that an entire animation can be decoded to a smaller
size.
dm/:
- Test scaled + animated decodes
SkAndroidCodec:
- Make AndroidOptions inherit from SkCodec::Options. This allows
SkAndroidCodec to use fFrameIndex. (It also combines the two versions
of fSubset, which is now const for both.)
- Respect fFrameIndex, and call SkCodec::handleFrameIndex to decode
the required frame.
- Disallow decoding with kRespect + fFrameIndex > 0 if there is a
non-default orientation. As currently written (except without
disabling this combination), SkPixmapPriv::Orient would draw the new
portion of the frame on top of uninitialized pixels, instead of the
prior frame. This could be fixed by
- If SkAndroidCodec needs to decode the required frame, it could do so
without applying the orientation, then decode fFrameIndex, and then
apply the orientation.
- If the client provided the required frame, SkAndroidCodec would need
to un-apply the orientation to get the proper starting state, then
decode and apply.
I think it is simpler to force the client to handle the orientation
externally.
SkCodec:
- Allow SkAndroidCodec to call its private method handleFrameIndex. This
method handles decoding a required frame, if necessary. When called by
SkAndroidCodec, it now uses the SkAndroidCodec to check for/decode the
required frame, so that it will scale properly.
- Call rewindIfNeeded inside handleFrameIndex. handleFrameIndex calls a
virtual method which may set some state (e.g. in SkJpegCodec). Without
this change, that state would be reset by rewindIfNeeded.
- Simplify handling a kRestoreBGColor frame. Whether provided or not,
take the same path to calling zero_rect.
- Updates to zero_rect:
- Intersect after scaling, which will also check for empty.
- Round out instead of in - this ensures we don't under-erase
- Use kFill_ScaleToFit, which better matches the intent.
Change-Id: Ibe1951980a0dca8f5b7b1f20192432d395681683
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333225
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Makes the Metal backend more consistent with the other backends,
and allows new init parameters to be added without significantly
changing API.
Added updated sk_cf_obj because I needed some of its functionality.
Bug: skia:10804
Change-Id: I6f1dd1c03ddc4c4b702ea75eff14bc0f98ab5ad2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334426
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
A crop is invalid if it is empty/unsorted or does not intersect with
the image. Android (the only known client of the cropping API) will not
pass such a rectangle to the API, but this prevents other clients from
passing an invalid rectangle.
Change-Id: I09e007ecd378c358a1c604aff518035090f1e0a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333224
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Make a parallel constexpr set of functions for bit log and power
functions. These are labeled as *_portable.
Change-Id: I40cca37eb3e75c496638d8b58d622467dd692b27
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333657
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: skia:10914
Bug: b/163595585
In a WebP image, it is possible to combine animation with an EXIF
orientation. While SkAndroidCodec attempts to handle orientation itself
by decoding into temporary memory and then drawing through a matrix,
this doesn't work directly when compositing a P-frame into a prior
frame. SkAnimatedImage already uses an SkMatrix to handle cropping and
scaling, so update that matrix to include the orientation.
Make SkAnimatedImage a friend of SkAndroidCodec. This allows the former
to have the same ExifOrientationBehavior specified by the latter, and to
recreate the latter so it does not try to handle the orientation itself.
Clip SkAnimatedImage to its bounds. Android's AnimatedImageDrawable
performs its own clip, but this makes a crop rect work for other
clients.
Update getCurrentFrame to take cropping, scaling, and orientation into
account. This method is used by CanvasKit, which does not use cropping
or scaling, but will now properly orient an animation with an EXIF
orientation.
Add a GM that exercises the various combinations of ways SkAnimatedImage
can be used:
- via newPictureSnapshot (as in Android) versus getCurrentFrame
- scaling down to a dimension that can be output from the
SkAndroidCodec, versus up, which SkAnimatedImage scales
- with a crop rect
- with a post processor
Change-Id: If1854e9aea23fc4afddf75d39132b38e3fbc6071
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333223
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
MASK_FORMAT_UNKNOWN was shared state between glyphs, and
SkScalerContext making hard to reason about.
Change-Id: Ifb70bcc288bc46905de5f2c32891c940a0b2a11f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334157
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This is a reland of 26ad8ccdec
... now with MSAN support.
Original change's description:
> add ERMS (enhanced rep mov/sto) SkOpts slice
>
> Intel's got two CPUID bits indicating the speed of rep mov/sto
> (memcpy/memset),
>
> - ERMS, Enhanced Rep Mov/Sto, older, large copies are fast?
> - FSRM, Fast Short Rep Mov, newer, small copies are fast?
>
> ERMS has been around a long time on Intel, but is relatively recent on
> Ryzen, and FSRM is new across the board. The startup cost for
> ERMS-but-not-FSRM copies really is noticeable, so we cut over to the
> previous SSE/AVX routines when N is small.
>
> I've left the memset benchmarks as I found them most useful when
> tuning the small/large cutoff in this CL.
>
> Change-Id: I3ac4e3f34796aba0ea86aabbe9dda7526919456a
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332580
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
Cq-Include-Trybots: luci.skia.skia.primary:Test-Debian10-Clang-GCE-CPU-AVX2-x86_64-Release-All-MSAN
Change-Id: Ia293bba90022c48c884599331ef35aa67644729b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334343
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Bug: skia:10913
Change-Id: Id9f2b14ca7443b3375036d588849bc9a20d76e40
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334156
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This completes all of the "Angle and Trigonometry Functions"
Made the graphs larger in the GM, and laid them out to make better use
of space. Also changed how the shaders are assembled to support
two-argument functions (at least partially).
Bug: skia:10913
Change-Id: I3ae6288f76fb9b3200c843595b065a6afbf92230
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334416
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This reverts commit 26ad8ccdec.
Reason for revert: gonna need to teach MSAN about this to reland.
Original change's description:
> add ERMS (enhanced rep mov/sto) SkOpts slice
>
> Intel's got two CPUID bits indicating the speed of rep mov/sto
> (memcpy/memset),
>
> - ERMS, Enhanced Rep Mov/Sto, older, large copies are fast?
> - FSRM, Fast Short Rep Mov, newer, small copies are fast?
>
> ERMS has been around a long time on Intel, but is relatively recent on
> Ryzen, and FSRM is new across the board. The startup cost for
> ERMS-but-not-FSRM copies really is noticeable, so we cut over to the
> previous SSE/AVX routines when N is small.
>
> I've left the memset benchmarks as I found them most useful when
> tuning the small/large cutoff in this CL.
>
> Change-Id: I3ac4e3f34796aba0ea86aabbe9dda7526919456a
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332580
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,herb@google.com
Change-Id: I3264af132272dbbaac8fc8b62e139a6a112bbadb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334342
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This thing is a leaky abstraction ("rawRemove" fn) and it doesn't
actually do much encapsulation. Almost all the code is just views into
the underlying array and wrappers that could be replaced by
std::algorithm routines (and in this CL, are). It's more trouble than
it's worth – maybe in the past that wasn't so.
Change-Id: I81f3aa6874525f8f2ed1315f50e084030e34865e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332718
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
... replacing them w/ calls to GrDirectContextPriv::flushSurface.
Since recording contexts can also possess surface- and renderTarget-
Contexts it is misleading for them to have a flush method.
Change-Id: I10f4fad12d4d5efdd999ba212fda9ce5cdd83130
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334068
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
skslc can now take a `.worklist` file as an input, containing multiple
"command lines" to run in sequence. compile_sksl_tests.py now assembles
a worklist file and runs skslc one time, rather than running skslc
once per each target. This improves compile times on Windows
significantly (where spawning skslc hundreds of times is much more
expensive than on Linux/Mac).
One subtle behavioral difference with .worklist files: if an error is
encountered, it is written to the output file instead of to stdout.
Previously, compile_sksl_tests was in charge of for capturing stdout
and overwriting the compiler output with the error message, but this
doesn't work when many files are being compiled (which errors are
associated with which files?)
This refactor exposed a minor latent bug--when encountering an error,
skslc would previously exit() immediately without closing its
FileOutputStream. This led to an assertion when exit() was replaced with
normal returns. Since FileOutputStream is only used by skslc, and in
every case the desired behavior is just to close the stream cleanly,
FileOutputStream now closes the file in its destructor instead of
asserting that we haven't done so.
Change-Id: Ia55baff0c11fe466923bde2e0c944df9f2ccd092
Bug: skia:10919
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334099
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Intel's got two CPUID bits indicating the speed of rep mov/sto
(memcpy/memset),
- ERMS, Enhanced Rep Mov/Sto, older, large copies are fast?
- FSRM, Fast Short Rep Mov, newer, small copies are fast?
ERMS has been around a long time on Intel, but is relatively recent on
Ryzen, and FSRM is new across the board. The startup cost for
ERMS-but-not-FSRM copies really is noticeable, so we cut over to the
previous SSE/AVX routines when N is small.
I've left the memset benchmarks as I found them most useful when
tuning the small/large cutoff in this CL.
Change-Id: I3ac4e3f34796aba0ea86aabbe9dda7526919456a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332580
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Bug: skia:10914
SkAnimCodecPlayer:
- Properly handle orientation, whether the image is still or not
- Mark const methods as const
- Fix seek() so that if you seek to the duration of frame 0, it will
show frame 1
- Fix the SkImageInfo so if the first frame is opaque, but following
frames are not, those frames can still be decoded
resources:
- Rename "webp-animated.webp" to "stoplight.webp", which better
describes the animation
- Update test files accordingly
- Add "stoplight_h.webp", which is the same animation with an EXIF
that converts it to a horizontal stoplight
AnimCodecPlayer test:
- Test the new image files
- Verify SkAnimCodecPlayer::dimensions behaves as expected
- Remove extra debugging line
- Provide better error messages
AnimCodecPlayerExifGM:
- Add a new GM that shows all frames of the new animation with an EXIF
orientation
- Add a new GM that shows all frames of an animation with an opaque
first frame followed by frames with alpha
Change-Id: I43cf91c16d52aa1901eef8e13e1e644eea6058b3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332753
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Sometimes it's helpful to think about subsampling separately from
how the channels are spread across planes.
Bug: skia:10632
Change-Id: Ib03f71195f9706ef6def418b1f2125c29e0cf738
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334102
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This version was used before we added the version with an SkImageInfo
parameter to handle the SkColorSpace. That version supports all use
cases supported by this old one.
Change-Id: I966cfc83ac34d4951283eaf9e81febb032f461cf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333221
Commit-Queue: Leon Scroggins <scroggo@google.com>
Auto-Submit: Leon Scroggins <scroggo@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
This doesn't include the two-argument version of atan, but covers all
other intrinsics from section 8.1 of the GLES Shading Language 1.00
spec.
Several needed additional plumbing for the CPU backend, but all now
appear correct across CPU and GPU.
Bug: skia:10913
Change-Id: I9933ad549b9914d94c9973c702a06bb177be31b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334103
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
These often became direct references to a varying, which can't be
mutated in GLSL. Fix this by copying them to a local variable in the
FP, and pointing all references at that.
Bug: skia:10918
Change-Id: I705e3c966b1d44fc4dfc3d4b40eb8e46110febdd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334043
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This was dead code: there's no way to refer to this builtin
from runtime effects.
Change-Id: Ie339a2de064ab65a2b4e312a098cd7d3e42b1499
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334042
Auto-Submit: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Also adjust the OpsTask terminology to the broader RenderTask term.
Change-Id: I8549e74a3e2f6b2caf765103f31243b776823c16
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332724
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Change-Id: I24db08698330df4c725accd7f15ea2f6b39c9818
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333877
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit 7712db9c24.
Reason for revert: blink unittests and maybe vulkan+skiarenderer masks appear broken. The blink unittests had actually failed with original CL, but was missed because of focus on Android. Not sure what's going on yet.
Original change's description:
> Reland "Draw image filters directly under non-axis-aligned transforms"
>
> This reverts commit 6cafdc069b.
>
> Reason for revert: Fixes unit test failure in Android
>
> In the original version, this internalSaveLayer() returned early if the
> strategy was kNoLayer. This diverged from the old code that updated the
> canvas' clip bounds and then returned before making the layer. A comment
> had suggested this was maybe okay to switch to this early out, but it
> turns out that's not the case.
>
> In Android's unit tests, it queries the clip bounds on a recording canvas
> which always uses a no-layer strategy. However, we do need to set the
> clip bounds of these types of canvas' (or virtual wrappers of a real
> canvas) so that they stay consistent with a real canvas.
>
> The unit tests had two failures, first the bounds and second a color
> mismatch after reading back. However, the bounds test was an ASSERT_EQ
> inside an SkDrawable function. ASSERT_EQ aborts the current function, so
> it never ran the drawRect that sets the color to green. The later
> readback is outside the drawable function, so that test still happened
> and failed. The only real issue to fix is the clip bounds tracking; once
> that unit test succeeds, the color readback will work properly.
>
> Original change's description:
> > Revert "Draw image filters directly under non-axis-aligned transforms"
> >
> > This reverts commit f8f23b2030.
> >
> > Reason for revert: b/172617382 is creating issues for Android's Webview
> >
> > Original change's description:
> > > Draw image filters directly under non-axis-aligned transforms
> > >
> > > This removes hacking the canvas CTM and wrapping the paint's image
> > > filter in a special MatrixTransform that computed a post-transform
> > > instead of its documented pre-transform effect. Performance-wise, the
> > > computed layer sizes should be about the same, but we avoid one less
> > > render target switch because we apply the transformation while drawing
> > > to the dst device, vs. transforming into another temporary layer and
> > > then drawing that to the dst device.
> > >
> > > Several important changes in behavior here:
> > > 1. The DeviceCM record no longer has a stashed matrix to restore and
> > > holds its restoration paint directly.
> > > 2. Devices for image filter inputs can now have device-to-global
> > > transforms that are not integer translates.
> > > 3. The MatrixTransform hack punted when there was perspective because it
> > > could produce excessively large temporary images, but the new version
> > > appears to work around that. We now impose a maximum layer size to
> > > protect against that and automatically scale the layer to prevent it.
> > > Perspective image filters otherwise now draw correctly.
> > > 6. Updated layer sizing code to use the new image filter APIs
> > > 7. Updated backdrop filter and restore filters to go through the same
> > > code paths, although restore filters skip the intermediate image
> > > transform.
> > > - layer bounds and transforms now go through the updated skif API
> > > and is hopefully more straight forward to understand.
> > > 8. Now we can optimize root color filter nodes of a filter DAG, even if
> > > the entire DAG can't be represented as a color filter. The last node
> > > is pulled off and composed with the restoration paint instead.
> > >
> > > Bug: skia:9074,skia:9283
> > > Change-Id: I1fa1d50135b9d6d453b02f89aa3cc3b54deab678
> > > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/328376
> > > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > > Reviewed-by: Brian Salomon <bsalomon@google.com>
> >
> > TBR=bsalomon@google.com,robertphillips@google.com,fmalita@google.com,reed@google.com,michaelludwig@google.com
> >
> > Change-Id: I098d0e4b8ee067b436400eb9fea047e629544eec
> > No-Presubmit: true
> > No-Tree-Checks: true
> > No-Try: true
> > Bug: skia:9074
> > Bug: skia:9283
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332737
> > Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> > Reviewed-by: Derek Sollenberger <djsollen@google.com>
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
>
> TBR=djsollen@google.com,bsalomon@google.com,robertphillips@google.com,fmalita@google.com,reed@google.com,michaelludwig@google.com
>
> # Not skipping CQ checks because original CL landed > 1 day ago.
>
> Bug: skia:9074
> Bug: skia:9283
> Change-Id: Ifd5fed708d05a64ddccbd096fbf29896a44ef9f5
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333123
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=djsollen@google.com,bsalomon@google.com,robertphillips@google.com,fmalita@google.com,reed@google.com,michaelludwig@google.com
Change-Id: I7758641e0279ab5af44794d70cd381bc0a69f956
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9074
Bug: skia:9283
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333756
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This reverts commit 6cafdc069b.
Reason for revert: Fixes unit test failure in Android
In the original version, this internalSaveLayer() returned early if the
strategy was kNoLayer. This diverged from the old code that updated the
canvas' clip bounds and then returned before making the layer. A comment
had suggested this was maybe okay to switch to this early out, but it
turns out that's not the case.
In Android's unit tests, it queries the clip bounds on a recording canvas
which always uses a no-layer strategy. However, we do need to set the
clip bounds of these types of canvas' (or virtual wrappers of a real
canvas) so that they stay consistent with a real canvas.
The unit tests had two failures, first the bounds and second a color
mismatch after reading back. However, the bounds test was an ASSERT_EQ
inside an SkDrawable function. ASSERT_EQ aborts the current function, so
it never ran the drawRect that sets the color to green. The later
readback is outside the drawable function, so that test still happened
and failed. The only real issue to fix is the clip bounds tracking; once
that unit test succeeds, the color readback will work properly.
Original change's description:
> Revert "Draw image filters directly under non-axis-aligned transforms"
>
> This reverts commit f8f23b2030.
>
> Reason for revert: b/172617382 is creating issues for Android's Webview
>
> Original change's description:
> > Draw image filters directly under non-axis-aligned transforms
> >
> > This removes hacking the canvas CTM and wrapping the paint's image
> > filter in a special MatrixTransform that computed a post-transform
> > instead of its documented pre-transform effect. Performance-wise, the
> > computed layer sizes should be about the same, but we avoid one less
> > render target switch because we apply the transformation while drawing
> > to the dst device, vs. transforming into another temporary layer and
> > then drawing that to the dst device.
> >
> > Several important changes in behavior here:
> > 1. The DeviceCM record no longer has a stashed matrix to restore and
> > holds its restoration paint directly.
> > 2. Devices for image filter inputs can now have device-to-global
> > transforms that are not integer translates.
> > 3. The MatrixTransform hack punted when there was perspective because it
> > could produce excessively large temporary images, but the new version
> > appears to work around that. We now impose a maximum layer size to
> > protect against that and automatically scale the layer to prevent it.
> > Perspective image filters otherwise now draw correctly.
> > 6. Updated layer sizing code to use the new image filter APIs
> > 7. Updated backdrop filter and restore filters to go through the same
> > code paths, although restore filters skip the intermediate image
> > transform.
> > - layer bounds and transforms now go through the updated skif API
> > and is hopefully more straight forward to understand.
> > 8. Now we can optimize root color filter nodes of a filter DAG, even if
> > the entire DAG can't be represented as a color filter. The last node
> > is pulled off and composed with the restoration paint instead.
> >
> > Bug: skia:9074,skia:9283
> > Change-Id: I1fa1d50135b9d6d453b02f89aa3cc3b54deab678
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/328376
> > Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
>
> TBR=bsalomon@google.com,robertphillips@google.com,fmalita@google.com,reed@google.com,michaelludwig@google.com
>
> Change-Id: I098d0e4b8ee067b436400eb9fea047e629544eec
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:9074
> Bug: skia:9283
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/332737
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Derek Sollenberger <djsollen@google.com>
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
TBR=djsollen@google.com,bsalomon@google.com,robertphillips@google.com,fmalita@google.com,reed@google.com,michaelludwig@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:9074
Bug: skia:9283
Change-Id: Ifd5fed708d05a64ddccbd096fbf29896a44ef9f5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333123
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Even prior to https://skia-review.googlesource.com/c/skia/+/332600
(Change UnrefDDLTask to just be the DDLTask) there was no good reason
the 'fRenderTask' array and the 'idArray' kept a strict 1-1
correspondence.
Change-Id: Ib92b47b724c319f52fff459d3dc28c49c17bd045
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333576
Reviewed-by: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
The first version of this CL assumed that the glyphs
are position in device space. After cl 330622, they are.
If a glyph's position is > 32K or < -32K, then it is not
on the device. Don't bother adding it to the GrOp. This
reduces the glyph position from SkIPoint to
Vec<2, int16_t>.
But, if some of the glyphs are dropped, and the blob is
scrolled, then the glyphs may be in range. Add a flag
to track if glyphs were dropped, and force a redraw if
not exactly the same matrix is used to draw.
In addition,
* Rename VertexData to DevicePosition
* Add needed calls to GrGlyphRect
Change-Id: I7b33ce38528cdd319a9a607403fa98fca7e9caab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333167
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
This addresses a sanitizer issue discovered in
https://oss-fuzz.com/testcase-detail/4908118777266176 (it has not been
assigned an oss-fuzz bug number yet; coming soon)
This puts an upper bound on struct nesting, again to prevent memory-
layout and other recursive type-handling code from overflowing the
stack. Coincidentally, while researching GLSL behavior around this bug,
I learned that WebGL has a similar limitation but caps nested structs to
4 deep. (I could not find any documented GLSL upper bound.)
Note that both the GLSL and Metal outputs for StructMaxDepth are badly
malformed. (Structs cannot be embedded within another struct in GLSL;
structs SA7 and below are never declared in GLSL; the array list for SA7
is backwards in GLSL; Metal is missing structs SA1 through SA8; Metal
puts the array list on the type instead of the variable name.)
These issues will be addressed in separate CLs.
Change-Id: I0f1059b6faa400cd0647dd7010ec839f73779a36
Bug: skia:10922, skia:10923, skia:10925, skia:10926
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/333316
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>