Adds GrEffect::willUseInputColor() which indicates whether or not the
input color affects the output of the effect. This is needed for
certain Xfermodes, such as kSrc_Mode. For these modes the color filter
will not use the input color.
An effect with GrEffect::willUseInputColor() true will cause all color
or coverage effects before it to be discarded, as their computations
cannot affect the output. In these cases program is marked as having
white input color.
This fixes an assert when Skia is compiled in a mode that prefers
using uniforms instead of attributes for constants. (Flags
GR_GL_USE_NV_PATH_RENDERING or GR_GL_NO_CONSTANT_ATTRIBUTES). Using
attributes hides the problem where the fragment shader does not need
input color for color filters that ignore DST part of the filter. The
assert would be hit when uniform manager tries to bind an uniform which
has been optimized away by the shader compiler.
Adds specific GrGLSLExpr4 and GrGLSLExpr1 classes. This way the GLSL
expressions like "(v - src.a)" can remain somewhat readable in form of
"(v - src.a())". The GrGLSLExpr<typename> template implements the
generic functionality, GrGLSLExprX is the specialization that exposes
the type-safe interface to this functionality.
Also adds operators so that GLSL binary operators of the form
"(float * vecX)" can be expressed in C++. Before only the equivalent
"(vecX * float)" was possible. This reverts the common blending
calculations to more conventional order, such as "(1-a) * c" instead of
"c * (1-a)".
Changes GrGLSLExpr1::OnesStr from 1 to 1.0 in order to preserve the
color filter blending formula string the same (with the exception of
variable name change).
Shaders change in case of input color being needed:
- vec4 filteredColor;
- filteredColor = (((1.0 - uFilterColor.a) * output_Stage0) + uFilterColor);
- fsColorOut = filteredColor;
+ vec4 output_Stage1;
+ { // Stage 1: ModeColorFilterEffect
+ output_Stage1 = (((1.0 - uFilterColor_Stage1.a) * output_Stage0) + uFilterColor_Stage1);
+ }
+ fsColorOut = output_Stage1;
Shaders change in case of input color being not needed:
-uniform vec4 uFilterColor;
-in vec4 vColor;
+uniform vec4 uFilterColor_Stage0;
out vec4 fsColorOut;
void main() {
- vec4 filteredColor;
- filteredColor = uFilterColor;
- fsColorOut = filteredColor;
+ vec4 output_Stage0;
+ { // Stage 0: ModeColorFilterEffect
+ output_Stage0 = uFilterColor_Stage0;
+ }
+ fsColorOut = output_Stage0;
}
R=bsalomon@google.com, robertphillips@google.com, jvanverth@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/25023003
git-svn-id: http://skia.googlecode.com/svn/trunk@11912 2bbb7eff-a529-9590-31e7-b0007b416f81
Express (GLSL expression, possibly known value) pairs as a class
instead of two variables Introduces GrGLSLExpr<N> to encapsulate
the expression and possibly constant-folded value of the expression.
This simplifies passing of the expressions to functions.
Changes the shaders with following patterns:
{ // Stage 0: Linear Gradient
vec4 colorTemp = mix(uGradientStartColor_Stage0, uGradientEndColor_Stage0, clamp(vMatrixCoord_Stage0.x, 0.0, 1
colorTemp.rgb *= colorTemp.a;
- output_Stage0 = vec4((vColor) * (colorTemp));
+ output_Stage0 = (vColor * colorTemp);
+ }
Previously the vector cast was always added if constant folding was
effective, regardless of the term dimensions. Now the vector upcast is
not inserted in places where it is not needed, ie. when the binary
operator term is of the target dimension.
Also, some parentheses can be omitted. It is assumed that
GrGLSLExpr<N>("string") constructors construct a simple expression or
parenthesized expression.
Otherwise the shader code remains identical.
R=jvanverth@google.com, bsalomon@google.com, robertphillips@google.com
Author: kkinnunen@nvidia.com
Review URL: https://codereview.chromium.org/25048002
git-svn-id: http://skia.googlecode.com/svn/trunk@11690 2bbb7eff-a529-9590-31e7-b0007b416f81
Most of these issues were due to functions whose definitions appear in header files; I changed those functions to be 'static inline' instead of just 'static' or 'inline', which kills the warning for such functions.
Other functions that were static or anonymous-namespaced but were unused in cpp files were probably called at some point but are no longer; someone who knows more than I do should probably scrub all the functions I either deleted or #if 0'ed out and make sure that the right thing is happening here.
Lots of unused variables removed, and one nasty const issue handled.
There remains a single warning in thirdparty/externals/cityhash/src/city.cc on line 146 related to a signed/unsigned mismatch. I don't know if we have control over this library so I didn't fix this one, but perhaps someone could do something about that one.
BUG=
Review URL: https://codereview.appspot.com/7067044
git-svn-id: http://skia.googlecode.com/svn/trunk@7051 2bbb7eff-a529-9590-31e7-b0007b416f81