Bug: skia:13040
Change-Id: I1749f21162ea400a8b8fb00ed52e6024eb658d52
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/537082
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 8a54d86c78.
Reason for revert: Causing issues with Android CTS
Original change's description:
> Move SkCamera.h to client_utils/android
>
> Android still uses this
> https://developer.android.com/reference/android/graphics/Camera
> but no other client does.
>
> This adds a little adaption layer until Android is updated
> to use the View3D version.
>
> Move SkCamera.h to View3D.h. Change names to android::skia::CLASS
> instead of SkCLASS. (3DView is not a valid class name, so rename it to
> View3D.)
>
> Forward-declare SkMatrix. Do not override SkNoncopyable - just delete
> the copy constructor/operator=. Make fU and fV private in Patch3D.
>
> Make Sk3DView override View3D temporarily until Android can be switched
> over to the new class.
>
> (View3D from http://review.skia.org/291371)
>
> I made Patch3D and Camera3D be private classes as they are
> currently not used by Android and wanted to constrain the
> exposed API as much as possible.
>
> Change-Id: Ibde45478421feeb610e045205c3f20c0e5b1567e
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/532456
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: Leon Scroggins <scroggo@google.com>
> Commit-Queue: Kevin Lubick <kjlubick@google.com>
Change-Id: If6e768524a0e13e14ef886a6f081a09ddc0dc2fd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/533396
Owners-Override: Kevin Lubick <kjlubick@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Android still uses this
https://developer.android.com/reference/android/graphics/Camera
but no other client does.
This adds a little adaption layer until Android is updated
to use the View3D version.
Move SkCamera.h to View3D.h. Change names to android::skia::CLASS
instead of SkCLASS. (3DView is not a valid class name, so rename it to
View3D.)
Forward-declare SkMatrix. Do not override SkNoncopyable - just delete
the copy constructor/operator=. Make fU and fV private in Patch3D.
Make Sk3DView override View3D temporarily until Android can be switched
over to the new class.
(View3D from http://review.skia.org/291371)
I made Patch3D and Camera3D be private classes as they are
currently not used by Android and wanted to constrain the
exposed API as much as possible.
Change-Id: Ibde45478421feeb610e045205c3f20c0e5b1567e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/532456
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Graphite code snippets can be moved into these files; they will be
compiled once at build time and dehydrated for later use. This allows us
to avoid synthesizing and compiling them in each shader where they are
referenced. (Unfortunately, the GPU driver will still need to compile
them each time.)
Change-Id: I5cdc5881d71d7b81a02c91a84d52804f2909b483
Bug: skia:13110
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/532259
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The MultiDrawBuffer no longer exists.
Change-Id: I31c2df9a5363daab018e33156104e3dd7904230e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/532012
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Auto-Submit: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This removes the required dependency on our JSON code. In the Bazel
rules, this dependency is pushed down into sksl instead of required
by the cc_binary rules.
It adds a stub version of SkVMDebugTrace.cpp and removes
SkVMDebugTracePlayer unless the appropriate GN or Bazel flag
is set (skia_enable_sksl_tracing and enable_sksl_tracing,
respectively). There was an existing #define that CanvasKit
used (CK_INCLUDE_SKSL_TRACE) and this was changed to
SKSL_ENABLE_TRACING.
Users of //:skia_core no longer need to specify a JSON dep,
if sksl needs it (e.g. for tracing), then it will specify
the dependency.
This is a reland of https://skia-review.googlesource.com/c/skia/+/528837
Bug: skia:12541
Change-Id: I79612c69fdbefd3db9822a2b66df7552f7c13865
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529278
Reviewed-by: John Stiles <johnstiles@google.com>
* Wire up the WGSLCodeGenerator to SkSLCompiler.
* Wire up build rules to generate WGSL from unit tests.
* Include HelloWorld.sksl as the first complete program.
Bug: skia:13092
Change-Id: I283cf5971b6856126b9fc23340afacff5cc54697
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/526760
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Arman Uguray <armansito@google.com>
This reverts commit 6bc4bdf645.
Reason for revert: Android roll
Original change's description:
> [sksl] Make sksl tracing optional
>
> This removes the required dependency on our JSON code. In the Bazel
> rules, this dependency is pushed down into sksl instead of required
> by the cc_binary rules.
>
> It adds a stub version of SkVMDebugTrace.cpp and removes
> SkVMDebugTracePlayer unless the appropriate GN or Bazel flag
> is set (skia_enable_sksl_tracing and enable_sksl_tracing,
> respectively). There was an existing #define that CanvasKit
> used (CK_INCLUDE_SKSL_TRACE) and this was changed to
> SKSL_ENABLE_TRACING.
>
> Users of //:skia_core no longer need to specify a JSON dep,
> if sksl needs it (e.g. for tracing), then it will specify
> the dependency.
>
> Change-Id: I2fcd29cde118fc391c269ba2d8f8a40a6f164c99
> Bug: skia:12541
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528837
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: Kevin Lubick <kjlubick@google.com>
Bug: skia:12541
Change-Id: Icf75495f19e409d96925ca4dca9e839eca4057ec
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529129
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
This removes the required dependency on our JSON code. In the Bazel
rules, this dependency is pushed down into sksl instead of required
by the cc_binary rules.
It adds a stub version of SkVMDebugTrace.cpp and removes
SkVMDebugTracePlayer unless the appropriate GN or Bazel flag
is set (skia_enable_sksl_tracing and enable_sksl_tracing,
respectively). There was an existing #define that CanvasKit
used (CK_INCLUDE_SKSL_TRACE) and this was changed to
SKSL_ENABLE_TRACING.
Users of //:skia_core no longer need to specify a JSON dep,
if sksl needs it (e.g. for tracing), then it will specify
the dependency.
Change-Id: I2fcd29cde118fc391c269ba2d8f8a40a6f164c99
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528837
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Change-Id: I238d29ba0250224fa593845ae65192653f58faff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528156
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Change-Id: I337aebf72715339ec0280bab0916968ccbe7f481
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528516
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Auto-Submit: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
gn flag `skia_compile_modules` now compiles the `sksl-precompile` binary
and generates dehydrated data. gn flag `skia_compile_sksl_tests`
now compiles `skslc` and builds the SkSL test corpus, but does not
generate dehydrated data. (skslc uses the raw sksl_xxxxx.sksl inputs
directly, not the dehydrated data, so this is safe.)
Change-Id: I96f6837b4312cd01309496da743a8a0e8a66d69e
Bug: skia:13164
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528158
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This binary will be compiled when the gn flag `skia_compile_modules` is
set. sksl-precompile will replace for skslc for module precompilation in
a followup.
Change-Id: I217127169b091f97c2e4d11e0deb655ceac84425
Bug: skia:13164
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527838
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Change-Id: Id8d943b3eb752bad7f45c852c832c1f1fa0bdaca
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527776
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
We needed to do a trick to convince GN to work with a file that had two
extensions (`.dsl.cpp`). We no longer compile fragment processors, and
we definitely don't compile them into DSL code, so this trick is
obsolete.
Change-Id: I918d37835e23071a4cb5143cb057f86a23b91152
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/526031
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
I'm considering migrating SkSL precompilation/dehydration into a
separate binary from skslc. It would need the exact same set of Skia
dependencies. So let's factor them out.
Change-Id: I9b000ef058f7253e142cf5a8a603e468beb4d6f6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/526020
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
See first build failure at https://logs.chromium.org/logs/skia/59b76a7ac5344811/+/steps/ninja/0/stdout
Cq-Include-Trybots: luci.skia.skia.primary:Build-Mac-Clang-arm64-Debug-ASAN_Graphite,Build-Mac-Clang-arm64-Debug-Graphite,Build-Mac-Clang-arm64-Debug-Graphite_NoGpu,Build-Mac-Clang-arm64-Release-Graphite,Build-Mac-Clang-arm64-Debug-iOS_Graphite,Build-Mac-Clang-arm64-Release-iOS_Graphite,Build-Mac-Clang-x86_64-Debug-Graphite,Build-Mac-Clang-x86_64-Release-Graphite,Perf-Mac10.15.7-Clang-MacBookPro11.5-GPU-RadeonHD8870M-x86_64-Release-All-Graphite,Perf-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Release-All-Graphite,Test-Mac10.15.7-Clang-MacBookPro11.5-GPU-RadeonHD8870M-x86_64-Debug-All-Graphite,Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Debug-All-ASAN_Graphite,Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Release-All-Graphite,Test-Mac12-Clang-MacBookPro16.2-GPU-IntelIrisPlus-x86_64-Debug-All-Graphite
Change-Id: Ic1dcde745b1f41acc8cef3e01493a3fca5a873bb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522978
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This lets us differentiate SkQP from other testing harnesses (like DM or
Viewer) at runtime.
This allows us to change strictness or deactivate tests when SkQP is
running. Previously we had a macro SK_BUILD_FOR_SKQP for this, but this
did not work on a local skqp binary; it only activated when compiling
for Android.
Change-Id: I7334e04ea1eddda783a5d2f26699edd20828f81a
Bug: skia:13037
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/518939
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
We only want to run pass/fail unit tests on SkQP. Gold image support has
been removed.
In this CL, the command-line argument for render tests has been left
as-is to avoid breaking scripts which rely on it. This can be removed in
a followup. The Java binding continues to exist as a no-op.
Change-Id: Ib8acb6cb490b935b10d841e2319fe4537696bda1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/516336
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This is a reland of ecac712bec
Changes (best viewed comparing PS1 to latest)
- Use emsdk 3.1.3 which includes important bug fixes
- Remove unnecessary steps in compile.sh
- Fix use of various gn args.
- Avoid conflicts with Flutter's GN symbols
- Add/update docs
- Make activate-emsdk script compatible with our infra.
Original change's description:
> Build CanvasKit using GN/Ninja
>
> Build with
>
> ./bin/gn gen out/wasm_debug '--args=target_cpu="wasm"'
>
> or
>
> ./bin/gn gen out/wasm_release '--args=target_cpu="wasm" is_debug=false'
>
> Change-Id: Ib74586bf8397d57064a3899eaa6da76f9bce9049
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502036
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Reviewed-by: Ben Wagner <bungeman@google.com>
Change-Id: I601712a8953c2799fa029e782e097905b95e6b59
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/507717
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Build with
./bin/gn gen out/wasm_debug '--args=target_cpu="wasm"'
or
./bin/gn gen out/wasm_release '--args=target_cpu="wasm" is_debug=false'
Change-Id: Ib74586bf8397d57064a3899eaa6da76f9bce9049
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502036
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
The only use was an executable that only compiled in the pathops tests.
The pathops tests *are* ran in DM and this executable
is not run anywhere.
Change-Id: Ia2d5d7247c25cbad1941b9ee124615c008ea76b7
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/505640
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
This is a reland of 805acda3f3
It fixes the #if SK_GL which was causing the Android roll
to fail.
This disables unit tests on Test-Ubuntu18-Clang-Golo-GPU-QuadroP400-x86_64-Release-All-TSAN_Vulkan
which were consistently crashing with OOM.
Original change's description:
> [fuzzer] Remove GL from (now-Vulkan) build
>
> The fuzzer runs against the Vulkan version of Swiftshader.
> There are no libGL.so (etc) on the fuzz runtime, so we
> want to avoid linking against those.
>
> The GL code that is #ifdef'd out is still necessary to
> avoid timeouts on TSAN with our NVIDIA jobs.
> https://skia-review.googlesource.com/c/skia/+/502638
>
> Procedure for testing this locally (and iterating):
> 1. In oss-fuzz checkout, run
> `python infra/helper.py shell skia`
> to pull up local interactive version of Docker
> fuzzer build image.
> 2. Run `compile` in fuzzer shell. Stop after
> the swiftshader compiles and is copied into /out
> with Ctrl + C.
> 3. Comment out the swiftshader compilation part [1]
> (no need to re-do this when modifying Skia code).
> `apt-get install nano -y`
> `nano ../build.sh`
> 4. Make change to Skia repo using normal methods.
> 5. Run the following in the Skia repo
> `git diff origin main > foo.patch`
> Copy the patch into the Docker shell using Ctrl+C
> and nano.
> 6. Apply the patch inside the Docker shell
> `git apply foo.patch`
> and re-compile (which should skip right to
> building the fuzzer libs)
> `compile`
> 7. Repeat 4-7 or make small changes directly in
> the Docker shell via nano.
> 8. When compilation and link succeeds, run
> `ldd /out/api_mock_gpu_canvas`
> to verify GL and friends were not dynamically linked.
>
> [1] https://github.com/google/oss-fuzz/pull/7214/files#diff-76f13875e33875cdd372f1f0933206be599cd87952f1bd1eaa57ca928ee9e3e1R49-R53
>
> Change-Id: Idf569820527c1304b0e5a68fd36295be89dfa2a0
> Bug: oss-fuzz:44132
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503016
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Kevin Lubick <kjlubick@google.com>
Bug: oss-fuzz:44132, skia:12900
Change-Id: Ia2eff9403b0035e7f86098f296d7d9b1bbfd4876
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503716
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit 805acda3f3.
Reason for revert: Looks to be breaking the Android roll. See https://android-build.googleplex.com/builds/pending/P29733268/aosp_bramble-userdebug/latest/view/logs/build_error.log
Original change's description:
> [fuzzer] Remove GL from (now-Vulkan) build
>
> The fuzzer runs against the Vulkan version of Swiftshader.
> There are no libGL.so (etc) on the fuzz runtime, so we
> want to avoid linking against those.
>
> The GL code that is #ifdef'd out is still necessary to
> avoid timeouts on TSAN with our NVIDIA jobs.
> https://skia-review.googlesource.com/c/skia/+/502638
>
> Procedure for testing this locally (and iterating):
> 1. In oss-fuzz checkout, run
> `python infra/helper.py shell skia`
> to pull up local interactive version of Docker
> fuzzer build image.
> 2. Run `compile` in fuzzer shell. Stop after
> the swiftshader compiles and is copied into /out
> with Ctrl + C.
> 3. Comment out the swiftshader compilation part [1]
> (no need to re-do this when modifying Skia code).
> `apt-get install nano -y`
> `nano ../build.sh`
> 4. Make change to Skia repo using normal methods.
> 5. Run the following in the Skia repo
> `git diff origin main > foo.patch`
> Copy the patch into the Docker shell using Ctrl+C
> and nano.
> 6. Apply the patch inside the Docker shell
> `git apply foo.patch`
> and re-compile (which should skip right to
> building the fuzzer libs)
> `compile`
> 7. Repeat 4-7 or make small changes directly in
> the Docker shell via nano.
> 8. When compilation and link succeeds, run
> `ldd /out/api_mock_gpu_canvas`
> to verify GL and friends were not dynamically linked.
>
> [1] https://github.com/google/oss-fuzz/pull/7214/files#diff-76f13875e33875cdd372f1f0933206be599cd87952f1bd1eaa57ca928ee9e3e1R49-R53
>
> Change-Id: Idf569820527c1304b0e5a68fd36295be89dfa2a0
> Bug: oss-fuzz:44132
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503016
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Kevin Lubick <kjlubick@google.com>
Bug: oss-fuzz:44132
Change-Id: I3832417c60ff425572717d37dc9609419922b18e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503351
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Brian Osman <brianosman@google.com>
The fuzzer runs against the Vulkan version of Swiftshader.
There are no libGL.so (etc) on the fuzz runtime, so we
want to avoid linking against those.
The GL code that is #ifdef'd out is still necessary to
avoid timeouts on TSAN with our NVIDIA jobs.
https://skia-review.googlesource.com/c/skia/+/502638
Procedure for testing this locally (and iterating):
1. In oss-fuzz checkout, run
`python infra/helper.py shell skia`
to pull up local interactive version of Docker
fuzzer build image.
2. Run `compile` in fuzzer shell. Stop after
the swiftshader compiles and is copied into /out
with Ctrl + C.
3. Comment out the swiftshader compilation part [1]
(no need to re-do this when modifying Skia code).
`apt-get install nano -y`
`nano ../build.sh`
4. Make change to Skia repo using normal methods.
5. Run the following in the Skia repo
`git diff origin main > foo.patch`
Copy the patch into the Docker shell using Ctrl+C
and nano.
6. Apply the patch inside the Docker shell
`git apply foo.patch`
and re-compile (which should skip right to
building the fuzzer libs)
`compile`
7. Repeat 4-7 or make small changes directly in
the Docker shell via nano.
8. When compilation and link succeeds, run
`ldd /out/api_mock_gpu_canvas`
to verify GL and friends were not dynamically linked.
[1] https://github.com/google/oss-fuzz/pull/7214/files#diff-76f13875e33875cdd372f1f0933206be599cd87952f1bd1eaa57ca928ee9e3e1R49-R53
Change-Id: Idf569820527c1304b0e5a68fd36295be89dfa2a0
Bug: oss-fuzz:44132
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503016
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Change-Id: I90140348eeb87c849a857a12008c201efc9e328d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/482596
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is a reland of 64c971350e
Original change's description:
> Use native std::string_view.
>
> We also used some string_view functionality from C++20/23. These have
> been replaced with free functions with the same name.
>
> Change-Id: I3bf40f99aeb500495f344fd8c6872619267d42be
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/500897
> Reviewed-by: Herb Derby <herb@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
Change-Id: I4ff237381c16179f716ecde1929154fdd4ad3442
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/501480
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This reverts commit 64c971350e.
Reason for revert: breaks
Housekeeper-PerCommit-CreateDockerImage_Skia_Release
https://status.skia.org/logs/7PAT8xw23VsUyx4oJgZZ/1327ba91-d03a-4e98-b1dd-0dedb401333b
"<string_view> not found"
Original change's description:
> Use native std::string_view.
>
> We also used some string_view functionality from C++20/23. These have
> been replaced with free functions with the same name.
>
> Change-Id: I3bf40f99aeb500495f344fd8c6872619267d42be
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/500897
> Reviewed-by: Herb Derby <herb@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
Change-Id: I3712eddc8ad49ad38d31ca5bf008260e251bdbd7
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/501396
Auto-Submit: John Stiles <johnstiles@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
We also used some string_view functionality from C++20/23. These have
been replaced with free functions with the same name.
Change-Id: I3bf40f99aeb500495f344fd8c6872619267d42be
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/500897
Reviewed-by: Herb Derby <herb@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
This reverts commit a97a6769b5.
Reason for revert: breaking bot Housekeeper-PerCommit-CheckGeneratedFiles -- see http://screen/5FN75fF9tvcQFKR
Based on the diff, I think this just needs to be synced up to latest code and a rebuild should fix it.
Original change's description:
> [skslc] Generate .hlsl test output files
>
> - The build now generates HLSL output when `skia_compile_sksl_tests` is
> enabled.
> - The "blend" and "shared" tests have been enabled for HLSL with the
> exception of 6 tests that exercise intrinsic inverse hyperbolic
> functions, which don't have HLSL equivalents.
>
> Bug: skia:12691, skia:12352
> Change-Id: Ia970f878f75ff58e8e3d47249c2dc2f756c165b4
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/482778
> Reviewed-by: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Auto-Submit: Arman Uguray <armansito@google.com>
> Commit-Queue: Arman Uguray <armansito@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:12691, skia:12352
Change-Id: Iaad607d48edd136eee2b60e48c0643b6e90179e9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/499216
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
- The build now generates HLSL output when `skia_compile_sksl_tests` is
enabled.
- The "blend" and "shared" tests have been enabled for HLSL with the
exception of 6 tests that exercise intrinsic inverse hyperbolic
functions, which don't have HLSL equivalents.
Bug: skia:12691, skia:12352
Change-Id: Ia970f878f75ff58e8e3d47249c2dc2f756c165b4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/482778
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: Arman Uguray <armansito@google.com>
Commit-Queue: Arman Uguray <armansito@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Going forward specific GMs can be added to the rendertest.txt
in order to do a basic pass/fail run based on whether the GM
can successfully complete without crashing.
The output of the executable was also updated to print one test
per line in order to make following its execution more readable.
Bug: skia:12777
Change-Id: I98f6fa7af765130ddf68203d62c972659fd4e325
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/489617
Reviewed-by: Leon Scroggins <scroggo@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Simplified - "no static instructions"
Added to skslc with .cpp -> .html
Change-Id: I0b56ea0480f868ca4182acb7a23c03acf7f57519
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/473659
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Bug: skia:12466
Change-Id: I0fe00c3cd4c79191d2dfe8b7db0f14098af0de2b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/475636
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This is a very rough first draft which provides the bare minimum. Shader
source is dumped to the window as static text, along with an arrow
tracking the current trace line. Two buttons allow for single-step and
step-over. There aren't yet any GUI affordances for the stack or
variables.
http://screen/44WAnxchjy8MPjM
Change-Id: Ifad4a146b54d334113b02132eec2238af4fd8580
Bug: skia:12666
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481681
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This will allow us to use ShaderUtils in both Ganesh and Graphite.
Change-Id: I78e34c4eb969a0d827c459d7fb945d17fdc22efa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/482696
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
- skslc can now generate HLSL using spirv-cross if invokved with an output
file with the ".hlsl" extension
- The SkSL::SPIRVtoHLSL function used to be conditionally compiled based
on the SK_USE_DIRECT3D define, which gates D3D support for the entire
gpu backend. This function is now conditionally compiled using a new,
more narrowly scoped define, which is always enabled when building
skslc.
Bug: skia:12691
Test: Run:
Change-Id: I6967c26ab28954ec09e1c62513187c8986135290
1. ./skslc ../../resources/sksl/spirv/Ossfuzz35916.sksl TEST.hlsl
2. ./dxc -T ps_6_7 TEST.hlsl
Ensure that 1 runs without any errors and 2 does not detect any
issues in the hlsl.
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/482257
Auto-Submit: Arman Uguray <armansito@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Always call generateMetrics before generatePath so that generateMetrics
can determine which glyph representation to use and if that glyph
representation can be modeled as a path.
Pass an allocator into generateMetrics so that it can set the path to
not existing. This allows generatePath to continue to work as it used
to, creating a path if any path is available. However, generateMetrics
may first set the path to not existing.
Update getPath and internalGetPath to use the path on the glyph if it
has already been set. Update makeGlyph and internalMakeGlyph to always
call generateMetrics first (which is now more like initGlyph).
Update the SkGlyph::PathData to indicate that it is a dev-path and not a
user-path. A user-path will have effects applied to it. A dev-path is
always a resolved path which is always filled -- unless it is hairline.
Update everything else for the knock on effects and to take advantage of
this information.
Bug: chromium:1266022
Change-Id: Id3f3cf5a534ab99f3a5779c910c1d1e191e68b1e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/478658
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Bug: skia:12633
Change-Id: Ida78c4145423376dc0267096a1d758b74144fd0c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/477139
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>