Bug: skia:12198
Change-Id: I6f69ba61fc15ce21963875e7b8ad0fac9d8d9430
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/533701
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Bug: skia:13263, skia:12198
Change-Id: I70988b765dc21e7c8728ea614c0974f9696eac33
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/534203
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
SkCustomMesh is a class with factory functions. Vertex and index
data are stored in buffer objects rather than raw pointers. User can
provide offsets into the buffers.
Currently the buffers are always CPU backend and are uploaded to the
GPU on each draw. However, buffer the creation API takes a
GrDirectContext which in the future will be used to create a GPU-backed
buffer specific to the passed context.
Bug: skia:12720
Change-Id: If1bb8110f0f2f219b030f9682ab844f1f2207d9f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527917
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
In this CL, GrResourceProvider's functions, like createTexture etc,
get label string passed to it which are called from GrGpu which then
passes the label to setLabel method of GrGpuResource.
Bug: chromium:1164111
Change-Id: Icfd88279c0729e36c105c62c05f382aab0a89310
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/534778
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Graphite requires graphite images to be graphite-backed.
localmatrixshader_nested, in particular, is useful for ensuring
local matrices are handled correctly.
Bug: skia:12701
Change-Id: Idda51eff6db2bfff68d6b6ca54fc292987b5860c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/536037
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
G3 prefers license() first.
This was done mechanically with a big find/replace
Change-Id: I8c33c7bc10a6bec42e966cad81c259954e841811
Bug: skia:13211
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/535898
Reviewed-by: Ben Wagner <bungeman@google.com>
This is a reland of commit e6f23f98de
Original change's description:
> Reland "Add anisotropic option to SkSamplingOptions."
>
> This is a reland of commit 9be2d572d4
>
> Original change's description:
> > Add anisotropic option to SkSamplingOptions.
> >
> > Implement on GPU.
> >
> > Bug: skia:13036
> > Change-Id: I35d760596c4f8faaec27fccf284b70802fcf3f9b
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524757
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Reviewed-by: Michael Ludwig <michaelludwig@google.com>
>
> Bug: skia:13036
> Change-Id: I3e411aae389dc880ce32bba78852705059fb88b0
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/535197
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:13036
Change-Id: Icb2513cea6c4ec4cec934f78c66071081c232960
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/535437
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Ran the following commands:
find -name "BUILD.bazel" -exec sed -i -e '1iload("//bazel:macros.bzl", "cc_library", "exports_files_legacy")\nexports_files_legacy()' {} +
buildifier --lint=fix --mode=fix -r .
This had the effect of making sure we can export all of our
files in G3 (until we no longer have legacy targets) and
making all of our cc_libraries shim-able.
bazel/macros.bzl has the human-contributed changes, the rest
were mechanical.
Change-Id: I8e24e30e74b038cfd072cdbe4078bfd1d213dd46
Bug: skia:13211
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/535359
Reviewed-by: Ben Wagner <bungeman@google.com>
Unsurprisingly, this makes more of the GMs and SKPs look correct.
It isn't added exactly as we would like going forward though. I
believe we would prefer something that munges the matrix and then
calls a child.
Bug: skia:12701
Change-Id: Ib50246a8d575a8a2489afdb7e5f6032a22637bd2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/535116
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This is a reland of commit 9be2d572d4
Original change's description:
> Add anisotropic option to SkSamplingOptions.
>
> Implement on GPU.
>
> Bug: skia:13036
> Change-Id: I35d760596c4f8faaec27fccf284b70802fcf3f9b
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524757
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Bug: skia:13036
Change-Id: I3e411aae389dc880ce32bba78852705059fb88b0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/535197
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Implement on GPU.
Bug: skia:13036
Change-Id: I35d760596c4f8faaec27fccf284b70802fcf3f9b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524757
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This just plumbs through a flag that allows snippets to request a
dev2Local matrix uniform and uses it for gradients and the image shader.
Bug: skia:12701
Change-Id: If1eadff8d5e40d81d9e3794db4b7f816127c4b75
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529810
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This should make it so the HW tessellation path renderers are never
used; it will always select the atlas or direct fixed-count renderers
instead. This CL will give us a good indication of what visual diffs
to expect, layout tests to rebase, and any performance regressions.
If those are acceptable, then we can proceed with the rest of the code
removal.
Bug: skia:13263
Change-Id: I273bb231461932047768c1c7233ae4291483bc95
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/533810
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
There is enough Slug infrastructure in place that this can be
turned on without the need for -D flags. This allows Slugs
to be tested in the CQ.
Change-Id: I1ff5cecb5acc061ff6e59702fff5af8aba92523a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/532757
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Bug: skia:13118
Change-Id: Iab67fd1148182fdd29a38b69f27c51b13942a2b5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/532400
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This makes part of of our testing infrastructure (i.e., the GMs)
compatible with Graphite's more stringent requirements.
Bug: skia:12701
Change-Id: I5e42d93050eccc1e455f46e07b64654ad3d4548c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/531997
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:13118
Change-Id: Ica760f58107de021b7823f69b94809dd2f313ac7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/531739
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This makes part of of our testing infrastructure (i.e., the GMs)
compatible with Graphite's more stringent requirements.
Bug: skia:12701
Change-Id: I5d2bf44a1f044797971a1cf6874cf1819d715ca6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/530539
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This just adds texture coordinate normalization and kClamp and kRepeat
support.
Bug: skia:12701
Change-Id: I17ed0ccfd95d7081a77cb23428a14f6fef0a118b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/530538
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: I3a9e9e90b0ac1b1099830eaca06506bcce794144
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/530055
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Previously just the base level was uploaded and the level contents
were generated on the GPU.
showmiplevels_explicit now works on GPU.
Bug: skia:11983
Change-Id: I96ed8a7ad90a8252f55a736cb6146eec9b2a3ad1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/521356
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Staticaly define what the tests will be to make it easier to add more
and tweak them when testing.
Also remove the attempt at left aligning the drawing. This was actually
a bit confusing since it caused positioning differences between the
bitmap and outline versions of the font.
Change-Id: Idc6da6f4628755154d186cc1e62daed28a65aaf5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529750
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This is a reland of commit acb8770918
Original change's description:
> skif:LayerSpace<SkRect>::roundOut/In have epsilon tolerance.
>
> Adds a little tolerance so that e.g. left=30.999994 with roundOut
> will still round to 31 not 30. Helps avoid cases where imprecision
> leads to including an entire unwanted row/column of an input image
> to an image filter.
>
> This Chrome change must land first:
> https://chromium-review.googlesource.com/c/chromium/src/+/3577185/
>
> Bug: chromium:1313579
> Change-Id: I143c8f99b90413a6b610f2b3a5e54e648777ca68
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528652
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: chromium:1313579
Change-Id: Ia827c6fc01542fa3d56f560cde517570b8f0021d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529744
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Fix starting angle to be the positive x axis instead of the vertical
upward axis, support repeat modes, fix clipping of sectors that cross
the 0/360 degrees position. No longer cut off sweep gradients outside
start and end angle.
Update test font with new sweep examples from [1].
[1] https://github.com/googlefonts/color-fonts/pull/98
Fixed: skia:13208, skia:13209, skia:13210
Cq-Include-Trybots: luci.skia.skia.primary:Test-Android-Clang-GalaxyS20-GPU-MaliG77-arm64-Release-All-Android_NativeFonts
Change-Id: I1bf4e3dd6184229dfd8b2a81aa6670e4f2be8937
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529460
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This reverts commit acb8770918.
Reason for revert: possibly breaking g3 roll
Original change's description:
> skif:LayerSpace<SkRect>::roundOut/In have epsilon tolerance.
>
> Adds a little tolerance so that e.g. left=30.999994 with roundOut
> will still round to 31 not 30. Helps avoid cases where imprecision
> leads to including an entire unwanted row/column of an input image
> to an image filter.
>
> This Chrome change must land first:
> https://chromium-review.googlesource.com/c/chromium/src/+/3577185/
>
> Bug: chromium:1313579
> Change-Id: I143c8f99b90413a6b610f2b3a5e54e648777ca68
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528652
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: chromium:1313579
Change-Id: Ia5589858afb042fae142357983f5ccf50ecc0020
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529628
Auto-Submit: Greg Daniel <egdaniel@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bug: skia:12698
Change-Id: Ibd09f64d2f8690719d0cb6ed1f34abf6cdcf4497
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527916
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Change-Id: Ia799cdff5288efe5d5d53e8d8f77cf32f3343371
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529131
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Adds a little tolerance so that e.g. left=30.999994 with roundOut
will still round to 31 not 30. Helps avoid cases where imprecision
leads to including an entire unwanted row/column of an input image
to an image filter.
This Chrome change must land first:
https://chromium-review.googlesource.com/c/chromium/src/+/3577185/
Bug: chromium:1313579
Change-Id: I143c8f99b90413a6b610f2b3a5e54e648777ca68
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528652
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: I484067cb1f6025dc9e6770c51c99bfc2c5925652
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528365
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: I238d29ba0250224fa593845ae65192653f58faff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528156
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
While I was fixing up Chrome's uses, I found some failures
there that I did not see in Skia, and tracked them down
to a few other places where we include SkColorSpace
and it is not strictly necessary
- SkCustomMesh.h
- GrColorInfo.h
- GrColorSpaceXform.h
- SkColorSpaceXformSteps.h
For these files (and their .cpp files), I added enforcement
of include-what-you-use, and then fixed the myriad of places
which were depending on these transitive includes.
One change to help Chrome is the manual overloads of
SkImage::MakeFromAdoptedTexture instead of using default
parameters. This makes it so callers of that function
do not need to include SkColorSpace if they were going
to pass nullptr for it anyway.
Bug: skia:13052
Change-Id: I16bf8ed5e258225d887f562f2c189623b1ca9c23
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527056
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
This gm is using ToolUtils::emoji_typeface() to draw, but hardcoding the
result of ToolUtils::emoji_sample_text() to remove the space. Remove
the hardcoded string and use the emoji_sample_text instead. Adjust the
sample text by using only the first two non-space codepoints.
Change-Id: Ifae79b3f73951a2b6216d838b1fe0a63608bd678
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527067
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Ben Wagner <bungeman@google.com>
Bug: skia:13114
Change-Id: I653ab746927abdd1491e070e2e27252bf056d233
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/526024
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This fixes a bug with the following sequence:
Make SkSurface_Raster, draw to it
snap an image, A, from the surface
make image B by calling withDefaultMipmaps() on image A
Let image A be destroyed.
draw to surface again
snap another image, C, from the surface
Image C and image B would now share the same SkPixelRef, reflecting
the final contents of the SkSurface.
Add a GM that exercises the bug when run through either the pic- or
serialize- vias and DDL.
Bug: skia:13111
Change-Id: Ib079163c84f420baf62fa7960110386303b8fb93
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/525517
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
When `Make<BlendOp>(src, dst)` is used, the blend mode will always be
hard-coded into the shader, instead of using a uniform to apply a
generic Porter-Duff blend.
Change-Id: I59a05eea3417b1880cef63738c0116d19f01ee3e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/525641
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Most of these are pretty mechanical generated changes.
IWYU noticed one issue with DSLCore.h, which was fixed here.
Change-Id: I5629565ad3c2817daa71907c62f932d93f9d78ab
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524617
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: skia:12701
Change-Id: I8cca9d8ea20ed585d0021e8ea929dc136d699883
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/523423
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This regenerates the files and fixes the harfbuzz rule so CanvasKit
compiles.
Change-Id: I2db2bddaabf793f360e8a4fa1a6a2b96222dfdf8
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522816
Reviewed-by: Ben Wagner <bungeman@google.com>