Bug: skia:13263, skia:12198
Change-Id: I70988b765dc21e7c8728ea614c0974f9696eac33
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/534203
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
SkCustomMesh is a class with factory functions. Vertex and index
data are stored in buffer objects rather than raw pointers. User can
provide offsets into the buffers.
Currently the buffers are always CPU backend and are uploaded to the
GPU on each draw. However, buffer the creation API takes a
GrDirectContext which in the future will be used to create a GPU-backed
buffer specific to the passed context.
Bug: skia:12720
Change-Id: If1bb8110f0f2f219b030f9682ab844f1f2207d9f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527917
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Graphite requires graphite images to be graphite-backed.
localmatrixshader_nested, in particular, is useful for ensuring
local matrices are handled correctly.
Bug: skia:12701
Change-Id: Idda51eff6db2bfff68d6b6ca54fc292987b5860c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/536037
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
G3 prefers license() first.
This was done mechanically with a big find/replace
Change-Id: I8c33c7bc10a6bec42e966cad81c259954e841811
Bug: skia:13211
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/535898
Reviewed-by: Ben Wagner <bungeman@google.com>
This is a reland of commit e6f23f98de
Original change's description:
> Reland "Add anisotropic option to SkSamplingOptions."
>
> This is a reland of commit 9be2d572d4
>
> Original change's description:
> > Add anisotropic option to SkSamplingOptions.
> >
> > Implement on GPU.
> >
> > Bug: skia:13036
> > Change-Id: I35d760596c4f8faaec27fccf284b70802fcf3f9b
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524757
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
> > Reviewed-by: Michael Ludwig <michaelludwig@google.com>
>
> Bug: skia:13036
> Change-Id: I3e411aae389dc880ce32bba78852705059fb88b0
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/535197
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:13036
Change-Id: Icb2513cea6c4ec4cec934f78c66071081c232960
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/535437
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Ran the following commands:
find -name "BUILD.bazel" -exec sed -i -e '1iload("//bazel:macros.bzl", "cc_library", "exports_files_legacy")\nexports_files_legacy()' {} +
buildifier --lint=fix --mode=fix -r .
This had the effect of making sure we can export all of our
files in G3 (until we no longer have legacy targets) and
making all of our cc_libraries shim-able.
bazel/macros.bzl has the human-contributed changes, the rest
were mechanical.
Change-Id: I8e24e30e74b038cfd072cdbe4078bfd1d213dd46
Bug: skia:13211
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/535359
Reviewed-by: Ben Wagner <bungeman@google.com>
This just plumbs through a flag that allows snippets to request a
dev2Local matrix uniform and uses it for gradients and the image shader.
Bug: skia:12701
Change-Id: If1eadff8d5e40d81d9e3794db4b7f816127c4b75
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529810
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This should make it so the HW tessellation path renderers are never
used; it will always select the atlas or direct fixed-count renderers
instead. This CL will give us a good indication of what visual diffs
to expect, layout tests to rebase, and any performance regressions.
If those are acceptable, then we can proceed with the rest of the code
removal.
Bug: skia:13263
Change-Id: I273bb231461932047768c1c7233ae4291483bc95
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/533810
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
There is enough Slug infrastructure in place that this can be
turned on without the need for -D flags. This allows Slugs
to be tested in the CQ.
Change-Id: I1ff5cecb5acc061ff6e59702fff5af8aba92523a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/532757
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This makes part of of our testing infrastructure (i.e., the GMs)
compatible with Graphite's more stringent requirements.
Bug: skia:12701
Change-Id: I5e42d93050eccc1e455f46e07b64654ad3d4548c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/531997
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This makes part of of our testing infrastructure (i.e., the GMs)
compatible with Graphite's more stringent requirements.
Bug: skia:12701
Change-Id: I5d2bf44a1f044797971a1cf6874cf1819d715ca6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/530539
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Staticaly define what the tests will be to make it easier to add more
and tweak them when testing.
Also remove the attempt at left aligning the drawing. This was actually
a bit confusing since it caused positioning differences between the
bitmap and outline versions of the font.
Change-Id: Idc6da6f4628755154d186cc1e62daed28a65aaf5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529750
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
This is a reland of commit acb8770918
Original change's description:
> skif:LayerSpace<SkRect>::roundOut/In have epsilon tolerance.
>
> Adds a little tolerance so that e.g. left=30.999994 with roundOut
> will still round to 31 not 30. Helps avoid cases where imprecision
> leads to including an entire unwanted row/column of an input image
> to an image filter.
>
> This Chrome change must land first:
> https://chromium-review.googlesource.com/c/chromium/src/+/3577185/
>
> Bug: chromium:1313579
> Change-Id: I143c8f99b90413a6b610f2b3a5e54e648777ca68
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528652
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: chromium:1313579
Change-Id: Ia827c6fc01542fa3d56f560cde517570b8f0021d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529744
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit acb8770918.
Reason for revert: possibly breaking g3 roll
Original change's description:
> skif:LayerSpace<SkRect>::roundOut/In have epsilon tolerance.
>
> Adds a little tolerance so that e.g. left=30.999994 with roundOut
> will still round to 31 not 30. Helps avoid cases where imprecision
> leads to including an entire unwanted row/column of an input image
> to an image filter.
>
> This Chrome change must land first:
> https://chromium-review.googlesource.com/c/chromium/src/+/3577185/
>
> Bug: chromium:1313579
> Change-Id: I143c8f99b90413a6b610f2b3a5e54e648777ca68
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528652
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: chromium:1313579
Change-Id: Ia5589858afb042fae142357983f5ccf50ecc0020
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529628
Auto-Submit: Greg Daniel <egdaniel@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bug: skia:12698
Change-Id: Ibd09f64d2f8690719d0cb6ed1f34abf6cdcf4497
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527916
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Change-Id: Ia799cdff5288efe5d5d53e8d8f77cf32f3343371
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529131
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Adds a little tolerance so that e.g. left=30.999994 with roundOut
will still round to 31 not 30. Helps avoid cases where imprecision
leads to including an entire unwanted row/column of an input image
to an image filter.
This Chrome change must land first:
https://chromium-review.googlesource.com/c/chromium/src/+/3577185/
Bug: chromium:1313579
Change-Id: I143c8f99b90413a6b610f2b3a5e54e648777ca68
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528652
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: I238d29ba0250224fa593845ae65192653f58faff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528156
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
While I was fixing up Chrome's uses, I found some failures
there that I did not see in Skia, and tracked them down
to a few other places where we include SkColorSpace
and it is not strictly necessary
- SkCustomMesh.h
- GrColorInfo.h
- GrColorSpaceXform.h
- SkColorSpaceXformSteps.h
For these files (and their .cpp files), I added enforcement
of include-what-you-use, and then fixed the myriad of places
which were depending on these transitive includes.
One change to help Chrome is the manual overloads of
SkImage::MakeFromAdoptedTexture instead of using default
parameters. This makes it so callers of that function
do not need to include SkColorSpace if they were going
to pass nullptr for it anyway.
Bug: skia:13052
Change-Id: I16bf8ed5e258225d887f562f2c189623b1ca9c23
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527056
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
This gm is using ToolUtils::emoji_typeface() to draw, but hardcoding the
result of ToolUtils::emoji_sample_text() to remove the space. Remove
the hardcoded string and use the emoji_sample_text instead. Adjust the
sample text by using only the first two non-space codepoints.
Change-Id: Ifae79b3f73951a2b6216d838b1fe0a63608bd678
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527067
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Auto-Submit: Ben Wagner <bungeman@google.com>
Most of these are pretty mechanical generated changes.
IWYU noticed one issue with DSLCore.h, which was fixed here.
Change-Id: I5629565ad3c2817daa71907c62f932d93f9d78ab
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524617
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This regenerates the files and fixes the harfbuzz rule so CanvasKit
compiles.
Change-Id: I2db2bddaabf793f360e8a4fa1a6a2b96222dfdf8
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522816
Reviewed-by: Ben Wagner <bungeman@google.com>
PS1 regenerates the Bazel files. Use it as the base change when
comparing patchsets.
IWYU seems to do a good job of working with MyFile.cpp and
MyFile.h, but if there is just a MyHeader.h, it doesn't always
seem to throw errors if the includes aren't correct. This was
observed with include/sksl/DSL.h This might be due to the fact
that headers are not compiled on their own, so they are never
sent directly to the IWYU binary.
This change sets enforce_iwyu_on_package() on the all sksl
packages and then fixes the includes until all those checks
are happy. There were a few files that needed fixes outside
of the sksl folder. Examples include:
- src/gpu/effects/GrConvexPolyEffect.cpp
- tests/SkSLDSLTest.cpp
To really enforce this, we need to add a CI/CQ job that runs
bazel build //example:hello_world_gl --config=clang \
--sandbox_base=/dev/shm --features skia_enforce_iwyu
If that failed, a dev could make the changes described in
the logs and/or run the command locally to see those
prescribed fixes.
I had to add several entries to toolchain/IWYU_mapping.imp
in order to fix some private includes and other atypical
choices. I tried adding a rule there to allow inclusion of
SkTypes.h to make sure defines like SK_SUPPORT_GPU, but
could not get it to work for all cases, so I deferred to
using the IWYU pragma: keep (e.g. SkSLPipelineStageCodeGenerator.h)
Change-Id: I4c3e536d8e69ff7ff2d26fe61a525a6c2e80db06
Bug: skia:13052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522256
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
PS1 regenerates the Bazel files.
It is recommended to review this CL with a diff from PS1.
Example output when a file does not pass the test:
tools/sk_app/CommandSet.h should add these lines:
#include "include/core/SkTypes.h"
#include "include/private/SkTArray.h"
#include "tools/skui/InputState.h"
#include "tools/skui/Key.h"
#include "tools/skui/ModifierKey.h"
namespace sk_app { class Window; }
tools/sk_app/CommandSet.h should remove these lines:
- #include "tools/sk_app/Window.h"
The full include-list for tools/sk_app/CommandSet.h:
#include "include/core/SkString.h"
#include "include/core/SkTypes.h"
#include "include/private/SkTArray.h"
#include "tools/skui/InputState.h"
#include "tools/skui/Key.h"
#include "tools/skui/ModifierKey.h"
#include <functional>
#include <vector>
class SkCanvas;
namespace sk_app { class Window; }
---
This makes use of Bazel's toolchain features
https://bazel.build/docs/cc-toolchain-config-reference#features
to allow us to configure compiler flags when compiling
individual files. This analysis is off by default, and can
be turned on with --features skia_enforce_iwyu. When enabled,
it will only be run for files that have opted in.
Example:
bazelisk build //example:hello_world_gl --config=clang \
--sandbox_base=/dev/shm --features skia_enforce_iwyu
There are two ways to opt files in:
- Add enforce_iwyu = True to a generated_cc_atom rule
- Add enforce_iwyu_on_package() to a BUILD.bazel file
(which enforces IWYU for all rules in that file)
Note that Bazel does not propagate features to dependencies
or dependents, so trying to enable the feature on cc_library
or cc_executable targets will only impact any files listed in
srcs or hdrs, not deps. This may be counter-intuitive when
compared to things like defines.
IWYU supports a mapping file, which we supply to help properly
handle things system headers (//toolchain/IWYU_mapping.imp)
Suggested Review Order:
- toolchain/build_toolchain.bzl to see how we get the IWYU
binaries into the toolchain
- toolchain/BUILD.bazel and toolchain/IWYU_mapping.imp
to see how the mapping file is made available for
all compile steps
- toolchain/clang_toolchain_config.bzl, where we define the
skia_enforce_iwyu feature to turn on any verification at
all and skia_opt_file_into_iwyu to enable the check for
specific files using a define.
- toolchain/clang_trampoline.sh, which is the toolchain is
configured to call instead of clang directly (see line 83
of clang_toolchain_config.bzl). This bash script used to
just forward all arguments directly onto clang. Now it
inspects them and either calls clang directly (if
it does not find the define in the arguments or we are
linking [bazel sometimes links with clang instead of ld])
or calls clang and then include-what-you-use. In all cases,
the trampoline sends the arguments to clang and IWYU
unchanged).
- //tools/sk_app/... to see enforcement enabled (and fixed)
for select files, as an example of that method.
- //experimental/bazel_test/... to see enforcement enabled
for all rules in a BUILD.bazel file.
- all other files.
Change-Id: I60a2ea9d5dc9955b6a8f166bd449de9e2b81a233
Bug: skia:13052
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/519776
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
PS1 regenerates BUILD.bazel files
I suggest reviewing the deltas between PS1 and the latest
PS to focus on the interesting bits.
The changes here allow for a Vulkan-only build of HelloWorld
based on sk_app. The toughest change was properly fetching
the VisualID after removing the gl calls that used to
fill that in.
There are a few changes that fix resolution of Dawn
header files, but those won't actually be built until
a follow-on CL.
Change-Id: I54fb58b5dd7ecd4313562aed401759b3eaed53c0
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/516999
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
PS1 is the automatic regenerated changes.
PS2-3 adds an #ifdef guard to the addToKey method on shaders.
The SkShaderCodeDictionary class helps generate SkSL and is
only necessary when we are building with SkSL (gpu builds and
cpu builds with SkVM).
Suggested Review order:
- Use Gerrit to diff PS 1 and the last PS
- src/core/BUILD.bazel adds some sources to the "only
necessary if sksl is enabled" bucket
- All the .cpp and .h files to see the #ifdef is added
correctly.
Change-Id: I4d4ce61a4957ef1e0840204acff08ce7e616f9cb
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/512157
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
PS1 regenerates the BUILD.bazel files
This allows us to use closure to minify the JS in canvaskit.js
Change-Id: Ib8326d2e3a19cd2168b740b6946f9165a2810133
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/509177
Reviewed-by: Ben Wagner <bungeman@google.com>
PS 1 is re-generating existing BUILD.bazel files
PS 2 is generating BUILD.bazel files for tests/gms
PS 3+ makes modifications to build all of the gms and tests.
It is recommended to view this CL with just a diff between
PS 2 and the end, due to the large amount of generated changes
in PS 1 and 2.
We make a filegroup for the gms and tests because they need
to be compiled as one large blob in order for the registries
to work. Maybe in the future we will break these up, but at least
for WASM/JS, the overhead of starting a browser for each new
test would likely grind things to a halt, so we just group them
all together for now. It's also the most similar to what we
currently do.
In gm/BUILD.bazel and tests/BUILD.bazel, we add a cc_library
that encapsulates all of the deps of the tests, so we can
easily include that the build. These were discovered via
trial and error, not anything automatic or systematic.
The is_skia_dev_build config_setting is very similar to the
GN equivalent from which it was based.
The list of gms and tests to skip (e.g. which are incompatible
with WASM) was determined by building the wasm bundle:
modules/canvaskit$ make bazel_gms_release
tools/run-wasm-gm-tests$ make run_local_debug
# Don't forget to click the button on the screen after the
# browser loads
This way of invoking the tests will be replace soon with
`bazel test <something>`. As such, I didn't bother fully
documenting the current way.
Suggested review order:
- modules/canvaskit/BUILD.bazel taking note that we always
use profiling-funcs to make the stacktraces human readable.
- gm/BUILD.bazel and tests/BUILD.bazel to see the lists of
gms/tests. Notice the tests are roughly partitioned because
we don't support things like vulkan/PDF in the wasm build
and we will want a way to not build certain tests for
certain configurations
- tools/* noting some of the cc_libraries added to make
dependencies easier to add when needed.
- All other files.
Change-Id: I43059cd93c28af1c4c12b93d6ebd9c46a12d381f
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/506256
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
These rules can be used to build our GMs on WASM+WebGL and
libskia.a with just the CPU backend (and most other features
turned off).
This can be done with the following commands:
- bazel build //modules/canvaskit:gm-bindings-wasm --gpu_backend=gl_backend --with_gl_standard=webgl_standard
- bazel build :skia-core --config clang
This pivots slightly from http://review.skia.org/463517
by using config_settings [1] instead of platforms for
the optional features that we control. This pivot was
suggested in [2]
We have BUILD.bazel files in many of the subdirectories
that specify filegroups for the appropriate files. In
an effort to make //BUILD.bazel more readable, it is
the responsibility of these subfolders to deal with
conditionally including certain .h or .cpp files.
This is done using select statements and config_settings
or platform constraints as necessary.
For example, src/gpu/BUILD.bazel will different private
filegroups for each of the supported gpu backends [3]
and a more-visible filegroup called "srcs" that has
the right selection of the private files to be used
for compilation.
An effort has been made to avoid using glob() in our
BUILD.bazel files. These file lists were made by using
`ls -1` and some regex to add in quotes. We might want
to make a helper script to assist with that, if necessary.
To specify which options we have, the settings in
//bazel/common_config_settings/BUILD.bazel have been
redesigned. They make use of a macro `string_flag_with_values`
that removes the boilerplate. Patchset 36 shows what the
file looks like w/o the macro.
The top level BUILD.bazel file will still need to use
some logic to handle defines, because local_defines is
a list of strings, not a list of labels [4].
Suggested Review Order:
- WORKSPACE.bazel to see the new dependencies on the
emsdk toolchain and bazel_skylib
- bazel/common_config_settings/* to see the few settings
defined (we have more to define, see BUILD.gn and
//gn/skia.gni for ideas)
- BUILD.bazel to see the "skia-core" cc_library rule.
See also "gms" and "tests"
- modules/canvaskit/BUILD.bazel to see the use of
the emscripten "wasm_cc_binary" rule, which depends
on the "skia-core", "gms", and "tests" rule. Note that
it only builds some of the gms as a proof of concept.
- The other BUILD.bazel files. Some of these are not
platform or feature dependent (e.g. pathops). Others
are (e.g. gpu).
- All other files.
[1] https://docs.bazel.build/versions/4.2.1/skylark/config.html#user-defined-build-settings
[2] https://github.com/emscripten-core/emsdk/pull/920
[3] In this CL, that's just the webgl one.
[4] https://docs.bazel.build/versions/main/be/c-cpp.html#cc_library.local_defines
Change-Id: Ieecf9c106d5e3a6ae97d13d66be06b4b3c207089
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458637
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Owners-Override: Kevin Lubick <kjlubick@google.com>