Change-Id: I712b34874f36dc83812389d24bc0e4997ead1b12
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363780
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
SkVMCodeGenerator was lacking support for the comma operator entirely;
this has now been implemented.
Change-Id: I9350f54e6ee52764c620116e6dbfe4ca3e9cd47e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363096
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Change-Id: I2c430d424d28de707fb01e05891b14c7a5751504
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363857
Commit-Queue: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
On windows vulkan I am seeing 3x perf gains on svgs and skps that
heavily use convex paths.
Change-Id: I6bb98846809f33cc6033964bfadb082ed225e7f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362677
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
62387fc647..0be050a44a
2021-01-31 jonahr@google.com Pass GL_VERSION info through ANGLE's GL_RENDERER string
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Change-Id: I166a39141064657942b29ef3c2a7b542d219ee72
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Instead of making a list of work to do and then
later kicking off goroutines to do it, just start
the work as soon as it's ready to go.
Change-Id: I6bd8a031958ae440ba7f72609d9dfb867ebb2490
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363436
Reviewed-by: Mike Klein <mtklein@google.com>
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This is a reland of 07d8c0d11c
Original change's description:
> Make GrDirectContext::updateBackendTexture handle pixmaps with non-type row bytes.
>
> Some GL contexts don't support GL_UNPACK_ROW_LENGTH and we must
> copy the src data to a pixmap with tight row bytes.
>
> Bug: chromium:1170392
>
> Change-Id: I4590f20dbc80cb792f30f0059536716cf106f6c3
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361717
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: chromium:1170392
Change-Id: I6fb759c35f86d816b16694b00edaa1116a446d15
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363099
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Instead of standing goroutines pulling from a work queue, just kick off
individual goroutines. No need to write a scheduler on top of another
scheduler.
Local runs put this at the same wall time as before while saving a
little user/sys CPU time. Bot runs typically took 25-50s before this
change, and now 40s, 28s, and 29s, so the same there too.
We can choose whether to handle re-runs on the same goroutine or kick
off new ones. I've chosen here to run them on the same goroutine (see
the commented /*go*/), mostly because the bots quickly exhaust their
user process limits when the reruns are all spawning FM processes in
parallel. I think that means we don't need the extra parallelism. As
far as I have seen, whether we kick off a goroutine or not has had no
impact on wall/user/sys at all, so might as well not for now.
Change-Id: If2990e07a402dee8c5706f537f503421013a5586
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363376
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
eae262e7fa..62387fc647
2021-01-31 syoussefi@chromium.org Vulkan: Enable geometry/tessellation deqp KHR 3.2 tests
2021-01-30 syoussefi@chromium.org Vulkan: Set missing geometry/tessellation limits
2021-01-30 penghuang@chromium.org Fix a crash in DynamicBuffer::~DynamicBuffer()
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Change-Id: Ia679129c75ce37cf125da058e94811e2d5629316
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6d86a0fe5e..eae262e7fa
2021-01-30 syoussefi@chromium.org Vulkan: Fix image layout barriers for tessellation shaders
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Change-Id: I7e4ef09deb1ba35d84c8cab088717c2fab06f994
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TSAN caught this when I added particle GMs.
Change-Id: I6c03afe4b7a4323c7b8d8a1eaf197ff9aa76a09c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362498
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When running as a bot (even locally if you want), grab the known hashes
from Gold and scan through FM's stdout looking for unknown hashes.
If we do find unknown hashes, requeue the batch for individual reruns
like we do on failure, print the command and new hash if those singleton
reruns also (re)produce an unknown hash.
Eventually, I'll have singleton runs write out .pngs and upload them to
Gold when the hash is unknown.
Change-Id: I835881e6e6260e4dbe84de8d03d16921881aae1c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363039
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
a5ab7974a2..6d86a0fe5e
2021-01-30 syoussefi@chromium.org Fix mActiveImageShaderBits not updated in PPO's executable
2021-01-29 cnorthrop@google.com Capture/Replay: Set uniform buffer offset alignment
2021-01-29 m.maiya@samsung.com Vulkan: Disable clip space transform based on EXT_clip_control
2021-01-29 syoussefi@chromium.org Vulkan: Don't emit spec const declaration in compute shaders
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Test: Test: Manhattan 3.1 MEC
Change-Id: I9dceef4f00bb84809cda0276fb622e5734483af9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362644
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312ffba821..a5ab7974a2
2021-01-29 penghuang@chromium.org Turn on vulkan backend for android ndk level < 26
2021-01-29 kbr@chromium.org Revise WebGL's shaderSource validation.
2021-01-29 m.maiya@samsung.com Vulkan: Handle changes to viewport when clip origin is modified
2021-01-29 syoussefi@chromium.org Fix geometry/tessellation checks to account for ES3.2
2021-01-29 m.maiya@samsung.com Vulkan: Rectify typo in EXT_texture_format_sRGB_override
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Change-Id: Ia4ade65984c2e551806e62bfcb564beea1514e1a
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ddba70dafa..312ffba821
2021-01-29 penghuang@chromium.org Roll third_party/vulkan_memory_allocator/ 065e73907..b1d65a2b3 (2 commits)
2021-01-29 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 5f7a1ace1a5e to e02583244aad (7 revisions)
2021-01-29 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from 3e9b79ff42de to 5830d745b1b2 (7 revisions)
2021-01-29 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 34154bd58dcb to 0c6211fe862e (430 revisions)
2021-01-29 ianelliott@google.com MSAA PreRot: Make MultisampleTest use rectangular window
2021-01-28 syoussefi@chromium.org Fix draw mode validation of PPOs with geometry/tessellation
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Change-Id: Id580758ecf4b7e52401fdbbec6ed8ddc3e2c0bc0
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Building job strings and then parsing them into Work structs
seems a bit roundabout when there's no job string to start with.
Instead reorient so that we're building a list of Work, and create
those Work units directly when possible instead of via job strings.
Should be no practical change here.
Change-Id: I48f1eec8ab7ccbe2c46fc62174cd3625c51d3732
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363038
Reviewed-by: Mike Klein <mtklein@google.com>
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This reverts commit 07d8c0d11c.
Reason for revert: Looks like failures on PowerVR? (Test-Android-Clang-TecnoSpark3Pro-GPU-PowerVRGE8320-arm-Release-All-Android)
Original change's description:
> Make GrDirectContext::updateBackendTexture handle pixmaps with non-type row bytes.
>
> Some GL contexts don't support GL_UNPACK_ROW_LENGTH and we must
> copy the src data to a pixmap with tight row bytes.
>
> Bug: chromium:1170392
>
> Change-Id: I4590f20dbc80cb792f30f0059536716cf106f6c3
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361717
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: Ie5791bf19b993d46383c5b837b948584487c0496
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:1170392
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363037
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
5310599789..ddba70dafa
2021-01-28 syoussefi@chromium.org Fix xfb mode validation with geometry/tessellation
2021-01-28 syoussefi@chromium.org Update README.md for Fuchsia
2021-01-28 penghuang@chromium.org Fix several vulkan backend problem on Android.
2021-01-28 ynovikov@chromium.org Report angle_restricted_trace_gold_tests as interrupted on Exception
2021-01-28 syoussefi@chromium.org Fix validation of glCreateShaderProgramv for geometry/tessellation
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Change-Id: I54de67ca65b5d3ea9cbeb507520488c12d205dd3
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Moves the (SkRect + flags) struct into SkImageFilter_Base with protected
access only. Base constructor and all src/effects/imagefilters Make
functions now take a "const SkRect*" instead. CropRect is still what's
stored and used by filter implementations during filterImage(), but it's
no longer publicly available.
The SkImageFilters factory implementations now can go straight to the
Make functions in src/effects/imagefilters instead of wrapping its
"const SkRect*" in an SkImageFilter::CropRect.
Bug: skia:9296, skia:11230
Change-Id: I2c62f42031910ec405623d4519c8a434cd2b3bdd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361496
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Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
a12edfa5cf..5310599789
2021-01-28 penghuang@chromium.org Initialize some missing vulkan function pointers
2021-01-28 syoussefi@chromium.org Fix geometry shader draw mode validation
2021-01-28 angle-autoroll@skia-public.iam.gserviceaccount.com Roll vulkan-deps from 01ef7ce6f449 to 5f7a1ace1a5e (2 revisions)
2021-01-28 angle-autoroll@skia-public.iam.gserviceaccount.com Roll SwiftShader from aec0826aba0d to 3e9b79ff42de (1 revision)
2021-01-28 syoussefi@chromium.org Translator: Enable geometry and tessellation in ES3.2
2021-01-28 timvp@google.com Vulkan: Enable fbo.invalidate.whole.unbind_blit_msaa_[color|stencil]
2021-01-28 angle-autoroll@skia-public.iam.gserviceaccount.com Roll Chromium from 9ac53d238b0c to 34154bd58dcb (208 revisions)
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Documentation for the AutoRoller is here:
https://skia.googlesource.com/buildbot/+doc/master/autoroll/README.md
Cq-Include-Trybots: skia/skia.primary:Build-Debian10-Clang-x86_64-Release-ANGLE;skia/skia.primary:Test-Win10-Clang-AlphaR2-GPU-RadeonR9M470X-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-Golo-GPU-QuadroP400-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC5i7RYH-GPU-IntelIris6100-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC6i5SYK-GPU-IntelIris540-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUC8i5BEK-GPU-IntelIris655-x86_64-Debug-All-ANGLE;skia/skia.primary:Test-Win10-Clang-NUCD34010WYKH-GPU-IntelHD4400-x86_64-Debug-All-ANGLE
Tbr: nifong@google.com,mtklein@google.com
Test: Test: dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_colorTest: Test: dEQP-GLES3.functional.fbo.invalidate.whole.unbind_blit_msaa_stencil
Change-Id: Ic927dc9b718b98666f9a943864627255cff1c053
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363057
Reviewed-by: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
Commit-Queue: skia-autoroll <skia-autoroll@skia-public.iam.gserviceaccount.com>
This reverts commit f06aeedcf1.
Reason for revert: fract failing on Tegra3
Original change's description:
> Add intrinsic tests for mod() and fract().
>
> These are fully supported by ES2 and will be covered by dm tests.
>
> Change-Id: Iebf4effe8ab928662b55c0bb5b09e8b2a61487ca
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362460
> Commit-Queue: John Stiles <johnstiles@google.com>
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: Ib2071c90addd01e3b299553e020950a89eb01e4d
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363036
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
eaf99a4e20..c876c8f871
Picks up a fix for an issue found by ThreadSanitizer.
Change-Id: I4986a51c67bd9d10041f2bd1945c3b91544884eb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362676
Auto-Submit: Ben Wagner <bungeman@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This reverts commit c48a23d774.
Reason for revert: Possibly breaking some builds on android roll
Original change's description:
> Initial support for DSL FPs
>
> Change-Id: I1abbe881f925ac6db4f7d672a391aadd349a33b5
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361556
> Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
> Reviewed-by: John Stiles <johnstiles@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: Ia76b24293ab676fbf9e43f470cf3c3d6b96b2d34
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362696
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
These are fully supported by ES2 and will be covered by dm tests.
Change-Id: Iebf4effe8ab928662b55c0bb5b09e8b2a61487ca
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362460
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
I happened to notice this snprintf come up on a profile.
I almost deleted this code and SkPathOpsDebug::MathematicaIze,
but then I realized once I start I'd end up tearing out all
this stuff.
Change-Id: Ifbb996e530990713f544b60a6cd955b219e8766a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362476
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Herb Derby <herb@google.com>
This might help us narrow down misbehavior on older Intel GPUs when
running on ANGLE + DX9.
Change-Id: I32bfb1e5cfbaa6a8b8c1e197b806073a4cd717bc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362416
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
As we start moving backends to tracking resources on command buffers by using
GrGpuResources, we need to make sure we don't release this resources from the
cache during teardown until they have finished on the gpu. Thus this CL adds
a way for the GrDirectContext to tell the GrGpu to finish all outstanding
work.
Bug: skia:11232
Change-Id: I953d89f514ad32f1d2c57279a670b336d7575ffe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361457
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
We can now mimic bots locally by running fm_driver.go like this,
go run **/fm_driver.go -bot $BOT out/fm
where $BOT is like FM-Debian10-Clang-GCE-CPU-AVX2-x86_64-Debug-All.
As a demo, skip aarectmodes and GoodHash on Debian10.
Change-Id: Iec215182dce9f05b8aa6807e837daa0618e2669f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362316
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This lets us pass a job on the command line,
go run infra/bots/task_drivers/fm_driver/fm_driver.go out/fm tests b=cpu
or use -script to pass a file or stdin,
cat << EOF | go run infra/bots/task_drivers/fm_driver/fm_driver.go -script - out/fm
b=cpu tests
gms skvm=false b=cpu w=$out/vanilla
gms skvm=true b=cpu w=$out/skvm
#gms skvm=true b=cpu w=$out/dp3 gamut=p3 tf=srgb
#gms skvm=true b=cpu w=$out/linear gamut=srgb tf=linear
#gms skvm=true b=cpu w=$out/rec2020 gamut=rec2020 tf=rec2020
EOF
(This CL will make the one FM bot temporarily do nothing,
but the next CL should fix it.)
Change-Id: I1f3badac78a0f61698179c1afec37b3020539fff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362216
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
This reverts commit 964b4465c4.
Reason for revert: Earlier CL needs revert
Original change's description:
> Add particle GM that uses uniforms, fix related bug in particle effect
>
> We weren't allocating uniform storage until after the first update, far
> too late for users to pump uniform values in. They're now allocated as
> soon as the effect is created, which is tested by the new GM.
>
> Change-Id: Ia0084bcec5986479c350ead27d14344c3ed82520
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362176
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com
Change-Id: Ib6f963840af2abba0a4e6b99185f4010b61dde54
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362418
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
The gms are failing to link at the moment with the current build.
Change-Id: I3c73c68c9bfd053ffb2687e54ed9d0899dadca5a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362337
Reviewed-by: Brian Osman <brianosman@google.com>
Some GL contexts don't support GL_UNPACK_ROW_LENGTH and we must
copy the src data to a pixmap with tight row bytes.
Bug: chromium:1170392
Change-Id: I4590f20dbc80cb792f30f0059536716cf106f6c3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361717
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Update comments and small tweaks as I remember how this works.
Change-Id: I4a279781e512fc707b96226e62a2831a1d0683e5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362196
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
We weren't allocating uniform storage until after the first update, far
too late for users to pump uniform values in. They're now allocated as
soon as the effect is created, which is tested by the new GM.
Change-Id: Ia0084bcec5986479c350ead27d14344c3ed82520
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362176
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>