No longer defined in Chrome.
Change-Id: I5677ef39f7815e77fa52ec9aa667ae2a51e0f20b
Reviewed-on: https://skia-review.googlesource.com/20692
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Allows the Skia debugger to list all the flags on the paint.
Change-Id: I9068965a676809a3e23b066d804506d58910db05
Reviewed-on: https://skia-review.googlesource.com/20689
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Ben Wagner <bungeman@google.com>
Bug: skia:
Change-Id: I49417789ab43734a1cbb4010281482970579971d
Reviewed-on: https://skia-review.googlesource.com/20505
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
These are just annoying me every time I run DM.
Change-Id: I8beffb0f7a479676741fe75a2066dcfd7fb06567
Reviewed-on: https://skia-review.googlesource.com/20686
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Change-Id: I98f0120a012f0adaf0b34d11135a1210a66ecea0
Reviewed-on: https://skia-review.googlesource.com/20681
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Skia has for some time assumed that when using FT_Render_Glyph with one
of the LCD render modes that one extra pixel would be applied to each
side of the resulting bitmap. FreieType has changed to make this more
conservative when possible, so the pre-allocated SkMask and the generated
FT_Bitmap may no longer agree on the size and origin.
This change ensures the SkMask and FT_Bitmap are the same size and their
origins align. This is not an ideal long term fix, but is both simple and
localized for easy and quick back-porting, should that become necessary.
BUG=skia:6663
Change-Id: I49ec8f45376be8d867e8aef54eab79537731c310
Reviewed-on: https://skia-review.googlesource.com/20327
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
I think this has been broken since we tried to simplify this in
https://skia-review.googlesource.com/16547
The HSW backend does still look a little wrong, but improved,
and the others seem fixed. Can you see how this affects your
test cases, layout tests, etc?
BUG=skia:6783
Change-Id: I17957ac8100331bea5b64d674bf43105048b72f6
Reviewed-on: https://skia-review.googlesource.com/20548
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
Change-Id: I277110976844fc80271f4e86bb8474047e8abd2a
Reviewed-on: https://skia-review.googlesource.com/20510
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:6784
Change-Id: I7dc870e4cac4d513103f6d61f220f87cf9cc77ef
Reviewed-on: https://skia-review.googlesource.com/20508
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:6764
Change-Id: I9327b953efeedd73e7985904d17b971939468e40
Reviewed-on: https://skia-review.googlesource.com/20500
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Bug: skia:5126
Change-Id: Ia1eaef56cca266ad4c413e711e63646e913222be
Reviewed-on: https://skia-review.googlesource.com/20445
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
While debugging Flutter iOS issues, I realized that they weren't getting
cross context images (we were just passing around codec backed images).
Bug: skia:
Change-Id: I6190b24eb281e839659d28767f9a0b31c05f13e0
Reviewed-on: https://skia-review.googlesource.com/20450
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:6770
Change-Id: Ia321b3826da87bd0d25ca2b13b7360baa8caf597
Reviewed-on: https://skia-review.googlesource.com/20453
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
It's incredible that this was working on so many devices and GL implementations.
Bug: skia:
Change-Id: I8d43405b1eaea170e28840f17a7088d2f59aa612
Reviewed-on: https://skia-review.googlesource.com/20449
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
BUG=skia:6611
Change-Id: Ide847c4370f9fde959aec8723d9145791576460a
Reviewed-on: https://skia-review.googlesource.com/20448
Reviewed-by: Eric Boren <borenet@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
This reverts commit 00b8ab61dd.
Reason for revert: breaks nanobench
Original change's description:
> use rasterpipeline for non-8888-clamp shaders (so we can delete more legacy code)
>
> Definitely changes some GMs, but I think they're all more correct.
>
> Bug: skia:
> Change-Id: Ic30622f2c17325bce4c82b4d7997036d3cc026c2
> Reviewed-on: https://skia-review.googlesource.com/20363
> Reviewed-by: Florin Malita <fmalita@chromium.org>
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Mike Reed <reed@google.com>
TBR=mtklein@google.com,herb@google.com,fmalita@chromium.org,reed@google.com
Change-Id: I6b7e8d68deb8b62bd9688c95a5937a0bba8b4cf5
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/20431
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Definitely changes some GMs, but I think they're all more correct.
Bug: skia:
Change-Id: Ic30622f2c17325bce4c82b4d7997036d3cc026c2
Reviewed-on: https://skia-review.googlesource.com/20363
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Third time's the charm
This reverts commit 84cda40bd7.
Bug: skia:
Change-Id: I2c0f4425122a94beb7b4053ee6e891faa8a5f290
Reviewed-on: https://skia-review.googlesource.com/20441
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This reverts commit f7037d003c.
Reason for revert: Issues on test bots.
Original change's description:
> Clean up onTransferPixels
>
> Bug: skia:5126
> Change-Id: I323c50e7854744302007b4ae7bd25e5742c14cbc
> Reviewed-on: https://skia-review.googlesource.com/19055
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com,brianosman@google.com
Change-Id: I923fda4d5cd8c2896fb347f9b2695b7f83d9137b
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:5126
Reviewed-on: https://skia-review.googlesource.com/20444
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:5126
Change-Id: I323c50e7854744302007b4ae7bd25e5742c14cbc
Reviewed-on: https://skia-review.googlesource.com/19055
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
msarett@ realized that if all of the encoders were disabled, then it
is equivalent to SkImageEncoder.cpp.
Change-Id: Ib3d5d7d061e1a60d7081689430107fb250903d5c
Reviewed-on: https://skia-review.googlesource.com/20440
Reviewed-by: Matt Sarett <msarett@google.com>
Reviewed-by: Cary Clark <caryclark@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Remove more state, handle multiple paths just like multiple contours in
a single path. This fixes the problem with the subpath index start going
out of range as well.
Bug: skia:
Change-Id: I08023057a06d55df7398a60e081b4da6eed467ce
Reviewed-on: https://skia-review.googlesource.com/20326
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
PathGeoBuilder constructs the geometry with the same basic
technique as before, but allows interrupting the process
to emit multiple draws.
Original test case was 2000 non-AA stroked circles, which
created ~66000 vertices. That now renders, as do various
tests with a single large path (as well as filled paths).
Added a new set of 'AtLeast' allocators for vertex and index
data. These take a minimum size and a fallback size. If the
minimum size can be satisfied by an existing block, then
the caller gets *all* memory in that block, otherwise they
get a new block sized for the fallback amount. The previous
allocation scheme wasn't a good fit for the new use-case,
and because we don't usually need many verts, the flexible
approach seems appropriate.
TODO: I think that this could be extracted and re-used for
MSAA path renderer without too much work? I need to read
that code more carefully to make sure it lines up.
Re-land of: https://skia-review.googlesource.com/18360
Re-land of: https://skia-review.googlesource.com/18983
Bug: skia:6695
Change-Id: I09ac1273e5af67ed0e3e886de90e2970c3d0b239
Reviewed-on: https://skia-review.googlesource.com/19480
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>