Currently we use 'fill-rule' when emitting clip paths. This is wrong:
per spec [1], clip paths observe 'clip-rule', not 'fill-rule'.
[1] https://www.w3.org/TR/SVG/masking.html#ClipRuleProperty
Change-Id: Idf81de05e9601663c8dbc9856900ffa679daf4a5
Reviewed-on: https://skia-review.googlesource.com/57661
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Stephan Altmueller <stephana@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
ClipPaths can be clipped too, e.g.:
<clipPath id="clip1" clip-path="url(#clip2)">...</clipPath>
Since we're not really drawing clips but resolving their geometry,
asPath() needs to take composed clipping into account (and intersect as
needed).
R=reed@google.com,robertphillips@google.com,stephana@google.com
Change-Id: I25959e22fe50f72042147cfe6b416b6b9ac20cd4
Reviewed-on: https://skia-review.googlesource.com/5720
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
There's a bit of friction with this attribute, because per spec it is
an inherited presentation attribute, but in Skia it is part of the
actual SkPath state.
So we must add some plumbing to SkSVGShape & friends to allow overriding
the fill type at render-time.
R=robertphillips@google.com,stephana@google.com
Change-Id: I9c926d653c6211beb3914bffac50d4349dbdd2c0
Reviewed-on: https://skia-review.googlesource.com/5415
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
Kind of a big change, to connect several new bits into something useful:
* ID tracking & lookup
* new asPaint() node virtual to support shader (and in the future filter) based paint servers
* <defs>, <linearGradient> and <stop> element support
* 'href', 'offset', 'stop-color', 'stop-opacity' attribute support
* IRI/FuncIRI and rgb(...) parsing
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2327233003
Review-Url: https://codereview.chromium.org/2327233003
The main feature is <svg> viewBox and proper viewport support, but the CL
touches a few other things:
* refactor SkSVGRenderContext to auto-restore canvas state, and split the
presentation bits into a separate CoW SkSVGPresentationContext
* introduce SkSVGNode::onPrepareToRender(), as a way for nodes to push their
custom state before the actual onRender() call (instead of relying on
non-virtual SkSVGNode to know about all possible state bits)
* add a "Type" suffix to SVG types, to disambiguate (e.g. SkSVGRectType vs.
SkSVGRect)
R=robertphillips@google.com,stephana@google.com
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Review-Url: https://codereview.chromium.org/2222793002