Label temprory offscreen textures for draws. In this CL, we will
label texture for a part of blur from SkGpuBlurUtils..
Bug: chromium:1164111
Change-Id: Ibfe1c16efa57b6a134a763bc918411108e286704
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/549057
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Change-Id: I3a9e9e90b0ac1b1099830eaca06506bcce794144
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/530055
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Change-Id: I238d29ba0250224fa593845ae65192653f58faff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528156
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
While I was fixing up Chrome's uses, I found some failures
there that I did not see in Skia, and tracked them down
to a few other places where we include SkColorSpace
and it is not strictly necessary
- SkCustomMesh.h
- GrColorInfo.h
- GrColorSpaceXform.h
- SkColorSpaceXformSteps.h
For these files (and their .cpp files), I added enforcement
of include-what-you-use, and then fixed the myriad of places
which were depending on these transitive includes.
One change to help Chrome is the manual overloads of
SkImage::MakeFromAdoptedTexture instead of using default
parameters. This makes it so callers of that function
do not need to include SkColorSpace if they were going
to pass nullptr for it anyway.
Bug: skia:13052
Change-Id: I16bf8ed5e258225d887f562f2c189623b1ca9c23
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527056
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
There was only one virtual method, so switch that to a bool stored in
the base class. The derived types exist as hints for the reader, and an
easy way to adjust how the new localToDevice is constructed.
With this change, we don't need SkSimpleMatrixProvider. SkMatrixProvider
is concrete, so we can use it directly. SkOverrideDeviceMatrixProvider
no longer needs the original provider for anything, so remove that
parameter. It now exists solely to inhibit the hitsPixelCenters flag.
Fix a few spots (SkParticleBinding, some sites in SkRuntimeEffect) where
we used SkSimpleMatrixProvider, even though the local coordinates being
passed did not obey the hits-pixel-centers constraints.
Most importantly, document how localToDeviceHitsPixelCenters works.
Change-Id: Ibe9060bac0822d0edf52a507d390bd198d8e6dbd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/482176
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This helps remove all Ganesh dependencies from GrVertexWriter so it can
be shared with Graphite.
Bug: skia:12466
Change-Id: I1ede1cfc48d501cb1e028bca1e8590e6c92f4e4d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/462316
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Bug: chromium:1241134
Change-Id: If99fbd62aaa9e2b5d064fdec6a010d3ab0f9dd66
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/446817
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This CL is mostly mechanical. It:
replaces "src/gpu/GrSurfaceDrawContext.h" #includes with
"src/gpu/v1/SurfaceDrawContext_v1.h" and reorders
replaces "class GrSurfaceDrawContext;" with
"namespace skgpu { namespace v1 { class SurfaceDrawContext; }}"
replaces "GrSurfaceDrawContext*" with "auto" where possible
replaces "rtc" with "sdc"
replaces "surfaceDrawContext" with "sdc"
replaces GrSurfaceDrawContext with skgpu::v1::SurfaceDrawContext
reflows parameters as needed
This CL does not try to:
make skgpu::v1::SurfaceDrawContext V1-only
minimize the skgpu and/or skgpu::v1 prefixes
Those two tasks will be accomplished in follow up CLs. This CL is just trying to get the bulk of the mechanical changes comprehensibly landed.
Bug: skia:11837
Change-Id: I6fe59080249d585df8f5d27c6b67569cdc35842f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/433156
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
ES and ANGLE don't support framebuffer blits from single to
multisample. On these platforms we now perform a draw instead.
Bug: skia:12069
Bug: angleproject:6030
Change-Id: Ida0a5e9b556c4715fa63cb98aba185e64c72b28e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/415767
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>