A later CL will make this return a unique_ptr<SkDocument>.
Bug: skia:5972
Change-Id: Ie10d6c07d5f2524ecb71d906db0d37427827225d
Reviewed-on: https://skia-review.googlesource.com/c/181660
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
fulfills a different SkImage.
Bug: skia:8613
Change-Id: I7ee14112c69f8aaef223a37dda455259b501a2bf
Reviewed-on: https://skia-review.googlesource.com/c/184440
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Brings back GL ETC1 support and adds Vulkan support as well.
Bug: skia:8684
Change-Id: Ie65da0a3172793081f0e4072f161bfb9b14678bc
Reviewed-on: https://skia-review.googlesource.com/c/179724
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This looks like a relic from nvpr text.
Bug: skia:8671
Change-Id: I417c7b4565208e3bf91a3891fa59ba50308a8139
Reviewed-on: https://skia-review.googlesource.com/c/183884
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
All of this extra code/parameter-passing for fonts to the paint unflattener
can go away when we can drop support for older skps
Bug: skia:
Change-Id: I4d626f0925a54564b7c386ed80953a0291c8bc1a
Reviewed-on: https://skia-review.googlesource.com/c/183863
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
motivation: The Document has become intrusive enough that we almost
always have a pointer to the Document on hand anyways.
Also: update document.
Also: forward declare more things in headers.
Also, don't try to clean up resources when abort() or close() is called.
It is easy enough for the client to delete the Document when done.
Change-Id: I21aeed37f26ba16d68af041d9317adf00e9a61f2
Reviewed-on: https://skia-review.googlesource.com/c/180646
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Herb Derby <herb@google.com>
This makes the API easier to use in Chrome.
It is no longer required to pass the SkPromiseImageTexture to the
release proc.
Bug: skia:
Change-Id: I6636401f6a7915d3ad15e890718638bc91a58cc4
Reviewed-on: https://skia-review.googlesource.com/c/183383
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:
Change-Id: Ib029f337f5e61366e2550e77dc99310b44d03f84
Reviewed-on: https://skia-review.googlesource.com/c/182970
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
The SkImages aren't guaranteed to have a full fledged GrContext (e.g., if they are promise images created outside of a DDL recorder). This CL starts the process if lessening Skia's reliance on what ever the SkImage has cached.
Change-Id: I0181d09417e1ea2ced7706a722e2815f3ceee870
Reviewed-on: https://skia-review.googlesource.com/c/182974
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: I21a5ed81d3e161ddf8a838ea9ac0414265b00ae6
Reviewed-on: https://skia-review.googlesource.com/c/182701
Auto-Submit: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This reverts commit 559c617137.
Reason for revert: breaking things
Original change's description:
> Reuse GrTexture instances when the same GrBackendTexture is used to
> repeatedly fulfill a promise SkImage.
>
> Bug: skia:8613
>
> Change-Id: I35c76435d630d2daa034e0c3efb59666bfd6882a
> Reviewed-on: https://skia-review.googlesource.com/c/175820
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com
Change-Id: I7548809945d0a875fdb9387398bbc45e733c0846
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8613
Reviewed-on: https://skia-review.googlesource.com/c/182960
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Unlike other ops, always use half-float colors. The logic around the
Instance struct makes dynamically switching color size tricky.
CCPR stores color in a per-instance attribute though, so the cost of
always using FP16 is much lower.
Bug: skia:
Change-Id: I9c0c64940f74f915a18417a5830030558e065d28
Reviewed-on: https://skia-review.googlesource.com/c/182760
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This file was adjusted 3 times, beginning here
commit 212e9060ed
Author: Mike Reed <reed@google.com>
Date: Tue Dec 25 17:35:49 2018 -0500
to try to update it to use SkFont. Along the way we broke the part where
it compares drawing with the typeface pre and post streaming. This CL
restores the original test, and then updated it to use SkFont.
After this CL, we should be able to move SK_SUPPORT_LEGACY_PAINT_FONT_FIELDS
to clients, having them opt-in.
Bug: skia:
Change-Id: Id786160322f8530f5d0c65b30a0c228139b39d61
Reviewed-on: https://skia-review.googlesource.com/c/182805
Reviewed-by: Mike Reed <reed@google.com>
Auto-Submit: Mike Reed <reed@google.com>
This should help avoid confusion from T**.
Change-Id: I1851baa2a55714721fa935d234b6a4a1c6d6504f
Reviewed-on: https://skia-review.googlesource.com/c/182562
Commit-Queue: Mike Klein <mtklein@google.com>
Commit-Queue: Herb Derby <herb@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Herb Derby <herb@google.com>
This is a reland of 5820b0c3f3
It is updated in patchset 2 to clean up pointers passed into memcpy, and to
optimize the bounds calculation in GrPerspQuad. This should fix a performance
regression caused by the move away from caching 1/w. The Sk4f::invert() does not
always preserve 1/1 == 1, which led to bounds slightly outside of clips and
thus forced Skia to keep the scissor test enabled. The fix also restores the
optimization of skipping the 1/w division when the quad is known to be 2D.
Original change's description:
> Use specialized quad lists in rectangle ops
>
> Hopefully reduces memory footprint of GrFillRectOp and GrTextureOp
>
> The original rect code (GrAAFillRectOp) stored 2 SkMatrices (18 floats), 2
> SkRects (8 floats) an SkPMColor4f (4 floats) and a flag (1 int) for a total
> of 124 bytes per quad that was stored in the op.
>
> The first pass at the rectangle consolidation switched to storing device and
> local quads as GrPerspQuads (32 floats), an SkPMColor4f (4 floats) and a flag
> (1 int) for a total of 148 bytes per quad. After landing, several memory
> regressions appeared in Chrome and our perf monitor.
>
> Several intertwined approaches are taken here. First, GrPerspQuad no longer
> caches 1/w, which makes a quad 12 floats instead of 16. Second, a specialized
> list type is defined that allows storing the x, y, and extra metadata together
> for quads, but keeps the w components separate. When the quad type isn't
> perspective, w is not stored at all since it is implicitly 1 and can be
> reconstituted at tessellation time. This brings the total per quad to either
> 84 or 116 bytes, depending on if the op list needs perspective information.
>
> Bug: chromium:915025
> Bug: chromium:917242
> Change-Id: If37ee122847b0c32604bb45dc2a1326b544f9cf6
> Reviewed-on: https://skia-review.googlesource.com/c/180644
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: chromium:915025, chromium:917242
Change-Id: I98a1bf83fd7d393604823d567c57d7e06fad5e55
Reviewed-on: https://skia-review.googlesource.com/c/182203
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
for f in $(git grep -l drawSimpleText); do
sed -i 's/wSimpleText(\([[:alnum:]]\), strlen(\1), kUTF8_SkTextEncoding,/wString(\1,/g' "$f"
sed -i 's/wSimpleText(\([[:alnum:]]*\)\.c_str(), \1\.size(), kUTF8_SkTextEncoding,/wString(\1,/g' "$f"
done
git checkout @~ include/core/SkCanvas.h samplecode/SampleCusp.cpp
git cl format
Change-Id: Ibc0c3afd30f86465a645fadb26177d61919f57fd
Reviewed-on: https://skia-review.googlesource.com/c/181561
Reviewed-by: Hal Canary <halcanary@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
Auto-Submit: Hal Canary <halcanary@google.com>
This is a reland of 6a3dc8be46
Original change's description:
> ccpr: Support caching of paths that span multiple tiles
>
> Adds an accumulative "hit rect" for each cache entry that tracks the
> region of the path that has been drawn during its lifetime. Now, a
> path mask can be cached once the "hit rect" covers 50% of the path.
> This allows us to cache a path that spans multiple tiles.
>
> To guard against unnecessarily caching gigantic path masks, we also
> require that 10% of the path be visible during the draw when it is
> cached.
>
> Bug: skia:8462
> Change-Id: Iab2c277102b7a774eaa909c9663211694554c5a5
> Reviewed-on: https://skia-review.googlesource.com/c/180700
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:8462
Change-Id: Ia2b10430acd2dffac78b5abd432763ead79bc902
Reviewed-on: https://skia-review.googlesource.com/c/181983
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This reverts commit 6f44647e52.
Reason for revert: checking to see if this is blocking the Chrome roll
Original change's description:
> Make SkBitmap/SkPixmap::erase* do so in sRGB
>
> We generally consider untagged colors to be sRGB, so this makes us more
> consistent with other parts of the API.
>
> Add a test.
>
> Cq-Include-Trybots: luci.chromium.try:linux-blink-rel
> Change-Id: I5468c86ad92164797a65ffd9fbe471e01a97a2ca
> Reviewed-on: https://skia-review.googlesource.com/c/179245
> Commit-Queue: Leon Scroggins <scroggo@google.com>
> Reviewed-by: Mike Reed <reed@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=djsollen@google.com,mtklein@google.com,scroggo@google.com,brianosman@google.com,reed@google.com
Change-Id: Ia592adf2c790d294da1e32c1e83f9f34e81d79cc
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Cq-Include-Trybots: luci.chromium.try:linux-blink-rel
Reviewed-on: https://skia-review.googlesource.com/c/182083
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 6a3dc8be46.
Reason for revert: <INSERT REASONING HERE>
Original change's description:
> ccpr: Support caching of paths that span multiple tiles
>
> Adds an accumulative "hit rect" for each cache entry that tracks the
> region of the path that has been drawn during its lifetime. Now, a
> path mask can be cached once the "hit rect" covers 50% of the path.
> This allows us to cache a path that spans multiple tiles.
>
> To guard against unnecessarily caching gigantic path masks, we also
> require that 10% of the path be visible during the draw when it is
> cached.
>
> Bug: skia:8462
> Change-Id: Iab2c277102b7a774eaa909c9663211694554c5a5
> Reviewed-on: https://skia-review.googlesource.com/c/180700
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,brianosman@google.com,csmartdalton@google.com
Change-Id: Ibae9d46333e3178856fd623f26317366102dd344
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8462
Reviewed-on: https://skia-review.googlesource.com/c/181982
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
We generally consider untagged colors to be sRGB, so this makes us more
consistent with other parts of the API.
Add a test.
Cq-Include-Trybots: luci.chromium.try:linux-blink-rel
Change-Id: I5468c86ad92164797a65ffd9fbe471e01a97a2ca
Reviewed-on: https://skia-review.googlesource.com/c/179245
Commit-Queue: Leon Scroggins <scroggo@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Adds an accumulative "hit rect" for each cache entry that tracks the
region of the path that has been drawn during its lifetime. Now, a
path mask can be cached once the "hit rect" covers 50% of the path.
This allows us to cache a path that spans multiple tiles.
To guard against unnecessarily caching gigantic path masks, we also
require that 10% of the path be visible during the draw when it is
cached.
Bug: skia:8462
Change-Id: Iab2c277102b7a774eaa909c9663211694554c5a5
Reviewed-on: https://skia-review.googlesource.com/c/180700
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This is a reland of d6fa45472c
Original change's description:
> ccpr: Rework the path cache to support sporadic flushing
>
> Removes the notion of a stashed atlas that we store from the previous
> flush. Now we just cache every atlas we ever render. Cached atlases
> can either be 16-bit or 8-bit.
>
> The "reuse" and "animation" cases should both behave exactly the same
> as before: Where before we would copy from the stashed atlas to 8-bit
> atlases, we now copy from a cached 16-bit atlas and then invalidate
> it. Where before we would recycle the stashed atlas's backing texture
> object, we now recycle this same texture object from an invalidated
> 16-bit cached atlas.
>
> The main difference is that cases like tiled rendering now work. If
> you draw your whole scene in one flush, you still get one big 16-bit
> cached atlas, just like the "stashed atlas" implementation. But if you
> draw your scene in tiles, you now get lots of little cached 16-bit
> atlases, which can be reused and eventually copied to 8-bit atlases.
>
> Bug: skia:8462
> Change-Id: Ibae65febb948230aaaf1f1361eef9c8f06ebef18
> Reviewed-on: https://skia-review.googlesource.com/c/179991
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:8462
Change-Id: I2f64b0c37e2cd644a202dfc786366dda5d238391
Reviewed-on: https://skia-review.googlesource.com/c/181450
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Moved named common transfer functions and gamuts to constexpr values in
SkColorSpace.h, in SkNamedTransferFn and SkNamedGamut namespaces.
Converted nearly all SkColorSpace::MakeRGB calls within Skia to use the
new factory with the named values. Multiple clients want a way to
extract named transfer function and gamut - this still doesn't provide
that, but this may be a better path forward for honestly advertising how
SkColorSpace works internally.
Originally landed as:
https://skia.googlesource.com/skia/+/a9549ab31630fc244094e6f1692371cbaf87f666
Re-landing with a new serialization format, but maintaining ability to
load old serialized color spaces, for SKP compatibility.
Bug: skia:
Change-Id: Ib84a6e1cd5d7d9816175773fdbaff2ca32658667
Reviewed-on: https://skia-review.googlesource.com/c/181176
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit d6fa45472c.
Reason for revert: Assertion failures
Original change's description:
> ccpr: Rework the path cache to support sporadic flushing
>
> Removes the notion of a stashed atlas that we store from the previous
> flush. Now we just cache every atlas we ever render. Cached atlases
> can either be 16-bit or 8-bit.
>
> The "reuse" and "animation" cases should both behave exactly the same
> as before: Where before we would copy from the stashed atlas to 8-bit
> atlases, we now copy from a cached 16-bit atlas and then invalidate
> it. Where before we would recycle the stashed atlas's backing texture
> object, we now recycle this same texture object from an invalidated
> 16-bit cached atlas.
>
> The main difference is that cases like tiled rendering now work. If
> you draw your whole scene in one flush, you still get one big 16-bit
> cached atlas, just like the "stashed atlas" implementation. But if you
> draw your scene in tiles, you now get lots of little cached 16-bit
> atlases, which can be reused and eventually copied to 8-bit atlases.
>
> Bug: skia:8462
> Change-Id: Ibae65febb948230aaaf1f1361eef9c8f06ebef18
> Reviewed-on: https://skia-review.googlesource.com/c/179991
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=bsalomon@google.com,robertphillips@google.com,csmartdalton@google.com
Change-Id: Iad74a14fcb09da12f32b9b78f803b8472a5d60ae
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:8462
Reviewed-on: https://skia-review.googlesource.com/c/181444
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Removes the notion of a stashed atlas that we store from the previous
flush. Now we just cache every atlas we ever render. Cached atlases
can either be 16-bit or 8-bit.
The "reuse" and "animation" cases should both behave exactly the same
as before: Where before we would copy from the stashed atlas to 8-bit
atlases, we now copy from a cached 16-bit atlas and then invalidate
it. Where before we would recycle the stashed atlas's backing texture
object, we now recycle this same texture object from an invalidated
16-bit cached atlas.
The main difference is that cases like tiled rendering now work. If
you draw your whole scene in one flush, you still get one big 16-bit
cached atlas, just like the "stashed atlas" implementation. But if you
draw your scene in tiles, you now get lots of little cached 16-bit
atlases, which can be reused and eventually copied to 8-bit atlases.
Bug: skia:8462
Change-Id: Ibae65febb948230aaaf1f1361eef9c8f06ebef18
Reviewed-on: https://skia-review.googlesource.com/c/179991
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
When parsing numbers with long decimals, the fast-path decimal factor
may collapse to zero. Catch this condition (and defer to the slow parse
path).
Bug: skia:8499
Change-Id: I4e364402aecdcca9558d027a55ff297170e2a195
Reviewed-on: https://skia-review.googlesource.com/c/181179
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
This is slightly preemptive, since paint still has getters/setters for
these fields, but skia no longer looks at them, so...
Reduces serial size by 20-bytes + size of a typeface
Bug: skia:2664
Change-Id: If1997c823db5b3d83b04cb7e1bc1d6787795b70a
Reviewed-on: https://skia-review.googlesource.com/c/181174
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
This reverts commit a9549ab316.
Reason for revert: SKPs changed?
Original change's description:
> Add SkColorSpace factory from 3x3 row-major gamut and transfer function
>
> Moved named common transfer functions and gamuts to constexpr values in
> SkColorSpace.h, in SkNamedTransferFn and SkNamedGamut namespaces.
>
> Converted nearly all SkColorSpace::MakeRGB calls within Skia to use the
> new factory with the named values. Multiple clients want a way to
> extract named transfer function and gamut - this still doesn't provide
> that, but this may be a better path forward for honestly advertising how
> SkColorSpace works internally.
>
> Bug: skia:
> Change-Id: I9296d67e8f0dab5ceb49869cb3ba24e98a05f3c4
> Reviewed-on: https://skia-review.googlesource.com/c/180360
> Reviewed-by: Mike Klein <mtklein@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=mtklein@google.com,brianosman@google.com,reed@google.com
Change-Id: Ie888f877b3c1dba33e1a8c0f5fa92594628de7fb
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/c/181300
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 5820b0c3f3.
Reason for revert: Unanticipated gold image differences and performance regressions
Original change's description:
> Use specialized quad lists in rectangle ops
>
> Hopefully reduces memory footprint of GrFillRectOp and GrTextureOp
>
> The original rect code (GrAAFillRectOp) stored 2 SkMatrices (18 floats), 2
> SkRects (8 floats) an SkPMColor4f (4 floats) and a flag (1 int) for a total
> of 124 bytes per quad that was stored in the op.
>
> The first pass at the rectangle consolidation switched to storing device and
> local quads as GrPerspQuads (32 floats), an SkPMColor4f (4 floats) and a flag
> (1 int) for a total of 148 bytes per quad. After landing, several memory
> regressions appeared in Chrome and our perf monitor.
>
> Several intertwined approaches are taken here. First, GrPerspQuad no longer
> caches 1/w, which makes a quad 12 floats instead of 16. Second, a specialized
> list type is defined that allows storing the x, y, and extra metadata together
> for quads, but keeps the w components separate. When the quad type isn't
> perspective, w is not stored at all since it is implicitly 1 and can be
> reconstituted at tessellation time. This brings the total per quad to either
> 84 or 116 bytes, depending on if the op list needs perspective information.
>
> Bug: chromium:915025
> Bug: chromium:917242
> Change-Id: If37ee122847b0c32604bb45dc2a1326b544f9cf6
> Reviewed-on: https://skia-review.googlesource.com/c/180644
> Commit-Queue: Michael Ludwig <michaelludwig@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=robertphillips@google.com,csmartdalton@google.com,michaelludwig@google.com
Change-Id: I6067b6c0e103d08787626a0a8eff753a0f0c97b6
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: chromium:915025, chromium:917242
Reviewed-on: https://skia-review.googlesource.com/c/181167
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Moved named common transfer functions and gamuts to constexpr values in
SkColorSpace.h, in SkNamedTransferFn and SkNamedGamut namespaces.
Converted nearly all SkColorSpace::MakeRGB calls within Skia to use the
new factory with the named values. Multiple clients want a way to
extract named transfer function and gamut - this still doesn't provide
that, but this may be a better path forward for honestly advertising how
SkColorSpace works internally.
Bug: skia:
Change-Id: I9296d67e8f0dab5ceb49869cb3ba24e98a05f3c4
Reviewed-on: https://skia-review.googlesource.com/c/180360
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Hopefully reduces memory footprint of GrFillRectOp and GrTextureOp
The original rect code (GrAAFillRectOp) stored 2 SkMatrices (18 floats), 2
SkRects (8 floats) an SkPMColor4f (4 floats) and a flag (1 int) for a total
of 124 bytes per quad that was stored in the op.
The first pass at the rectangle consolidation switched to storing device and
local quads as GrPerspQuads (32 floats), an SkPMColor4f (4 floats) and a flag
(1 int) for a total of 148 bytes per quad. After landing, several memory
regressions appeared in Chrome and our perf monitor.
Several intertwined approaches are taken here. First, GrPerspQuad no longer
caches 1/w, which makes a quad 12 floats instead of 16. Second, a specialized
list type is defined that allows storing the x, y, and extra metadata together
for quads, but keeps the w components separate. When the quad type isn't
perspective, w is not stored at all since it is implicitly 1 and can be
reconstituted at tessellation time. This brings the total per quad to either
84 or 116 bytes, depending on if the op list needs perspective information.
Bug: chromium:915025
Bug: chromium:917242
Change-Id: If37ee122847b0c32604bb45dc2a1326b544f9cf6
Reviewed-on: https://skia-review.googlesource.com/c/180644
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>