Commit Graph

10 Commits

Author SHA1 Message Date
Florin Malita
2cc6538c60 [androidkit] VK Surface
Implement support for native VK surfaces via sk_app::WindowContext
wrappers.

Change-Id: Ic4f03b7013095e2e4cfcf94d034d774a96e4af88
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/400816
Commit-Queue: Florin Malita <fmalita@chromium.org>
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
2021-04-27 02:55:59 +00:00
Jorge Betancourt
f102b88a43 [androidkit] initial foundation for Android Surface thread management
Change-Id: I6da61fc8f8778f100c721c2812b3c32444c6dffe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398137
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Jorge Betancourt <jmbetancourt@google.com>
2021-04-26 19:21:08 +00:00
Florin Malita
a3ce568b27 [androidkit] Add Surface.flushAndSubmit()
This is a no-op for the current/raster backend, but will be implemented
for GPU.

Change-Id: Id2ff4fe3b254b0d1730c2cb931737c372edbcf7e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/400096
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
2021-04-23 14:39:23 +00:00
Florin Malita
05bb5a8b30 [androidkit] Introduce RuntimeShader
- opaque Shader class to act as a Java SkShader wrapper
 - shader slot on Paint
 - RuntimeShaderBuilder utility to enable the same use pattern as native
   Skia:

  RuntimeShaderBuilder builder(sksl_string);
  builder.setUniform("foo", 1);
  builder.setUniform("bar", 2);
  paint.setShader(builder.makeShader());

or, more fluent:

  paint.setShader(
      RuntimeShaderBuilder(sksl_string)
          .setUniform("foo", 1)
          .setUniform("bar", 2)
          .makeShader());


Change-Id: I7cd241a2f64bc54dcae2175ed35040edf6506ed3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/399736
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2021-04-23 14:38:36 +00:00
Florin Malita
7924446c45 [androidkit] Add Canvas.drawColor()
Three flavors:

  - Color
  - rgba float tuple
  - int (legacy SkColor)

Change-Id: I3038e27e433a5d92d4c6c3e3bb80374b63f87b34
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/398181
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
2021-04-21 13:08:32 +00:00
Florin Malita
de89bf0cd7 [androidkit] Start sketching out Paint
Add Color and Paint classes:

  - Color is pure Java (equivalent of SkColor4f)
  - Paint is backed by a native SkPaint

Change-Id: I79dbfae48f9e51254a51bc1c3966930f32cea5c4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396020
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
2021-04-16 01:56:04 +00:00
Florin Malita
8bad8f76c3 [androidkit] Register native methods explicitly
Use RegisterNatives() to bind native methods, instead of relying on
dynamic linker naming conventions.

Change-Id: I602f2efe73e3b9c3c7dfaf7af2307dcfb4cd935e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/396016
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
2021-04-13 15:29:19 +00:00
Florin Malita
2a650cc795 [androidkit] Split Canvas backing store into Surface
Add a Surface abstraction to manage the canvas backing store (equivalent
to SkSurface).

This allows relieving Canvas of buffer management duties - we can now
focus solely on rendering APIs at this level.

At the moment, only a Bitmap-backed surface is implemented -- but other
native surface types will be added.

Also relocate native code to 'src'.

Change-Id: I46738472536cf24524428dbd36969f2b99d251e3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/395536
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Commit-Queue: Florin Malita <fmalita@google.com>
2021-04-13 13:56:04 +00:00
Florin Malita
062743a859 [androidkit] Bind canvas to native Bitmap
Wrap native Bitmap pixels using JNIGraphis APIs.

Add finalizer to clean up.

Change-Id: I22ba54e65a9cdf498e97afefe8bcc6cd88db0c95
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/394816
Commit-Queue: Florin Malita <fmalita@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
2021-04-11 18:08:30 +00:00
Jorge Betancourt
265e3e1c0a [androidkit] initial commit for androidkit
This commit introduces the foundation for android kit.
Included is the ability to make calls to native code through the JNI as well as a wrapper for SkCanvas to be used in the Android view hierarchy.


Change-Id: Id2416776e676210d4600898bada3356a9116eb55
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/393356
Commit-Queue: Jorge Betancourt <jmbetancourt@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2021-04-08 20:21:04 +00:00