Commit Graph

8 Commits

Author SHA1 Message Date
Hal Canary
b1f411ac05 tools/skui: put all enums in a common namespace
Change-Id: Icd331e8946d80652750b8b6ea0db65f5f676ac3e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/238058
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
2019-08-29 15:39:32 +00:00
Hal Canary
fcf6359ce8 Sample not RefCnted; ClickHandling moved out of viewer
Change-Id: I23456144b267192928a1253692daf846329f2ab5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/227067
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Hal Canary <halcanary@google.com>
2019-07-15 17:59:15 +00:00
Hal Canary
3a85ed12bf ModifierKey unifies sk_app::Window::ModifierKey & Sample::Click::ModifierKey
Change-Id: Idb5dfe57a7f6e3d6078ab1e68d542b084114cfbe
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225735
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-07-09 16:16:41 +00:00
Hal Canary
8a027312cd Samples: add name() virtual
Change-Id: I9b6e39bc7e35346bb73dfe014de1c8daa5a92f2a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/225428
Auto-Submit: Hal Canary <halcanary@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-07-03 17:41:16 +00:00
Mike Klein
c0bd9f9fe5 rewrite includes to not need so much -Ifoo
Current strategy: everything from the top

Things to look at first are the manual changes:

   - added tools/rewrite_includes.py
   - removed -Idirectives from BUILD.gn
   - various compile.sh simplifications
   - tweak tools/embed_resources.py
   - update gn/find_headers.py to write paths from the top
   - update gn/gn_to_bp.py SkUserConfig.h layout
     so that #include "include/config/SkUserConfig.h" always
     gets the header we want.

No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2019-04-24 16:27:11 +00:00
Florin Malita
fb4bce8322 [sksg] Refactor gradient implementation
Currently, gradients are PaintNode subclasses - which limits their
applicability to leaf DAG nodes.

In order to support generalized gradient/shader effects:

  * introduce a new Shader base class
  * refactor gradients as Shader subclasses
  * introduce ShaderPaint (to support current Gradient-as-paint use)
  * introduce ShaderEffect (to support future Gradient-as-effect use)

Tangentially:

  * rename SkSGPaintNode.h -> SkSGPaint.h
  * consolidate sksg::Color into SkSGPaint.h

Change-Id: I94ba949f4504c09cfde4a4f030d927411fdd66a2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205263
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Florin Malita <fmalita@chromium.org>
2019-04-01 18:43:43 +00:00
Mike Reed
be89130dbf update sample-sg with hittesting
Bug: skia:
Change-Id: Ic7e9d011bd1e7b3d27d3cea9dc38f2ad65294451
Reviewed-on: https://skia-review.googlesource.com/c/191663
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2019-02-12 20:50:52 +00:00
Mike Reed
ec80d901b9 starter sample for playing with SG.
will flesh out more over time.

Bug: skia:
Change-Id: If5eaf0a7c404b9209b93871eb3ac3d74da8c65dd
Reviewed-on: https://skia-review.googlesource.com/c/191003
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2019-02-12 17:03:40 +00:00