This was here for deferred proxies, which are gone now.
Bug: skia:11288
Change-Id: Idc8a3aef7c3cce62d9397338a0c77d41435527a9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367881
Commit-Queue: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Auto-Submit: Adlai Holler <adlai@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
The leftover tests in shared/ are not easily testable as Runtime
Effects; they do things that ES2 doesn't support or use a feature not
exposed directly by Runtime Effects.
Change-Id: I7ebe170cf713c4a0d2dbef333c1fcbac2410c67f
Bug: skia:11009
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367059
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Currently when we create a scratch resource, we immediately add it to
scratch map and it will stay there until we delete the resource. The one
exception to this is adding a unique key will remove a resource from
the scratch map. This means there are resources in the scratch map that
can't be returned when looking for a scratch because they are either
already in use by something else or their budget was changed to
unbudgeted. This means everything time we do a scratch lookup, even
after finding the list of resources that match a key, we still have to
iterate that list to see if we can use that resource or not.
The problem comes when we may have lots of resources that all match the
same key (think 1000s of identical buffers). Then the cost of iterating
this list starts to get very high.
This change makes it so only resources that can actively be used as a
scratch at that moment are stored in the scratch map. Thus when we find
a scratch resource we pull it out of the scratch map. When that resources
refs go back to zero it is added back to the scratch map. Similar removal
is also now used for changing a resource to and from budgeted.
Change-Id: I52b415d0e035dfc589f3d712be85799a56827bf0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367976
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This enforces write-only access to the mapped buffers, will enable
chaining of indirect strokes, and gives us the ability to reorder the
fields for Metal.
Bug: chromium:1172543
Bug: skia:11291
Bug: skia:10419
Change-Id: I4449ff85dd0019f6d6d6781ede52bcf26dee8b02
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367416
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
We can of course use allow_jit to test with and without JIT!
This testing was the only reason Program::dropJIT() was public. Given
how tricky its implementation is, I'd rather keep it a private detail
than exposed API, in case one day we find need to make it impossible.
Change-Id: Ifa256355309d9baf1bae506d75951381dce9b53c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367896
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
We have a global flag controlling whether skvm::Programs JIT,
and this adds a per-Program flag to skvm::Builder::done().
Use it for single-color color filtering, and add a unit test.
Change-Id: I3a87761c8c6b818111d03c97b31f8b30d9f2c194
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367856
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
store() returns a success bool only because it can, because it wasn't
going to return any sort of skvm::Value anyway. But it should never
fail given a well-formed skvm::PixelFormat, e.g. one from
SkColorType_to_PixelFormat. So move the "error handling" inside, really
just asserting/assuming it doesn't fail.
And similarly, skvm::SkColorType_to_PixelFormat() can no longer fail, so
have it return the skvm::PixelFormat directly instead of the bool I used
to stage things back when building this out.
Change-Id: I6dc3b6da32cdaaef377fe59b8c94846e902841ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367796
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
- Treat randomly generated control points as pre-projected
- Use double-precision conic evaluation for "within tolerance" test.
This allows us to test with larger magnitude control points (the
SkConic/SkGeometry single-precision functions lose too much accuracy).
Bug: skia:10419
Change-Id: Iba0915dccb50131e1a1b28a7d556863497f636e9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367057
Commit-Queue: Tyler Denniston <tdenniston@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
These aren't used any more in favor of lazy proxies.
Bug: skia:11288
Change-Id: I992e1a3dd343e0ebc7f3a4f18c0054453dfebbaf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366896
Commit-Queue: Adlai Holler <adlai@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
These cover new ground; when combined with some additional optimization
work, they can cause crashes in the optimizer that we don't see from any
existing test.
Change-Id: I3958a5522cfe0929d0753e6e617d72e032c7f5a3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367063
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
with unit test
Change-Id: I7f0e30435bf4e054fe7436daaadb3512936a58ac
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/367237
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
SkSL.
It would previously catch 1 / 0, but fail to detect x / 0.
Bug: skia:11051
Change-Id: I3adb5942cce03a7ad40a13a8ca5d5a7f2029d6ad
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366720
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: Ethan Nicholas <ethannicholas@google.com>
Change-Id: Ifa5fa8bd80ffc48408f133f96951f8a74d572751
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366959
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
This takes away one of our gadgets for thwarting dead-code elimination
in unit tests, but it's the right thing to do. Comma expression left-
sides without side effects are clearly dead code.
Change-Id: Iaee490b4a742d06a0a0be94cddaa69a51543d8f5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366719
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This fixes the OutParamsTricky test.
Change-Id: If59637bc946b71b141ae1d90cf1652bf80b163c4
Bug: skia:11269
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366399
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
- MultipleAssignments
- NegatedVectorLiteral
- NumberCasts
- OutParams
- OutParamsTricky (disabled on GPU due to skia:11269)
Change-Id: I87dc9c5019931f3d2dc3aafbe1e02d0eee2e1a05
Bug: skia:11009, skia:11269
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366400
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Also add a unit test that the vectorized version equals the reference
implementation.
Bug: skia:10419
Change-Id: I4d165fd45532e9ec468565d0637fb769b51f5fcd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/345122
Commit-Queue: Tyler Denniston <tdenniston@google.com>
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Now there is only one op to tessellate a stroke, and it creates its
own GrStrokeIndirectTessellator or GrStrokeHardwareTessellator
internally. This will allow us to dynamically switch into hardware
tessellation when we need to batch strokes that have different
parameters or colors.
Bug: chromium:1172543
Bug: skia:10419
Change-Id: I3cddb855fdbb9ab018785584497c843e3e31b75e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366056
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
This is enforced by ANGLE in Strict ES2 mode; we need to enforce it as
well.
Change-Id: I6e2f547ad8e0ce817742cf84659764cf6bce38b9
Bug: skia:11270
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366339
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This reverts commit 38df4c8470.
Reason for revert: updated ArrayTypes test for ES2 compatibility
Original change's description:
> Revert "Improve support for arrays in Metal."
>
> This reverts commit dd904af566.
>
> Reason for revert: breaks ANGLE
>
> Original change's description:
> > Improve support for arrays in Metal.
> >
> > Arrays in Metal now use the `array<T, N>` type instead of the C-style
> > `T[N]` type. This gives them semantics much more in line with GLSL,
> > so they can be initialized and assigned like GLSL arrays.
> >
> > This allows the ArrayTypes and Assignment tests to pass, so they have
> > been added to our dm SkSL tests. (ArrayConstructors also passes, but
> > is not ES2-compliant so it is not enabled.)
> >
> > Change-Id: Id1028311963084befd0e044e11e223af6a064dda
> > Bug: skia:10761, skia:10760, skia:11022, skia:10939
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365699
> > Commit-Queue: John Stiles <johnstiles@google.com>
> > Auto-Submit: John Stiles <johnstiles@google.com>
> > Reviewed-by: Brian Osman <brianosman@google.com>
>
> TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
>
> Change-Id: If6a18dea7d6a45fa7836e9129bf81c2e536f07e3
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:10761
> Bug: skia:10760
> Bug: skia:11022
> Bug: skia:10939
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365976
> Reviewed-by: John Stiles <johnstiles@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Bug: skia:10761
Bug: skia:10760
Bug: skia:11022
Bug: skia:10939
Change-Id: Ia1c4917f5d3c41162d282b3093814d861707ad30
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366144
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Fixes breakage on tree.
Change-Id: Ifc951535e482227bb415c85a3ee4d7523d17c43b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/366278
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This reverts commit dd904af566.
Reason for revert: breaks ANGLE
Original change's description:
> Improve support for arrays in Metal.
>
> Arrays in Metal now use the `array<T, N>` type instead of the C-style
> `T[N]` type. This gives them semantics much more in line with GLSL,
> so they can be initialized and assigned like GLSL arrays.
>
> This allows the ArrayTypes and Assignment tests to pass, so they have
> been added to our dm SkSL tests. (ArrayConstructors also passes, but
> is not ES2-compliant so it is not enabled.)
>
> Change-Id: Id1028311963084befd0e044e11e223af6a064dda
> Bug: skia:10761, skia:10760, skia:11022, skia:10939
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365699
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
TBR=brianosman@google.com,ethannicholas@google.com,johnstiles@google.com
Change-Id: If6a18dea7d6a45fa7836e9129bf81c2e536f07e3
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:10761
Bug: skia:10760
Bug: skia:11022
Bug: skia:10939
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365976
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Arrays in Metal now use the `array<T, N>` type instead of the C-style
`T[N]` type. This gives them semantics much more in line with GLSL,
so they can be initialized and assigned like GLSL arrays.
This allows the ArrayTypes and Assignment tests to pass, so they have
been added to our dm SkSL tests. (ArrayConstructors also passes, but
is not ES2-compliant so it is not enabled.)
Change-Id: Id1028311963084befd0e044e11e223af6a064dda
Bug: skia:10761, skia:10760, skia:11022, skia:10939
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365699
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
We now catch this error at IR generation time; previously we'd send it
to the driver (where it would fail to compile).
Change-Id: I45890214ffa164be1c0f359320f942bc4dc479ca
Bug: skia:11265
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365697
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Add type size so we can check that the UWA failures are
happening on the size boundaries between direct and
SDF, and SDF small to SDF medium.
Bug=skia:11241
Change-Id: I7d0823ab1fb4c9c8db13ba884a2b2454ba4bf210
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365636
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Herb Derby <herb@google.com>
This uncovered a bug in Metal code generation of `matX *= matY` which is
now fixed. (It was emitting the helper function more than once.)
Change-Id: I0aeb0efe7ab5fbf5592a8ca6f4f5b50354d3d7f4
Bug: skia:11262
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365489
Commit-Queue: John Stiles <johnstiles@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
separate pass.
This makes things easier for the DSL, which allows us to create
nodes without knowing whether they're going to be valid until they
are inserted. Moving these checks into a separate pass allows the
DSL to use the same error handling and type coercion as the normal
code path.
Change-Id: I9c26bd7a15a6c819df39a2214fdeab47ed6d8ee4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362496
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: Ethan Nicholas <ethannicholas@google.com>
Make SkImage_Gpu and SkImage_GpuYUVA have their own implementations
rather than sharing one in SkImage_GpuBase.
New function takes a GrImageTexGenPolicy to enable caller to
force a new texture to be made and choose it's budgeting status rather
than receive a cached view or a view owned by the image.
It also communicates any color type changes when converting a non-
texture image to a texture.
Bug: skia:11208
Change-Id: I6b389442bf9752276a83b21021070e3190610cd7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361356
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Change-Id: Ie0f5485acf2a87321e881e98dc11115ab80dff95
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/365484
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This works around a GLSL compilation bug on the Tecno Spark 3 Pro.
Change-Id: I516bd64745a8e99cccc87ee4bb2e1f5d5b26c130
Bug: skia:11255
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/364116
Commit-Queue: Robert Phillips <robertphillips@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Previously, our only test was invoking `sin(1)` which is a pretty
ineffective test. Now, we test args and return types for all the basic
scalars/vectors/matrices.
Change-Id: I7d335303eef8b9c9c6cfef2265a15bbd9bd73e0c
Bug: skia:11246
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363943
Auto-Submit: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
These are basic vector types, required by GLSL ES2, but we could not
create helper functions using them because they were missing from our
GrSLType enum. (This also prevented Runtime Effects from using these
types in helper functions.)
Change-Id: I78c328499e8ed90cb29c641b90ee59460a5a45de
Bug: skia:11246
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/364036
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
These tests have updated to return green on success, or red on failure.
Some tests were modified slightly to conform to ES2 limitations, or
split into separate ES2 and ES3 parts.
Change-Id: Ib47aeca217aef33f3c4b5999d93afed5d42a1e62
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363876
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Currently non of the backends are directly holding ownership of the new
sk_sp, but in follow on CLs will start having the buffers be tracked
on the command buffer via these refs.
Bug: skia:11232
Change-Id: I894f1672868061636286569d999dbe97456342a6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/364016
Reviewed-by: Brian Salomon <bsalomon@google.com>
We already had this trick for scalar integers, this extends it to
integer vectors. As with prior work in this area, it would be better to
detect this case and produce an error, but now we at least produce
consistent and well-defined results (rather than undefined signed
integer overflow).
Bug: skia:10932
Bug: oss-fuzz:29494
Change-Id: I45526fe96b6ea42c0e88b9862f6961b316810321
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363962
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Previously this would report success but may have rounded the
rowbytes down to a multiple of bpp prior to writing the dst.
On GPU it could trigger an assert in a debug build.
Bug: chromium:1163061
Change-Id: I19709f4cdb71139732998a4dd2e14476099f0ba8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/363782
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Mike Reed <reed@google.com>
This reverts commit 864465765b.
Reason for revert: fix: check tiling before call refView()
Original change's description:
> Revert "Remove SkImage_Base::refPinnedImage(), use refView() instead."
>
> This reverts commit 9f899ac9ed.
>
> Reason for revert: broke ios bot?
>
> Original change's description:
> > Remove SkImage_Base::refPinnedImage(), use refView() instead.
> >
> > Also use refView() for lazy/raster images as well rather than creating
> > a GrTextureProducer class outside the image.
> >
> > Bug: skia:11208
> >
> > Change-Id: Iee628c337bc1b4cfcccd78eaba98589757bb55ab
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360980
> > Reviewed-by: Robert Phillips <robertphillips@google.com>
> > Commit-Queue: Brian Salomon <bsalomon@google.com>
>
> TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
>
> Change-Id: Iab4851f5cefdca853e16c030ec67238c55c69aa2
> Cq-Include-Trybots: luci.skia.skia.primary:Test-iOS-Clang-iPhone6-GPU-PowerVRGX6450-arm64-Release-All-Metal
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361838
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
# Not skipping CQ checks because this is a reland.
Change-Id: Ib0405bd99a3875a40f6f75b9e785e073ba48605d
Cq-Include-Trybots: luci.skia.skia.primary:Canary-Android
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362036
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
The equivalent functionality is available in
include/effects/SkImageFilters.h via SkImageFilters::MatrixTransform.
Bug: skia:11230
Change-Id: I77b78d508d653a32c913a7599f1004ab634e3e6d
Docs-Preview: https://skia.org/?cl=361497
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/361497
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Trying to make its results scale-independent. Otherwise we can propagate
convexity in path.transform() but (if measured) actually have a
different result.
Bug: skia:11227
Change-Id: I874597a58c8c4d670e9d4a357a6a92b60a164291
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/360597
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
The test has been split into an ES2 version and ES3 version; the ES2
side omits unsupported integer ops like << >> & | ^ %.
Change-Id: Iba16d469a477809b17a823b1c68ae8937624c68e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/362616
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>