Commit Graph

1727 Commits

Author SHA1 Message Date
Julia Lavrova
c88a3bc3f5 Bidi segmentation BEFORE anything else
Change-Id: I94637e663bc1ffc7d9d6e1c0fb0b28509af45f60
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266200
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2020-01-23 20:38:26 +00:00
Mike Reed
07d32b4d2d remove some memory-based methods, add rc()
Change-Id: I44d6f67dcd3d042127ad20ebdaa332e94f1b0829
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266216
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
2020-01-23 16:52:06 +00:00
Herb Derby
73c75877bd Reland "Specialize SkRectanzier to SkRectanizerSkyline"
This is a reland of 77e1f84a84

Original change's description:
> Specialize SkRectanzier to SkRectanizerSkyline
> 
> It looks like the pow2 rectanizer has never been used. Remove
> the unneeded abstraction for rectanizer everywhere.
> 
> Change-Id: Iba33f1c6faf37201d03928ce8409751c212480a0
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265983
> Commit-Queue: Herb Derby <herb@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>

Change-Id: I09729ba2b0e4b8b1a229fef4b95e65195b33fdc7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266180
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
2020-01-23 15:28:26 +00:00
Mike Reed
e4ddb8a7cd Revert "Specialize SkRectanzier to SkRectanizerSkyline"
This reverts commit 77e1f84a84.

Reason for revert: breaking google3 roll?

Original change's description:
> Specialize SkRectanzier to SkRectanizerSkyline
> 
> It looks like the pow2 rectanizer has never been used. Remove
> the unneeded abstraction for rectanizer everywhere.
> 
> Change-Id: Iba33f1c6faf37201d03928ce8409751c212480a0
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265983
> Commit-Queue: Herb Derby <herb@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>

TBR=mtklein@google.com,herb@google.com

Change-Id: I2573534f3ea95c98d089f9c19b027564e77015db
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/266116
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-01-23 10:13:46 +00:00
Herb Derby
77e1f84a84 Specialize SkRectanzier to SkRectanizerSkyline
It looks like the pow2 rectanizer has never been used. Remove
the unneeded abstraction for rectanizer everywhere.

Change-Id: Iba33f1c6faf37201d03928ce8409751c212480a0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265983
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
2020-01-23 02:28:32 +00:00
Julia Lavrova
2ea20eae78 Another attempt to aling ellipsis behavior with TxtLib
Change-Id: If556d939e7f61ffa9f60cb68e0c177cb5ca05d49
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265760
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2020-01-22 22:50:53 +00:00
Chris Dalton
f9aea7f7e5 Add a tessellation mode that triangulates the inner polygon separately
Wedges fanning out from the center work fine for relatively simple
paths, but for paths made up of thousands of verbs, a fan is an
inefficient triangulation to give the rasterizer. This CL adds a
tessellation mode that draws the inner polygon and standalone cubics
separately, and triangulates the inner polygon by recursive
subdivision.

This reduces the stencil time from 7.4ms -> 3.0ms on desk_ynevsvg.skp.

Change-Id: Ie56e760d98e6c69e9a97752fe851726f36a7f574
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265522
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-01-22 17:01:06 +00:00
Mike Reed
9262555222 remove fun operator overloads
Change-Id: I6ae2d5d1cbe2fc5d9d782aa96900acd5703080e9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265757
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-01-22 15:42:44 +00:00
Brian Osman
808f021b51 Improve error handling in SkSL ByteCode
- Allow for $floatLiteral and $intLiteral when determining type
  categories. These could slip into the IR, leading to asserts.
- We weren't propagating the source text in specialize(), so errors in
  the ByteCodeGenerator would actually assert about a missing fSource.
  It's held by unique_ptr on Program, so we wastefully clone the
  string, but we don't have that many specializations yet, so not too
  bad?

Change-Id: I9c79acfb084e6dc8628625dea039c085ec46dba7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265598
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-01-21 23:07:12 +00:00
Brian Osman
ea7711d4a8 Tweak pointlight3d sample to work in Raster backend
- Once we add all the missing intrinsics, the locally defined ones
  can go away.
- Having the default interpreter vector width match the raster pipeline
  is a huge perf win.

Change-Id: I482e409e57791b78a0e6fb15929ae77eb0e76bf3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265600
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
2020-01-21 22:47:12 +00:00
Julia Lavrova
51a813db80 Calculating drawing area for a line with shadows
Change-Id: Ifb2de5573f4362332cf174012e7ef9bf8248cd59
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265524
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
2020-01-21 22:30:52 +00:00
Mike Reed
8c2ccc07ba use real normal-map texture
transpose(inverse(localToWorld)) does not seem to be working, so skipping
it for now.

Change-Id: I7dd5a01020f590dec02b36f54752092643acf3d8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265401
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-01-21 15:29:00 +00:00
Mike Reed
9f22f1ff31 use transpose of inverse for transforming normals
Change-Id: I16d5167dcaed215a8009225765cd53c3620790dc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265338
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-01-21 01:49:58 +00:00
Mike Reed
f0b7edf6cd hack up bump-map
Change-Id: Ib1e92359f0decd60bdcb628a5b11be1c597b4f82
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265219
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-01-18 19:53:49 +00:00
Mike Reed
5344cc31ff clean up: remove artificial mouse loc rejects
Now that "point" is local (viewer may have modified it for zooming or panning),
it no longer makes sense to check for out-of-bounds.

Change-Id: I8881f8b27be96973cb7687b25d93a0de5a22f5db
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/265218
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-01-18 17:45:29 +00:00
Mike Reed
ee3216d8f8 Use SkSL to do point-light shading
- misc fixes to utilities
- hit-testing for 3D scenes (simple version)

Had to manually inform the shader of the local-to-world matrix.
Should try making that automatic in the future.

Note: due to bug in interpreter, point-light sample can't run in raster
(yet).

Change-Id: I7a30b7676ea6cd7eb264373dd2507133c901d85e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264999
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-01-18 03:16:18 +00:00
Mike Reed
d4d3b33624 Make converting from 4x4 to 3x3 explicit
Change-Id: I4d190d6831cb517d5e9f22b3f872013367bddc08
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264856
Reviewed-by: Robert Phillips <robertphillips@google.com>
2020-01-16 22:15:30 +00:00
Mike Reed
c43f2a0898 mark all exerimental (3d) apis as such
Bug: skia:9768
Change-Id: I10d8d3507df15ad45d827d2210d5bf2250ac1aaf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264778
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-01-16 20:25:40 +00:00
Mike Reed
b18e74dcbd Expose camera matrix in SkCanvas
3 new getters:
- localToWorld
- localToCamera
- localToDevice (same as total-matrix)

The current tracking minimizes overhead, by using a computed inverse to
produce the localToWorld/Camera. This can be change as needed in the
future (more precision, but more memory/overhead), but for now is
sufficient to try out the new APIs.

Change-Id: I85440318f36dca935124b782e110fe9c0152ae7a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264648
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
2020-01-16 19:35:40 +00:00
Mike Reed
c4b8eefe56 move SkV3 into header
Change-Id: I20284b415bbfe5ecc15fe9fe47dcbb65850d4368
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264682
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-01-16 11:34:32 +00:00
Julia Lavrova
9bd8351ef3 RTL Paragraph + all it causes
Change-Id: Ia8711bf8a002af7ca9ae603cdd9a109c8af86360
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264640
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
2020-01-15 21:25:16 +00:00
Mike Reed
ee0a03a3f3 experimental: saveCamera()
bug: skia:9768
Change-Id: I84b8f32933023d3376b51c2b93cc843863008828
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264476
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-01-15 19:27:34 +00:00
Julia Lavrova
4cf1874981 Fixing the cache
Change-Id: Ief6ce50095c73498307748d30608100c10790746
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264399
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
2020-01-15 16:58:14 +00:00
Mike Reed
7543587ee2 clean-up 3d sample's use of matrices
Propose a standard way to talk about the camera (etc) in SkCanvas:
- client provides 3 matrices: viewport, projection, camera
- canvas->concat(viewport * projection * camera * invert(viewport)
- camera and projection are taken straight from the textbook for 3D
- "viewport" means a matrix that transforms +-1 square about the origin
  to the clients working canvas. A simple way to describe it is:
  "specify the area-of-interest with a rectangle and z_scale"

Expose the ctm as a 44 from canvas for now. Likely we will add these
3 new matrices to canvas, and each may have a getter.

Bug: skia:
Change-Id: I6fa79c56956e060c17569848a81e13c13cb0981a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264221
Reviewed-by: Florin Malita <fmalita@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
2020-01-14 15:56:12 +00:00
Brian Salomon
bfb72113a7 Reland "Remove GrPaint::addColorTextureProcessor"
Chrome layout test suppression has landed.

This reverts commit 67d0f3fd72.

Change-Id: I5b9963b306f29a41cf36e1802e7eebda010f186d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/264016
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-01-13 16:46:42 +00:00
Julia Lavrova
70e9301c26 Formatting paragraph with width=0
Change-Id: I0a4f2db10835661b33d0ffa69d27e8994b473b24
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263704
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
2020-01-13 14:22:22 +00:00
Mike Reed
69ace2a0ad sample3d
Change-Id: Idae6792f0ed1150c1cd167690403c7b97795e5ea
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263817
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-01-11 21:23:27 +00:00
Mike Reed
f6d70a8e3f Revert "Revert "forward concat44 in nway canvas""
This reverts commit 3723fb7e85.

Fix: don't call the inherited methods on canvas

bug: skia: 9768
Change-Id: Ifb913bd30452ba8389399f709d40c7b58d6157d8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263776
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-01-10 22:01:41 +00:00
Mike Reed
3723fb7e85 Revert "forward concat44 in nway canvas"
This reverts commit 8964bc13da.

Reason for revert: break flutter unittest?

Original change's description:
> forward concat44 in nway canvas
> 
> Change-Id: If4eb791c0701fb7055283e721308bd3c633576d7
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263572
> Reviewed-by: Mike Reed <reed@google.com>
> Commit-Queue: Mike Reed <reed@google.com>

TBR=reed@google.com

Change-Id: I0c8e3b3d0df05948f935ffa6d72ea84ef420b7cc
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263714
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-01-10 20:27:12 +00:00
Mike Reed
8964bc13da forward concat44 in nway canvas
Change-Id: If4eb791c0701fb7055283e721308bd3c633576d7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263572
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2020-01-10 17:23:51 +00:00
Julia Lavrova
f6a3f8eb74 height_override without a multiplier
Change-Id: I07b8631928de3e4920393124bac37fefbbaf4c2a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263568
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
2020-01-10 16:44:41 +00:00
Julia Lavrova
c48687a0cc Ellipsis attached to cluster, not word
Change-Id: I3bcef7e57a8f95a12743325363463a3a4039776e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263206
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2020-01-10 14:40:41 +00:00
Jim Van Verth
67d0f3fd72 Revert "Remove GrPaint::addColorTextureProcessor"
This reverts commit a92320d4e6.

Reason for revert: Blocking Chrome roll.

Original change's description:
> Remove GrPaint::addColorTextureProcessor
> 
> Just make the effect and then add it.
> 
> Makes it easier to make changes to GrTextureEffect::Make going forward.
> 
> Also add default param for matrix (identity).
> 
> Change-Id: I52073f11a0a78b971bb512627198ee1724bfdac7
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263518
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>

TBR=bsalomon@google.com,michaelludwig@google.com

Change-Id: I2618844f5a8f5f1873dd79142caafd8939384e9e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263560
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2020-01-09 21:33:24 +00:00
Brian Salomon
a92320d4e6 Remove GrPaint::addColorTextureProcessor
Just make the effect and then add it.

Makes it easier to make changes to GrTextureEffect::Make going forward.

Also add default param for matrix (identity).

Change-Id: I52073f11a0a78b971bb512627198ee1724bfdac7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263518
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-01-09 19:28:24 +00:00
Greg Daniel
e20fcad156 Reland "Move makeDeferredRenderTargetContext calls to factory on RTC."
This reverts commit a4f207eb67.

Reason for revert: Landing with fix

Original change's description:
> Revert "Move makeDeferredRenderTargetContext calls to factory on RTC."
>
> This reverts commit 1c16b43033.
>
> Reason for revert: Red on tree
> Original change's description:
> > Move makeDeferredRenderTargetContext calls to factory on RTC.
> >
> > Change-Id: Iaa8f5829d9f8650ff27a60f75fb2216f016ab85e
> > Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262058
> > Commit-Queue: Greg Daniel <egdaniel@google.com>
> > Reviewed-by: Brian Salomon <bsalomon@google.com>
>
> TBR=egdaniel@google.com,bsalomon@google.com
>
> Change-Id: I9e3c9d13c66b5437c87ad7136d283fa4ac81df1f
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263019
> Reviewed-by: Jim Van Verth <jvanverth@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>

TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com

Change-Id: If4ec8316a952fb482471c22273f4724f9b30a998
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263022
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
2020-01-08 19:13:14 +00:00
Jim Van Verth
a4f207eb67 Revert "Move makeDeferredRenderTargetContext calls to factory on RTC."
This reverts commit 1c16b43033.

Reason for revert: Red on tree
Original change's description:
> Move makeDeferredRenderTargetContext calls to factory on RTC.
> 
> Change-Id: Iaa8f5829d9f8650ff27a60f75fb2216f016ab85e
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262058
> Commit-Queue: Greg Daniel <egdaniel@google.com>
> Reviewed-by: Brian Salomon <bsalomon@google.com>

TBR=egdaniel@google.com,bsalomon@google.com

Change-Id: I9e3c9d13c66b5437c87ad7136d283fa4ac81df1f
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/263019
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
2020-01-08 13:31:21 +00:00
Greg Daniel
1c16b43033 Move makeDeferredRenderTargetContext calls to factory on RTC.
Change-Id: Iaa8f5829d9f8650ff27a60f75fb2216f016ab85e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262058
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-01-07 21:14:13 +00:00
Chris Dalton
b832ce61ee Add a path renderer that uses GPU tessellation
Implements a simple first pass for a path renderer that uses the
classic Red Book "stencil then cover" method, and linearizes curves
with GPU tessellation shaders.

The new path renderer is disabled by default, and can only be enabled
in the viewer UI or by passing the "--pr gtess" flag.

Change-Id: Ic9354952e93c8b108577961760b4f0daa82d35aa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261715
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-01-07 20:00:22 +00:00
Brian Salomon
b8f098d372 Reland "Rename GrSimpleTextureEffect->GrTextureEffect"
This reverts commit d7436a37ff.

Restores old file order in gpu.gni until Mac/Metal issue can be
debugged.

Change-Id: I6e2ee3bdc3b39270aeaaf28b9613e4ac49d38e1e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262801
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2020-01-07 18:44:42 +00:00
Brian Salomon
d7436a37ff Revert "Rename GrSimpleTextureEffect->GrTextureEffect"
This reverts commit 90673ec665.

Reason for revert: Causes metal bot failures

Original change's description:
> Rename GrSimpleTextureEffect->GrTextureEffect
>
> It will become less simple.
>
> Change-Id: I409d0faba386597ae05738273d5ff773501eb358
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262383
> Auto-Submit: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>

TBR=bsalomon@google.com,brianosman@google.com

Change-Id: Id25c9cde3c2048149409745f163e42c588de70c1
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262514
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2020-01-07 15:07:09 +00:00
Brian Salomon
90673ec665 Rename GrSimpleTextureEffect->GrTextureEffect
It will become less simple.

Change-Id: I409d0faba386597ae05738273d5ff773501eb358
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262383
Auto-Submit: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
2020-01-06 21:49:44 +00:00
Chris Dalton
e7ee06926f Move "set_path_pt" from SampleAAGeometry into ToolUtils
Copies the function wholesale so it can be reused by other tooling
code.

Change-Id: I8b8f8ceb7dabb12e9e67b8339735f618dc2ccf2a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/262348
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
2020-01-06 19:00:13 +00:00
Julia Lavrova
53c1447848 Small bug fixes: leading spaces affect all width measurements,
longest line and so on.

Change-Id: I497022269ad38e3cf6a1920f67b1d9217aa6d805
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260778
Commit-Queue: Julia Lavrova <jlavrova@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2020-01-06 14:57:41 +00:00
Mike Reed
fe2d3c7334 SkBlurMaskFilter.h is only needed for (deprecated) emboss
Change-Id: I1308d29470e8127e65a9f2c33ca68a613e077a6e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/261737
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2019-12-30 15:40:46 +00:00
Mike Reed
c880346ba5 Detect when perspective is really affine, and update the matrix as we handoff
the ctm to the device.

This catches cases where the matrix bottom-row might look like
   [ 0, 0, not_one ]

That would get categorized as perspective, but in reality that matrix
behaves like affine. If we can detect that pattern, and scale the entire
matrix by 1/not_one, we don't change its behavior, but it will now be
categorized as affine (seen as simpler/faster).

bug: skia:9698
Change-Id: Ib77b647c1d32f73538b1c0d8e9e49ec533610b3a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260776
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
2019-12-18 21:25:43 +00:00
Mike Reed
190b82d67c Add clipping for perspective triangles
more UI for halfplanes in SampleClip

bug: skia:9698
Change-Id: I9463fe9860fa482ef05fc2113114e61524c38fc0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260500
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
2019-12-17 23:24:18 +00:00
Mike Reed
cbeabd969b Can't fold ctm and color matrix when in perspective
Will work on clipping in follow-up CL

Change-Id: I1e4cc485555a435c740a4e5b50445f21e9ec20c7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/260404
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2019-12-17 10:49:42 +00:00
Mike Klein
f46d5ca492 use std::make_unique
Change-Id: I7c672ff6b8eb95ec8c1123a5bfdb202e1644f494
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/259281
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2019-12-12 22:32:45 +00:00
Julia Lavrova
90bfd1c1c3 Small changes
Change-Id: Ic9c41a2dd11b4df8ab24037df0109e36536ec6c3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/257892
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Julia Lavrova <jlavrova@google.com>
2019-12-09 21:58:13 +00:00
Mike Reed
0483b46f11 fix make_path to not care about param-eval-order
Change-Id: I2ed4568768628fd1870acda0272056dc7e9920fc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/258516
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
2019-12-05 23:05:11 +00:00