Commit Graph

14 Commits

Author SHA1 Message Date
Hal Canary
6b20a55996 Make header files self-sufficient
Change-Id: Ice7d761b1023da77e50e5d6aa597964f7d9aa1d8
Reviewed-on: https://skia-review.googlesource.com/8302
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Mike Reed <reed@google.com>
2017-02-10 01:19:52 +00:00
vjiaoblack
c1a50e1b73 added radial lights to SkLights
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2301173004

Review-Url: https://codereview.chromium.org/2301173004
2016-09-06 13:03:30 -07:00
vjiaoblack
a8eabc4a2a Moved ambient lights out of SkLight's light array
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2287553002

Committed: https://skia.googlesource.com/skia/+/8f98f0aa2d3f7571a890b916c7c4b5ee831e9686
Review-Url: https://codereview.chromium.org/2287553002
2016-08-29 10:22:09 -07:00
vjiaoblack
84cddf6fa7 Revert of Moved ambient lights out of SkLight's light array (patchset #7 id:120001 of https://codereview.chromium.org/2287553002/ )
Reason for revert:
Made Deigo's GM miss their ambient lights

Original issue's description:
> Moved ambient lights out of SkLight's light array
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2287553002
>
> Committed: https://skia.googlesource.com/skia/+/8f98f0aa2d3f7571a890b916c7c4b5ee831e9686

TBR=robertphillips@google.com,djsollen@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:

Review-Url: https://codereview.chromium.org/2291663002
2016-08-29 08:38:04 -07:00
vjiaoblack
8f98f0aa2d Moved ambient lights out of SkLight's light array
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2287553002

Review-Url: https://codereview.chromium.org/2287553002
2016-08-29 07:08:52 -07:00
vjiaoblack
56f33ea2ac Added distance attenuation and diffuse shading to PointLights
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2246463004

Review-Url: https://codereview.chromium.org/2246463004
2016-08-26 08:49:46 -07:00
dvonbeck
6ad75d10eb LightingFP now supports multiple directional lights
BUG=skia:5518
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2239933004

Review-Url: https://codereview.chromium.org/2239933004
2016-08-15 11:35:55 -07:00
vjiaoblack
772b5ee446 Added PointLights to SkLights::Light
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2237493002

Review-Url: https://codereview.chromium.org/2237493002
2016-08-12 11:38:47 -07:00
robertphillips
a746f7894a Fix dtor bug in SkLights
The overriding problem was that the SkTDArray wasn't calling the SkLight destructors.

TBR=reed@google.com

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2206823003

Review-Url: https://codereview.chromium.org/2206823003
2016-08-03 09:40:39 -07:00
vjiaoblack
95302da19d Creating framework for drawShadowedPicture
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2146073003

Committed: https://skia.googlesource.com/skia/+/0ae097d116f4332be02a135ffc99c162473dee6a
Review-Url: https://codereview.chromium.org/2146073003
2016-07-21 10:25:54 -07:00
vjiaoblack
33d325890e Revert of Creating framework for drawShadowedPicture (patchset #14 id:260001 of https://codereview.chromium.org/2146073003/ )
Reason for revert:
Decided to re-wait for a final LGTM.

Already found a bug in variable naming to fix.

Original issue's description:
> Creating framework for drawShadowedPicture
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2146073003
>
> Committed: https://skia.googlesource.com/skia/+/0ae097d116f4332be02a135ffc99c162473dee6a

TBR=reed@google.com,robertphillips@google.com,bsalomon@google.com,jvanverth@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true

Review-Url: https://codereview.chromium.org/2167223002
2016-07-21 09:24:16 -07:00
vjiaoblack
0ae097d116 Creating framework for drawShadowedPicture
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2146073003

Review-Url: https://codereview.chromium.org/2146073003
2016-07-21 09:10:23 -07:00
robertphillips
adf5afa628 Add SampleApp slide with animating lightmapped objects & transparency
This is pulled out of the drawLitAtlas CL (may it someday land). It does nicely demonstrate animating normal mapped objects and normal maps combined with partially transparent diffuse textures.

It is a crude Asteroids game.

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2026393005

TBR=reed@google.com

Review-Url: https://codereview.chromium.org/2026393005
2016-06-03 10:12:08 -07:00
robertphillips
93966d88ef Add SkLights class
The SkLights class is intended to be passed to the drawLitAtlas call (and then on to SkLightingShader).

This CL is calved off of https://codereview.chromium.org/1261433009/ (Add SkCanvas::drawLitAtlas call).
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1255133004

Review-Url: https://codereview.chromium.org/1255133004
2016-05-31 06:56:28 -07:00