Hal Canary
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6b20a55996
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Make header files self-sufficient
Change-Id: Ice7d761b1023da77e50e5d6aa597964f7d9aa1d8
Reviewed-on: https://skia-review.googlesource.com/8302
Commit-Queue: Hal Canary <halcanary@google.com>
Reviewed-by: Mike Reed <reed@google.com>
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2017-02-10 01:19:52 +00:00 |
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vjiaoblack
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c1a50e1b73
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added radial lights to SkLights
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2301173004
Review-Url: https://codereview.chromium.org/2301173004
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2016-09-06 13:03:30 -07:00 |
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vjiaoblack
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a8eabc4a2a
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Moved ambient lights out of SkLight's light array
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2287553002
Committed: https://skia.googlesource.com/skia/+/8f98f0aa2d3f7571a890b916c7c4b5ee831e9686
Review-Url: https://codereview.chromium.org/2287553002
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2016-08-29 10:22:09 -07:00 |
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vjiaoblack
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84cddf6fa7
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Revert of Moved ambient lights out of SkLight's light array (patchset #7 id:120001 of https://codereview.chromium.org/2287553002/ )
Reason for revert:
Made Deigo's GM miss their ambient lights
Original issue's description:
> Moved ambient lights out of SkLight's light array
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2287553002
>
> Committed: https://skia.googlesource.com/skia/+/8f98f0aa2d3f7571a890b916c7c4b5ee831e9686
TBR=robertphillips@google.com,djsollen@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2291663002
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2016-08-29 08:38:04 -07:00 |
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vjiaoblack
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8f98f0aa2d
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Moved ambient lights out of SkLight's light array
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2287553002
Review-Url: https://codereview.chromium.org/2287553002
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2016-08-29 07:08:52 -07:00 |
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vjiaoblack
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56f33ea2ac
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Added distance attenuation and diffuse shading to PointLights
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2246463004
Review-Url: https://codereview.chromium.org/2246463004
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2016-08-26 08:49:46 -07:00 |
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dvonbeck
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6ad75d10eb
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LightingFP now supports multiple directional lights
BUG=skia:5518
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2239933004
Review-Url: https://codereview.chromium.org/2239933004
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2016-08-15 11:35:55 -07:00 |
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vjiaoblack
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772b5ee446
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Added PointLights to SkLights::Light
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2237493002
Review-Url: https://codereview.chromium.org/2237493002
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2016-08-12 11:38:47 -07:00 |
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robertphillips
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a746f7894a
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Fix dtor bug in SkLights
The overriding problem was that the SkTDArray wasn't calling the SkLight destructors.
TBR=reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2206823003
Review-Url: https://codereview.chromium.org/2206823003
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2016-08-03 09:40:39 -07:00 |
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vjiaoblack
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95302da19d
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Creating framework for drawShadowedPicture
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2146073003
Committed: https://skia.googlesource.com/skia/+/0ae097d116f4332be02a135ffc99c162473dee6a
Review-Url: https://codereview.chromium.org/2146073003
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2016-07-21 10:25:54 -07:00 |
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vjiaoblack
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33d325890e
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Revert of Creating framework for drawShadowedPicture (patchset #14 id:260001 of https://codereview.chromium.org/2146073003/ )
Reason for revert:
Decided to re-wait for a final LGTM.
Already found a bug in variable naming to fix.
Original issue's description:
> Creating framework for drawShadowedPicture
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2146073003
>
> Committed: https://skia.googlesource.com/skia/+/0ae097d116f4332be02a135ffc99c162473dee6a
TBR=reed@google.com,robertphillips@google.com,bsalomon@google.com,jvanverth@google.com
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review-Url: https://codereview.chromium.org/2167223002
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2016-07-21 09:24:16 -07:00 |
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vjiaoblack
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0ae097d116
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Creating framework for drawShadowedPicture
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2146073003
Review-Url: https://codereview.chromium.org/2146073003
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2016-07-21 09:10:23 -07:00 |
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robertphillips
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adf5afa628
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Add SampleApp slide with animating lightmapped objects & transparency
This is pulled out of the drawLitAtlas CL (may it someday land). It does nicely demonstrate animating normal mapped objects and normal maps combined with partially transparent diffuse textures.
It is a crude Asteroids game.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2026393005
TBR=reed@google.com
Review-Url: https://codereview.chromium.org/2026393005
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2016-06-03 10:12:08 -07:00 |
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robertphillips
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93966d88ef
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Add SkLights class
The SkLights class is intended to be passed to the drawLitAtlas call (and then on to SkLightingShader).
This CL is calved off of https://codereview.chromium.org/1261433009/ (Add SkCanvas::drawLitAtlas call).
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1255133004
Review-Url: https://codereview.chromium.org/1255133004
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2016-05-31 06:56:28 -07:00 |
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