This is a reland of commit 6f0d2bf494
Includes a fix for iOS codesigning script to be python3 compatible.
Original change's description:
> Set GN's script_executable to "python3"
>
> In some environments, GN would end up running scripts with python2.
> This change requires that python3 be in the path, but is the safest
> way to guarantee that all scripts are run correctly.
>
> Change-Id: Ifc2601ff9c9f3705ac7f1057a26a87a61211ff67
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528337
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I785909f3c7d51d6fd1c90114d01f114be76981f2
Cq-Include-Trybots: luci.skia.skia.primary:Build-Mac-Clang-arm64-Debug-iOS
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528441
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 6f0d2bf494.
Reason for revert: iOS code signing still requires python2
Original change's description:
> Set GN's script_executable to "python3"
>
> In some environments, GN would end up running scripts with python2.
> This change requires that python3 be in the path, but is the safest
> way to guarantee that all scripts are run correctly.
>
> Change-Id: Ifc2601ff9c9f3705ac7f1057a26a87a61211ff67
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528337
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I0cd53a48da3a0782803cf6cb1f877376462b2df4
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528437
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Commit-Queue: Brian Osman <brianosman@google.com>
In some environments, GN would end up running scripts with python2.
This change requires that python3 be in the path, but is the safest
way to guarantee that all scripts are run correctly.
Change-Id: Ifc2601ff9c9f3705ac7f1057a26a87a61211ff67
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528337
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
define angle_standalone = false, so that we can use that in
re-landing chromium-review.googlesource.com/c/angle/angle/+/2587451.
BUG: angleproject:5462
Change-Id: I810623b6d55735aac6d5ba5ad813aba0f32f9801
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/351496
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This sketches out what a world without Chrome's GN configs would look like.
Instead of DEPSing in build/, we now host our own gypi_to_gn.py.
The symlink from skia/ to . lets us run gclient hooks when the .gclient file is in the directory above skia/ or inside skia/. That means we don't need gn.py anymore.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2167163002
Review-Url: https://codereview.chromium.org/2167163002
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17
Review-Url: https://codereview.chromium.org/2087593002
Reason for revert:
gclient not happy on some bots
Original issue's description:
> GN
>
> What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
>
> The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
> - add another backend like vs or xcode to GN directly
> - intercept via a custom toolchain
> - reverse from ninja -t commands
> That last option seems kind of fun.
>
> This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
>
> This pulls in some new DEPS:
> - build: Chrome's GN configuration, and much more
> - buildtools: hashes for gn binary, pulled via hooks
> - tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
> It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
>
> Have not yet tried building for Windows, Android, or iOS.
>
> BUG=skia:
> GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
>
> Committed: https://skia.googlesource.com/skia/+/1d8de594f126b9a80bd8f8fa2005e90faf3b5b17TBR=bsalomon@google.com,mtklein@chromium.org
# Skipping CQ checks because original CL landed less than 1 days ago.
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
BUG=skia:
Review-Url: https://codereview.chromium.org/2088253002
What we've got here is a little GN MVP. It's lacking any knobs and doesn't yet build anything but libskia, zlib, libpng, and libjpeg-turbo. I've been hopping back and forth between Linux at work and Mac at home. These seem to be at least partially working, enough to build and run cmake/example.cpp.
The xcode backend seems to work. From here, we can start exploring how to handle other backends (cmake,Android make, Google3). There are a couple things I want to try:
- add another backend like vs or xcode to GN directly
- intercept via a custom toolchain
- reverse from ninja -t commands
That last option seems kind of fun.
This tries to piggyback on Chrome's GN setup as much as possible. Chrome's got quite a lot figured out, and we're basically required to do this if we want to have a single GN build system shareable by Chrome, our bots, and other clients.
This pulls in some new DEPS:
- build: Chrome's GN configuration, and much more
- buildtools: hashes for gn binary, pulled via hooks
- tools/clang: hashes for Chrome's clang, pulled via hooks into third_party/llvm-build
It additionally symlinks tools/gyp to third_party/externals/gyp. GN pulls some stuff from tools/gyp on Mac.
Have not yet tried building for Windows, Android, or iOS.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2087593002
Review-Url: https://codereview.chromium.org/2087593002