Commit Graph

5 Commits

Author SHA1 Message Date
Mike Klein
d23341bb5e GN: turn on libpng SSE2 filters
I was profiling and remembered GN hasn't turned on much CPU-specific code.  I looked at zlib, then libpng, then libjpeg-turbo:

  - zlib was easy but not useful.  No routine we use in decoding changes significantly.
  - libpng was easy and useful, and we were already using NEON filters on ARM.
  - libjpeg-turbo requires yasm and is annoying.

BUG=skia:5875

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4531

Change-Id: Ie072a457da41ee6538eebacb5eb5dbe5a6eb585e
Reviewed-on: https://skia-review.googlesource.com/4531
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Matt Sarett <msarett@google.com>
2016-11-07 22:36:42 +00:00
Mike Klein
10d665d000 Allow most third_party targets to use system libraries if asked.
This extends the pattern in freetype2 to expat, icu, libjpeg-turbo, libpng, libwebp, and zlib, and gives all these an arg to control which to use.

Homebrew doesn't have dng_sdk, piex, or sftnly, or I'd have done the same for them too.

BUG=skia:

GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4260

DOCS_PREVIEW= https://skia.org/?cl=4260

Change-Id: I82e780502bf2217336e791787f172a6fc8f55460
Reviewed-on: https://skia-review.googlesource.com/4260
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Hal Canary <halcanary@google.com>
2016-11-01 16:17:38 +00:00
mtklein
7d6fb2c92d GN: Android
Once you have downloaded an android NDK, you can set the ndk GN arg to use it.
E.g. my gn.args looks like:
  is_debug = false
  ndk = "/opt/android-ndk"

This should be enough to get you going for an arm64 build.  You ought to be able to tweak that to other architectures by changing target_cpu to "arm", "x86", "x86-64", etc.  That won't quite work until I follow this up a bit, but the skeleton is there.

This is enough to get me compiled, linked, and running to completion on my N5x.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2275983004

Review-Url: https://codereview.chromium.org/2275983004
2016-08-25 14:50:44 -07:00
mtklein
25c81d4e65 GN: dm
This builds, links, and runs on Linux.  Have not tried Mac.

I've tested is_debug={true,false} and is_component_build.
It's neat that the component build DM works, but it's also an indication I've missed an essential flag or two... it shouldn't work. :)

The GPU backend isn't working yet, but all the software configurations I've tried look good.

This fleshes out all the other parts of SkCodec too... I noticed we weren't able to decode gifs or webp.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2188643002

Review-Url: https://codereview.chromium.org/2188643002
2016-07-27 13:55:27 -07:00
mtklein
7d10b9f6e6 GN: fixes for Mac
- Make fiddle build on Mac (skipping GL).
 - Now that we're building in SkCodec, we depend on libpng and libjpeg-turbo unconditionally, not just on Linux.
 - Re-arrange third_party a bit so that our targets are Fuchsia/Chrome compatible.

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2184133002

NOTREECHECKS=true
This doesn't affect Chrome/Blink, so landing through the closed tree.

Review-Url: https://codereview.chromium.org/2184133002
2016-07-27 11:17:18 -07:00