This is a reland of commit ae5e846047
Original change's description:
> [graphite] Move Graphite into Skia base directories.
>
> Change-Id: Ie0fb74f3766a8b33387c145bd1151344c25808cb
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528708
> Reviewed-by: Kevin Lubick <kjlubick@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: Ia575fd49206ad0b665a6a9153317e738bb321446
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529059
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
* Wire up the WGSLCodeGenerator to SkSLCompiler.
* Wire up build rules to generate WGSL from unit tests.
* Include HelloWorld.sksl as the first complete program.
Bug: skia:13092
Change-Id: I283cf5971b6856126b9fc23340afacff5cc54697
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/526760
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Arman Uguray <armansito@google.com>
Bug: skia:12701
Change-Id: Iaac8b6fd0f2d9d1f8d5771f8204047a9127184c1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528041
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Previously, we used unscoped blocks for two similar functions:
- Rewrite one statement as two simpler statements:
`int a, b;` -> `int a; int b;`
- Group together multiple statements without braces. e.g. the inliner
uses unscoped Blocks to rearrange statements.
Conceptually, these are different from the debugger's perspective. The
compound statements should be treated as one unit; the grouped
statements should be treated individually (and the enclosing Block
should be ignored). A Block now contains a BlockKind enum to
distinguish between these cases.
Change-Id: Ie14a570bb46992689fb96b8fd3b67f2ca6e5239f
Bug: skia:13189
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528655
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Change-Id: If3d7e222023efb957eba66adc1f9ca601c2ffd67
Bug: skia:13189
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528916
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
This CL defines a const label string in GrSurfaceProxy and have the
constructors accept it. The label string is then plumbed through the
system for other components to accept it.
Bug: chromium:1164111
Change-Id: I5a7f7708707e3d486eb1f8931db4c49afba5a33b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/525236
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Change-Id: Ie0fb74f3766a8b33387c145bd1151344c25808cb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528708
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
It was decided that being able to report positions from C++ code is not
worth the cost of having all of these captures everywhere.
Change-Id: I94981d9f780bd95df8b56198210c9cdd5f16239c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528366
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
`writeComposite` can write and deduplicate constants, so it's preferable
to manually emitting an OpCompositeConstruct opcode.
Change-Id: I0c4ac8f8a456c8561c0b6a90cd316934f20895e8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528638
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
`writeComposite` can write and deduplicate constants, so it's preferable
to manually emitting an OpCompositeConstruct opcode.
Change-Id: Ie5c23af76822da762eadac8ff0ab0c6cc0febd31
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528637
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Some GPUs (Adrenos in particular) perform noticeably better when we
use OpConstantComposite instead of OpCompositeConstruct. This also gives
us some deduplication of redundant ops.
Change-Id: I53b7a3e1cf61e51647a661a08ff4c7b53ee60f10
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528636
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: I484067cb1f6025dc9e6770c51c99bfc2c5925652
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528365
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This adopts a trick from SkVM to avoid sorting entirely.
Change-Id: I586c8a3613b48241842a7d8eba1c9d68a4717f83
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528368
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Change-Id: I238d29ba0250224fa593845ae65192653f58faff
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528156
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Blocks did not previously track their position, creating problems
reporting some errors (which will be improved in followup CLs). Fixing
block positions changed the reporting of do loop errors, requiring do
loop position tracking to be updated as part of this change.
Change-Id: I3bd048a62d912914edf679f42607de1b5eafc2b9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528045
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Caveat: on my machine, Nanobench doesn't detect any change (pro or con)
on this CL.
I'm working under the assumption that function calls have a non-zero
cost--they may be inlined (bloating code size), or not (incurring the
costs of a function call, register push/popping, etc). This CL avoids
making six calls to $blend_set_color_saturation by using two half3
variables. These half3s are used to swizzle the result--they contain two
zeros and a one, so multiplying them by a scalar will put the result in
the desired component. I've also made some very minor simplifications to
the math that were made possible by reordering.
Change-Id: I0c1ef88d165365376078846324be8bb723548512
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528043
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
A ternary of the form `anything ? value : value` can be reduced to a
comma-expression of the form `anything, value`. This seems like a rare
case in real code, but it's easy enough to detect with our existing
toolbox.
The `anything` test-expression will be eliminated from the expression
if it has no side effects, using our existing constant-folding rules
for the comma expression.
Change-Id: I1285b04cd6a08f1bed614aa1aa6f37ea2447de91
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528439
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Previously, when we vectorized scalars, we would not place them in the
constant buffer, so we could emit simple vectors like (0,0,0) or (1,1,1)
more than once. Now, we use `writeConstructorSplat` to vectorize, which
knows how to write constants.
Change-Id: Ic97c0ce5415fd46ff8c7fb7dac9205844633ef3a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527921
Reviewed-by: Arman Uguray <armansito@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Change-Id: I76a01cf18583fab619459f258119b780ff978be5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527840
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Today I learned that `mix(a, b, 1)` can reduce precision. Ternaries do
not suffer from this problem.
Change-Id: I58814d00193ccbff53960030d163d31c49234f6c
Bug: skia:9320
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528161
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
The inliner can do a better job with functions that only have a single
return by eliding a temp variable. In this case, it was simple to adapt.
Change-Id: I9a5ee26cf546db1b2647cdf95d4cdba6649ea19b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528160
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
SkSL errors now identify the specific range of code they are describing,
rather than just the line number.
Change-Id: Ifabb3148476f9b4cd8e532f23e5b38e1cf33a87e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528039
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
While I was fixing up Chrome's uses, I found some failures
there that I did not see in Skia, and tracked them down
to a few other places where we include SkColorSpace
and it is not strictly necessary
- SkCustomMesh.h
- GrColorInfo.h
- GrColorSpaceXform.h
- SkColorSpaceXformSteps.h
For these files (and their .cpp files), I added enforcement
of include-what-you-use, and then fixed the myriad of places
which were depending on these transitive includes.
One change to help Chrome is the manual overloads of
SkImage::MakeFromAdoptedTexture instead of using default
parameters. This makes it so callers of that function
do not need to include SkColorSpace if they were going
to pass nullptr for it anyway.
Bug: skia:13052
Change-Id: I16bf8ed5e258225d887f562f2c189623b1ca9c23
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527056
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
This means that the UniformManager w/in the SkPipelineDataGatherer will
now collect all the uniforms into a single block of memory.
Bug: skia:12701
Change-Id: I504a014d37662619191d9b519b4e1add69eac8bb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527837
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This removes the use of the dubious void* 'srcs' array.
Bug: skia:12701
Change-Id: I5078d48c119d4e84e83a78b10d0bd4a9a1d8cd8c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527777
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 2e6f60f423.
Reason for revert: draws black incorrectly in various iPhone 8 tests
Original change's description:
> Fix color fringes on blend_hue and blend_saturation.
>
> Previously, we checked for division against zero, but didn't do anything
> to prevent division against extraordinarily small values. Now, we only
> saturate if the delta between max and min is greater than 0.00001.
>
> Change-Id: I7d1df3430941c7e1a7f94e597d5449f9259612d6
> Bug: skia:9320
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527498
> Auto-Submit: John Stiles <johnstiles@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
> Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: skia:9320
Change-Id: Id83376080eed684577b3592c5e1bee3c80fc3fc9
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/528038
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
This addresses (hopefully) all of the remaining suboptimal positions in
SkSL error reporting.
Change-Id: I5bc977b03d51153b841a89fa687e54e3e9cb6ec3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527976
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This cleans up a lot of positions produced by DSLParser to make them
actually match the ranges of the elements being parsed.
Change-Id: Ic3a9d62c99c4b5f92b84a597a2ceba386bbcc334
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527501
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
This is moving to the world where the SkPipelineDataGatherer holds
a UniformManager. In that world the UniformManager will need to
incrementally allocate the uniforms it is collecting.
Bug: skia:12701
Change-Id: I6ed26948d7d0f2979130c4908d0c34c32604cd75
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527736
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
With UniformData being stored in a arena and TextureData still being
held by unique pointer, the PipelineDataCache needs to be able to handle
both.
Longer term, TextureData will also be held in an arena and this
split will go away.
Bug: skia:12701
Change-Id: Iab6c6542fbce4f886410f985e6c93ddaa125152e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527504
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
We already performed a matching simplification for `0 - x`, so this
seemed like a straightforward improvement.
Performing this simplification causes the expressions in the test code
to match on both sides (e.g. `-one == -one`) which allows them to fold
away.
Change-Id: Idf87a98024dd6831b45d0384285ead2e2e039493
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527656
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
We use multiplication by 1 or -1 to branchlessly choose one of `min` and
`max` in the same function.
Change-Id: I44cf747feeae75a9c3e00f36e112e0a429871e86
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527596
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Hard-light is just overlay with the parameters reversed.
Change-Id: I6cf5963b1252cba3a7b71a56f4094a070188f8b2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527503
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
These functions were functionally almost identical, except:
- Sometimes sda/dsa are flipped
- Sometimes the saturation is not updated
We now have one method (blend_hslc) which can do all four blend
operations. It takes two new parameters ("flip" and "saturate") to
handle these four variations.
This reduces our shader count on some of our most shader-heavy slides
(e.g. aaxfermodes, xfermodeimagefilter) at a pretty reasonable cost.
Change-Id: Ifa8a48399851a9badb5d50038de1e25e60d44ebd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527281
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This will allow expressions like `-x == -x` or `!y == !y` to be detected
as matching expressions (which enables various constant-folding paths).
(Also, migrated the analysis code into a separate cpp.)
Change-Id: I3e317fdaed3762f8fa19e684a5ed557fc9348c7c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527617
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Followup CLs will improve their output.
Change-Id: I07059348f68cd6cd3154c31a41f81018b26a44e5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527616
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Previously, we checked for division against zero, but didn't do anything
to prevent division against extraordinarily small values. Now, we only
saturate if the delta between max and min is greater than 0.00001.
Change-Id: I7d1df3430941c7e1a7f94e597d5449f9259612d6
Bug: skia:9320
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527498
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Change-Id: Ibff49d1928d7f82d04930c8cfd9d574780732c0d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527497
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
We were not propagating the position into a double-negated expression,
leading to an assertion failure in PrefixExpression.
Change-Id: I1970ff1a06d9631582626c68e151f12f6b3ef278
Bug: oss-fuzz:46381
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527507
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: Ethan Nicholas <ethannicholas@google.com>
The SkPipelineDataGatherer is going to subsume all the UniformManagers
scattered across the code so it will need the Layout in its ctor and
be plumbed where ever there is a UniformManager (in order to replace it).
Bug: skia:12701
Change-Id: I4f42bf50023e9e66c90f9a14833b976e214e1cc1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/526275
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
The unused variable was breaking compilation for some versions of clang
Bug: skia:12701
Change-Id: I8ded5bf3d18136b5679878090186746b88292c3d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527236
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: John Stiles <johnstiles@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
We didn't have any existing tests that exercised this path; it is
separate from most operators since it has no C++ equivalent.
Change-Id: I95b538dad01f8c8b122954fb5f66337371a398a8
Bug: oss-fuzz:46289
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/527196
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This is currently unused and can be re-obtained from the paint params
key if needed. Currently, it is getting in the way of updating how we
collect uniform data.
Bug: skia:12701
Change-Id: I5057cdfa42252b03b0f9756290735bf4b20dcb6b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/526272
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
These aren't currently used (we recompute them from the PaintParamsKey)
and are only getting in the way as we change how we accumulate uniforms.
We can always re-add them if the recomputation becomes a hot spot.
Bug: skia:12701
Change-Id: Id91ea0d27543666c75c154fc585d954c5f89aded
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/526270
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This is a reland of commit 1aedd5dc11
Original change's description:
> Always apply mipmap sharpening on GPU
>
> Bug: skia:13078
>
> Change-Id: If459a96eba09fb10e967bc364435f79b83fdc1ec
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/522099
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:13078
Change-Id: Ic05b38fc07566f090d609431f2738d64dfdc8a66
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524218
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This is a reland of commit 355f0f9fa2
Original change's description:
> Change GPU LOD bias to be just shy of -.5.
>
> We want to ensure that when a MIP level is 1:1 with device space
> that kNearest picks that level instead of a larger level.
>
> Bug: skia:13078
>
> Change-Id: I703d08ab394e1d39b31d16946067a2ead415c72a
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524224
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:13078
Change-Id: I7fc765a8718d770ebdac68adf9c59ff15d8c8451
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/526517
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This reverts commit 355f0f9fa2.
Reason for revert: blocking chrome roll, should be #if defined(...) for the guard
Original change's description:
> Change GPU LOD bias to be just shy of -.5.
>
> We want to ensure that when a MIP level is 1:1 with device space
> that kNearest picks that level instead of a larger level.
>
> Bug: skia:13078
>
> Change-Id: I703d08ab394e1d39b31d16946067a2ead415c72a
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/524224
> Reviewed-by: Michael Ludwig <michaelludwig@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:13078
Change-Id: I42d6e99509a87f0354f104f2c0177e78cf0d0e21
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/526462
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Bug: skia:13114
Change-Id: I653ab746927abdd1491e070e2e27252bf056d233
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/526024
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>