Commit Graph

5 Commits

Author SHA1 Message Date
Arman Uguray
cc046f3cb3 [ganesh][dawn] Fix mapAsync range size invocation
Due to a bug in the WebGPU emscripten bindings, the Dawn backend was
only mapping 0-size region of a GPU buffer when invoking
wgpu::Buffer::MapAsync. To map the entire buffer, we now call it with
wgpu::kWholeMapSize.

Note that due to the same Emscripten bug, wgpu::Buffer::GetMappedRange
must be invoked with "size = 0" to obtaine the entire mapped range. This
inconsistency was the root cause for the mapping failures described in
skia:13266.

Also removed the workaround in the webgpu-bazel demo and made the demo
default to rendering a runtime effect because it's cooler.

Bug: skia:13266
Change-Id: Ia42fd33a4c897a99d37f0a43b065c1dd2f45ec22
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/534944
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Arman Uguray <armansito@google.com>
2022-05-02 18:41:47 +00:00
Arman Uguray
7bc9970941 [experimental] Add runtime effects to WebGPU demo
Added a radial gradient and a RuntimeEffect to the WebGPU demo.
Both of these exercise shader creation and staging buffer allocation.

Also refactored the C++ code to reuse a GrDirectContext which highly
improves the per-frame performance when using runtime effects. However
this unfortunately triggers skbug.com/13266 so a work-around has been
provided in which the context can conditionally get re-created every
frame, as before.

Bug: skia:12512

Change-Id: Ic3e71679bf449bd8557577f74001f18e300e952a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/534756
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Arman Uguray <armansito@google.com>
2022-04-29 21:42:06 +00:00
Arman Uguray
8cfcfaecb6 [experimental] Update WebGPU/Bazel demo
* Made several changes to the Bazel rules to work around an issue with
the Closure compiler and Asyncify and a WASM code-size issue on debug
builds.

* The native draw code now invokes Skia using the Dawn backend. The
example uses `SkSurface::flushAndSubmit` and Emscripten's Asyncify
feature to synchronize animation frames with the underlying WebGPU
command queue completion.

* Cosmetic changes to the HTML with CSS and an animation loop that
alternates the canvas color between cyan and magenta every second.

Bug: skia:12512
Change-Id: I9888bbec89c2fb01676898ffe4a7071d8690611e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/530856
Reviewed-by: Kevin Lubick <kjlubick@google.com>
Commit-Queue: Arman Uguray <armansito@google.com>
2022-04-29 21:07:31 +00:00
Kevin Lubick
1f8c31b101 [infra] Add initial Bazel rules and files
These rules can be used to build our GMs on WASM+WebGL and
libskia.a with just the CPU backend (and most other features
turned off).

This can be done with the following commands:
  - bazel build //modules/canvaskit:gm-bindings-wasm --gpu_backend=gl_backend --with_gl_standard=webgl_standard
  - bazel build :skia-core --config clang

This pivots slightly from http://review.skia.org/463517
by using config_settings [1] instead of platforms for
the optional features that we control. This pivot was
suggested in [2]

We have BUILD.bazel files in many of the subdirectories
that specify filegroups for the appropriate files. In
an effort to make //BUILD.bazel more readable, it is
the responsibility of these subfolders to deal with
conditionally including certain .h or .cpp files.
This is done using select statements and config_settings
or platform constraints as necessary.

For example, src/gpu/BUILD.bazel will different private
filegroups for each of the supported gpu backends [3]
and a more-visible filegroup called "srcs" that has
the right selection of the private files to be used
for compilation.

An effort has been made to avoid using glob() in our
BUILD.bazel files. These file lists were made by using
`ls -1` and some regex to add in quotes. We might want
to make a helper script to assist with that, if necessary.

To specify which options we have, the settings in
//bazel/common_config_settings/BUILD.bazel have been
redesigned. They make use of a macro `string_flag_with_values`
that removes the boilerplate. Patchset 36 shows what the
file looks like w/o the macro.

The top level BUILD.bazel file will still need to use
some logic to handle defines, because local_defines is
a list of strings, not a list of labels [4].

Suggested Review Order:
  - WORKSPACE.bazel to see the new dependencies on the
    emsdk toolchain and bazel_skylib
  - bazel/common_config_settings/* to see the few settings
    defined (we have more to define, see BUILD.gn and
    //gn/skia.gni for ideas)
  - BUILD.bazel to see the "skia-core" cc_library rule.
    See also "gms" and "tests"
  - modules/canvaskit/BUILD.bazel to see the use of
    the emscripten "wasm_cc_binary" rule, which depends
    on the "skia-core", "gms", and "tests" rule. Note that
    it only builds some of the gms as a proof of concept.
  - The other BUILD.bazel files. Some of these are not
    platform or feature dependent (e.g. pathops). Others
    are (e.g. gpu).
  - All other files.

[1] https://docs.bazel.build/versions/4.2.1/skylark/config.html#user-defined-build-settings
[2] https://github.com/emscripten-core/emsdk/pull/920
[3] In this CL, that's just the webgl one.
[4] https://docs.bazel.build/versions/main/be/c-cpp.html#cc_library.local_defines

Change-Id: Ieecf9c106d5e3a6ae97d13d66be06b4b3c207089
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458637
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Owners-Override: Kevin Lubick <kjlubick@google.com>
2021-11-09 12:32:25 +00:00
Kevin Lubick
262dfbafb4 [experimental] Add WebGPU demo (built with Bazel)
This uses the Bazel rule wasm_cc_binary, which is defined
in @emsdk [1]

Note that wasm_cc_binary does not have a linkopts argument
defined, so we instead put any emcc options in the cc_binary
target.

This works around a few bugs in the emsdk Bazel rules:
 - https://github.com/emscripten-core/emsdk/issues/907
 - https://github.com/emscripten-core/emsdk/issues/807

Prior to PS 5, this CL tried a different way to bring in
the toolchain, a more manual way outlined in [2].

A similar approach (modifying the .bazelrc and specifying
the toolchain directly) might be necessary at some point,
but can probably still be done using the @emsdk Bazel rules
and --config=wasm.

To update the version of emscripten used, we just need to
update the parameter in the WORKSPACE call to emsdk_emscripten_deps().

The example/index.html file in this CL does exactly the same
as [3], except the WebGPU calls are made from C++ via WASM.
I made heavy use of these examples [4], [5] while exploring
APIs. What was also useful was looking at the emscripten
source headers [6], [7], [8], [9].

I also learned a lot about WebGPU from [10].

[1] 3891e7b04b/bazel/emscripten_toolchain/wasm_cc_binary.bzl
[2] https://hackernoon.com/c-to-webassembly-using-bazel-and-emscripten-4him3ymc
[3] 206c1f3f7e/demos.skia.org/demos/webgpu/index.html
[4] https://github.com/kainino0x/webgpu-cross-platform-demo
[5] https://github.com/Twinklebear/wgpu-cpp-starter
[6] 5e6c74153b/system/include/emscripten/html5_webgpu.h
[7] 5e6c74153b/system/include/webgpu/webgpu.h
[8] 5e6c74153b/system/include/webgpu/webgpu_cpp.h
[9] 5e6c74153b/src/library_html5_webgpu.js (L24)
[10] https://alain.xyz/blog/raw-webgpu

Change-Id: Iff33b72e7265200b2caacbc03e5fcc06a650b56b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/457396
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
2021-10-12 18:34:55 +00:00