This fixes two problems:
1) #include SK_SOME_DEFINE doesn't work well for all our clients.
2) Things in include/ are #including things in src/, which we don't like.
TBR=reed@google.com
BUG=skia:
Review URL: https://codereview.chromium.org/862983002
SkStream is a stateful object, so it does not make sense for it to have
multiple owners. Make SkStream inherit directly from SkNoncopyable.
Update methods which previously called SkStream::ref() (e.g.
SkImageDecoder::buildTileIndex() and SkFrontBufferedStream::Create(),
which required the existing owners to call SkStream::unref()) to take
ownership of their SkStream parameters and delete when done (including
on failure).
Switch all SkAutoTUnref<SkStream>s to SkAutoTDelete<SkStream>s. In some
cases this means heap allocating streams that were previously stack
allocated.
Respect ownership rules of SkTypeface::CreateFromStream() and
SkImageDecoder::buildTileIndex().
Update the comments for exceptional methods which do not affect the
ownership of their SkStream parameters (e.g.
SkPicture::CreateFromStream() and SkTypeface::Deserialize()) to be
explicit about ownership.
Remove test_stream_life, which tested that buildTileIndex() behaved
correctly when SkStream was a ref counted object. The test does not
make sense now that it is not.
In SkPDFStream, remove the SkMemoryStream member. Instead of using it,
create a new SkMemoryStream to pass to fDataStream (which is now an
SkAutoTDelete).
Make other pdf rasterizers behave like SkPDFDocumentToBitmap.
SkPDFDocumentToBitmap delete the SkStream, so do the same in the
following pdf rasterizers:
SkPopplerRasterizePDF
SkNativeRasterizePDF
SkNoRasterizePDF
Requires a change to Android, which currently treats SkStreams as ref
counted objects.
Review URL: https://codereview.chromium.org/849103004
Reason for revert:
Our Valgrind bot just spewed out a weird error. I don't know if it's related, but it looks at least like one of the stacks was in the right area, so I'm going to revert this precautionarily. Sorry if this is a false positive.
http://build.chromium.org/p/client.skia/builders/Test-Ubuntu12-ShuttleA-GTX550Ti-x86_64-Release-Valgrind/builds/266/steps/dm/logs/stdio
Original issue's description:
> Make GrScratchKey memory buffer correct size on copy
>
> Scratch key memory buffer of a copy of a key was too big. The (new) copy
> was N times uint32_t bytes instead of N bytes.
>
> Adds few tests to resource cache. These tests would not catch the too
> big buffer. This is just a precaution for too small buffers. The main
> idea of the test change is that the scratch key should contain some
> information, so that lookup with a scratch key can also return no
> match. Otherwise testing of scratch lookup result is not indicative of
> correct code (eg. no-information scratch key will always match).
>
> Committed: https://skia.googlesource.com/skia/+/711ef4831363fb8cbdf061dc2c36c65b13c0ccf2TBR=bsalomon@google.com,kkinnunen@nvidia.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Review URL: https://codereview.chromium.org/864833003
Scratch key memory buffer of a copy of a key was too big. The (new) copy
was N times uint32_t bytes instead of N bytes.
Adds few tests to resource cache. These tests would not catch the too
big buffer. This is just a precaution for too small buffers. The main
idea of the test change is that the scratch key should contain some
information, so that lookup with a scratch key can also return no
match. Otherwise testing of scratch lookup result is not indicative of
correct code (eg. no-information scratch key will always match).
Review URL: https://codereview.chromium.org/860333002
Since only XP's can read dst now, there is no reason to have this query on GrFP.
This also triggered a chain reaction of cleaning up/removing unnecessary code
elsewhere.
BUG=skia:
Review URL: https://codereview.chromium.org/851143003
To match raster's handling of BW geometry we want to be able to perform a device space "nudge" on all geometry. This CL sets us up to be able to do that in GrGLVertexBuilder::transformToNormalizedDeviceSpace.
BUG=423834
TBR=bsalomon@google.com
Review URL: https://codereview.chromium.org/854013002
Restructure SkGpuDevice creation:
*SkSurfaceProps are optional.
*Use SkSurfaceProps to communicate DF text rather than a flag.
*Tell SkGpuDevice::Create whether RT comes from cache or not.
Review URL: https://codereview.chromium.org/848903004
This avoids the problem of a newly created uncached texture causing a purge of cached resources.
BUG=chromium:445885
Review URL: https://codereview.chromium.org/846303002
This code requires fewer macros to use it (just one), has less code in macro
definitions, and has simpler synchronization code (just atomic ints, no SkOnce,
no SkMutex, etc.)
A minor downside, we lose indentation and reverse-ordering in the final report:
Leaked SkRefCntBase: 7
Leaked SkFontMgr: 1
Leaked SkWeakRefCnt: 1
Leaked SkTypeface: 1
Leaked SkFlattenable: 3
Leaked SkXfermode: 3
Leaked SkPathRef: 1
Leaked SkPixelRef: 1
Leaked SkMallocPixelRef: 1
becomes
Leaked SkXfermode: 3
Leaked SkMallocPixelRef: 1
Leaked SkPixelRef: 1
Leaked SkPathRef: 1
Leaked SkFlattenable: 3
Leaked SkTypeface: 1
Leaked SkWeakRefCnt: 1
Leaked SkFontMgr: 1
Leaked SkRefCntBase: 7
This is motivated by wanting to land https://codereview.chromium.org/806473006/,
which makes sure all static use of SkOnce are in global scope. The current
implementation of SkInstCnt uses them in function scope, which isn't safe.
BUG=skia:
No public API changes.
TBR=reed@google.com
Review URL: https://codereview.chromium.org/841263004
This fixes every case where virtual and SK_OVERRIDE were on the same line,
which should be the bulk of cases. We'll have to manually clean up the rest
over time unless I level up in regexes.
for f in (find . -type f); perl -p -i -e 's/virtual (.*)SK_OVERRIDE/\1SK_OVERRIDE/g' $f; end
BUG=skia:
Review URL: https://codereview.chromium.org/806653007
An integer overflow is causing a memory allocation to succeed while it should fail for being too large.
BUG=445810
Review URL: https://codereview.chromium.org/831583004
There are only a handful of SkFlattenables that are not flattenable. That
there are any seems highly illogical. To make this look less like a normal
thing, this removes both macros that marked SkFlattenables as non-flattenable
(in slightly different ways).
The handful of SkFlattenables in our codebase that can't be flattened now
assert violently that they can't be flattened. They're internal or
part of animator... places where we'll never actually flatten them.
TestLooper and DummyRasterizer were so trivial that I just made them flattenable.
BUG=skia:
Review URL: https://codereview.chromium.org/841753002