Commit Graph

7 Commits

Author SHA1 Message Date
Kevin Lubick
4511c7b7fb [bazel] Delete gazelle-based BUILD.bazel files
gazelle ended up being more liability than asset for our C++ rules.

It required devs to manually run the command frequently (and was
easy to forget until the CQ failed). The fact that we still had to
edit the source files (e.g. the "srcs" cc_libraries) meant that
the mixture between generated and hand-written caused some
tension (see include/third_party/vulkan for a good example).

The combination of gazelle and our IWYU enforcement added several
bits of churn without any real benefit. The generated rules
also didn't help identify cases where we were not keeping tight
boundaries (e.g. non-gpu code and gpu code).

Identifying third_party deps automatically ended up being trickier
than anticipated (see the deleted //third_party/file_map_for_bazel.json)

Using the "maximum set of dependencies" worked ok, but ended up
increasing build time unnecessarily. For example, compiling
CanvasKit for WebGL always needed to compile Dawn because
SkSLCompiler.cpp sometimes needs to include tint/tint.h.

Follow-up CLs will rebuild the BUILD.bazel rules without gazelle.

Note to Reviewers:
 - The only file worth manually reviewing here is bazel/Makefile.

Change-Id: I36d6fc3747487fabaf699690780c95f1f6765770
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/543976
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
2022-05-31 14:14:54 +00:00
Kevin Lubick
c3a448ec61 [bazel] Put licenses() after legacy_exports
G3 prefers license() first.

This was done mechanically with a big find/replace

Change-Id: I8c33c7bc10a6bec42e966cad81c259954e841811
Bug: skia:13211
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/535898
Reviewed-by: Ben Wagner <bungeman@google.com>
2022-05-02 15:04:33 +00:00
Kevin Lubick
46eaab3959 [bazel] Add shims to help translation into G3
Ran the following commands:
find -name "BUILD.bazel" -exec sed -i -e '1iload("//bazel:macros.bzl", "cc_library", "exports_files_legacy")\nexports_files_legacy()' {} +
buildifier --lint=fix --mode=fix -r .

This had the effect of making sure we can export all of our
files in G3 (until we no longer have legacy targets) and
making all of our cc_libraries shim-able.

bazel/macros.bzl has the human-contributed changes, the rest
were mechanical.

Change-Id: I8e24e30e74b038cfd072cdbe4078bfd1d213dd46
Bug: skia:13211
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/535359
Reviewed-by: Ben Wagner <bungeman@google.com>
2022-04-29 19:27:54 +00:00
Kevin Lubick
83cee23c98 [bazel] Run buildifier on BUILD.bazel files
buildifier --lint=fix -r .

Change-Id: I6a41858270d20137978f8271c8f6160b51120777
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529751
Reviewed-by: Ben Wagner <bungeman@google.com>
2022-04-14 18:13:43 +00:00
Kevin Lubick
b98328a27b [bazel] Add license to all our BUILD.bazel files
find -name "BUILD.bazel" -exec sed -i -e '1i licenses(["notice"])\n' {} +

Change-Id: Ie48f163b7d8d6ede9ba5f952e87232dd5c9fa8e6
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/529808
Reviewed-by: Ben Wagner <bungeman@google.com>
2022-04-13 19:50:29 +00:00
Kevin Lubick
9488e0237d [infra] Experiment generating BUILD.bazel files
This uses the gazelle extension from
https://skia-review.googlesource.com/c/buildbot/+/473357

Review Tips:
 - Ignore any changes to .h or .cpp files. Those have been
   pulled out into their own CLs.
 - Start with bazel/macros.bzl.
 - Read the CL with the generation code, if you haven't already.
 - Look at third_party/file_map_for_bazel.json.
 - See experimental/bazel_test for an idea of how a cc_binary
   would be made.
 - Spot check one or two of the BUILD.bazel files.

This CL generates the "atomic" rules for src/, include/ and
modules/skshaper, as a starting point.

`bazel build --config clang //include/...` works

`bazel build --config clang //src/...` starts compiling,
(which verifies that the BUILD.bazel files are all valid),
but runs into errors because not all third_party deps have
been resolved, and there are some files missing from the
toolchain still (e.g. EGL headers).

Change-Id: Ib7e0fb0efdb9f08655f06cbc56e9bb4cf416294b
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/474240
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
2021-11-23 18:53:16 +00:00
Brian Salomon
be6de9b54e Support building GrGLInterface factory functions for both EGL and GLX.
Bug: skia:11293
Change-Id: Ie99c587fd8d466cb4260d8a78b9cff84a63315e2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/372200
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
2021-02-23 16:37:48 +00:00