Bug: skia:12633
Change-Id: Id0bd892375e3a3e2886714f19b7fd8da2232e4e2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/479736
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Just a placeholder for now until we have a better sense of what we want.
Bug: skia:12817
Change-Id: I75a76cb990c5a63bd2eefb5916ead3bff6742739
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/494036
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Specifically this adds flushing of the Device when the Device is deleted
and also when we snap a Recording, we flush all Devices connected to a
Recorder.
Bug: skia:12633
Change-Id: Idfecc8cd2a0ecf6a8d39fc81618dd6b13ec87ec2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/494243
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
- We always download from https
- All external assets have a primary and a mirror URL.
- We prioritize the sources as follows:
bazel mirror, github/original source, our mirror
- There is a way (see build_toolchain) to test the sources
from the mirrors (done before CL submission).
This adds a utility to upload files to the mirror in a
consistent, scripted way. It includes a way to copy in
parts of our bazel files (e.g. debs_to_install from
toolchain/build_toolchain.bzl) to update many things
at once.
Our Bazel mirror (gs://skia-world-readable/bazel)
is a Content Addressable Storage system, where the
file name is based on the sha256sum of the contents
(the same hash that Bazel uses). All files in it should
be publicly accessible.
Change-Id: Ida8b8e07d27a0a557bc49467ebbc86c806cabbd3
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/494478
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
It is safe to store raw pointers to these objects since they are both
always accessed on the same thread we can safely invalidate their
back pointers when needed. This allows us to remove a ref of Recorder on
Device.
Bug: skia:12794
Change-Id: Icb5e079f7e820824520d52e48012b447e714a9ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/494239
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Since the SkShaders, etc will need access to SkPaintParamKeys and the SkShaderCodeDictionary they can't be buried in the skgpu namespace.
The currently planned signature for addToKey is:
void addToKey(SkShaderCodeDictionary*, SkBackend, SkPaintParamsKey*) const;
This CL doesn't modify the classes beyond what is needed to move them.
Bug: skia:12701
Change-Id: I18bbf6d6c3a768427112a3d19a9ccf2d46a23ad2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/494237
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
SkPaintParamsKey can be variable length and is thus the path forward for encapsulating/representing PaintParams.
Note: SkPaintParamsKey isn't in the skgpu namespace bc, ultimately, the individual SkShaders, etc will be responsible for adding their own information to the key.
Bug: skia:12701
Change-Id: I7472dc00706a4548bc3ffb4e287a941a2b8ffcae
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/492405
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
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Bug: skia:12699
Change-Id: I6a96365b8d4fdd2d763e55e9d3142f8f107cc882
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/492399
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This moves away from using the old readPixels call that we don't
plan on supporting. It also removes a use of context from recorder.
Bug: skia:12794
Change-Id: I28838c5e3301558518b40e67e74bd96c5377286d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/493199
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: skia:12700
Change-Id: Icbd1ff6f98f5de8830b40b8a714e8092e40b1c97
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/485217
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
bazel run //example:hello_world --config=clang
causes a window to open and draws a circle and a square.
Text to follow in a future CL.
To make this work, I had to get rid of musl and use glibc.
All the shared libraries (.so files) that were pre-built
and available for download (e.g. from https://packages.debian.org/bullseye/amd64/libgl1/download)
were compiled against glibc. When I tried to run a
program statically linked with musl and dynamically linked
against things using glibc, I got a segmentation fault
on things like calloc().
Initial attempts to use glibc had failed because it was thought
that the libc.so.6 file could only be referred to by absolute
path (and thus Bazel would not be happy about it). As it turns out,
that was simply a misconfiguration of the builtin_sysroot
parameter to cc_common.create_cc_toolchain_config_info
(see //toolchain/clang_toolchain_config.bzl). By setting that
to `external/clang_linux_amd64` and not
`external/clang_linux_amd64/usr`, the libc binary which had
been extracted to `external/clang_linux_amd64/lib/x86_64-linux-gnu`
was perfectly reachable from
`external/clang_linux_amd64/usr/usr/lib/x86_64-linux-gnu/libc.so`
To bring in the shared libraries to link against (e.g. X11, GL)
I made build_toolchain.bzl easier to modify in that we simply need
to add a debian download url and sha256 hash to a list (rather than
having to plumb this through via arguments).
Recommended Review Order:
- example/BUILD.bazel (not sure if we always want to set bare
link arguments like that or if we want to use "features" to
pass those along to the toolchain).
- tools/sk_app/BUILD.bazel to see initial cc_library for
wrapping sk_app code.
- toolchain/build_toolchain.bzl to see removal of musl and
new list of debs.
- toolchain/clang_toolchain_config.bzl (where use of the
no-canonical-prefixes was key to compilation success).
Notice also that we statically linked libc++ (I did not
have any shared libraries for it locally, so I guessed
a typical developer might not either).
- Rest of toolchain/ for trivial renames.
- bazel/Makefile to see extra docs on those targets and
a new target that compiles all the exes so far for a
quick way to test the build.
- third_party/BUILD.bazel and src/gpu/BUILD.bazel which have
non-generated changes. (all other BUILD.bazel files do).
- go.mod, which needed to update the infra repo version in
order to pick up http://review.skia.org/491736).
Change-Id: I8687bd227353040eca2dffa9465798d8bd395027
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/492117
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
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Bug: skia:12787
Change-Id: I0b77f093859564778fbde65024b47f08b77063a2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/493017
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: skia:12701
Change-Id: I8138633dee9eaf65077da8534600393196c7942e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/492404
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This allows solid color and opaque shader draws to be more flexibly
re-ordered in the DrawPass. Previously everything was considered
transparent so we could only re-order non-overlapping draws.
Bug: skia:12787
Change-Id: Ic8b1f23e8042b9063c7a95edd1a9087c5ef4d1a1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491821
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
The core of this CL is replacing the Combination in GraphicsPipelineDesc with a uniqueID. All the other changes are just in support of that.
Bug: skia:12701
Change-Id: Id5fe9b39d1e497adbc879e7c933a2d9bdb788a58
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491048
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This updates all current resources that are tracked on the CommandBuffer
to use the new Resource class.
Bug: skia:12754
Change-Id: If96f47972c3b8acc43a9926cafa82c2860e01371
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/490276
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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Bug: skia:12703
Change-Id: I1e0d004d5688b78f0cdaa9df31b27831415fba6c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/484561
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Renderer::StencilAndFill() chooses between two instances based on fill
type (more to come when we add stencil pass). The inverse fill uses
different stencil settings and different geometry (hence why it must be
a distinct renderer, since stencil is part of the pipeline).
Also updates the command buffer asserts and types to support float3
attributes and has the fill bounds render step pre-transform vertices.
This matches the intended plan of device-space control points to
avoid matrix transform uniforms when no other coords are needed.
Makes DepthStencilSettings constexpr so they can be declared constants.
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Bug: skia:12703
Change-Id: I5be4151f533e4cc5c560baf96c59193162b48dab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/484559
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This is a reland of e1e1c03229
Original change's description:
> Start on custom mesh API
>
> Bug: skia:12720
> Change-Id: I8ed0555f1c5b8b0e97e73a657635dac2c0df0ccf
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/482457
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:12720
Change-Id: I5c54f37949d8bd45ea606264c439912b65158b79
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/487220
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:12720
Change-Id: I8ed0555f1c5b8b0e97e73a657635dac2c0df0ccf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/482457
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:12466
Change-Id: I0fe00c3cd4c79191d2dfe8b7db0f14098af0de2b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/475636
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Without this, stencil-only passes would write the hard-coded blue to the
color buffer as well.
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Bug: skia:12703
Change-Id: I1f9bfc4723be1fed9ef7fc3fedea67b5a1de1d2a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/484438
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Ordering of bit fields within the storage is actually implementation
defined, so the previous implementation didn't necessarily order keys
correctly when the struct bitfields were memcpy'ed into a uint64_t.
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Bug: skia:12703
Change-Id: I0c41fb87dcaa3b6a4b880e4fb0e04603f1c9f867
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/483607
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
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Bug: skia:12700, skia:12703
Change-Id: I0d32b2542bf779c2e2229ad3f56eca2129ff3b8c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/483521
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Previously, non-instanced draws that needed a base vertex because of
dynamic state would cause useNonInstancedDraws to be false, and then
the recorded draw calls are wrong.
This also tweaks the logic to be useInstanceDraws instead since the
layers of negation were getting annoying to reason through.
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Bug: skia:12703
Change-Id: I370d06528055de5412e29710906ce1a76e1bd7c2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/483520
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
The fill types require different stencil settings to implement, but
the stencil settings are fixed for a RenderStep. This means that each
fill type requires its own Renderer.
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Bug: skia:12703
Change-Id: I9a8e3546555308835c2a11d7e2b54f36470dc297
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/483518
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
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Change-Id: I21743290128140bef729eef967e841a65f9fdc67
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/482702
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:12701
Change-Id: I51bfad4ff61f2ab32753e532eb5b6ee46d765303
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481737
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:12700
Change-Id: Ie20156e3a7a9dec4524b379a617724cca21402d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481998
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: I57233c89fb27f09ca22509edeab79ea6b158b3c3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481281
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:12701
Change-Id: If286f9398c099298b1a543a12d4a28ba70f7a20b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/479062
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:12700
Change-Id: Iea26b6478ce7b23f69f7a39320a40f4cef8231bd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/480399
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:12700
Change-Id: I66bc33c2888c94999dcae9f709a7199208c62af4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/479756
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Change-Id: I793495c2a0c220b919a9f8b2ead2c784548c0211
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/479757
Commit-Queue: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Change-Id: I0695614a68a0d05d3a30163b4da5a75486f1d0b5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/479060
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This also hides the ctors for the respective classes so you can't just
arbitrarily make one outside of the factories.
Change-Id: If31ac8ea9b54c9e10c162081251e77d7e9d07147
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/478956
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
With this CL, rt adjust is handled automatically by the backend of the
CommandBuffer when setViewport is called, so DrawPass and the
CommandBufferTest are updated to configure that (and the geometry of
command buffer test is rewritten to be in Skia's coord system instead
of NDC).
Currently, the metal command buffer uses push constants to set the
rtAdjust uniform. Hypothetically, D3D12 could use the root descriptor,
etc. There is some coupling here between the intrinsics the SkSL
programming environment operates in, and the backends configuring the
pipelines, but I don't think it's unreasonable and it seems cleaner
to me than having DrawPass bind and upload uniforms for all of the
intrinsics.
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Bug: skia:12466
Change-Id: Id91e9ffc31688886c5bf3ee6134567070820207a
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Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Passes the Transform for each draw to the RenderStep, to both
writeVertices and writeUniforms, since any given RenderStep could
choose to transform vertices on the CPU, pack the matrix as instance
attributes, or upload it as a uniform.
Also updates UniformManager to take the source data as const void*
Cq-Include-Trybots: luci.skia.skia.primary:Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Release-All-Graphite,Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Debug-All-ASAN_Graphite,Build-Mac-Clang-arm64-Release-iOS_Graphite,Build-Mac-Clang-arm64-Debug-iOS_Graphite,Build-Mac-Clang-arm64-Debug-Graphite_NoGpu,Build-Mac-Clang-arm64-Debug-Graphite,Build-Mac-Clang-arm64-Debug-ASAN_Graphite,Build-Mac-Clang-arm64-Release-Graphite
Bug: skia:12466
Change-Id: I7ac40af0b7c123d068478f5672dda455c0bbbfb5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/478376
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
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Reviewed-by: Jim Van Verth <jvanverth@google.com>
Bug: skia:12466
Change-Id: Id17222170984731eb36b8158c5c97b9880d3a814
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/478496
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
DrawWriter was using == to compare buffer bindings, but that hadn't
actually been added yet.
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Bug: skia:12466
Change-Id: I769cd3cb9f58f9ffc1558da9f24b2b6000c27388
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/478262
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Bug: skia:12466
Change-Id: I85d23e73a37a368ed68c81191d072014df110080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/475645
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Cq-Include-Trybots: luci.skia.skia.primary:Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Release-All-Graphite,Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Debug-All-ASAN_Graphite,Build-Mac-Clang-arm64-Release-iOS_Graphite,Build-Mac-Clang-arm64-Release-Graphite,Build-Mac-Clang-arm64-Debug-iOS_Graphite,Build-Mac-Clang-arm64-Debug-Graphite_NoGpu,Build-Mac-Clang-arm64-Debug-Graphite,Build-Mac-Clang-arm64-Debug-ASAN_Graphite
Bug: skia:12466
Change-Id: If1d4c29a434a1ad3445ceadb98bd7f3b8abb5ee4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/475639
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Bug: skia:12633
Change-Id: Ida78c4145423376dc0267096a1d758b74144fd0c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/477139
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Also adds a helper class to upload uniform data the first time it's
seen, and then remember the BufferBindInfo for use after sorting.
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Bug: skia:12466
Change-Id: I922166a24c5f8417020c0a3288cddf6043573c79
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/475637
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
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Change-Id: I7fa9b4da48f993143ade3b8030e2c67831cf0ffd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/475257
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: skia:12633
Change-Id: I47310b08f76afc29db56968c4a1abe6567ee40c8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/477136
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Bug: skia:12466
Change-Id: I84d017eda7964a19ddd36570cd46e8d98ba2f50f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/474936
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>