This CL also renames SkSpecialImage::asTextureProxy to asTextureProxyRef
This is a reland of: https://skia-review.googlesource.com/c/7995/ (Remove asTextureRef from SkSpecialImage & update effects accordingly)
It should be good to land since https://skia-review.googlesource.com/c/8701/ (Replace SkSpecialImage::makeTightSubset with asImage (take 2)) fixes the Chrome-side issue
Change-Id: I3d88b2b3d23fd69f3fb914a69dacca96cbc038a4
Reviewed-on: https://skia-review.googlesource.com/8450
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This is a color filter to apply several contrast adjustments for users
with low vision, including inverting the colors (in either RGB or HSL
space), applying gamma correction, converting to grayscale, and increasing
the contrast.
BUG=skia:6235
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD
Change-Id: Icb8f3e290932d8bcd9387fb1f39dd20767e15cf6
Reviewed-on: https://skia-review.googlesource.com/7460
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
This reverts commit e88cf6b7aa.
Reason for revert: See if breaking DEPS roll
Original change's description:
> Remove asTextureRef from SkSpecialImage & update effects accordingly
>
> This CL also renames SkSpecialImage::asTextureProxy to asTextureProxyRef
>
> Change-Id: I5ed8e475bb9688453b825ae4500ed0e8d324b5ac
> Reviewed-on: https://skia-review.googlesource.com/7995
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Robert Phillips <robertphillips@google.com>
>
TBR=bsalomon@google.com,robertphillips@google.com,reviews@skia.org
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: I227cbd5fcaf7e2f86e858331d9ec7ff7a5f203ca
Reviewed-on: https://skia-review.googlesource.com/8184
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
This CL also renames SkSpecialImage::asTextureProxy to asTextureProxyRef
Change-Id: I5ed8e475bb9688453b825ae4500ed0e8d324b5ac
Reviewed-on: https://skia-review.googlesource.com/7995
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
- Added default implementation of onMakeContext to support use in android.
Searches for uses:
"public SkShader" package:^chromium$ -file:^src/third_party/skia
package:^aosp.* "public SkShader" -file:external/skia -file:.*third_party/skia
package:^android$ "public SkShader" -file:external/skia -file:.*third_party/skia
... shows that no subclass overrides onCreateContext.
TBR=reed@google.comTBR=mtklein@google.com
Change-Id: I8bd5f57a79534574e344b165d31dccee41c31767
Reviewed-on: https://skia-review.googlesource.com/8140
Commit-Queue: Herb Derby <herb@google.com>
Reviewed-by: Herb Derby <herb@google.com>
This reverts commit 2b57b7f7a7.
Reason for revert: Android compile failing
Original change's description:
> Use SkArenaAlloc instead of SkSmallAllocator in the SkAutoBlitterChoose code.
>
>
> TBR=reed@google.com
> Change-Id: Iefb044bf7657fbf982f23aa91a3f4d013ce2c626
> Reviewed-on: https://skia-review.googlesource.com/7786
> Reviewed-by: Mike Klein <mtklein@chromium.org>
> Reviewed-by: Herb Derby <herb@google.com>
> Commit-Queue: Herb Derby <herb@google.com>
>
TBR=mtklein@chromium.org,mtklein@google.com,herb@google.com,reed@google.com
NOPRESUBMIT=true
NOTREECHECKS=true
NOTRY=true
Change-Id: Id09c35377dddae0811d998b7d0c34c422325a5bc
Reviewed-on: https://skia-review.googlesource.com/8129
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=reed@google.com
Change-Id: Iefb044bf7657fbf982f23aa91a3f4d013ce2c626
Reviewed-on: https://skia-review.googlesource.com/7786
Reviewed-by: Mike Klein <mtklein@chromium.org>
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Herb Derby <herb@google.com>
needs associated fix in critique to land, removing a reference to the header.
BUG=skia:
Change-Id: I55c919e0cca801ea424641253d3fb406cb73fd12
Reviewed-on: https://skia-review.googlesource.com/7729
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Change-Id: Iec5fc759e331de24caea1347f9510917260d379b
Reviewed-on: https://skia-review.googlesource.com/7363
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
BUG=skia:6119
Change-Id: I8318cf2758042ffd0c81c5fa74240acbf7bea61f
Reviewed-on: https://skia-review.googlesource.com/6999
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
SkClipOp.h & SkPictureFlat.h
Invalid SkClipOps were getting through - the question here is where (for a class enum) is a good place to put the k*Mask definition.
SkPath1DPathEffect
NaNs were getting past.
SkBlurMaskFilter
Assert wasn't necessary since we whacked the flag on the next line.
Change-Id: I87f95ad39f4760284f881d7c4500eb82fcdba282
Reviewed-on: https://skia-review.googlesource.com/6194
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Herb Derby <herb@google.com>
It has been incorrectly interpreting its SkColor as sRGB all the time. Now, we plumb through the destintation color space and some scratch space, letting it decide how to interpret its SkColor later when it knows about the dst color space. The scratch space is blitter scoped, which lets this be thread safe (this is much like SkShader::Context).
This only corrects the gamma transformation for now. I've kept my previous TODO about gamut transformation. Everything assumes sRGB gamut for now.
Shaders will get the same treatement in this pipeline.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4725
Change-Id: I55b0c7d5db9ad8d7dcdd6295c9dac61d10aeaed4
Reviewed-on: https://skia-review.googlesource.com/4725
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
This breaks the color filter down into a couple logical steps:
- go to unpremul
- apply the 4x5 matrix
- clamp to [0,1]
- go to premul
Because we already have handy premul clamp stages, we swap the order of clamp and premul. This is lossless.
While adding our stages to the pipeline, we analyze the matrix to see if we can skip any steps:
- we can skip unpremul if the shader is opaque (alphas are all 1 ~~~> we're already unpremul);
- we can skip the premul back if the color filter always produces opaque (here, are the inputs opaque and do we keep them that way, but we could also check for an explicit 0 0 0 0 1 alpha row);
- we can skip the clamp_0 if the matrix can never produce a value less than 0;
- we can skip the clamp_1 if the matrix can never produce a value greater than 1.
The only thing that should seem missing is per-pixel alpha checks. We don't do those here, but instead make up for it by operating on 4-8 pixels at a time.
We don't split the 4x5 matrix into a 4x4 and 1x4 translate. We could, but when we have FMA (new x86, all ARMv8) we might as well work the translate for free into the FMAs.
This makes gm/fadefilter.cpp draw differently in sRGB and F16 modes, bringing them in line with the GPU sRGB and GPU f16 configs. It's unclear to me what was wrong with the old CPU implementation.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4346
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Change-Id: I14082ded8fb8d63354167d9e6b3f8058f840253e
Reviewed-on: https://skia-review.googlesource.com/4346
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
After getting discouraged by the non-separable xfermodes, I decided to look at filling out the color filters instead. This one's nice and easy.
There's only 1 GM that exercises this color filter, and it's drawing noticeably lighter now in f16 and sRGB configs. 565 is unchanged. This makes me think the diffs are due to lost precision in the previous method, which was going through the default fallback to 8888 filterSpan().
I double checked: the f16 config now draws nearly identically to the gpuf16 config. It used to be quite different.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4183
CQ_INCLUDE_TRYBOTS=master.client.skia:Test-Ubuntu-GCC-GCE-CPU-AVX2-x86_64-Release-SKNX_NO_SIMD-Trybot
Change-Id: Ic6feaecae5cf18493b5df89733f6a5ca362e9a75
Reviewed-on: https://skia-review.googlesource.com/4183
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Many places that construct one are explicitly specifying opaque white or
transparent black, which we can assume (based on the semantics of the
operation) should remain (0,0,0,0) or (1,1,1,1), so that's simple.
In other cases, we convert our source color to destination space.
One wrinkle is tht SkColorFilter now needs to know the destination color
space, due to SkModeColorFilter.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3903
Change-Id: I4969c0260588f4021300733f601b47dc606adf79
Reviewed-on: https://skia-review.googlesource.com/3903
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
SkRRectsGaussianEdgeShader will be removed once the usage of the
MaskFilter flavor has been propagated to Android
I will complete the raster implementation in a follow up CL.
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=3632
Change-Id: I42470b17308582b040a5db1a7283c3d717405345
Reviewed-on: https://skia-review.googlesource.com/3632
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
- perform version check in CreateProc for XfermodeImageFilter and ArithmeticImageFilter
This reverts commit 3ed485f424.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2992
Change-Id: Ib4a154cdd5f5d1dcac921ef50d53b79a2d6a1be8
Reviewed-on: https://skia-review.googlesource.com/2992
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Added gradient shader factories that take SkColor4f + SkColorSpace.
Modified Descriptor to only store SkColor4f + SkColorSpace.
Existing factories make use of helper code to convert SkColor and
forward to the new factories.
Bumped SKP version to handle new gradient serialization format.
I was toying with using half-float when serializing SkColor4f,
despite my aggressive packing of flags, this format is significantly
bigger.
Also added GM to use 4f factories. This GM should (and does)
look identical to the existing gradients GM.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2370063002
Review-Url: https://codereview.chromium.org/2370063002
For now, this is just the color space (of the original
requesting device). This is used when constructing
intermediate rendering surfaces, so that we ensure we
land in a surface that's similar/compatible to the
final consumer of the DAG's output.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2357273002
Review-Url: https://codereview.chromium.org/2357273002