Bug: skia:12754
Change-Id: I8b74fadabee2ec90c20f9b53ff4946a3e2062cd3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/515956
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
SkPipelineData is evolving into a big deal - it deserves it owns files.
Bug: skia:12701
Change-Id: I78b4100f1b90fa10f2b264e6d13fca6f15bba39b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/516157
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:12754
Change-Id: I666bda6a192e3c3dc95953e5a36fbabbf65171ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/515857
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: skia:12754
Change-Id: I66f5f64dc6d27f3bd9bf936fd5989531e33ecdc7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/515856
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: skia:12754
Change-Id: Iec046dedb088f226e5928712222fa786426b2689
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/515517
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
In a following CL the ShaderSnippet will need to shared between the SkPaintParamsKey and the SkShaderDictionary.
Bug: skia:12701
Change-Id: I69935765a32a5a0eb61a23178037ab6be3d110b3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/515357
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:12754
Change-Id: Ie88290f18864d61138964eb618dc6ac2d6ff4fe0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/508916
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: skia:12845
Change-Id: Ib0b87966b1559b368759ce69c48f0fd27597503a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/514836
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Also adds in asView for texture-backed Image as well as stubs for
other Image types.
Bug: skia:12845
Change-Id: I58a90068d4d151ad35f411b08c8484c740253722
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/507336
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Because it is possible for a Resource to get added to a ReturnQueue
after we've decided to purge it from the Cache (see comments in change
for scenarios), the current ResourceCache could end up deleting the
Resource while something is still trying to use it. This CL fixes those
issues with a few key changes:
1) We don't allow a Resource to be added to the ReturnQueue multiple
times.
2) We make use of a third ref, fCacheRef, to track a Resource being
held in the Cache or Cache's ReturnQueue.
Bug: skia:12754
Change-Id: I9ab2b5967057daa5a83dc24a9f5bf255218b46cb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/514119
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
In order to extract the PNG files produced by our CanvasKit gms,
we need our JS tests to POST them to a server which can write to
disk. The easiest way to do this is to use the test_on_env
rule defined in the Skia Infra repo for exactly this purpose.
This required https://skia-review.googlesource.com/c/buildbot/+/510717
to be able to configure the binary correctly and
https://skia-review.googlesource.com/c/buildbot/+/511862, for nicer
debugging so the skia-infra dep was updated via the following commands:
$ go get go.skia.org/infra@d8a552a29e
$ go mod download
$ make -C infra/bots train
$ make -C bazel gazelle_update_repo
This caused many automated changes to infra/bots/tasks.json
The flow is:
1. User types bazelisk test :hello_world_test_with_env
2. The test_on_env rule starts gold_test_env and waits
for the file defined in $ENV_READY_FILE to be created.
3. gold_test_env starts a web server on a random port. It
writes this port number to $ENV_DIR/port. Then, it
creates $ENV_READY_FILE to signal ready.
4. test_on_env sees the ready file and then starts the
karma_test rule. (Reminder: this is a bash script
which starts karma using the Bazel-bundled chromium).
5. The karma_test rule runs the karma.bazel.js file (which
has been injected with some JS code to fill in Bazel
paths and settings) using Bazel-bundled node. This reads
in the port file and sets up a Karma proxy to redirect
/gold_rpc/report to http://localhost:PORT/report
6. The JS tests run via Karma (and do assertions via Jasmine).
Some tests, the gms, make POST requests to the proxy.
7. gold_test_env gets these POST requests writes the images
to a special Bazel folder on disk as defined by
$TEST_UNDECLARED_OUTPUTS_DIR.
8. test_on_env identifies that the tests finish (because the
karma_test script returns 0). It sends SIGINT to gold_test_env.
9. gold_test_env stops the webserver. The special Bazel folder
will zip up anything inside it and make it available for
future rules (e.g. a rule that will upload to Gold via goldctl).
Suggested Review Order:
- bazel/karma_test.bzl to see the test_on_env rule bundled into
the karma_test macro. I chose to put it there because it might
be confusing to have to define both a karma_test and test_on_env
rule in the same package but not be able to call one because it
will fail to talk to the server.
- gold_test_env.go to see how the appropriate files are written
to signal the environment is ready and the handlers are set up.
- karma.bazel.js to see how we make our own proxy given the
port from the env binary. The fact that we could not create
our own proxy with the existing karma_test rule was why the
chain ending in https://skia-review.googlesource.com/c/skia/+/508797
had to be abandoned.
- tests/*.js to see how the environment is probed via /healthz
and then used to make POST requests with data.
- Everything else.
Change-Id: I32a90def41796ca94cf187d640cfff8e262f85f6
BUG: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/510737
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Bug: skia:12754
Change-Id: Ie012bce21597ef2f0f1555d1cc6302b7eda0dd56
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/507923
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
PS1 is the automatic regenerated changes.
PS2-3 adds an #ifdef guard to the addToKey method on shaders.
The SkShaderCodeDictionary class helps generate SkSL and is
only necessary when we are building with SkSL (gpu builds and
cpu builds with SkVM).
Suggested Review order:
- Use Gerrit to diff PS 1 and the last PS
- src/core/BUILD.bazel adds some sources to the "only
necessary if sksl is enabled" bucket
- All the .cpp and .h files to see the #ifdef is added
correctly.
Change-Id: I4d4ce61a4957ef1e0840204acff08ce7e616f9cb
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/512157
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
This should reduce any possibility of keys being built w/ mixed backend snippets. The decision of which backend the key is being created for is made once, when the builder is created.
Bug: skia:12701
Change-Id: I070330627450501eb93ed98271659e1441aaa935
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/511804
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:12701
Change-Id: I648948875a2e9401c0c73cdf4c9c8053c9ba69af
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/510227
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: I682e6cd5e02b7b43740c51caf59451da9e789a75
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/511799
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This updates the key builder system so the builder can be used in a tight loop with the memory backing the key being reused.
Bug: skia:12701
Change-Id: I79a72ca26570dcfea9aa45b0fbad8e598688ee98
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/510016
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This will leave the PaintParamsKeys more clearly immutable and manage more of the cruft of key creation (e.g., beginBlock/endBlock pairing).
Bug: skia:12701
Change-Id: I1944397465f845e974e950f47cedb90c3f1895b1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/506881
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:12845
Change-Id: I2cf5074f85242f51b3798c59d4450c043a99afee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/509916
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Takeaway: A specific skottie WASM build *would* improve load time and
code size
This experiment is unused otherwise.
Change-Id: I78ab8c3936c7ac2b5e6e3af08e6f5b749d89265d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/509401
Reviewed-by: Florin Malita <fmalita@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
PS1 regenerates the BUILD.bazel files
This allows us to use closure to minify the JS in canvaskit.js
Change-Id: Ib8326d2e3a19cd2168b740b6946f9165a2810133
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/509177
Reviewed-by: Ben Wagner <bungeman@google.com>
The name mangling is pretty simple. The uniform padding cheat is that all uniform blocks are now multiples of 16B so can always just be blindly concatenated.
Bug: skia:12701
Change-Id: I738b0669d13b11ad22096caf73af3e0c52fc0585
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/506879
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
There really isn't anything we are gaining from keeping these class
separate. Originally the model was copied when porting over from Ganesh,
but I believe even in Ganesh the split mostly exists because GrResource
use to be public and we friended classes in it.. Since Resource is
internal and there are no plans to friend classes, the split is not
adding much value and just adds extra coding hopes.
Bug: skia:12754
Change-Id: I2e94b459d82b9295fa8450a94c612c593337fb98
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/508676
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Change-Id: I409dbac3d8548551722e74e86e67bc7b3620f506
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/507838
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Bug: skia:12845
Change-Id: I8013b0068ab758e9a5e580344c62e4680f4fa48e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/506176
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Bug: skia:12754
Change-Id: Ib4f1a9ac4ef16805cf8ca4e4c0eea0b3922ca28a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/506465
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This to match the naming convention for skgpu::Device and the future
skgpu::Image.
Change-Id: Ide0448633f14cfcba583a24eaaceb24da8a58e90
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/507317
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Previously, REPORTER_ASSERT/ERRORF relied on a helper function named
`reporter_string` which papered over zero-argument and one-argument
messages (where one-argument messages are assumed to ignore printf
formatting rules entirely, and just forward the message as-is).
Replacing this helper with a direct call to `SkStringPrintf` allows
the compiler to check format arguments for correctness, but sacrifices
the one-argument special case. In practice the one-argument special
case was very rarely used, so it's not a significant sacrifice,
and this did uncover several real errors in assertion format strings
(including some cases where the wrong number of arguments was passed).
Change-Id: I4378c43b16fd8fdbf4c78d849a9f2f0a254f7abc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/506617
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Namely:
we were always uploading uniforms to the front of the uniform buffer
the gradient colors are stored as float4s - not half4s
Bug: skia:12701
Change-Id: Ic7a669566454d2c00b499cabf8f659ba08b0cedc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/506159
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Takes the given texture data and destination rectangle, copies it into
a buffer, and stores the destination textureProxy, buffer, and
associated BufferTextureCopyData into an UploadCommand.
Bug: skia:12845
Change-Id: Icba8b9e56ac0d79083c54fe529bd7e35ddb6e23d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/505798
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
PS 1 is re-generating existing BUILD.bazel files
PS 2 is generating BUILD.bazel files for tests/gms
PS 3+ makes modifications to build all of the gms and tests.
It is recommended to view this CL with just a diff between
PS 2 and the end, due to the large amount of generated changes
in PS 1 and 2.
We make a filegroup for the gms and tests because they need
to be compiled as one large blob in order for the registries
to work. Maybe in the future we will break these up, but at least
for WASM/JS, the overhead of starting a browser for each new
test would likely grind things to a halt, so we just group them
all together for now. It's also the most similar to what we
currently do.
In gm/BUILD.bazel and tests/BUILD.bazel, we add a cc_library
that encapsulates all of the deps of the tests, so we can
easily include that the build. These were discovered via
trial and error, not anything automatic or systematic.
The is_skia_dev_build config_setting is very similar to the
GN equivalent from which it was based.
The list of gms and tests to skip (e.g. which are incompatible
with WASM) was determined by building the wasm bundle:
modules/canvaskit$ make bazel_gms_release
tools/run-wasm-gm-tests$ make run_local_debug
# Don't forget to click the button on the screen after the
# browser loads
This way of invoking the tests will be replace soon with
`bazel test <something>`. As such, I didn't bother fully
documenting the current way.
Suggested review order:
- modules/canvaskit/BUILD.bazel taking note that we always
use profiling-funcs to make the stacktraces human readable.
- gm/BUILD.bazel and tests/BUILD.bazel to see the lists of
gms/tests. Notice the tests are roughly partitioned because
we don't support things like vulkan/PDF in the wasm build
and we will want a way to not build certain tests for
certain configurations
- tools/* noting some of the cc_libraries added to make
dependencies easier to add when needed.
- All other files.
Change-Id: I43059cd93c28af1c4c12b93d6ebd9c46a12d381f
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/506256
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
There is no need for these headers to be in include/private:
SkPaintParamsKey.h
SkShaderCodeDictionary.h
Added the new header:
src/core/SkBuiltInCodeSnippetID.h
Bug: skia:12701
Change-Id: I413e9a21bc26d5df48765d16dd7390e324006368
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/505197
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:12754
Change-Id: I29a33224941e92504fe4f47fca3b923e6983ac26
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/505137
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Sets up the internal framework for Uploads by adding an UploadList
to the DrawContext that is accumulated until we choose to snap off
an UploadTask.
Bug: skia:12845
Change-Id: Ibde03fba263bb158344b50c7477233266868c35d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503820
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Namely, SkShaderInfo. This doesn't do anything interesting yet. The ShaderCodeDictionary stores the snippets and then a PaintParamsKey can be traversed to collect the snippets in an SkShaderInfo. Gluing them together will be next-ish.
Bug: skia:12701
Change-Id: Icb4b41716592fc119778ae08f84565da9acaf202
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503822
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
At some point we'll need to go through the dictionary for user provided SkSL
Bug: skia:12701
Change-Id: I484ae30626dad64f2bce1e0948071380d9f8282e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/504596
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This shook out a handful of formatting issues:
[SkVMVisualizer]
- We were passing plain text like "width:35%;" through printf.
- One particular opcode type was printing a string as a number.
[Skottie, SortToy]
- Used wrong integer type instead of %zu for size_t
This CL does not update print functions which take printf arguments via
variadic template, as __attribute__((format)) does not support this
style. These could be converted to va_list style, but that's not done in
this CL.
(For some reason, GCC requires the attribute to be set on a prototype
for freestanding functions, so a few of these now have a prototype
immediately followed by a declaration.)
Change-Id: I63a6c2486c785cc38563028fdf8df0662ec04935
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/504698
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Change-Id: Ic37b07919478af59fb775285dc2cfc932ce3f2b8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/504696
Commit-Queue: Greg Daniel <egdaniel@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This inches us towards the model of the code snippets being subroutines that are then glued together in a main method.
Bug: skia:12701
Change-Id: I49c39636debd2dbe512c7d5f9bc401dd899df1dd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/504556
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Change-Id: Ib995ebae0ad54d6ce672ce4afe61f67c4247bd9d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/504540
Commit-Queue: Greg Daniel <egdaniel@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
GetMtlUniforms will allow fusing uniforms from a set of code snippets.
Bug: skia:12701
Change-Id: Idf9767135acca6f918590b13fe7189bcf85b927a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/504536
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This also moves the creation of the ResourceProvider from Context into
Recorder so that we can share the SingleOwner object.
Bug: skia:12754
Change-Id: I97f5c8bf86f86835582a78250acb929722f26688
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/504478
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
PS 1 regenerates existing Bazel files
PS 2 adds generated Bazel files to skottie and its dependencies,
as well as incorporating it into CanvasKit.
This changes the version of Bazel we use to 5.0.0 (recently
released).We had been using a pre-release of 6.0 because we
wanted the new features in one of the 5.0 release candidates,
but not the regression that was there (and reverted before the
full 5.0 release). I'd like to stick to the latest stable Bazel
release where possible.
Suggested Review Order:
- //modules/skottie/BUILD.bazel (this was hand written
to encapsulate the skottie library). The files in the
deps are based on skottie.gni.
- //modules/skresources/BUILD.bazel and //modules/sksg/BUILD.bazel
which expose all sources
- //third_party/file_map_for_bazel.json which ignores the
ffmpeg libraries (we won't actually build the SkVideoDecoder
stuff because HAVE_VIDEO_DECODER is not set).
- //modules/canvaskit/BUILD.bazel which makes use of the skottie
library and includes the interface skottie.js file.
- .bazelversion which changes the Bazel version used (e.g. by
Bazelisk).
- All other changes should be auto-generated or related to
deleted files.
Change-Id: Ic26f9a9dea5310f2cbd9cda7d701847924a39a22
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503828
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Jorge Betancourt <jmbetancourt@google.com>
Bug: skia:12701
Change-Id: I1f0817096b5eb58087494f04162dcbe42585fa57
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503816
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Allows copying of multiple regions into a single texture, which supports
both filling mipLevels and rectangles in atlases.
Bug: skia:12845
Change-Id: I5fef9bda01125958a5491b4c5c8b3a66184357d2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/504056
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:12701
Change-Id: I9af3c437512f2538066ddbbe576739c8873d0bc0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503345
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:12701
Change-Id: I33d24fc319acbfbb3a218a8dd916c5a64f15f028
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503342
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:12794
Change-Id: I445144f25e9573d0d9ec55d12c3a9d372772c3bd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503348
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: skia:12701
Change-Id: Ia8189d75621ad2c6a15ed91c8a0b552322f40ade
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502314
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
The previous CLs have removed the last significant differences between
SkSL::String and std::string. This CL removes SkSL::String entirely and
replaces it with std::string throughout the code.
Apologies for the very long CL, but I have done my best to make it as
simple and reviewable as possible. The vast majority of changes are
simple replacement of `SkSL::String` with `std::string`. In the rare
spots where code is moved from one place to another, it is logically
unchanged.
Change-Id: I39563d2db45da229f17f4504dfd63e00bde7a96e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/503339
Reviewed-by: Ethan Nicholas <ethannicholas@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
By being on Recorder, more calls can directly access the ResourceProvider
without needing the Context or Gpu. A different ResourceProvider is
created for each Recorder. Each ResourceProvider stores a ref to the
GlobalCache so that it can access shared resources. Eventually each
ResourceProvider will also have its own ResourceCache for all non shared
Resources.
A big win of this change is that Context can be removed from Recorder.
Bug: skia:12754
Change-Id: Ib6ac71c617de4d6b6b2ac4956580e65d4d7e6f7a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502637
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: skia:12701
Change-Id: Iee63650517a739029f81121cabd45dfcc2e8fa38
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502698
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:12701
Change-Id: Ib081e07731d30d5da19fef9191958ee3ee3a23a5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502777
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This will make it easier to migrate from SkSL::String to std::string.
These methods can then continue to exist as free functions.
Change-Id: I9f6799788aaf42f4a95c6df03d01f9e123ae52c6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502783
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This class will be used to provide thread safe access to various shared
resources in Graphite. Currently the only thing moved onto here is
the SkShaderCodeDictionary. Eventually it will have things like the
pipeline cache on it as well.
The plan is that users will not access this class directly but instead
via a ResourceProvider (see follow on change).
Bug: skia:12754
Change-Id: I2ae2c4bf7025945de850a618055e59ccd403aaaa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502315
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
An SkUniformData represents the uniforms from a single code snippet
The SkUniformBlock collects the set of SkUniformDatas needed by a whole program
Bug: skia:12701
Change-Id: Ic0596e2fb02ea00bec882af493644def9ebb2468
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/497743
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 17d0fc087c.
Reason for revert: flutter still uses the skstd class
Original change's description:
> Remove skstd::optional entirely.
>
> Skia now uses C++17's std::optional.
>
> Change-Id: I387069589baaefadd25e25bcec3f4cc6ee6fd090
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/501477
> Reviewed-by: Ben Wagner <bungeman@google.com>
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: John Stiles <johnstiles@google.com>
> Auto-Submit: John Stiles <johnstiles@google.com>
Change-Id: I2c001588007640ac7b8c9f0760038b46c220a07e
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502702
Auto-Submit: John Stiles <johnstiles@google.com>
Bot-Commit: Rubber Stamper <rubber-stamper@appspot.gserviceaccount.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Skia now uses C++17's std::optional.
Change-Id: I387069589baaefadd25e25bcec3f4cc6ee6fd090
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/501477
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
See toolchain/clang_toolchain_config.bzl for the c++17 switch.
Most of the other changes were automatically generated
(with the exception of //third_party).
Change-Id: I8c0f4b29b5967da3f48b17eb298a7e92156277ac
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502407
Reviewed-by: John Stiles <johnstiles@google.com>
Reviewed-by: Ben Wagner <bungeman@google.com>
This required an update to emscripten, due to there being
a few bug fixes regarding the non-dynamic code and the
Closure compiler/minifier.
Change-Id: Icc922bd98cdd52a6923a9367da3747dac2b897b3
Bug: skia:12795
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/492916
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Fixes these build breaks: http://screen/5kZxPUFhoSrwpZ8
Change-Id: Ib4c92c0c33c9b0fdd639092e901f475e6f6bc655
Bug: skia:12882
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502307
Auto-Submit: John Stiles <johnstiles@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Bug: skia:12845
Change-Id: Ia6a754d6e86991d9709422b3eb657ca4fbd52f3c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/501842
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This CL backs out C++14 compatibility changes from
http://review.skia.org/457298 :
"2. Lack of C++17 copy elision means classes of objects constructed at
function return need a copy or move constructor even if RVO will mean it
isn't called."
Change-Id: I33a833d33b221e757bf6a6459835a7215b4e6b66
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/501240
Reviewed-by: Ben Wagner <bungeman@google.com>
Commit-Queue: John Stiles <johnstiles@google.com>
Move to RAII structs wrapping DrawWriter to control the append mode.
This allows each struct to define any extra template parameters/buffers
needed for the appended data, and expose only the appending API that
makes sense.
In follow up CLs, the RAII structs make it easy to support reserving
and returning vertex data, and add new appending modes.
Cq-Include-Trybots: luci.skia.skia.primary:Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Release-All-Graphite,Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Debug-All-ASAN_Graphite,Build-Mac-Clang-arm64-Release-iOS_Graphite,Build-Mac-Clang-arm64-Release-Graphite,Build-Mac-Clang-arm64-Debug-iOS_Graphite,Build-Mac-Clang-arm64-Debug-Graphite_NoGpu,Build-Mac-Clang-arm64-Debug-Graphite,Build-Mac-Clang-arm64-Debug-ASAN_Graphite
Bug: skia:12703
Change-Id: I5ef1bfdf3b4fa175bcfb25cc61fd0c46a62d46c4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/498016
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This is mostly mechanical. The only interesting bit is that GrSLType was in include/private while SkSLType is in src/core so some #include patterns changed.
Bug: skia:12701
Change-Id: I80bd86ee93796b145f86ded9b4cbf52f24fa59e5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/497607
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This was used for one specialized template in Ganesh, and enables the
preferred appending pattern for Graphite.
Change-Id: I561449004923464efeeabaed5bc00c8fd49e036d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/498440
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This is a precursor that makes supporting reserving/returning vertices
easier to implement, and adapt to it PatchWriter for the tessellating
path renderers.
It also has the small benefit of being slightly easier to follow, and
the buffer binding remains valid across pipeline changes.
Cq-Include-Trybots: luci.skia.skia.primary:Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Release-All-Graphite,Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Debug-All-ASAN_Graphite,Build-Mac-Clang-arm64-Release-iOS_Graphite,Build-Mac-Clang-arm64-Release-Graphite,Build-Mac-Clang-arm64-Debug-iOS_Graphite,Build-Mac-Clang-arm64-Debug-Graphite_NoGpu,Build-Mac-Clang-arm64-Debug-Graphite,Build-Mac-Clang-arm64-Debug-ASAN_Graphite
Bug: skia:12703
Change-Id: I84606800937d955d5f4cb98e68cca2ca6c6fb1f5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/496890
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: skia:12845
Change-Id: Iba4fcfe98adf6f0445958322d674ab3dfee87305
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/497280
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:12845
Change-Id: I074ad49e741a029aa661f358abe2c8f07c811e99
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/497143
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
In debug builds, BufferWriters store a Mark that points to the end of
their data array, and all write operations are validated against that.
IndexWriter and UniformWriter require the size or ending mark to be
provided, while VertexWriter does not.
Legacy creation of VertexWriters exist in several places in Ganesh where
it wasn't trivial to have the size of the buffer available when the VW
was created. Most common cases that go through GrMeshDrawTarget or
GrEagerVertexAllocator, or graphite's DrawBufferManager automatically
have this information embedded in the writer.
The major semantic change that comes with this is what
BufferWriter::makeOffset does. Previously you could make as many offset
writers as desired and overwrite each other, but now the intended use
case is enforced: the calling writer can only write up to the offset,
and the returned writer can write from the offset to the end.
Change-Id: I2df0f618cd7e50ff657366aeb4955d729c3a938a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/496880
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Presumably, SkVM will also need a way to represent the data passed to its programs
This CL attempts to be as mechanical as possible.
Bug: skia:12701
Change-Id: I7fb2c06d645809bf5422a25b8b537cf6c249fede
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/497136
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
The goals here are to:
reduce the use of magic numbers
make casts a bit safer
Bug: skia:12701
Change-Id: I6b1628fff4041bd0998060a757412b6a7260be1e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/496378
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:12701
Change-Id: Ifa6b600b445a78f4ba936bf763adb2a5bf4d7542
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/496299
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:12701
Change-Id: I067a28939a2d92b54d76fa519b659bd54bc99906
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/496309
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:12817
Change-Id: Id555b205a8d99b204f211c1a6f51a25f8124cdfb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/496298
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:12701
Change-Id: Id6ce588c28413b32b864f22cec73a5e90a9ec376
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/494756
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:12633
Change-Id: Id0bd892375e3a3e2886714f19b7fd8da2232e4e2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/479736
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Just a placeholder for now until we have a better sense of what we want.
Bug: skia:12817
Change-Id: I75a76cb990c5a63bd2eefb5916ead3bff6742739
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/494036
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Specifically this adds flushing of the Device when the Device is deleted
and also when we snap a Recording, we flush all Devices connected to a
Recorder.
Bug: skia:12633
Change-Id: Idfecc8cd2a0ecf6a8d39fc81618dd6b13ec87ec2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/494243
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
- We always download from https
- All external assets have a primary and a mirror URL.
- We prioritize the sources as follows:
bazel mirror, github/original source, our mirror
- There is a way (see build_toolchain) to test the sources
from the mirrors (done before CL submission).
This adds a utility to upload files to the mirror in a
consistent, scripted way. It includes a way to copy in
parts of our bazel files (e.g. debs_to_install from
toolchain/build_toolchain.bzl) to update many things
at once.
Our Bazel mirror (gs://skia-world-readable/bazel)
is a Content Addressable Storage system, where the
file name is based on the sha256sum of the contents
(the same hash that Bazel uses). All files in it should
be publicly accessible.
Change-Id: Ida8b8e07d27a0a557bc49467ebbc86c806cabbd3
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/494478
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
It is safe to store raw pointers to these objects since they are both
always accessed on the same thread we can safely invalidate their
back pointers when needed. This allows us to remove a ref of Recorder on
Device.
Bug: skia:12794
Change-Id: Icb5e079f7e820824520d52e48012b447e714a9ee
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/494239
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Since the SkShaders, etc will need access to SkPaintParamKeys and the SkShaderCodeDictionary they can't be buried in the skgpu namespace.
The currently planned signature for addToKey is:
void addToKey(SkShaderCodeDictionary*, SkBackend, SkPaintParamsKey*) const;
This CL doesn't modify the classes beyond what is needed to move them.
Bug: skia:12701
Change-Id: I18bbf6d6c3a768427112a3d19a9ccf2d46a23ad2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/494237
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
SkPaintParamsKey can be variable length and is thus the path forward for encapsulating/representing PaintParams.
Note: SkPaintParamsKey isn't in the skgpu namespace bc, ultimately, the individual SkShaders, etc will be responsible for adding their own information to the key.
Bug: skia:12701
Change-Id: I7472dc00706a4548bc3ffb4e287a941a2b8ffcae
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/492405
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Cq-Include-Trybots: luci.skia.skia.primary:Build-Mac-Clang-arm64-Debug-ASAN_Graphite,Build-Mac-Clang-arm64-Debug-Graphite,Build-Mac-Clang-arm64-Debug-iOS_Graphite,Build-Mac-Clang-arm64-Debug-Graphite_NoGpu,Build-Mac-Clang-arm64-Release-Graphite,Build-Mac-Clang-arm64-Release-iOS_Graphite,Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Debug-All-ASAN_Graphite,Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Release-All-Graphite
Bug: skia:12699
Change-Id: I6a96365b8d4fdd2d763e55e9d3142f8f107cc882
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/492399
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This moves away from using the old readPixels call that we don't
plan on supporting. It also removes a use of context from recorder.
Bug: skia:12794
Change-Id: I28838c5e3301558518b40e67e74bd96c5377286d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/493199
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Bug: skia:12700
Change-Id: Icbd1ff6f98f5de8830b40b8a714e8092e40b1c97
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/485217
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
bazel run //example:hello_world --config=clang
causes a window to open and draws a circle and a square.
Text to follow in a future CL.
To make this work, I had to get rid of musl and use glibc.
All the shared libraries (.so files) that were pre-built
and available for download (e.g. from https://packages.debian.org/bullseye/amd64/libgl1/download)
were compiled against glibc. When I tried to run a
program statically linked with musl and dynamically linked
against things using glibc, I got a segmentation fault
on things like calloc().
Initial attempts to use glibc had failed because it was thought
that the libc.so.6 file could only be referred to by absolute
path (and thus Bazel would not be happy about it). As it turns out,
that was simply a misconfiguration of the builtin_sysroot
parameter to cc_common.create_cc_toolchain_config_info
(see //toolchain/clang_toolchain_config.bzl). By setting that
to `external/clang_linux_amd64` and not
`external/clang_linux_amd64/usr`, the libc binary which had
been extracted to `external/clang_linux_amd64/lib/x86_64-linux-gnu`
was perfectly reachable from
`external/clang_linux_amd64/usr/usr/lib/x86_64-linux-gnu/libc.so`
To bring in the shared libraries to link against (e.g. X11, GL)
I made build_toolchain.bzl easier to modify in that we simply need
to add a debian download url and sha256 hash to a list (rather than
having to plumb this through via arguments).
Recommended Review Order:
- example/BUILD.bazel (not sure if we always want to set bare
link arguments like that or if we want to use "features" to
pass those along to the toolchain).
- tools/sk_app/BUILD.bazel to see initial cc_library for
wrapping sk_app code.
- toolchain/build_toolchain.bzl to see removal of musl and
new list of debs.
- toolchain/clang_toolchain_config.bzl (where use of the
no-canonical-prefixes was key to compilation success).
Notice also that we statically linked libc++ (I did not
have any shared libraries for it locally, so I guessed
a typical developer might not either).
- Rest of toolchain/ for trivial renames.
- bazel/Makefile to see extra docs on those targets and
a new target that compiles all the exes so far for a
quick way to test the build.
- third_party/BUILD.bazel and src/gpu/BUILD.bazel which have
non-generated changes. (all other BUILD.bazel files do).
- go.mod, which needed to update the infra repo version in
order to pick up http://review.skia.org/491736).
Change-Id: I8687bd227353040eca2dffa9465798d8bd395027
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/492117
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Cq-Include-Trybots: luci.skia.skia.primary:Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Release-All-Graphite,Test-Mac11-Clang-MacMini9.1-GPU-AppleM1-arm64-Debug-All-ASAN_Graphite,Build-Mac-Clang-arm64-Release-iOS_Graphite,Build-Mac-Clang-arm64-Release-Graphite,Build-Mac-Clang-arm64-Debug-iOS_Graphite,Build-Mac-Clang-arm64-Debug-Graphite_NoGpu,Build-Mac-Clang-arm64-Debug-Graphite,Build-Mac-Clang-arm64-Debug-ASAN_Graphite
Bug: skia:12787
Change-Id: I0b77f093859564778fbde65024b47f08b77063a2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/493017
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: skia:12701
Change-Id: I8138633dee9eaf65077da8534600393196c7942e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/492404
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This allows solid color and opaque shader draws to be more flexibly
re-ordered in the DrawPass. Previously everything was considered
transparent so we could only re-order non-overlapping draws.
Bug: skia:12787
Change-Id: Ic8b1f23e8042b9063c7a95edd1a9087c5ef4d1a1
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491821
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
The core of this CL is replacing the Combination in GraphicsPipelineDesc with a uniqueID. All the other changes are just in support of that.
Bug: skia:12701
Change-Id: Id5fe9b39d1e497adbc879e7c933a2d9bdb788a58
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/491048
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This updates all current resources that are tracked on the CommandBuffer
to use the new Resource class.
Bug: skia:12754
Change-Id: If96f47972c3b8acc43a9926cafa82c2860e01371
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/490276
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
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Bug: skia:12703
Change-Id: I1e0d004d5688b78f0cdaa9df31b27831415fba6c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/484561
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Renderer::StencilAndFill() chooses between two instances based on fill
type (more to come when we add stencil pass). The inverse fill uses
different stencil settings and different geometry (hence why it must be
a distinct renderer, since stencil is part of the pipeline).
Also updates the command buffer asserts and types to support float3
attributes and has the fill bounds render step pre-transform vertices.
This matches the intended plan of device-space control points to
avoid matrix transform uniforms when no other coords are needed.
Makes DepthStencilSettings constexpr so they can be declared constants.
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Bug: skia:12703
Change-Id: I5be4151f533e4cc5c560baf96c59193162b48dab
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/484559
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Commit-Queue: Michael Ludwig <michaelludwig@google.com>
This is a reland of e1e1c03229
Original change's description:
> Start on custom mesh API
>
> Bug: skia:12720
> Change-Id: I8ed0555f1c5b8b0e97e73a657635dac2c0df0ccf
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/482457
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:12720
Change-Id: I5c54f37949d8bd45ea606264c439912b65158b79
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/487220
Commit-Queue: Brian Salomon <bsalomon@google.com>
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Bug: skia:12720
Change-Id: I8ed0555f1c5b8b0e97e73a657635dac2c0df0ccf
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/482457
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:12466
Change-Id: I0fe00c3cd4c79191d2dfe8b7db0f14098af0de2b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/475636
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Without this, stencil-only passes would write the hard-coded blue to the
color buffer as well.
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Bug: skia:12703
Change-Id: I1f9bfc4723be1fed9ef7fc3fedea67b5a1de1d2a
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/484438
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Ordering of bit fields within the storage is actually implementation
defined, so the previous implementation didn't necessarily order keys
correctly when the struct bitfields were memcpy'ed into a uint64_t.
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Bug: skia:12703
Change-Id: I0c41fb87dcaa3b6a4b880e4fb0e04603f1c9f867
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/483607
Reviewed-by: Greg Daniel <egdaniel@google.com>
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Bug: skia:12700, skia:12703
Change-Id: I0d32b2542bf779c2e2229ad3f56eca2129ff3b8c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/483521
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
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Commit-Queue: Jim Van Verth <jvanverth@google.com>
Previously, non-instanced draws that needed a base vertex because of
dynamic state would cause useNonInstancedDraws to be false, and then
the recorded draw calls are wrong.
This also tweaks the logic to be useInstanceDraws instead since the
layers of negation were getting annoying to reason through.
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Bug: skia:12703
Change-Id: I370d06528055de5412e29710906ce1a76e1bd7c2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/483520
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
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The fill types require different stencil settings to implement, but
the stencil settings are fixed for a RenderStep. This means that each
fill type requires its own Renderer.
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Bug: skia:12703
Change-Id: I9a8e3546555308835c2a11d7e2b54f36470dc297
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/483518
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Change-Id: I21743290128140bef729eef967e841a65f9fdc67
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/482702
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:12701
Change-Id: I51bfad4ff61f2ab32753e532eb5b6ee46d765303
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481737
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:12700
Change-Id: Ie20156e3a7a9dec4524b379a617724cca21402d4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481998
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Change-Id: I57233c89fb27f09ca22509edeab79ea6b158b3c3
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/481281
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:12701
Change-Id: If286f9398c099298b1a543a12d4a28ba70f7a20b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/479062
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:12700
Change-Id: Iea26b6478ce7b23f69f7a39320a40f4cef8231bd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/480399
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Bug: skia:12700
Change-Id: I66bc33c2888c94999dcae9f709a7199208c62af4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/479756
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Change-Id: I793495c2a0c220b919a9f8b2ead2c784548c0211
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/479757
Commit-Queue: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Auto-Submit: Greg Daniel <egdaniel@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Change-Id: I0695614a68a0d05d3a30163b4da5a75486f1d0b5
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/479060
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
This also hides the ctors for the respective classes so you can't just
arbitrarily make one outside of the factories.
Change-Id: If31ac8ea9b54c9e10c162081251e77d7e9d07147
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/478956
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
With this CL, rt adjust is handled automatically by the backend of the
CommandBuffer when setViewport is called, so DrawPass and the
CommandBufferTest are updated to configure that (and the geometry of
command buffer test is rewritten to be in Skia's coord system instead
of NDC).
Currently, the metal command buffer uses push constants to set the
rtAdjust uniform. Hypothetically, D3D12 could use the root descriptor,
etc. There is some coupling here between the intrinsics the SkSL
programming environment operates in, and the backends configuring the
pipelines, but I don't think it's unreasonable and it seems cleaner
to me than having DrawPass bind and upload uniforms for all of the
intrinsics.
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Bug: skia:12466
Change-Id: Id91e9ffc31688886c5bf3ee6134567070820207a
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Passes the Transform for each draw to the RenderStep, to both
writeVertices and writeUniforms, since any given RenderStep could
choose to transform vertices on the CPU, pack the matrix as instance
attributes, or upload it as a uniform.
Also updates UniformManager to take the source data as const void*
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Bug: skia:12466
Change-Id: I7ac40af0b7c123d068478f5672dda455c0bbbfb5
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Bug: skia:12466
Change-Id: Id17222170984731eb36b8158c5c97b9880d3a814
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/478496
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Commit-Queue: Jim Van Verth <jvanverth@google.com>
DrawWriter was using == to compare buffer bindings, but that hadn't
actually been added yet.
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Bug: skia:12466
Change-Id: I769cd3cb9f58f9ffc1558da9f24b2b6000c27388
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/478262
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Bug: skia:12466
Change-Id: I85d23e73a37a368ed68c81191d072014df110080
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/475645
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
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Bug: skia:12466
Change-Id: If1d4c29a434a1ad3445ceadb98bd7f3b8abb5ee4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/475639
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Bug: skia:12633
Change-Id: Ida78c4145423376dc0267096a1d758b74144fd0c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/477139
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
To make the atomic rules a bit easier to work with, in many
of the folders, this adds in cc_library rules to group
together the sources from that folder (and subfolders
where prudent). We only needs sources because those atoms
should have their headers as deps.
One issue that was pointed out is that there is currently
no way to restrict the inclusion of certain packages,
a la, `gn check`. For example, there is no mechanism from
stopping a dev from adding
#include "modules/canvaskit/WasmCommon.h"
to something in //src/core (except circular dependencies).
We can probably address that using Bazel's visibility
rules as needed:
https://docs.bazel.build/versions/main/visibility.htmlhttps://docs.bazel.build/versions/main/be/functions.html#package_group
It is recommended to look at this CL patchset by patchset.
PS1: Update gazelle command to generate rules in more folders.
PS2: A few changes to make generation work better.
PS3: The result of running make generate in //bazel
PS4: Adding the rules to build sksllex, the simplest binary I
could find in the Skia repo.
PS5: Adding the rules to build skdiff, a more complex binary.
I tried a few approaches, but ended up gravitating back
towards the layout where we have each folder/package
group up the sources. I imagine at some point, we'll have
skdiff depend on skia_core or something, which will
have things like //src/core, //src/codecs, //src/pathops
all bundled together.
PS7: Added in the groupings of sources, similar to what we had
earlier. I liked these for readability. These helped fix
up the //:skia_core build, and by extension, the CanvasKit
build.
Change-Id: I3faa7c4e821c876b243617aacf0246efa524cbde
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/476219
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Also adds a helper class to upload uniform data the first time it's
seen, and then remember the BufferBindInfo for use after sorting.
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Bug: skia:12466
Change-Id: I922166a24c5f8417020c0a3288cddf6043573c79
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Change-Id: I7fa9b4da48f993143ade3b8030e2c67831cf0ffd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/475257
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Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Bug: skia:12633
Change-Id: I47310b08f76afc29db56968c4a1abe6567ee40c8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/477136
Commit-Queue: Greg Daniel <egdaniel@google.com>
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
Bug: skia:12466
Change-Id: I84d017eda7964a19ddd36570cd46e8d98ba2f50f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/474936
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
RenderSteps expose the uniforms they use for their portion of the
program, and assume will be bound independently of the other uniform
sets needed for the paint, etc.
This wires them up in DrawPass, although the RenderSteps currently don't
define any. At the moment this CL is really just laying out the API and
then it will be tested more thoroughly in a follow up when
CommandBufferTest moves its hard-coded test shaders into the RenderStep
paradigm.
Bug: skia:12466
Change-Id: I8287dadb9a458127ba9f376ba351ca1932788c71
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/474137
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Also renames UniformCache::findOrCreate() to insert(), and has it return
the assigned id. ExtractCombo() now does not take a UniformCache, since
it just has to return the CPU data extracted from the PaintParams. The
caching/id assignment is the responsibility of the DrawPass.
Updates unit tests and DrawPass to use this instead.
Bug: skia:12466
Change-Id: Ib363fcad799f62d0ad31bb9d3e4c995e191cae80
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/475798
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
This adds a simple go program to test the installed go
toolchain, and a Make rule to codify the arguments to
our gazelle binary, built with extensions.
I could not figure out how to get the .json file to work
with the gazelle() Bazel rule, but this works ok for now.
Bug: skia:12541
Change-Id: I5067b15c7518951aeb69559d3871799d3b5745f4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/475716
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
This uses the gazelle extension from
https://skia-review.googlesource.com/c/buildbot/+/473357
Review Tips:
- Ignore any changes to .h or .cpp files. Those have been
pulled out into their own CLs.
- Start with bazel/macros.bzl.
- Read the CL with the generation code, if you haven't already.
- Look at third_party/file_map_for_bazel.json.
- See experimental/bazel_test for an idea of how a cc_binary
would be made.
- Spot check one or two of the BUILD.bazel files.
This CL generates the "atomic" rules for src/, include/ and
modules/skshaper, as a starting point.
`bazel build --config clang //include/...` works
`bazel build --config clang //src/...` starts compiling,
(which verifies that the BUILD.bazel files are all valid),
but runs into errors because not all third_party deps have
been resolved, and there are some files missing from the
toolchain still (e.g. EGL headers).
Change-Id: Ib7e0fb0efdb9f08655f06cbc56e9bb4cf416294b
Bug: skia:12541
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/474240
Reviewed-by: Ben Wagner <bungeman@google.com>
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Bug: skia:12466
Change-Id: Ie7414d7417e88249dd9f6421f8069be898adaece
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/474217
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Moves Attribute into its own header. I did not move AttributeSet/Iter
out of GraphicsPipelineDesc because RenderStep should be able to just
rely on SkSpan<Attribute>. Since they are fixed definitions, there
shouldn't be a need to support skipping over uninitialized attrs. Once
GraphicsPipelineDesc just points to a RenderStep, AttributeSet/Iter can
be deleted.
Bug: skia:12466
Change-Id: I3b01b6283669fc02dc9cd0521bb236a9d0daa5eb
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/474136
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Change-Id: I94ded218e822fe50687e1efff7d46bcc4c1f1293
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/471780
Commit-Queue: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
All of the draw variants except drawIndexed support all base arguments
as part of the draw call that is recorded. Updated drawIndexed to use
the "instance" version and draw 1 instance if the baseVertex is not 0.
Previously, if we bound the buffer at a non-zero offset, but then
passed in 0 for the base vertex/instance relative to that, it would
reset the vertex offset to 0. This also cuts down on the number of
commands recorded since draws will only correspond to one command.
Bug: skia:12466
Change-Id: I3eb95b02d33f2d1e9b36991a8b824012383bc192
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/474058
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Previously, while BindBufferInfo had the right offset for binding the
buffers, the writer would always overwrite the contents at the
beginning. Never encountered it because the CommandBufferTest made its
VertexWriters directly, and DrawPass isn't end-to-end yet.
Bug: skia:12466
Change-Id: Ib874006d80a7286fcc3710cd38b3c6141ff928ef
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/474057
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Auto-Submit: Michael Ludwig <michaelludwig@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Bug: skia:12633
Change-Id: I3e4542e560a2c876b4b35bf340bdb949c4922c65
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/472556
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Draws that take a primitive with colors (vertices, patch, atlas) allow
the user to specify how the primitive color is blended with SkShader.
At the public level the blend is specified as SkBlendMode. This change
moves the implementation at SkDevice level over to SkBlender.
Future changes to the existing APIs or future APIs could allow clients
to specify SkBlenders instead of SkBlendMode. THis would would allow for
programmable blending between shader and primitive color.
SkShader_Blend now recognizes if it was constructed with a Mode blender
and extracts the mode enum.
SkBlender_Base::asFragmentProcessor no longer assumes that the dstFP's
input color should be args.fDestColor. Instead the caller
must configure that if desired. (We don't want this for drawAtlas, etc).
Change-Id: I44085da4ec9f4873428f38d629565f7f42c6be91
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/470458
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Bug: skia:12466
Change-Id: Iafd680901e10d1007a16da0112e41af4bf2f2703
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/472445
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>