This reverts commit 5f7b5e3624.
Reason for revert: Codec CL has re-landed.
Original change's description:
> Revert "Stop conflating F16 with linear gamma"
>
> This reverts commit d1589c7213.
>
> Reason for revert: Depends on skcms CL that's been reverted.
>
> Original change's description:
> > Stop conflating F16 with linear gamma
> >
> > Note to self: I debugged this, realized that the codecs
> > need to handle A2B -> XYZ, then realized that I just need
> > to wait for https://skia-review.googlesource.com/c/skia/+/136062
> >
> > Bug: skia:
> > Change-Id: I594c22076feb3700b8a40c471a541fef5ff4e13e
> > Reviewed-on: https://skia-review.googlesource.com/137587
> > Commit-Queue: Brian Osman <brianosman@google.com>
> > Reviewed-by: Mike Klein <mtklein@google.com>
>
> TBR=mtklein@google.com,brianosman@google.com
>
> Change-Id: I6dca583697c8efd2563d30cb7ab9ef505b6903ae
> No-Presubmit: true
> No-Tree-Checks: true
> No-Try: true
> Bug: skia:
> Reviewed-on: https://skia-review.googlesource.com/148860
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Osman <brianosman@google.com>
TBR=mtklein@google.com,brianosman@google.com
# Not skipping CQ checks because original CL landed > 1 day ago.
Bug: skia:
Change-Id: Iee66531049843758e7ed4130b99d8df6a553d805
Reviewed-on: https://skia-review.googlesource.com/149700
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit d1589c7213.
Reason for revert: Depends on skcms CL that's been reverted.
Original change's description:
> Stop conflating F16 with linear gamma
>
> Note to self: I debugged this, realized that the codecs
> need to handle A2B -> XYZ, then realized that I just need
> to wait for https://skia-review.googlesource.com/c/skia/+/136062
>
> Bug: skia:
> Change-Id: I594c22076feb3700b8a40c471a541fef5ff4e13e
> Reviewed-on: https://skia-review.googlesource.com/137587
> Commit-Queue: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
TBR=mtklein@google.com,brianosman@google.com
Change-Id: I6dca583697c8efd2563d30cb7ab9ef505b6903ae
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/148860
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Note to self: I debugged this, realized that the codecs
need to handle A2B -> XYZ, then realized that I just need
to wait for https://skia-review.googlesource.com/c/skia/+/136062
Bug: skia:
Change-Id: I594c22076feb3700b8a40c471a541fef5ff4e13e
Reviewed-on: https://skia-review.googlesource.com/137587
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
PS5: Removes SkDestinationSurfaceColorMode, tracking of mipmap
mode on GrTexture, sRGB decode state per-texture. Because we
were often choosing sRGB configs for RGB color types, legacy
rendering would then be incorrect (too dark). So...
PS7: Stops ever using sRGB pixel configs when translating
image info or color type. Also removes a bunch of GrCaps bits
and a GrContextOption that are no longer relevant.
PS9: Adjusts surface creation unit test expectations, and
changes the raster rules accordingly.
At this point, sRGB configs are (obviously) going to be broken.
Locally, I ran 8888, gl, and the gbr- versions of both. Across
all GMs x configs, there are 13 diffs. 12 are GMs that create
surfaces with a color-space attached (and thus, the offscreen
is no longer getting sRGB pixel config). The only remainder
constructs an SkPictureImageGenerator, (with an attached color
space) and renders it to the gbr-gl canvas, which triggers a
a tagged surface inside the generator.
Bug: skia:
Change-Id: Ie5edfa157dd799f3121e8173fc4f97f6c8ed6789
Reviewed-on: https://skia-review.googlesource.com/131282
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Just a little less math...
mipmap_build_2047x2047_0_gamma
Before: 15.8ms
After: 13.4ms
Hard to see much difference on the gamma correct
mips, which are more dominated by load time.
BUG=skia:
Change-Id: I978cbc85a7d75cfcca2d5cd3fbc75e93413782f2
Reviewed-on: https://skia-review.googlesource.com/9988
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
Reland of:
https://skia-review.googlesource.com/c/9386/
Desktop (HP z620)
Before:
mipmap_build_2048x2048_0_gamma 10.5 ms
mipmap_build_2048x2048_1_gamma 77.1 ms
After:
mipmap_build_2048x2048_0_gamma 10.5 ms
mipmap_build_2048x2048_1_gamma 41.0 ms
Pixel XL
Before:
mipmap_build_2048x2048_0_gamma 160 ms
mipmap_build_2048x2048_1_gamma 1.5 s
After:
mipmap_build_2048x2048_0_gamma 160 ms
mipmap_build_2048x2048_1_gamma 570 ms
Also provides marginal performance improvements
for other sRGB downsamples.
CQ_INCLUDE_TRYBOTS=skia.primary:Test-Ubuntu-GCC-ShuttleA-GPU-GTX550Ti-x86_64-Release-Valgrind_PreAbandonGpuContext
BUG=skia:
Change-Id: Ia82fc2ef795e1bb63a4a9deac5e38f5fde39f651
Reviewed-on: https://skia-review.googlesource.com/9455
Reviewed-by: Matt Sarett <msarett@google.com>
Desktop (HP z620)
Before:
mipmap_build_2048x2048_0_gamma 10.5 ms
mipmap_build_2048x2048_1_gamma 77.1 ms
After:
mipmap_build_2048x2048_0_gamma 10.5 ms
mipmap_build_2048x2048_1_gamma 25.1 ms
Pixel XL
Before:
mipmap_build_2048x2048_0_gamma 160 ms
mipmap_build_2048x2048_1_gamma 1.5 s
After:
mipmap_build_2048x2048_0_gamma 160 ms
mipmap_build_2048x2048_1_gamma 313 ms
Also provides marginal performance improvements
for other sRGB downsamples.
BUG=skia:
Change-Id: Icfcd2ccd69676ccf3822db8042a4698e4464bb71
Reviewed-on: https://skia-review.googlesource.com/9386
Commit-Queue: Matt Sarett <msarett@google.com>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Just trying to get better perf coverage of our mipmapping code, in
anticipation of different optimization strategies for the sRGB case.
I want to have some good reference points to measure progress.
BUG=skia:
Change-Id: I62e2d025fdcf9f12e6c86658c6ce7320f14fcc6f
Reviewed-on: https://skia-review.googlesource.com/9323
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Need some data to inform a decision about always doing gamma correct
mipmapping.
BUG=skia:
Change-Id: I92fd120413aae3d946252b0b7122c36bc74f58da
Reviewed-on: https://skia-review.googlesource.com/9307
Commit-Queue: Matt Sarett <msarett@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Matt Sarett <msarett@google.com>
This is much more explicit about what that type represents (are we in
legacy mode or not), which also makes it suitable for other (upcoming)
usage.
BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=4529
Change-Id: Iacb397c34e7765f1ca86c0195bc622b2be4d9acf
Reviewed-on: https://skia-review.googlesource.com/4529
Commit-Queue: Brian Osman <brianosman@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
GLBenches do not expect gl state to change between onPerCanvasPreDraw and *PostDraw, but we do a clear and sometimes we clear as draw. This causes us to bind vertex objects / programs / etc.
This change creates two new virtual methods which are called right before and immediately after timing.
BUG=skia:
Review URL: https://codereview.chromium.org/1379853003