4bd442901f
7 Commits
Author | SHA1 | Message | Date | |
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Kevin Lubick
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e253cc3e55 |
[bazel] Use toolchain features to opt files into being IWYU compliant.
PS1 regenerates the Bazel files. It is recommended to review this CL with a diff from PS1. Example output when a file does not pass the test: tools/sk_app/CommandSet.h should add these lines: #include "include/core/SkTypes.h" #include "include/private/SkTArray.h" #include "tools/skui/InputState.h" #include "tools/skui/Key.h" #include "tools/skui/ModifierKey.h" namespace sk_app { class Window; } tools/sk_app/CommandSet.h should remove these lines: - #include "tools/sk_app/Window.h" The full include-list for tools/sk_app/CommandSet.h: #include "include/core/SkString.h" #include "include/core/SkTypes.h" #include "include/private/SkTArray.h" #include "tools/skui/InputState.h" #include "tools/skui/Key.h" #include "tools/skui/ModifierKey.h" #include <functional> #include <vector> class SkCanvas; namespace sk_app { class Window; } --- This makes use of Bazel's toolchain features https://bazel.build/docs/cc-toolchain-config-reference#features to allow us to configure compiler flags when compiling individual files. This analysis is off by default, and can be turned on with --features skia_enforce_iwyu. When enabled, it will only be run for files that have opted in. Example: bazelisk build //example:hello_world_gl --config=clang \ --sandbox_base=/dev/shm --features skia_enforce_iwyu There are two ways to opt files in: - Add enforce_iwyu = True to a generated_cc_atom rule - Add enforce_iwyu_on_package() to a BUILD.bazel file (which enforces IWYU for all rules in that file) Note that Bazel does not propagate features to dependencies or dependents, so trying to enable the feature on cc_library or cc_executable targets will only impact any files listed in srcs or hdrs, not deps. This may be counter-intuitive when compared to things like defines. IWYU supports a mapping file, which we supply to help properly handle things system headers (//toolchain/IWYU_mapping.imp) Suggested Review Order: - toolchain/build_toolchain.bzl to see how we get the IWYU binaries into the toolchain - toolchain/BUILD.bazel and toolchain/IWYU_mapping.imp to see how the mapping file is made available for all compile steps - toolchain/clang_toolchain_config.bzl, where we define the skia_enforce_iwyu feature to turn on any verification at all and skia_opt_file_into_iwyu to enable the check for specific files using a define. - toolchain/clang_trampoline.sh, which is the toolchain is configured to call instead of clang directly (see line 83 of clang_toolchain_config.bzl). This bash script used to just forward all arguments directly onto clang. Now it inspects them and either calls clang directly (if it does not find the define in the arguments or we are linking [bazel sometimes links with clang instead of ld]) or calls clang and then include-what-you-use. In all cases, the trampoline sends the arguments to clang and IWYU unchanged). - //tools/sk_app/... to see enforcement enabled (and fixed) for select files, as an example of that method. - //experimental/bazel_test/... to see enforcement enabled for all rules in a BUILD.bazel file. - all other files. Change-Id: I60a2ea9d5dc9955b6a8f166bd449de9e2b81a233 Bug: skia:13052 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/519776 Reviewed-by: Ben Wagner <bungeman@google.com> Reviewed-by: Leandro Lovisolo <lovisolo@google.com> Commit-Queue: Kevin Lubick <kjlubick@google.com> |
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Kevin Lubick
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7ac7413f08 |
[bazel] Support Vulkan
PS1 regenerates BUILD.bazel files I suggest reviewing the deltas between PS1 and the latest PS to focus on the interesting bits. The changes here allow for a Vulkan-only build of HelloWorld based on sk_app. The toughest change was properly fetching the VisualID after removing the gl calls that used to fill that in. There are a few changes that fix resolution of Dawn header files, but those won't actually be built until a follow-on CL. Change-Id: I54fb58b5dd7ecd4313562aed401759b3eaed53c0 Bug: skia:12541 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/516999 Reviewed-by: Greg Daniel <egdaniel@google.com> Commit-Queue: Kevin Lubick <kjlubick@google.com> |
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Kevin Lubick
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98d664096d |
[bazel] Regenerate files and build with c++17
See toolchain/clang_toolchain_config.bzl for the c++17 switch. Most of the other changes were automatically generated (with the exception of //third_party). Change-Id: I8c0f4b29b5967da3f48b17eb298a7e92156277ac Bug: skia:12541 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/502407 Reviewed-by: John Stiles <johnstiles@google.com> Reviewed-by: Ben Wagner <bungeman@google.com> |
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Kevin Lubick
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25a7797820 |
[bazel] Add mirrors to every external dependency.
- We always download from https - All external assets have a primary and a mirror URL. - We prioritize the sources as follows: bazel mirror, github/original source, our mirror - There is a way (see build_toolchain) to test the sources from the mirrors (done before CL submission). This adds a utility to upload files to the mirror in a consistent, scripted way. It includes a way to copy in parts of our bazel files (e.g. debs_to_install from toolchain/build_toolchain.bzl) to update many things at once. Our Bazel mirror (gs://skia-world-readable/bazel) is a Content Addressable Storage system, where the file name is based on the sha256sum of the contents (the same hash that Bazel uses). All files in it should be publicly accessible. Change-Id: Ida8b8e07d27a0a557bc49467ebbc86c806cabbd3 Bug: skia:12541 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/494478 Reviewed-by: Joe Gregorio <jcgregorio@google.com> |
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Kevin Lubick
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7a14f783bd |
[bazel] Sketching out HelloWorld sk_app using GL
bazel run //example:hello_world --config=clang causes a window to open and draws a circle and a square. Text to follow in a future CL. To make this work, I had to get rid of musl and use glibc. All the shared libraries (.so files) that were pre-built and available for download (e.g. from https://packages.debian.org/bullseye/amd64/libgl1/download) were compiled against glibc. When I tried to run a program statically linked with musl and dynamically linked against things using glibc, I got a segmentation fault on things like calloc(). Initial attempts to use glibc had failed because it was thought that the libc.so.6 file could only be referred to by absolute path (and thus Bazel would not be happy about it). As it turns out, that was simply a misconfiguration of the builtin_sysroot parameter to cc_common.create_cc_toolchain_config_info (see //toolchain/clang_toolchain_config.bzl). By setting that to `external/clang_linux_amd64` and not `external/clang_linux_amd64/usr`, the libc binary which had been extracted to `external/clang_linux_amd64/lib/x86_64-linux-gnu` was perfectly reachable from `external/clang_linux_amd64/usr/usr/lib/x86_64-linux-gnu/libc.so` To bring in the shared libraries to link against (e.g. X11, GL) I made build_toolchain.bzl easier to modify in that we simply need to add a debian download url and sha256 hash to a list (rather than having to plumb this through via arguments). Recommended Review Order: - example/BUILD.bazel (not sure if we always want to set bare link arguments like that or if we want to use "features" to pass those along to the toolchain). - tools/sk_app/BUILD.bazel to see initial cc_library for wrapping sk_app code. - toolchain/build_toolchain.bzl to see removal of musl and new list of debs. - toolchain/clang_toolchain_config.bzl (where use of the no-canonical-prefixes was key to compilation success). Notice also that we statically linked libc++ (I did not have any shared libraries for it locally, so I guessed a typical developer might not either). - Rest of toolchain/ for trivial renames. - bazel/Makefile to see extra docs on those targets and a new target that compiles all the exes so far for a quick way to test the build. - third_party/BUILD.bazel and src/gpu/BUILD.bazel which have non-generated changes. (all other BUILD.bazel files do). - go.mod, which needed to update the infra repo version in order to pick up http://review.skia.org/491736). Change-Id: I8687bd227353040eca2dffa9465798d8bd395027 Bug: skia:12541 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/492117 Reviewed-by: Ben Wagner <bungeman@google.com> Reviewed-by: Leandro Lovisolo <lovisolo@google.com> Commit-Queue: Kevin Lubick <kjlubick@google.com> |
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Kevin Lubick
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1f8c31b101 |
[infra] Add initial Bazel rules and files
These rules can be used to build our GMs on WASM+WebGL and libskia.a with just the CPU backend (and most other features turned off). This can be done with the following commands: - bazel build //modules/canvaskit:gm-bindings-wasm --gpu_backend=gl_backend --with_gl_standard=webgl_standard - bazel build :skia-core --config clang This pivots slightly from http://review.skia.org/463517 by using config_settings [1] instead of platforms for the optional features that we control. This pivot was suggested in [2] We have BUILD.bazel files in many of the subdirectories that specify filegroups for the appropriate files. In an effort to make //BUILD.bazel more readable, it is the responsibility of these subfolders to deal with conditionally including certain .h or .cpp files. This is done using select statements and config_settings or platform constraints as necessary. For example, src/gpu/BUILD.bazel will different private filegroups for each of the supported gpu backends [3] and a more-visible filegroup called "srcs" that has the right selection of the private files to be used for compilation. An effort has been made to avoid using glob() in our BUILD.bazel files. These file lists were made by using `ls -1` and some regex to add in quotes. We might want to make a helper script to assist with that, if necessary. To specify which options we have, the settings in //bazel/common_config_settings/BUILD.bazel have been redesigned. They make use of a macro `string_flag_with_values` that removes the boilerplate. Patchset 36 shows what the file looks like w/o the macro. The top level BUILD.bazel file will still need to use some logic to handle defines, because local_defines is a list of strings, not a list of labels [4]. Suggested Review Order: - WORKSPACE.bazel to see the new dependencies on the emsdk toolchain and bazel_skylib - bazel/common_config_settings/* to see the few settings defined (we have more to define, see BUILD.gn and //gn/skia.gni for ideas) - BUILD.bazel to see the "skia-core" cc_library rule. See also "gms" and "tests" - modules/canvaskit/BUILD.bazel to see the use of the emscripten "wasm_cc_binary" rule, which depends on the "skia-core", "gms", and "tests" rule. Note that it only builds some of the gms as a proof of concept. - The other BUILD.bazel files. Some of these are not platform or feature dependent (e.g. pathops). Others are (e.g. gpu). - All other files. [1] https://docs.bazel.build/versions/4.2.1/skylark/config.html#user-defined-build-settings [2] https://github.com/emscripten-core/emsdk/pull/920 [3] In this CL, that's just the webgl one. [4] https://docs.bazel.build/versions/main/be/c-cpp.html#cc_library.local_defines Change-Id: Ieecf9c106d5e3a6ae97d13d66be06b4b3c207089 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/458637 Reviewed-by: Ben Wagner <bungeman@google.com> Reviewed-by: Leandro Lovisolo <lovisolo@google.com> Owners-Override: Kevin Lubick <kjlubick@google.com> |
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Kevin Lubick
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4d41304def |
[infra] Add hermetic toolchain for C/C++ using Clang+Musl
This can successfully build a C library: bazel build --config=clang //third_party:libpng This can build and run a statically-linked executable: bazel test --config=clang //:bazel_test For more verbose compile and linking output, add the `--features diagnostic` flag to a Bazel command (see _make_diagnostic_flags() in toolchain/clang_toolchain_config.bzl. Similarly, a `--features print_search_dirs` can be used to show where clang is looking for libraries etc to link against. These features are made available for easier debugging. Suggested review order: - Read https://docs.bazel.build/versions/4.2.1/tutorial/cc-toolchain-config.html if unfamiliar with setting up C++ toolchains in Bazel - .bazelrc and WORKSPACE.bazel that configure use and download of the toolchain (Clang 13, musl 1.2.2) - toolchain/build_toolchain.bzl which downloads and assembles the toolchain (w/o installing anything on the host machine) - toolchain/BUILD.bazel and toolchain/*trampoline.sh to see the setup of the toolchain rules. - toolchain/clang_toolchain_config.bzl to see the configuration of the toolchain. Pay special attention to the various command line flags that are set. - See that tools/bazel_test.cc has made a new home in experimental/bazel_test/bazel_test.cpp, with a companion BUILD.bazel. Note the addition of some function calls that test use of the C++ standard library. The number being used to test the PNG library is the latest and greatest that verifies we are compiling the one brought in via DEPS (and not a local one). - third_party/* to see how png (and its dependent zlib) have been built. Pay special attention to the musl_compat hack to fix static linking (any idea what the real cause is?) - //BUILD.bazel to see definition of the bazel_test executable. Change-Id: I7b0922d0d45cb9be8df2fd5fa5a1f48492654d5f Bug: skia:12541 Reviewed-on: https://skia-review.googlesource.com/c/skia/+/461178 Reviewed-by: Ben Wagner <bungeman@google.com> Reviewed-by: Leandro Lovisolo <lovisolo@google.com> |