No more:
#include SK_SFNTLY_SUBSETTER
#include ZLIB_INCLUDE
Also, rename SK_SFNTLY_SUBSETTER to SK_PDF_USE_SFNTLY
to follow my pattern of prefixing SkPDF-specific defines
with 'SK_PDF_'.
The ZLIB_INCLUDE define is no longer is used by anyone.
TODO: rename Sfntly to something pronounceable.
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This produces surprising results in some cases. For example: Attempt to
make an F16 SkSurface on ANGLE. We can't render to F16, but this succeeds
and gives you back an N32 surface instead. Ran all tests and GMs in DM on
ANGLE (where this is most likely to be an issue). No problems.
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Pathops has many points of failure, most of which
are triggered by extreme data generated by fuzzers.
It's difficult to figure out which failure point
was triggered when the operation gives up.
Add instrumentation so that the failure can
be debugged when the data is well-behaved.
Also, add a check that looks for a sequence of
coincident points on multiple edges that are out
of order when compared to each other.
TBR=reed@google.com
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When Skia is built into the Android framework,
SK_SFNTLY_SUBSETTER="sample/chromium/font_subsetter.h".
This #includes the same value for GOOGLE3.
Once Chrome is also using this value, we can do away with
the `#ifdef GOOGLE3` line.
BUG=skia:
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This removes the notion of keeping track of every different t value
that resolves to the same or a similar point. Other fixes make
this concept unnecessary, and removing it simplifies the code.
This removes an allocation, and speeds up paths with many
overlapping curves.
As a bonus, four fuzzer tests that failed before now succeed.
TBR=reed@google.com
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SkColorSpaces may be once-ptrs, so we can reuse common color spaces.
This means that they must be thread safe. SkMatrix44 is not
thread safe because it maintains a mutable type mask.
This CL ensures that we precompute the type mask so we
can use const SkMatrix44's safely.
BUG=skia:
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When computing the matricies for a scaler context, there is a special
case when the matrix is determined to be singular. No port properly
handles zero sized text, so we detect this case and return a 'normal'
text size and a zero matrix for all computed transformations. This
CL causes computeMatricies to return 'false' in this case.
This is used in the constructor of SkScalerContext_Mac in order to
avoid calling CGAffineTransformInvert on non-invertible transformations.
CGAffineTransformInvert documents that if the transform is
non-invertible it will return the passed transform unchanged. It does
so, but then also prints a message to stdout. Since the information is
already available to avoid this chatty behavior, use it to keep things
quiet.
BUG=skia:3231,chromium:630169
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This CL does two things:
It fixes the SkBlurMaskFilterImpl::directFilterRRectMaskGPU draw path to explicitly handle rects
It fixes the SkGpuDevice::drawTextureProducerImpl draw path to provide the correct (src & device space) inputs to directFilterRRectMaskGPU.
How this was working before was that GrRRectBlurEffect::Make would reject rect-rrects and the code would fallback to
GrBlurUtils::drawPathWithMaskFilter which mapped the rect-rrect into device space correctly (of course,
the rect-ness of the path was removed at that point so it was going through the slow path).
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I think we convinced ourselves that denorms, while a good chunk of half floats,
cover a rather small fraction of the representable range, which is always
close enough to zero to flush.
This makes both paths of the conversion to or from float considerably simpler.
These functions now work for zero-or-normal half floats (excluding infinite, NaN).
I'm not aware of a term for this class so I've called them "ordinary".
A handful of GMs and SKPs draw differently in --config f16, but all imperceptibly.
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PNGs may contain a gAMA chunk that specifies gamma
values as floats. If so, we will use these floats
to create an SkColorSpace.
This CL fixes Equals(), serialize(), and
Deserialize() to correctly handle SkColorSpaces
with strange gammas, where we are unable to fall
back on the profile data.
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