Just the class/files. variable names and additional comments to follow.
Change-Id: Ic03d07fd5009eaf3d706c2536486a117328963fc
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/342617
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Mechanically updated via Xcode "Replace Regular Expression":
typedef (.*) INHERITED;
-->
using INHERITED = $1;
The ClangTidy approach generated an even larger CL which would have
required a significant amount of hand-tweaking to be usable.
Change-Id: I671dc9d9efdf6d60151325c8d4d13fad7e10a15b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314999
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This fixes a large number of SkSL namespaces which were labeled as if
they were anonymous, and also a handful of other mislabeled namespaces.
Missing namespace-end comments have been added throughout.
A number of diffs are just indentation-related (adjusting 1- or 3-
space indents to 2-space).
Change-Id: I6c62052a0d3aea4ae12ca07e0c2a8587b2fce4ec
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/308503
Commit-Queue: John Stiles <johnstiles@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Auto-Submit: John Stiles <johnstiles@google.com>
This also follows up on the comments Rob left in his zombie review.
Bug: skia:104662
Change-Id: I7031f7b2832eb3f47025e5d269248b854cc912e0
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/307780
Reviewed-by: Robert Phillips <robertphillips@google.com>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Auto-Submit: Adlai Holler <adlai@google.com>
More recontexting for SkImage. Chrome flag in CL 2323135.
Flutter migration landed in https://github.com/flutter/engine/pull/19962
Bug: skia:104662
Change-Id: Id725eb130310639457ba90f378ecdb334dd5f3cd
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/306182
Auto-Submit: Adlai Holler <adlai@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Change-Id: Ia2cfbca8982b57399b6681cbb4501c2933ab4df7
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/304576
Auto-Submit: Brian Salomon <bsalomon@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This should, hopefully, clarify the role of onGpuSetup vis a vis onDraw.
The remaining tools are updated in:
https://skia-review.googlesource.com/c/skia/+/300220/ (Update remaining tools to GrDirectContext)
Change-Id: I19d6eec4d16cb9ebad8924763a18225cc871f0f2
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300172
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Most of this CL is just noise (i.e., all the header changes) due to the
signature change. The 'discard' GM has some substantive changes but
that's about it.
Change-Id: I72011a442c149b5db93cf8decade6779be4f63d8
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/296704
Reviewed-by: Adlai Holler <adlai@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This should be final batch before we can enable the *ooprddl configs on the bots.
Change-Id: I9a7a619f7bcf0d5acea0e008cefbbb146d4c5244
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/298746
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This is a reland of 4e37751693
Original change's description:
> Make it easier to test rectangle textures by using createBackendTexture.
>
> Also allows internal creation of rectangle textures, only used by unit
> tests currently.
>
> Previously GrContext::createBackendTexture() would ignore the request
> for RECTANGLE or EXTERNAL and always make 2D. Now it makes RECTANGLE if
> supported and always fails for EXTERNAL.
>
> Change-Id: Iafbb3f5acddb37bfb8d39740f2590177a07dae78
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297472
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
Change-Id: Ibf6921c97278c9f0f71c46883cfbaa04f229affa
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297865
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This reverts commit 4e37751693.
Reason for revert: breaking some mac test bots
Original change's description:
> Make it easier to test rectangle textures by using createBackendTexture.
>
> Also allows internal creation of rectangle textures, only used by unit
> tests currently.
>
> Previously GrContext::createBackendTexture() would ignore the request
> for RECTANGLE or EXTERNAL and always make 2D. Now it makes RECTANGLE if
> supported and always fails for EXTERNAL.
>
> Change-Id: Iafbb3f5acddb37bfb8d39740f2590177a07dae78
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297472
> Commit-Queue: Brian Salomon <bsalomon@google.com>
> Reviewed-by: Robert Phillips <robertphillips@google.com>
TBR=egdaniel@google.com,bsalomon@google.com,robertphillips@google.com
Change-Id: Ia14c60ae996757369f1711ec0851e199cbbd4157
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297812
Reviewed-by: Derek Sollenberger <djsollen@google.com>
Commit-Queue: Derek Sollenberger <djsollen@google.com>
Also allows internal creation of rectangle textures, only used by unit
tests currently.
Previously GrContext::createBackendTexture() would ignore the request
for RECTANGLE or EXTERNAL and always make 2D. Now it makes RECTANGLE if
supported and always fails for EXTERNAL.
Change-Id: Iafbb3f5acddb37bfb8d39740f2590177a07dae78
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/297472
Commit-Queue: Brian Salomon <bsalomon@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Updated to use sentinel GL context even when GL backend is not built.
This reverts commit 1171d314ef.
Change-Id: Ia94bbe4865ddd4e898446c13886877c539f0eb0b
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/277976
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Use absolute error value when doing shader-based interp between all
four subset corner texels.
Add 2x2 image to rectangle_texture GM and draw with all combos of
tile modes.
Change-Id: Ia5856d592b1c9ab8b588301e7b659b05a7439396
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272920
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
This is a reland of 29dc430f43
Original change's description:
> Create D3D device and queue
>
> Bug: skia:9935
> Change-Id: Ib6548f413ca3a8befb553d2d47354b400c9162b9
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272520
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
Bug: skia:9935
Change-Id: I1c8797e09cdeb3694ea7f47b2236ab7d91d9519f
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272996
Reviewed-by: Ben Wagner aka dogben <benjaminwagner@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This reverts commit 29dc430f43.
Reason for revert: This is breaking the Google3 autoroller due to header file d3d12.h not being available on google3.
Original change's description:
> Create D3D device and queue
>
> Bug: skia:9935
> Change-Id: Ib6548f413ca3a8befb553d2d47354b400c9162b9
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272520
> Commit-Queue: Jim Van Verth <jvanverth@google.com>
> Reviewed-by: Greg Daniel <egdaniel@google.com>
TBR=egdaniel@google.com,jvanverth@google.com,bsalomon@google.com
Change-Id: I3857444cae52cc2338258c46b974ae5496bbaedc
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:9935
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272726
Reviewed-by: Leandro Lovisolo <lovisolo@google.com>
Commit-Queue: Leandro Lovisolo <lovisolo@google.com>
Bug: skia:9935
Change-Id: Ib6548f413ca3a8befb553d2d47354b400c9162b9
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/272520
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Change-Id: Id15a3a4b2c8b80b9dc7ecdab1cf1af1f9282f442
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/215447
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This almost gets gms to be iwyu clean. The last bit is around gm.cpp
and the tracing framework and its use of atomic. Will also need a way
of keeping things from regressing, which is difficult due to needing to
do this outside-in.
Change-Id: I1393531e99da8b0f1a29f55c53c86d53f459af7d
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/211593
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>
Current strategy: everything from the top
Things to look at first are the manual changes:
- added tools/rewrite_includes.py
- removed -Idirectives from BUILD.gn
- various compile.sh simplifications
- tweak tools/embed_resources.py
- update gn/find_headers.py to write paths from the top
- update gn/gn_to_bp.py SkUserConfig.h layout
so that #include "include/config/SkUserConfig.h" always
gets the header we want.
No-Presubmit: true
Change-Id: I73a4b181654e0e38d229bc456c0d0854bae3363e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/209706
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Hal Canary <halcanary@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Florin Malita <fmalita@chromium.org>
Bug: skia:8946
Change-Id: If0ed9aa440b5927d3fe2efb1698044d88afc4c62
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205581
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Mike Klein <mtklein@google.com>
And mark atlastext as GPU-only, so it's skipped instead
of running and failing on non-GPU --configs.
Change-Id: I9b41873bed14e20f2e086a04f57b247994e9266e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/205347
Commit-Queue: Mike Klein <mtklein@google.com>
Auto-Submit: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This is useful, for example, when trying to test a hardware feature
that isn't supported in the current context.
Bug: skia:8731
Change-Id: I9a363159300c92e4039bfd05400238c27002efb1
Reviewed-on: https://skia-review.googlesource.com/c/189133
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
This is a reland of f5efa78902
Original change's description:
> Add a GpuGM class for GPU-only tests
>
> Bug: skia:8731
> Change-Id: Ic81f21621c0183bb356601eb663fa1ee334bca55
> Reviewed-on: https://skia-review.googlesource.com/c/189134
> Reviewed-by: Brian Osman <brianosman@google.com>
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Chris Dalton <csmartdalton@google.com>
TBR=mtklein@google.com
Bug: skia:8731
Change-Id: Ia322d7e9280b67ebea1edbefc820cae72cd9c3a6
Reviewed-on: https://skia-review.googlesource.com/c/190148
Reviewed-by: Chris Dalton <csmartdalton@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Bug: skia:8731
Change-Id: Ic81f21621c0183bb356601eb663fa1ee334bca55
Reviewed-on: https://skia-review.googlesource.com/c/189134
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Mechanical. This makes the priv() accessor the same for all the context types.
Change-Id: I40850eb05a33b8d7cc3eabdd42226d24b2ba58aa
Reviewed-on: https://skia-review.googlesource.com/c/189164
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Bug: skia:8731
Change-Id: If73216bd427a1ce773fa41044a45c1bbd7ea08e9
Reviewed-on: https://skia-review.googlesource.com/c/189124
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
This reverts commit 10273c1d5f.
Reason for revert: bad gms
Original change's description:
> Use unnormalized coords all the way through with GL_TEXTURE_RECTANGLE textures.
>
> We used to unnormalize them in the shader via SkSL.
>
> This allows us to support GL_TEXTURE_RECTANGLE without having textureSize()
> available in GLSL.
>
> Change-Id: Ibe63a302228811933ef000251db4cad9aaf4f2ea
> Reviewed-on: https://skia-review.googlesource.com/c/174068
> Reviewed-by: Brian Osman <brianosman@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
TBR=bsalomon@google.com,brianosman@google.com
Change-Id: I9bf38e1040578becba28ac8cccd81e2af2844278
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Reviewed-on: https://skia-review.googlesource.com/c/175252
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
We used to unnormalize them in the shader via SkSL.
This allows us to support GL_TEXTURE_RECTANGLE without having textureSize()
available in GLSL.
Change-Id: Ibe63a302228811933ef000251db4cad9aaf4f2ea
Reviewed-on: https://skia-review.googlesource.com/c/174068
Reviewed-by: Brian Osman <brianosman@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Centralize the calculation to SkGlyphCacheCommon. This allows this
function to be used with NO_GPU.
In addition, this was used in the last remaining function in GrTest.
That function was used in a single place. I made the function a static
and remove GrTest.h. This had massive knock-on effects.
Change-Id: I80f874a988f9af4383a83acf7c273d23b8d67c22
Reviewed-on: https://skia-review.googlesource.com/151480
Reviewed-by: Jim Van Verth <jvanverth@google.com>
Commit-Queue: Herb Derby <herb@google.com>
ANGLE has implemented extension to support for texture_rectangle. Check
for its existence as well as GL_ARB_texture_rectangle extension.
Intended to follow up on Chrome side to avoid copy into texture 2d for
PaintCanvasVideoRenderer.
Bug: skia:7903
Origin change's info:
> Change-Id: I450aa7fcd08628831251a9e142fd50719723282d
> Reviewed-on: https://skia-review.googlesource.com/130962
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Weiliang Chen <weiliangc@chromium.org>
Change-Id: Ifec92bdc07ec2b2dae38ffe99ec275924cbd37d8
Reviewed-on: https://skia-review.googlesource.com/139272
Commit-Queue: Weiliang Chen <weiliangc@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
With the more agressive abandonment of the GrContext state in https://skia-review.googlesource.com/c/skia/+/137121 (Fix abandonment of programs) (i.e., nulling out of the interface) it is necessary to add more guards so that we don't try calling GL methods when the context has been abandoned.
Change-Id: Ib2a3c17b9eaebd1eb84eb82a2781cf9d5a6a34a3
Reviewed-on: https://skia-review.googlesource.com/137362
Reviewed-by: Joe Gregorio <jcgregorio@google.com>
Reviewed-by: Greg Daniel <egdaniel@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Most of this is (obviously) not necessary to do, but once
I started, I figured I'd just get it all. Tools (nanobench,
DM, skiaserve), all GMs, benches, and unit tests, plus support
code (command line parsing and config stuff).
This is almost entirely mechanical.
Bug: skia:
Change-Id: I209500f8df8c5bd43f8298ff26440d1c4d7425fb
Reviewed-on: https://skia-review.googlesource.com/131153
Reviewed-by: Mike Klein <mtklein@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This reverts commit 00f8866a32.
Reason for revert: Seems to be breaking angle test bots. Eg:
https://chromium-swarm.appspot.com/task?id=3dcb7f58728de610&refresh=10
Original change's description:
> Check for ANGLE's implementation of texture_rectangle
>
> ANGLE has implemented extension to support for texture_rectangle. Check
> for its existence as well as GL_ARB_texture_rectangle extension.
>
> Intended to follow up on Chrome side to avoid copy into texture 2d for
> PaintCanvasVideoRenderer.
>
> Bug: skia:7903
> Change-Id: I450aa7fcd08628831251a9e142fd50719723282d
> Reviewed-on: https://skia-review.googlesource.com/130962
> Reviewed-by: Brian Salomon <bsalomon@google.com>
> Commit-Queue: Weiliang Chen <weiliangc@chromium.org>
TBR=bsalomon@google.com,weiliangc@chromium.org
Change-Id: I9fbf9ff314ffcf3abcc5275bd68124f4b329da21
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:7903
Reviewed-on: https://skia-review.googlesource.com/131060
Reviewed-by: Ravi Mistry <rmistry@google.com>
Commit-Queue: Ravi Mistry <rmistry@google.com>
ANGLE has implemented extension to support for texture_rectangle. Check
for its existence as well as GL_ARB_texture_rectangle extension.
Intended to follow up on Chrome side to avoid copy into texture 2d for
PaintCanvasVideoRenderer.
Bug: skia:7903
Change-Id: I450aa7fcd08628831251a9e142fd50719723282d
Reviewed-on: https://skia-review.googlesource.com/130962
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Weiliang Chen <weiliangc@chromium.org>