Drawing to a Premul Raster Surface and then copying out Unpremul pixels
was 15x slower. Drawing to an Unpremul Raster surface was a little
slower than the previous RasterDirect surface.
Out of an abundance of caution, I'm going back to the way things were.
We can revisit drawing to a Raster surface in the future.
This also adds better error handling to the SkottieFrames test which
thankfully caught this regression.
Bug: skia:10717
Change-Id: Ib8b9d490c92e013c3311adb1d08de5fa0fc0351c
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/334356
Reviewed-by: Kevin Lubick <kjlubick@google.com>
This is a reland of bdc214a50e
The CPU version of SkottieWasm is timing out for reasons unknown,
but the GPU version is happy. I think we can get rid of the CPU
version of the job since it has been more or less superseded by
the SkottieFrames one (and the latter is more stable).
Original change's description:
> [canvaskit] Change SkRects to be arrays, not objects.
>
> This changes several APIs, so there are lots of breaking
> notes in the Changelog.
>
> This made the "draw 100 colored regions" benchmark about
> 20% faster (1ms -> .8ms).
>
> In theory, rendering should stay the same.
>
> Change-Id: Ib80b15e2d980ad5d568fff4460d2b529766c1b36
> Reviewed-on: https://skia-review.googlesource.com/c/skia/+/312491
> Reviewed-by: Nathaniel Nifong <nifong@google.com>
Change-Id: I674aba85ecfb30b72e94cbaf89b2d97bfae3b7a4
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/315142
Reviewed-by: Nathaniel Nifong <nifong@google.com>
Revert submission 314622
Reason for revert: breaking wasm bots
Reverted Changes:
Ia1ba13814:[canvaskit] Replace RRect objects with TypedArrays...
Ib80b15e2d:[canvaskit] Change SkRects to be arrays, not objec...
I790b2d6fc:[canvaskit] Add drawRect4f as example 'fast path' ...
Change-Id: Ie6e4c57ba412ca9ff8e4446b06681b51029da2d6
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/314893
Reviewed-by: Michael Ludwig <michaelludwig@google.com>
This changes several APIs, so there are lots of breaking
notes in the Changelog.
This made the "draw 100 colored regions" benchmark about
20% faster (1ms -> .8ms).
In theory, rendering should stay the same.
Change-Id: Ib80b15e2d980ad5d568fff4460d2b529766c1b36
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/312491
Reviewed-by: Nathaniel Nifong <nifong@google.com>
IMPORTANT LESSON: when bringing in node (and possibly other
executables) via CIPD, add them to the path in gen_tasks_logic
so the parent executable (the task driver itself) has the right
PATH set. Otherwise, the subprocesses it spawns might grab the
wrong version because of how golang handles environments of
subprocesses.
This is starting as a fork of Skottie WASM. I hope to have a more unified
system for creating and running benchmarks.
Overall overview:
gen_tasks_logic.go creates a task in task.json that compiles
CanvasKit and the task drivers and then executes our task
(i.e. perf_puppeteer.go)
perf_puppeteer runs a node program (perf-with-puppeteer.js)
that uses puppeteer to execute benchmarking code on an
html page (canvaskit-skottie-frames-load.html).
I needed to update the node package so npm could be updated from
3.x to 6.14.4 so it knew about `npm ci`. This may not have been
entirely necessary, given the problems of executing the correct
npm (see important lesson above), but it hasn't broken things
further, so more up-to-date is probably a good thing.
Suggested Review Order:
- canvaskit-skottie-frames-load.html (note it is similar to
skottie-wasm-perf.html, but it waits for a button click
to start animating and records times from the main JS thread
itself)
- perf-with-puppeteer.js (similar to skottie-wasm-perf.js, but
has some things made optional [e.g. tracing])
- perf_puppeteer_test.go (shows the inputs/outputs of various steps)
- perf_puppeteer.go
- Everything else.
Change-Id: I380e81b825f36682c257664d488267edaf36369e
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/285783
Commit-Queue: Kevin Lubick <kjlubick@google.com>
Reviewed-by: Eric Boren <borenet@google.com>