Commit Graph

2 Commits

Author SHA1 Message Date
commit-bot@chromium.org
ef57b7e653 DM: make GPU tasks multithreaded again. Big refactor.
The main meat of things is in SkThreadPool.  We can now give SkThreadPool a
type for each thread to create and destroy on its local stack.  It's TLS
without going through SkTLS.

I've split the DM tasks into CpuTasks that run on threads with no TLS, and
GpuTasks that run on threads with a thread local GrContextFactory.

The old CpuTask and GpuTask have been renamed to CpuGMTask and GpuGMTask.

Upshot: default run of out/Debug/dm goes from ~45 seconds to ~20 seconds.

BUG=skia:
R=bsalomon@google.com, mtklein@google.com, reed@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/179233005

git-svn-id: http://skia.googlecode.com/svn/trunk@13632 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-02-28 20:31:31 +00:00
commit-bot@chromium.org
38aeb0fd7a DM: also run benches once.
Also:
  - make GrMemoryPoolBenches threadsafe
  - some tweaks to various DM code
  - rename GM::shortName() to getName() to match benches and tests

On my desktop, (289 GMs, 617 benches) x 4 configs, 227 tests takes 46s in Debug, 14s in Release.  (Still minutes faster than running tests && bench && gm.)  GPU singlethreading is definitely the limiting factor again; going to reexamine whether that's helpful to thread it again.

BUG=skia:
R=reed@google.com, bsalomon@google.com, mtklein@google.com

Author: mtklein@chromium.org

Review URL: https://codereview.chromium.org/178473006

git-svn-id: http://skia.googlecode.com/svn/trunk@13603 2bbb7eff-a529-9590-31e7-b0007b416f81
2014-02-26 23:01:57 +00:00