70aeda4942..44ae899ae9
git log 70aeda4942f5..44ae899ae9ce --date=short --no-merges --format='%ad %ae %s'
2018-08-22 oetuaho@nvidia.com Fix resource init/teardown in multiview tests
2018-08-22 jie.a.chen@intel.com Make some Program methods inlined
2018-08-22 jmadill@chromium.org Use Observer pattern for Buffers in front-end.
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Change-Id: I5af39feb74abb54a9f8c4c234a691c27b528f305
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d710fee386..70aeda4942
git log d710fee3861a..70aeda4942f5 --date=short --no-merges --format='%ad %ae %s'
2018-08-21 jmadill@chromium.org Add gl::Program::syncState and dirty bits.
2018-08-21 jmadill@chromium.org Optimize element array binding.
2018-08-21 tobine@google.com Revert "Expect pass on pointcoord test on Pixel 2"
2018-08-21 jmadill@chromium.org Add more test param documentation to perf tests.
2018-08-21 jmadill@chromium.org Optimize BindingsBenchmark::drawBenchmark.
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7a4f6b8c7d..d710fee386
git log 7a4f6b8c7d5e..d710fee3861a --date=short --no-merges --format='%ad %ae %s'
2018-08-21 tobine@google.com Expect pass on pointcoord test on Pixel 2
2018-08-21 oetuaho@nvidia.com Inherit MultiViewProgramGenerationTest from MultiviewTest
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d20e80b840..7a4f6b8c7d
git log d20e80b840e4..7a4f6b8c7d5e --date=short --no-merges --format='%ad %ae %s'
2018-08-21 oetuaho@nvidia.com Fix resource init/teardown in FramebufferMultiviewTest
2018-08-21 oetuaho@nvidia.com Rename and reorganize MultiviewRenderTestBase
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f26b27e295..d20e80b840
git log f26b27e29535..d20e80b840e4 --date=short --no-merges --format='%ad %ae %s'
2018-08-20 tobine@google.com More EGL validation refactor
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5055fba569..f26b27e295
git log 5055fba5692f..f26b27e29535 --date=short --no-merges --format='%ad %ae %s'
2018-08-20 oetuaho@nvidia.com Add some shared utilities for multiview tests
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43a2762db1..5055fba569
git log 43a2762db19a..5055fba5692f --date=short --no-merges --format='%ad %ae %s'
2018-08-17 jie.a.chen@intel.com Optimize Program::resolveLink
2018-08-17 jie.a.chen@intel.com Fix type cast errors in GLES1State
2018-08-17 fjhenigman@chromium.org Vulkan: support depth offset.
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3394a73db9..43a2762db1
git log 3394a73db973..43a2762db19a --date=short --no-merges --format='%ad %ae %s'
2018-08-17 tobine@google.com Refactoring EGL validation
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f0e3c19a0c..3394a73db9
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2018-08-16 tobine@google.com Refactor of EGL SwapBuffers validation
2018-08-16 lfy@google.com GLES1: Fixes for Gets() test
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3fd614d06e..f0e3c19a0c
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2018-08-16 oetuaho@nvidia.com Add error messages for BlitFramebuffer related errors
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c1551dc2a7..3fd614d06e
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2018-08-16 jie.a.chen@intel.com Refactor Context dependency for resolveCompile
2018-08-16 jie.a.chen@intel.com ParallelCompile: Make resource tracking thread-safe
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Change-Id: I47ba9ecf8bafcccc0c4f03c9b7e94bad0c8d1d6f
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21e5e85a49..c1551dc2a7
git log 21e5e85a4976..c1551dc2a7dc --date=short --no-merges --format='%ad %ae %s'
2018-08-15 till.rathmann@gmx.de D3D11 fix: Mipmapping was used although disabled via Sampler
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2363356f52..21e5e85a49
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2018-08-15 fjhenigman@chromium.org builtools: Roll GN.
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35bc74d6d1..2363356f52
git log 35bc74d6d139..2363356f52f6 --date=short --no-merges --format='%ad %ae %s'
2018-08-14 geofflang@chromium.org Make sure index ranges outside of the GLint range are handled correctly.
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https://swiftshader.googlesource.com/SwiftShader.git/+log/378c434627aa..80ab360d2622
git log 378c434627aa..80ab360d2622 --date=short --no-merges --format='%ad %ae %s'
2018-08-14 capn@google.com Fix braces warning treated as error.
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https://swiftshader.googlesource.com/SwiftShader.git/+log/c47cd435bf6f..378c434627aa
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2018-08-13 capn@google.com Fix attribute layout location linking.
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a43d7306d8..35bc74d6d1
git log a43d7306d87a..35bc74d6d139 --date=short --no-merges --format='%ad %ae %s'
2018-08-13 jiawei.shao@intel.com ES31: Support atomic functions on D3D11 - Part II
2018-08-13 jie.a.chen@intel.com Suppress cast warnings for active textures mask
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Change-Id: I5c7204a85acdea53897553e7999073c2c39dfa19
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7ae70d8fb3..a43d7306d8
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2018-08-13 oetuaho@nvidia.com Clean up varying linkage in D3D
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Change-Id: Ib9e82e2bce6dd41ac8b94c1327bee43818ab052c
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ea926a362b..7ae70d8fb3
git log ea926a362b77..7ae70d8fb360 --date=short --no-merges --format='%ad %ae %s'
2018-08-11 jie.a.chen@intel.com ParallelCompile: Parallelize D3D linking
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TBR=djsollen@google.com
Change-Id: I2a1df19bb909d94b3cc212aa53e6b9ddcfbe2ce1
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04c084dd3c..ea926a362b
git log 04c084dd3cf4..ea926a362b77 --date=short --no-merges --format='%ad %ae %s'
2018-08-10 jmadill@chromium.org Add angle_perftests README file.
2018-08-10 jmadill@chromium.org D3D: Use angle::Result error pattern.
2018-08-10 jmadill@chromium.org Fix AMD detection in angle_end2end_tests.
2018-08-10 theoking@google.com Vulkan: Introduce Command Buffer Perf Test
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Change-Id: Idbd5658b340ebb1f76a058d7d3640b74873596b4
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https://swiftshader.googlesource.com/SwiftShader.git/+log/dd662d210afc..c47cd435bf6f
git log dd662d210afc..c47cd435bf6f --date=short --no-merges --format='%ad %ae %s'
2018-08-10 sugoi@google.com Non libX11 build fix
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2018-08-10 sugoi@google.com SwiftShader on Fuchsia x64
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9b6a3f9260..04c084dd3c
git log 9b6a3f926032..04c084dd3cf4 --date=short --no-merges --format='%ad %ae %s'
2018-08-10 jmadill@chromium.org Extend MultiviewDrawValidationTest.
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Change-Id: I6ea9f108d65f29768553a670be7af31bbd14d0ac
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4684842015..9b6a3f9260
git log 468484201532..9b6a3f926032 --date=short --no-merges --format='%ad %ae %s'
2018-08-09 jmadill@chromium.org D3D: Speculative fix for VertexBuffer crash.
2018-08-09 jmadill@chromium.org Make Context handle dirty texture events.
2018-08-09 jmadill@chromium.org Remove some Vulkan perftest configs.
2018-08-09 jmadill@chromium.org Use active textures mask in GL and Vulkan.
2018-08-09 jmadill@chromium.org Program: Add cache samplers and type masks.
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c43cdad258..4684842015
git log c43cdad25851..468484201532 --date=short --no-merges --format='%ad %ae %s'
2018-08-09 jmadill@chromium.org Vulkan: Fix perftests null driver.
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c86c8b0cec..c43cdad258
git log c86c8b0cecf0..c43cdad25851 --date=short --no-merges --format='%ad %ae %s'
2018-08-08 jmadill@chromium.org StateCache: Make external API easier to understand.
2018-08-08 jmadill@chromium.org Validate transform feedback conflicts on zero draw.
2018-08-08 jmadill@chromium.org Refactor ValidateDrawBase.
2018-08-08 jmadill@chromium.org Add a perf test for draw calls with texture changes.
2018-08-08 jmadill@chromium.org Fix vertex array element limit condition.
2018-08-08 jmadill@chromium.org Don't use ErrorOrResult in VertexBuffer.h.
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c93eeaab15..c86c8b0cec
git log c93eeaab1526..c86c8b0cecf0 --date=short --no-merges --format='%ad %ae %s'
2018-08-08 jmadill@chromium.org D3D9: Use angle::Result error pattern.
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b983a4b28b..c93eeaab15
git log b983a4b28b83..c93eeaab1526 --date=short --no-merges --format='%ad %ae %s'
2018-08-07 tikuta@chromium.org Make angle's commit.h depend on git head
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1bd4bfb0c2..b983a4b28b
git log 1bd4bfb0c2d8..b983a4b28b83 --date=short --no-merges --format='%ad %ae %s'
2018-08-07 jmadill@chromium.org Pass Context to Framebuffer::invalidateCompletenessCache.
2018-08-07 jmadill@chromium.org Remove excess gl:: prefixing in validationES.cpp.
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https://swiftshader.googlesource.com/SwiftShader.git/+log/48908cb95504..d7622ffdd25e
git log 48908cb95504..d7622ffdd25e --date=short --no-merges --format='%ad %ae %s'
2018-08-07 capn@google.com Fix platform display retrieval.
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2018-08-07 capn@google.com Add EGL 1.5 entry points.
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6ba9754f4a..1bd4bfb0c2
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2018-08-07 jmadill@chromium.org Add draw call perf tests that use the driver.
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a6d34af672..6ba9754f4a
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2018-08-06 geofflang@chromium.org Refactor index range calculation in DrawCallParams.
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2018-08-06 capn@google.com Fix Direct3D 8 build.
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b8430dd749..a6d34af672
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2018-08-03 geofflang@chromium.org StateManagerGL: Use arrays to store texture and sampler bindings.
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TBR=scroggo@google.com
Change-Id: If5fc3d39c5e9e310caeb5f44a8074ffcf3473696
Reviewed-on: https://skia-review.googlesource.com/145381
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81f891d043..b8430dd749
git log 81f891d043cb..b8430dd749b0 --date=short --no-merges --format='%ad %ae %s'
2018-08-03 geofflang@chromium.org Use FixedVector for storing textures referenced by a framebuffer.
2018-08-03 jmadill@chromium.org Cache VertexArray::hasMappedBuffer.
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Change-Id: I39964c90a402e5ce0eb56969b338b13ed335661a
Reviewed-on: https://skia-review.googlesource.com/145380
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After the last update to ImGui, windows delayed visibility for one
frame, to get properly sized. We would detect that no windows were
"active" (really, visible) and not re-paint, so we never got the second
frame when the window finally showed up.
Omar put a fix to the stats in ImGui for this, so that Active windows
are tracked separately from Visible. This pulls that change in, and
updates the test to correctly redraw when the GUI requires it.
Change-Id: Iaa61f11fcc226917e3e2b31039055a7fa1961e45
Reviewed-on: https://skia-review.googlesource.com/145361
Commit-Queue: Brian Osman <brianosman@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
Auto-Submit: Brian Osman <brianosman@google.com>
Reviewed-by: Jim Van Verth <jvanverth@google.com>
cb4ae44608..81f891d043
git log cb4ae446080b..81f891d043cb --date=short --no-merges --format='%ad %ae %s'
2018-08-03 oetuaho@nvidia.com Make sure ProgramGL stays usable after failed glProgramBinary
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TBR=scroggo@google.com
Change-Id: I3281ebbd155ca59f4e65044da236e585d04c3797
Reviewed-on: https://skia-review.googlesource.com/145122
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cc73f24114..cb4ae44608
git log cc73f241145d..cb4ae446080b --date=short --no-merges --format='%ad %ae %s'
2018-08-02 thomaslmiller91@gmail.com Make Angle compile for Arm64 Windows
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TBR=scroggo@google.com
Change-Id: I8f42c14d6134d471bd5f0f583b31f33be9866252
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https://swiftshader.googlesource.com/SwiftShader.git/+log/9e22c542d6be..dd4c8631343f
git log 9e22c542d6be..dd4c8631343f --date=short --no-merges --format='%ad %ae %s'
2018-08-02 capn@google.com Fix gl_FrontFacing to take GL_FRONT_FACE into account.
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Change-Id: Ia9278d6bfb9415a52489a49fae9b3e57e15181ca
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038e725af2..cc73f24114
git log 038e725af257..cc73f241145d --date=short --no-merges --format='%ad %ae %s'
2018-08-01 jmadill@chromium.org Micro-optimize some validation checks.
2018-08-01 jmadill@chromium.org Final cleanup to ValidateDrawAttribs.
2018-08-01 jmadill@chromium.org Context: Cache VAO element limits.
2018-08-01 geofflang@chromium.org Remove the proxy context.
2018-08-01 geofflang@chromium.org Don't store a ref from an EGL image to its source.
2018-08-01 geofflang@chromium.org Store egl::Image size/format information at initialization time.
2018-08-01 jmadill@chromium.org Context: Use Observer pattern for container objects.
2018-08-01 jmadill@chromium.org Use ANGLE_UNLIKELY in ANGLE_TRY_HANDLE.
2018-08-01 geofflang@chromium.org Refactor RefCountObject and Binding pointer into the angle namespace.
2018-08-01 jmadill@chromium.org VertexArray: Cache element limit for buffer checks.
2018-08-01 jmadill@chromium.org D3D11: Use angle::Result error pattern. 3/3
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TBR=scroggo@google.com
Change-Id: Ic44e449702d0c3f719179ef155aa8e41526f7ebe
Reviewed-on: https://skia-review.googlesource.com/144980
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ad63728be3..038e725af2
git log ad63728be30d..038e725af257 --date=short --no-merges --format='%ad %ae %s'
2018-08-01 jmadill@chromium.org D3D11: Use angle::Result error pattern. 2/3
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TBR=scroggo@google.com
Change-Id: I02d426615485dbc9f5ecb5d103ff2f88111a4622
Reviewed-on: https://skia-review.googlesource.com/144860
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2eb65034db..ad63728be3
git log 2eb65034db71..ad63728be30d --date=short --no-merges --format='%ad %ae %s'
2018-07-31 jmadill@chromium.org VertexArray: Store bound attributes mask in binding.
2018-07-31 jmadill@chromium.org Refactor client check from ValidateDrawAttribs.
2018-07-31 courtneygo@google.com Update name of ANGLE Android apk to match expectations
2018-07-31 jmadill@chromium.org Context: Cache attributes masks.
2018-07-31 ianelliott@google.com Add Android-specific version struct to GetSystemInfo results.
2018-07-31 oetuaho@nvidia.com Allow reads from a multiview framebuffer with one view
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TBR=scroggo@google.com
Change-Id: I6266c2bb41d6455ccc172edd1b17a0a1afe5d059
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67c388e6c0..2eb65034db
git log 67c388e6c04e..2eb65034db71 --date=short --no-merges --format='%ad %ae %s'
2018-07-31 jmadill@chromium.org Add Context::getActiveBufferedAttribsMask.
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TBR=scroggo@google.com
Change-Id: I6722e3c9d7d243344a300a8d4d63f8f6c1f2be0b
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https://swiftshader.googlesource.com/SwiftShader.git/+log/be5fe7797f1e..7f1c3d07e961
git log be5fe7797f1e..7f1c3d07e961 --date=short --no-merges --format='%ad %ae %s'
2018-07-31 capn@google.com Fix validation of uniform block size.
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e452382a61..67c388e6c0
git log e452382a61a1..67c388e6c04e --date=short --no-merges --format='%ad %ae %s'
2018-07-30 fjhenigman@chromium.org Vulkan: support GL_FIXED vertex data.
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