This reverts commit e93cf97175.
Reason for revert: unblock Chrome roll
Original change's description:
> use pipeline for non-opt xfermodes
>
> Produces slightly different results for Hue, Saturation, Color, Luminosity,
> seemingly around the aa edging.
>
> Bug: skia:
> Change-Id: I6364818c9788863e5fad6d14cad4797d073dbea3
> Reviewed-on: https://skia-review.googlesource.com/19554
> Reviewed-by: Mike Klein <mtklein@google.com>
> Commit-Queue: Mike Reed <reed@google.com>
TBR=mtklein@google.com,fmalita@chromium.org,reed@google.com
Change-Id: Ib85a51753d21ce778fa5cfedd6b7d1b5b2b87096
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Reviewed-on: https://skia-review.googlesource.com/19745
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Klein <mtklein@chromium.org>
Bug: skia:6721
Change-Id: I80a4c9f2acc09c174497f625c50ed12a8bb76505
Reviewed-on: https://skia-review.googlesource.com/19547
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Greg Daniel <egdaniel@google.com>
Converts GrPrimitiveType to an enum class and adds kLinesAdjacency.
Bug: skia:
Change-Id: I3b5e68acfb20476f6c6923968f5a4ac4f73ae12d
Reviewed-on: https://skia-review.googlesource.com/19680
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Converts GrPrimitiveType to an enum class and adds kLinesAdjacency.
Bug: skia:
Change-Id: If57d26277182aac1375e8181211ddaf7ea6d1e0a
Reviewed-on: https://skia-review.googlesource.com/19581
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Produces slightly different results for Hue, Saturation, Color, Luminosity,
seemingly around the aa edging.
Bug: skia:
Change-Id: I6364818c9788863e5fad6d14cad4797d073dbea3
Reviewed-on: https://skia-review.googlesource.com/19554
Reviewed-by: Mike Klein <mtklein@google.com>
Commit-Queue: Mike Reed <reed@google.com>
The motivation for this is to prevent GrRenderTarget.h appearing in GrRenderTargetProxy.h
Change-Id: I4ef126972c0780cbacb35fa2aa6290777c66eddf
Reviewed-on: https://skia-review.googlesource.com/19521
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Add a new private method to SkCodec that handles Options.fFrameIndex:
- Check to ensure the index is valid
- Call onGetFrameCount to force parsing the stream
- Recursively call getPixels (it should be complete, so no need for
incremental decoding) to decode the prior frame if necessary
- Zero fill a RestoreBGColor frame
Call the method in getPixels and startIncrementalDecode, and remove
duplicate code from GIF and WEBP.
Remove support for scaling frames beyond the first, which is currently
unused.
Preserve the feature of SkGifCodec that it will only parse to the end
of the first frame if the first frame is asked for. (Also note that
when we continue a partial frame, we won't force parsing the full
stream.) If the client only wants the first frame, parsing the rest
would be unnecessary. But if the client wants the second, we assume
they will want any remaining frames, so we parse the remainder of the
stream. This simplifies the code (so SkCodec does not have to ask its
subclass to parse up to a particular frame).
Update tests that relied on the old behavior:
- Codec_partialAnim now hardcodes the bytes needed. Previously it
relied on the old behavior that GIF only parsed up to the frame being
decoded.
- Codec_skipFullParse now only tests the first frame, since that is the
case where it is important to skip a full parse.
TBR=reed@google.com
No changes to the public API.
Change-Id: Ic2f075452dfeedb4e3e60e6cf4df33ee7bd38495
Reviewed-on: https://skia-review.googlesource.com/19276
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
New version limits the workaround to unorm configs.
This reverts commit fdd117025f.
Change-Id: I47a08a0ea4cf1acd88ca3c1bf9922cf0a8d215cc
Reviewed-on: https://skia-review.googlesource.com/19490
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
Cause DeferredTextureImageData functionality to support low bit depth
(4444, 565) image formats (with dithering).
Updated to handle colorspace + 4444 colortype correctly.
Bug: 720105
Change-Id: Ib7e14d937849f4f6b08fda6992a240bb203d0089
Reviewed-on: https://skia-review.googlesource.com/19094
Commit-Queue: Eric Karl <ericrk@chromium.org>
Reviewed-by: Brian Salomon <bsalomon@google.com>
This template is only used for GrBuffers now.
Change-Id: Ia9e95576b01124657e64007231fbc0a83276e13f
Reviewed-on: https://skia-review.googlesource.com/19484
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
SkArithmeticMode is unreachable, so delete it
Bug: skia:
Change-Id: Ibe4c48fcf756280569c4b302da8d96bd4e21b717
Reviewed-on: https://skia-review.googlesource.com/19394
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
This began as cleaning up SkSpecialImage.h & spiraled out of control from there.
Change-Id: I9a570ecd2a7af9ee724ebfebe4e9185748f38bbc
Reviewed-on: https://skia-review.googlesource.com/19290
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
Bug: skia:
Change-Id: Ib9bd9083da1d8a9fa90ae7c710386e6903541fd5
Reviewed-on: https://skia-review.googlesource.com/18148
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Jim Van Verth <jvanverth@google.com>
This was never fully integrated with our automated image testing.
I feel it has limited usefulness in terms of catching bugs.
Bug: skia:
Change-Id: Iecd0a4e9b664ab0b351debde45ada864379de7ec
Reviewed-on: https://skia-review.googlesource.com/19267
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
Copy the SkImageGenerator texture if tiling is needed and
original texture target is GR_GL_TEXTURE_EXTERNAL.
Bug: skia:
Change-Id: I98f5acc3883e2060b1a35f80633b02b08a706107
Reviewed-on: https://skia-review.googlesource.com/18268
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
Delete lots of support code, including need for SkXfermode objects
which are no longer used anywhere else.
Bug: skia:
Change-Id: Id6b7ef0f529691041ff2b206c35e336e8a4c974d
Reviewed-on: https://skia-review.googlesource.com/19059
Commit-Queue: Mike Reed <reed@google.com>
Reviewed-by: Robert Phillips <robertphillips@google.com>
Cause DeferredTextureImageData functionality to support low bit depth
(4444, 565) image formats (with dithering).
Bug: 720105
Change-Id: Ie3b5768ebc393d9b0a5322461c722bf37c80b791
Reviewed-on: https://skia-review.googlesource.com/18945
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Eric Karl <ericrk@chromium.org>
SkCodec sets fRequiredFrame to be the earliest possible frame that a
given frame can depend on. e.g.
- Frame A fills the screen, Keep
- Frame B does not cover A, Keep
- Frame C covers B but not A, and is opaque
Frame C can depend on either A or B. SkCodec already reports that C
depends on A. This CL allows a client of SkCodec to use either A or
B to create C.
Also expose the DisposalMethod. Since any frame between A and C can
be used to create C except for DisposePrevious frames, the client
needs to be able to know the disposal method so they do not try to
use such a frame to create C.
Further, the disposal method can be used to give the client a better
idea whether they will continue to need a frame. (e.g. if frame i is
DisposePrevious and depends on i-1, the client may not want to steal
i-1 to create i, since i+1 may also depend on i-1.)
TODO: Share code for decoding prior frames between GIF and WEBP
Change-Id: I91a5ae22ba3d8dfbe0bde833fa67ae3da0d81ed6
Reviewed-on: https://skia-review.googlesource.com/13722
Reviewed-by: Mike Reed <reed@google.com>
Reviewed-by: Chris Blume <cblume@chromium.org>
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
Had to add some logic to avoid touch and mouse cross-talk, because
(at least on my laptop), the touch screen generates both kinds of
events.
This seems really useful [1] for the many [2] Skia developers with
touch-enabled Windows devices.
----------
1: No, not really.
2: N = 1?
Bug: skia:
Change-Id: Ib888bf4198f2cc0a29a31581ec4b64d3d9008c33
Reviewed-on: https://skia-review.googlesource.com/18920
Reviewed-by: Yuqian Li <liyuqian@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
This should be immediately useful in the Skia-Android
rendering pipeline.
Possible future uses include creating a "renderable"
SkImage from a bitmap with a funny color space.
Inspired by:
https://skia-review.googlesource.com/c/13981/
Bug: b/62347704
Change-Id: I388c7af1fc43834b8ad22022d0caf3ac90b734c8
Reviewed-on: https://skia-review.googlesource.com/18598
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Matt Sarett <msarett@google.com>
The chromium compositor wants to lean on Skia internal serialization (at
least temporarily, but possibly long term as well) for certain types.
As flattening types requires an SkWriteBuffer, make SkWriteBuffer
have public visibility in component builds.
Change-Id: I635f89bcf816aa376682bd7f7ef46de7d5669e12
Reviewed-on: https://skia-review.googlesource.com/18700
Commit-Queue: Mike Klein <mtklein@chromium.org>
Reviewed-by: Mike Klein <mtklein@chromium.org>
Most SkCodec subclasses did the following to apply their
SkColorSpaceXform:
dstFormat = select_xform_format(dstInfo.colorType());
srcFormat = select_xform_format(<something that doesn't change>);
xformAlphaType = select_xform_alpha(dstInfo.alphaType(),
this->getInfo().alphaType());
this->colorXform()->apply(dstFormat, dst, srcFormat, src, width,
xformAlphaType);
Consolidate the computation of these parameters into SkCodec and add a
new method to SkCodec that calls apply() with those parameters.
Add a SkColorSpaceXform::ColorFormat to SkCodec. This allows the new
method SkCodec::applyColorXform to supply the ColorFormat.
TBR=reed@google.com
(No change to public API.)
Change-Id: I8ea7ba4c0024be827a9f9359796c778744330f6e
Reviewed-on: https://skia-review.googlesource.com/18523
Reviewed-by: Leon Scroggins <scroggo@google.com>
Reviewed-by: Matt Sarett <msarett@google.com>
Commit-Queue: Leon Scroggins <scroggo@google.com>
The content rect was always identical to the window rect,
so most of the related code did nothing. The translation
limit code is always useful (to avoid dragging the slide
way off-screen with the mouse), so always include it.
The auto-scaling to fit the screen is also still useful,
but just base it on the window rect.
The zoom code has four state variables, only used two of
them, and one was a trivially derived computation. Fold
most of that work into computeMatrix. (The translation
was always zero -- we never changed the zoom center.)
Include fDefaultMatrix in the matrix from computeMatrix,
rather than needing to apply it specially to the canvas.
Don't apply the inverse default matrix to touch or mouse
points. The absolute positions of those touch points is
not important, but because that matrix includes scale
(and sometimes very large or very small scale), it just
had the effect of greatly amplifying or damping the drag
speed. Without it, the slide always pans at the speed of
the touch/mouse drag -- which seems more desirable.
The use of the inverse default matrix was a clever trick,
but it caused the translation (applied to the global mtx)
to be scaled, so the slide was always pinned incorrectly.
Instead, supply the unmodified window rect and the default
matrix, so the trans limit code can do the obvious correct
thing: xform the slide bounds completely, then limit the
translation that will be applied after that. Slides are
now correctly pinned to screen edge regardless of how
much zoom is present in the default matrix.
Note: There are still several bugs related to all of this
code, but given the web of xform state, it's hard to
unravel. The touch gesture still doesn't know about
viewer's zoom, so that's ignored when doing the pinning.
Beyond that, it doesn't even know about window resize -
it only configures the translation limit when setting up
a slide. I had a fix for all of this (doing the
translation limiting in computeMatrix), but then the touch
gesture doesn't know about it, and can accumulate drag
motion that needs to be un-dragged to get back on-screen,
even though the slide is never really translated that far.
SkTouchGesture is in include. No one uses it except viewer:
TBR=bsalomon@google.com
Bug: skia:
Change-Id: I460cc07c3de6d36e63826f57d359faf1facf5ab3
Reviewed-on: https://skia-review.googlesource.com/18524
Reviewed-by: Brian Osman <brianosman@google.com>
Reviewed-by: Yuqian Li <liyuqian@google.com>
Commit-Queue: Brian Osman <brianosman@google.com>
From an off-line conversation:
The longer term idea will be to create a helper class isolates the
ability to instantiate proxies until flush time. The peek* methods
could then be moved to GrSurfaceProxy.
Change-Id: I8e8c02c098475b77d515791c0d6b81f7e4a327dd
Reviewed-on: https://skia-review.googlesource.com/18076
Commit-Queue: Robert Phillips <robertphillips@google.com>
Reviewed-by: Brian Salomon <bsalomon@google.com>
Moving raw pointers does the same job as copying, but is more verbose and also
more confusing: e.g., is the supposed pointer meant to be a smart one?
This instance was flagged by the tool from
https://codereview.chromium.org/2919243002/.
BUG=chromium:729393
Change-Id: I4c89e9d80fab9f6d14ab7db53e8b9b6e7cf966dc
Reviewed-on: https://skia-review.googlesource.com/18540
Reviewed-by: Florin Malita <fmalita@chromium.org>
Reviewed-by: Mike Reed <reed@google.com>
Commit-Queue: Mike Reed <reed@google.com>
Create a new SkImage public API to make an image from an Android
hardware buffer. Implementation is using a SkImageGenerator
derived class GrAndroidBufferImageGenerator.
A new EGLImage texture is created, which is then wrapped with
GrTextureProxy.
Bug: skia:
Change-Id: I610a4c5a58198686ce7c03e9a0adad3f9d2342e0
Reviewed-on: https://skia-review.googlesource.com/17789
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Stan Iliev <stani@google.com>
Adds an instance buffer to GrMesh and instance attribs to
GrPrimitiveProcessor. Implements support in GL and Vulkan. Adds unit
tests for instanced rendering with GrMesh.
Bug: skia:
Change-Id: If1a9920feb9366f346b8c37cf914713c49129b3a
Reviewed-on: https://skia-review.googlesource.com/16200
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Chris Dalton <csmartdalton@google.com>
rename to make it easy to delete any impl that also had onAppendStages...
i.e. rename to make it clear that it is just an impl trick for rasterpipeline.
Bug: skia:
Change-Id: If3c3b2811eff12d399cdf7a77552c01e72c06996
Reviewed-on: https://skia-review.googlesource.com/18234
Reviewed-by: Mike Klein <mtklein@chromium.org>
Commit-Queue: Mike Reed <reed@google.com>
It would reduce a lot of noise if the GrRenderTargetOpList kept a pointer to the GrCaps but, for now, I'm trying to shrink the GrRTOpList, not expand it.
Reland of: https://skia-review.googlesource.com/c/17323/ (Update clearOp for split-OpList world)
Change-Id: Ia61ce4d6ce245380fc9651928a46c22039fc12cf
Reviewed-on: https://skia-review.googlesource.com/18026
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Robert Phillips <robertphillips@google.com>
This reverts commit 0cc507d225.
Reason for revert: Causing IntTextureText to fail on bots
Original change's description:
> Expand partial render target write pixels workaround.
>
> The workaround is extended in the following ways:
>
> 1) It now applies to any texture whose base level has *ever* been attached to a FBO.
> 2) It applies to Adreno 5xx in addition to Adreno 4xx
> 3) It applies in the atlas upload code path.
>
> This workaround (and a similar one) are narrowed to GLCaps rather than Caps.
>
> Bug: skia:
> Change-Id: Id600e9739bb97bf6766075ea2a987fd2039e53e5
> Reviewed-on: https://skia-review.googlesource.com/18150
> Reviewed-by: Robert Phillips <robertphillips@google.com>
> Commit-Queue: Brian Salomon <bsalomon@google.com>
>
TBR=bsalomon@google.com,robertphillips@google.com
No-Presubmit: true
No-Tree-Checks: true
No-Try: true
Bug: skia:
Change-Id: I53c8dd7ea7f614da57331470fcc24c6d84aba354
Reviewed-on: https://skia-review.googlesource.com/18229
Reviewed-by: Brian Salomon <bsalomon@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>
The workaround is extended in the following ways:
1) It now applies to any texture whose base level has *ever* been attached to a FBO.
2) It applies to Adreno 5xx in addition to Adreno 4xx
3) It applies in the atlas upload code path.
This workaround (and a similar one) are narrowed to GLCaps rather than Caps.
Bug: skia:
Change-Id: Id600e9739bb97bf6766075ea2a987fd2039e53e5
Reviewed-on: https://skia-review.googlesource.com/18150
Reviewed-by: Robert Phillips <robertphillips@google.com>
Commit-Queue: Brian Salomon <bsalomon@google.com>