reed@google.com
81e3d7f794
update to SampleView
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git-svn-id: http://skia.googlecode.com/svn/trunk@1460 2bbb7eff-a529-9590-31e7-b0007b416f81
2011-06-01 12:42:36 +00:00
reed@android.com
7d970c739d
updates
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git-svn-id: http://skia.googlecode.com/svn/trunk@558 2bbb7eff-a529-9590-31e7-b0007b416f81
2010-04-22 16:07:49 +00:00
reed@android.com
c4cae85752
add BlitRow procs for 32->32, to allow for neon and other optimizations.
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call these new procs in (nearly) all the places we had inlined loops before.
In once instance (blitter_argb32::blitAntiH) we get different results by a
tiny bit. The new code is more accurate, and exactly inline with all of the
other like-minded blits, so I think the change is good going forward.
git-svn-id: http://skia.googlecode.com/svn/trunk@366 2bbb7eff-a529-9590-31e7-b0007b416f81
2009-09-23 15:06:10 +00:00
reed@android.com
0b9e2dbf2f
use doubles in matrix.invert() to keep more precision, needed for subtle
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bugs when drawing stretched bitmaps (like ninepatch) at nasty scale factors
like 1.5 (where the inverse matrix steps 0.333333, 1.0, 1.666667, etc.)
git-svn-id: http://skia.googlecode.com/svn/trunk@354 2bbb7eff-a529-9590-31e7-b0007b416f81
2009-09-16 17:00:17 +00:00
reed@android.com
4bdd5f60f9
remove old test that assumed fBM had been decoded
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git-svn-id: http://skia.googlecode.com/svn/trunk@49 2bbb7eff-a529-9590-31e7-b0007b416f81
2008-12-23 18:50:15 +00:00
reed@android.com
8a1c16ff38
grab from latest android
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git-svn-id: http://skia.googlecode.com/svn/trunk@27 2bbb7eff-a529-9590-31e7-b0007b416f81
2008-12-17 15:59:43 +00:00